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Everything posted by HotDelirium.7984
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They are kind of trying to reinvent the wheel when they don't have to. We can have shatter skills 1-4 each have a purpose and then in relation to traits have the trait effect the numbered shatter and not just the effect. That's WAY easier to balance then fitting abilities around like janga. For example, Shatter 1 can be direct damage, shatter 2 condi, shatter 3 CC related, shatter 4 baseline/elite focused.
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It's just Distortion....like the effect. Cmon Anet. Every chrono shatter is "time" related. If this was an oversight then alwright but I'd consider, at the bare minimum, to call it Time Distortion. Please and thank you.
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I do hope you still consider the bigger models for the gyros if not this next patch then eventually. While we can't have them as epic as Renyak, having even a shred of that epicness would be awesome. ...and like Scrapper's shoulder buddy, Catalyst would like it's jade orb buddy around them too ❤️ (like the NPC). TYSM!
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I think the soulbeast effect should almost be on untamed- what does swirling vines and leaves have to do with being merged with my pet? Similiar with some earlier ranger skills that superimpose animal animations with our attacks...why not have that happen like when we summon a stance but with our pet?
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Anyone else just not really enjoying S1,E4 achieves?
HotDelirium.7984 replied to Farohna.6247's topic in Living World
The notes in heavily populated enemy territory was ridic. You literally can't read them at all since you're getting attacked and you can't save the document for later so you have to go to wiki to actually know what was written. Some vague AP and the random TM event with zero lore or introduction is a bit disappointing. -
So, Twisted Marionette isn't part of Season 1?
HotDelirium.7984 replied to Mervil.7461's topic in Living World
honestly after watching that- its a bit cringe and melodramatic lol. The Big boys and hunk fliting with the naked dialogue and the quaggan courting was a huge contrast to the tower of nightmares. Levity is a great counter balance...I just don't think those different tones were the right ones. -
Nightmare tower issues - risk of dead content
HotDelirium.7984 replied to Boogiepop Void.6473's topic in Living World
If the enemies didn't rapidly respawn like a frog orgy and we didn't have to zerg race from objective to objective it would be cool content. You can't make your way from one end to the other (if you came in during the boss wing phase) by yourself. You will be decimated and that's a design issue. There should be a set amount of mobs (for the clear bar) and less orbital strikes. It's really chaotic in there and some achievements are hard to do or are vague. The 9 chambers AP actually means take all 9 waypoint pods to the boss. -
I don't know how helpful taking an interpretation of my logic and plugging it into a completely different spec with different mechanics within this game's design philosophy. Skill is but one component in the grand scheme of things and I'm sure is one factor they consider with balance changes.
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People are misconstruing the skill ceiling with these alleged "just cause" changes. You moving outside of your wells is your choice and having them attached to you takes zero skill. People DO have options of snapping the aoe right on top of enemies and using key binds so if people are upset that they have to put it a tiny bit more effort to function, well GL HF.
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They have options for seeing the cursor more clearly now and you have many ground targeting options.
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....this is not a class and mechanics balance overhaul. This stream was mainly about pvp and wvw changes which they will also be taking a look at after feedback and after implimentation. Your summary may be addressed at a later time. They JUST got a new team lead (cmc) so if this presentation was from a few weeks to a few months of effort, we are in very good hands.
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Quick Update on the Skills and Balance Team
HotDelirium.7984 replied to Josh Davis.7865's topic in Professions
Relatively, anyone should be able to do the job on a balance team because the philosophy, knowledge and skills to do so are fully in place and their job is to implement, execute, and verify the integrity of the work. No need to really reinvent the wheel nor do things on moods, whims, and bias while flying by the seat of one's pants. -
Quick Update on the Skills and Balance Team
HotDelirium.7984 replied to Josh Davis.7865's topic in Professions
1,000% agree. There are many reasons why that has happened, none of them are good,; responsibility needs to be accepted and interventions need to go out! As soon as now.- 186 replies
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Quick Update on the Skills and Balance Team
HotDelirium.7984 replied to Josh Davis.7865's topic in Professions
I knew he was the right fit for Skills and Balance when on Guild Chat he was bewildered at whoever giving Catalyst a hammer :3 -
What are we losing by keeping the game PEGI 13+?
HotDelirium.7984 replied to Valisha.8650's topic in Guild Wars 2 Discussion
*coughs in tobacco* https://wiki.guildwars2.com/wiki/Mystic_Smoking_Pipe -
This is so baffling. The amount of content we get makes it seem like its much less...
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What are we losing by keeping the game PEGI 13+?
HotDelirium.7984 replied to Valisha.8650's topic in Guild Wars 2 Discussion
This is rated pegi 13? With people getting shanked, threats of abortion, pillaging, headshots, blown up, cussing and a ton of sexual innuendos? Interesting.