For guardians, some power from various trait lines is being shifted around in order to create better tiered trait options. The Retribution trait in the Radiance line had a lot of power and was crowding out other options. We're transferring this power over to the Zeal line, along with a few other trait reworks to make that type of damage bonus more reliable. While most symbols will become more powerful as a result of these changes, we're taking special care with Symbol of Punishment due to its low recharge. For this symbol, we have reduced the damage of the extra strikes rather than the symbol itself, as they cause the skill to have unpredictable damage based on the size of the target. Overall, these two changes net a small enhancement to the skill. Additionally, we are tuning up a few dragonhunter skills and traits to both improve their use cases and clarify their descriptions.
Spear of Light: This skill now scales damage dynamically based on distance rather than using distance thresholds.
Leap of Faith: This skill now heals you for each foe hit in addition to its previous effects.
Deflecting Shot: This skill no longer deals bonus damage if a missile is reflected. Increased base damage by 80%.
Symbol of Energy: Increased projectile speed by 25%.
Symbolic Avenger: This trait has been reworked. It now increases the guardian's damage by 2% stacking (max 5 stacks) for 15 seconds whenever a symbol hits a foe.
Symbolic Power: Increased the symbol damage from 10% to 30%. This trait no longer has a chance to inflict burning. Instead it causes symbols to charge your Justice passive effect twice as fast.
Symbol of Punishment: Lowered the damage of extra strikes by 25% in PvE.
Symbolic Exposure: This trait now increases damage to vulnerable foes by 5% in addition to its previous effects.
Protective Reviver: Fixed a bug that caused this trait to not increase revive speed.
Zealous Blade: This trait no longer heals when combined with a light field or grants 10% bonus damage when wielding a greatsword. Instead it grants +120 power plus an additional +120 power while wielding a greatsword in addition to reducing greatsword skill recharge by 20%.
Eternal Armory: Increased burning stacks from 1 to 2.
Retribution: This trait no longer grants bonus ferocity.
Radiant Power: This trait now grants +150 ferocity.
Pure of Sight: This trait now scales dynamically based on distance from the target. Scaling has been adjusted from 5% to 15%.
Spear of Justice: This skill has been updated so the tether aspect doesn't fail against world bosses as frequently.