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kharmin.7683

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Everything posted by kharmin.7683

  1. Fun is subjective. There are many aspects of GW2 which are fun for some players and not fun for others. Should ANet change their entire game design to suit your definition?
  2. It's optional content. It's not required to play the game or advance the story. Players are not gated behind anything if they don't acquire these items.
  3. How? Why? Of course it is. If a player wants the rewards, then the player needs to do the content for those rewards.
  4. I never said that I enjoyed everything Anet provides, nor have I even hinted at that. My point was that the post quoted seemed rather hyperbolic. And I'm not affiliated with San Diego. 😆
  5. No problems here either. I have all four builds on my main (core, soulbeast, druid, untamed) and have been able to swap between them all.
  6. By your question, what makes you think that they will suddenly respond to you?
  7. Why should Anet care, as long as players are logging in? Why now enforce specific dailies? Taking away options is never a good plan, in my opinion. I believe, in this case, it might drive players away from dailies even with the purchasable rewards structure.
  8. Which would have been fine to me if Anet had simply upped the damage coefficient and left the animation. If the goal was for more DPS, then they had no real reason to make the animation changes. Those who enjoyed the game-play of the rotation would have been satisfied and those who wanted more utility/DPS from the weapon would have been satisfied.
  9. They're reading. Have you checked the Dev Tracker? Rubi has been quite busy. I'd say that they care.
  10. People want to be heard. They think that Anet won't hear them if they post in an existing thread. I don't think that the mods are GW2 players, so they really don't know what should be merged and what shouldn't until someone reports a thread and suggests the merge? I could be wrong, but I often don't see things merged until they are reported. /shrug
  11. Depends on the definition of "rewarding" I'd guess. I'd rather spend my limited time playing maps that I enjoy rather than slogging through one I don't for a few more drops.
  12. Except the posts found don't directly address this point so ....
  13. Thanks for the Wildstar history lessons. I knew most of that. Still, if it had such a great housing system, apparently that was not enough to sustain the game. Would hate to see that happen here.
  14. For me, that would be a start. Still, I find the current iteration just kills the Skirmishing line because there isn't really a way to get beside or behind the target using the weapon skills like there was before. Seems that line is really only useful with shortbow now. At least, for me.
  15. Well, Anet can't satisfy everyone. The people who used sword before this change were quite happy with it. Again, no one running end game PvE content asked for this specific change, so why did Anet make it. We all know that Anet won't revert it. That would be like admitting to a mistake -- something they've only done once that I know of with the introduction of the mount licenses, and even then they didn't revert anything.
  16. So show me where a thread asked for the exact changes that have been implemented in the current sword.
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