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MedievalThings.5417

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Everything posted by MedievalThings.5417

  1. Longbow on willbender was 50 shades of broken during the beta. As was sword catalyst.
  2. It takes an entire match before you start to earn pips. So, depending on when you transfer, it can be more than a week. This is why all the bandwagoners and stackers transfer Friday, usually when relinks are announced. So, they will only miss out on a couple hours of tickets before relink (if they weren't already done) and the entire next match.
  3. Starting at the 1:00 minute mark, it should be labeled NSFW.
  4. Yes, I am talking about years ago, which is why I said they "would". I also pointed out that it wasn't an issue. Wasn't then, wouldn't be now if they did.
  5. It wasn't. At least, not in the one I'm referring to.
  6. Grouch would regularly tag for maguuma. Not that that is an issue. Honestly, the only thing that always bugged me about devs in wvw was when they would use dev tools to get around normal game mechanics. Like the video of the lords room fight where the dev dies, self resses right in lords, to continue fighting. They later claimed they were just running lag tests. The problem with that, is we see that stuff all the time. Players ressing themselves from fully dead, blocking for 30 seconds straight, etc, etc. All of those things are server side meaning the player doing it would have to be an employee not running their tag.
  7. Beyond ridiculous on the TC/JQ/AR matchup. Rapidfire looks like one of those comic flipbooks on the rare occasion it works. 20 seconds of skills just flashing, or do nothing at all. Let's try this instant cast skill. 30 seconds later, still pressing it trying to get it to work.
  8. Awesome vid. Been playing core engi for years, still like it best. And yeah, I see people "lagging" like that spellbreaker everyday. Sad.
  9. Yeah, I really wouldn't be surprised if alliances has been tabled to put resources into the legendary relic. Where they decided to take something earned by players away from them, the community rightfully called them on it, and now they are desperately scrambling to deliver something they never considered short term.
  10. The short answer is probably yes, but the reality is probably no. Not that it will matter anyway. Alliances will LITERALLY be the exact same thing we have now, except that instead of logging into wvw as "current server name" it will be "new server name". Alliances do NOT address any of the stacking, timezone population imbalances, guilds not fighting each other, etc that wvw has become. Transfers will still be allowed and will break any semblence of balance the exact same way it does now.
  11. We still deserve better than memes and jokes from Anet.
  12. And yet, they would still only allow three strikes before going ungatherable.
  13. All because Anet does not want people defending. You're not supposed to fight back against the boonblob. You're supposed to get your own and ktrain another map while patiently waiting to backcap what their boonblob was ktraining.
  14. Warriors best build has a skill with a 25 target cap, which is why you see zergs of 30 with 10 of them (sure not all, but 5-10 is not uncommon).
  15. There isn't. There are several servers that are more than full. They tend to stay in different tiers, usually because the "original hibernating to stack" server likes to avoid the "currently has hibernated twice this year" to stack server. The bottom tiers are filled with map que guilds who don't like fighting full servers, so they hide in the lower tiers to do the same thing the previously mentioned servers do. Unless you are on EU, and then I really don't know the situation there.
  16. What's really fun is when you get moa'd and immobilized at the exact same instant, and then, when you have 1 sec of moa left, see it change to 6 again cause you got re-moa'd. Soo much counterplay.
  17. I just stopped harvesting ANY mushrooms, like 7 years ago. Cause, yeah, it got to be annoying after a while.
  18. They are saying that 10 hours of play should equal 10 hours a play. It shouldn't matter whether that is 10 hours in a single day, or 1 hour a day for 10 days. But, games keep trying to pad their stats of how many players log in each day. So, for those of us with jobs, families, who may only get 1 day a week to play all day the rewards are NOT the same as a person who gets to play a single hour every single day.
  19. Yeah. It kind of seems like this is intended to hamper things like Mighty Teapot showed in his video. Where he just logs 40 accounts in every day and makes 2k gold a month passively. This "new" system basically takes passive income away from alt accounts, or so it would seem.
  20. Yes, but instead of ANY news about alliances (which will be identical to what we have now anyway), we get the "scorched earth" meta. Where 1/3rd of zergs are now all running berserker cause, you now, the 25 targets it hits is "balanced".
  21. Yep. Personally, wvw is my preferred game mode. The concept was taken from Dark Age of Camelot (at least for GW2 ). That said, it really isn't for everyone. Not everyone likes other aspects of the game. Sometimes it depends on where people are in life too. Try something a bunch, realize they don't like it. Than, try it again 10 years later to discover that they do enjoy the content. It is what it is.
  22. I mean, you're not wrong that the figure is a charr. We are looking at the back of a charr, the stance is a dead giveaway. My guess would be the figure is Rytlock, and they are standing facing whatever the Eye (Sauron) is. Not sure that helps us know who the villain is. Could also be the figure is the PC, and just happens to be a charr in this case. Edit: So, near we have a charr figure with their back to us, not sure why they appear to be missing a head or have their head down maybe. The mid is 2 statues or buildings (or the like) on either side of the eye structure. It's possible they may be holding the eye up. The statues on either side resemble dragons. The far is the Eye (Sauron) thing. Either a portal (rift), or an actual villain...who knows.
  23. What's really fun is when you get a giant 3 way in SMC. Two of the three sides have tremendous skill lag. So much so even the auto attacks are barely working. So two zergs staring at each other, trying to press 1, waiting for the servers to work. The third server finally decides to fight, and they can use every skill, full rotations on the other two, who still can't get ANY skills to work. So, 1 entire server playing with no lag while the 2 other servers just run around with their skill bars flashing.
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