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Orion Templar.4589

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Everything posted by Orion Templar.4589

  1. Seeing the same. TP, mini-map, and some (but not all) small icons above the skill bar are blurry.
  2. Really great to hear about this update. It's definitely a step in the right direction. I'd still like to see some thought put into how the overall length of the combined meta could be shortened a bit. I feel like every time I zone into Drizzlewood these days it is always a map with nothing captured. If I can find a group in LFG that's farther along, great, I'll join it (if it isn't full.) But if I can't find a more progressed map in LFG, I'll typically leave Drizzlewood and go do something else.
  3. I thought the new northern assault portion of the meta was fun. It's definitely a non-stop action rush to assault the citadel and claw with no stopping to catch your breath anywhere along the way. I did feel a bit trolled by some of the cache keeper rooms between the meta phases having fewer caches, and some having none at all. But considering the number of caches that appear after the northern assault is done, that likely makes sense. My only complaint is about how long the combined meta is. Dedicating that much of a block of time to run a meta from beginning to end is a challenge. It makes me try to find a map that is farther along and if I cannot find a map that is farther along, I'll give up and go do something else. I think now that the northern assault is added, the dev team should see if there's a way to creatively shorten the southern portion so it's still engaging, but won't take nearly as much time.
  4. I was using a combination of the EMPs from the waystations, and then my normal CC skills while the EMP was on cooldown. Unless I was overlooking something that seems to have been working.
  5. I seem to recall some ambient dialog somewhere (I could be imagining this) where some charr say something about their booze being more potent than the norns'. But potency aside, I'd also speculate that in terms of pure quantity consumed or influence in the culture, the norns' would take first place.
  6. This is RNG. Some folks get lucky, others unlucky, but at the end of the day it's just rolling the dice. (In this case, a dice with a lot of sides...)
  7. True statement. I'm liking the new Sevenshot a lot more than the old one. Now if they could just remove the ground-targeting from CoR too...
  8. Things I would buy and would love to see in the gem store: A tome or gizmo to consolidate lounge passesA new lounge with the verdant cascades theme of Drizzlewood CoastA gizmo that could harvest everything in my home node including any bonus materials from my currently equipped harvesting tool glyphsSome additional skyscale skins
  9. For the most part these proposed changes sound good to me. One especially that I really liked seeing was that Sevenshot is changing to foe-targeted. Yeah! The feedback I wanted to add is could we please also have similar treatment for Coalescence of Ruin? I'd really like for CoR to be foe-targeted and not ground-targeted.
  10. I can see people trying to drop something like this on top of chests or other interactable items.
  11. Yep, these are decent workarounds - agreed. And when between battles in PvE mounts make it a moot point. My thinking was primarily about instances, in-combat walking speed, or other times when a mount isn't an option. Once a person is used to that 25% movement increase being "baseline", it just doesn't feel good going back to the normal walk speed. Agreed there are ways around it using swiftness, but I'd still love to see us get access to a passive 25% movement speed increase similar to what other professions have. Tacking it onto Orders from Above was my thought where it made the most logical sense. It also fits thematically with that skill and Kala's encouragement to "Move soldier!"
  12. I like using traits or skills that grant a 25% movement speed increase. I'm so used to having that with all characters that when I play one without a 25% movement speed increase things just feel slow. When the Guardian trait Soaring Devastation was updated to include a movement speed increase when Wings of Resolve was not on cooldown, it made my Dragonhunter very happy and allowed him to use some runes other than Traveler's or Fireworks. I'd like to suggest that one of the Renegade traits be reworked to include a movement speed increase when Orders from Above is not on cooldown. The idea worked for Dragonhunter, and I can see it working for Renegade as well. I'd really like to be able to have a way for Renegade to have the 25% movement speed increase without requiring that to come from runes.
  13. I've seen that too, and also maybe related (maybe not) is that I'm seeing not all mining tools work equally well with some salvage nodes. For example with the unbound mining beam, I'll sometimes be standing right next to the wreckage and the mining beam will shoot off into the distance and I get no supplies mined. It's almost like the visible wreckage is in a different location than the actual wreckage. But yet if I use the wardrobe to switch to a different mining skin such as the volatile magic mining pick, then it works just fine. It's very odd.
  14. Thanks for the info. I think it is also supposed to be a visual buff icon though. When I first bought Salvage Empowerment, there was a small blue and white buff on my bar. I think it looked like a crown (or something similar). I guess if the buff is working and it's just the icon not showing, that's the important part. I'm still assuming though that the icon missing is not intended behavior.
  15. If you get quick with using the base shortcuts and parachuting then using the griffon fast dive and fly over, you can usually be among the first to arrive at the next cache keeper. I like it when I'm on a map where everyone gets there quickly since that usually means we have time for a higher number of cache keepers before the dominion missile strike resets the map.
  16. I'd submitted a ticket 5/28/20, but the support team hasn't responded to it yet. I hadn't realized the missing buff was visual only. Since I bought the Salvage Empowerment right away the day the map came out, I'm not sure what baseline is. How are you determining you're getting the extra salvage?
  17. Confirmed I'm seeing the same thing. Unable to turn in the items to the collector when they are at the spot Aaralyna shows in the screen above.
  18. Agreed this map is a ton of fun. Kudos to the dev team for the work putting this one together!
  19. Really hoping for either an updated build that fixes this, or at least a dev response of "we're aware and working on it". This issue along with the missing Salvage Empowerment buff - I bought that and it is missing as well.
  20. Thanks, Raizel - sorry I missed your other thread. I was searching for threads about "Salvage Empowerment" so I just overlooked it! I'm also hoping this one is on the short list of things to be fixed soon.
  21. On the same day as the release, I purchased Salvage Empowerment level 1. I logged back in after the reset and noticed my Salvage Empowerment was gone. The vendor would sell it to me for the level 2 price (10g) so I bought it, then I bought it again for the level 3 price (15g). But my buff is only showing level 2. That one I bought the first day is missing.
  22. Anet, could you please consider reverting the mechanics of CoR back to how it was before the change in late 2019? If you thought it was overpowered in WvW or PvP, maybe reduce power coefficients or damage numbers in a WvW and PvP version of the skill. The current ground-targeting play of CoR is simply painful to use and not fun.
  23. Very nicely done! That looks like a lot of work to create, but the end result definitely worth it. Thanks for sharing it with us here.
  24. People still run them, although admittedly a lot less. I too would like to see them melded into fractals somehow.
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