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Westenev.5289

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Everything posted by Westenev.5289

  1. The current meta (gold and below) is: Step A ~ Run out from spawn Step B ~ Die mid Step C ~ Respawn, ensuring your respawn timers with your teammates are staggered. Step D ~ Engage an outnumbered 1v3 fight, OR 1v1 an enemy bruiser off point. Step E ~ If nobody on your team saw you die, does that mean you never died at all? Step F ~ Repeat from Step C. Even without taking into account player skill, is it any wonder most games end in a stomp nobody really wants to play after 150 to 200 points have been accumulated?
  2. It'd be nice if they retroactively added jade bot workstations to other passes like mistlock sanctuary, but even as a pass holder, I don't really mind since workstations are often close to EoD waypoints.
  3. Hmm. What if, instead of a world chat, we had a sort of cross-zone chat. Maybe split it into zones, like Kryta or Maguuma. Because having a global chat in gw2 would produce talks as meaningful as twitch chat messages. That being said, even if we dropped the global aspect, even the ability to talk between instances of the same map could be incredibly useful when organising or joining map meta's or time gated events.
  4. Ehh, but isn't putting a legendary rune on an ascended aquabreather good enough? It's not like the stats matter, so long as you're getting your rune set bonus.
  5. I kinda agree. Mmo's are social games, to some of us it matters how people perceive our achievements. Without that gratification, where's the motivation to power through content you dislike? That being said, considering "bright unicorns" is indeed a legendary weapon, perhaps another analogy would be better?
  6. Ehh, just stick virtual jade holographic jade signs all over player hubs (Lions Arch, Divinities Reach, Rata Sum). Make sure they're as obstructive as possible, and cover most of the empty space on the screen that isn't filled by UI interfaces. Now, here's the kicker. After that, you charge premium for an ad blocker that works... most of the time. ... are you, by chance, trying to look into a carrer at EA, perchance?
  7. Endgame is when you have no goals, explored everything worth exploring, and have strong unchangeable views about the state of the game.
  8. Kinda. I mean, Star Wars was marketed for 13 year olds, shame that never took off. Hell, I'm pretty sure My Little Pony's biggest fanbase were either young adult or middle aged men. Good writing, for better or for worse, transcends the target audience.
  9. Koi have a meaning in the real world - in Japanese, they seem to represent love, and are kept as decorations. It'd be hard to argue a case of stolen assets. One's a backpack that surrounds the wielder, the other is a table ornament.
  10. Human middle class, I think. Edit: It's important to understand why humans are better at keyfarming. If you hit level 2 in the tutorial (ie. Tomes), you can wp to queensdale and skip the tutorial. Sylvari also has a fast level 10 option, but no way to skip the tutorial.
  11. I was always a little critical of that dream, since w/o support or tanks you have DPS. This leads to dungeon/fractal teamcomps like 4 ele 1 bs warr being meta, and Ranger/Thief/Necro actively being bullied in instanced content (cool community though if you don't play those classes and had 5k ap).
  12. Why do commanders need rewards? There's already satisfaction in leading 15-25 people and having them follow orders like "Everything in this general direction must die".
  13. Disregarding the whole boobs debate, the old watchknights looked more scrappy and clearly intentionally designed to look human for aesthetic flair over function, which I thought was neat.
  14. Esp if players play the game front to back, which more stubborn players will do.
  15. Mmos are all about sharing our experiences. It feels nice to voice our opinions and have them validated.
  16. I think blocking off paths via masteries would be a great idea in theory if there were a path Anet wanted newbies to experience, or to avoid them from experiencing, or employ creative ways to avoid. But in HoT, they were just used as anti-fun frustration tools designed to halt the story, lock hero points/Poi's behind portals in otherwise inaccessable caves, and slaughter players who try to seek out said hero points/PoI's w/o deigning to grind out the masteries first Honestly, in its current state, I think HoT would have been better off without a mastery system. The threat of the jungle came from frogs, rows of mordrem snipers, pocket raptor and nightfall... not from intentional frustration mechanics that wall you from doing map completion.
  17. There are some valid criticisms here, but a lot of fluff and filler (not something you generally want on a quick forum read). I kinda agree that Anet seem hellbent on doubling down on removing anything that makes a class or espec feel powerful (RIP Meteor Shower, Warrior Banners and Signet of Inspiration), but I don't really have a background in PvP to comment there (RIP ventari bunker, I guess?)
  18. Anet is fresh out of Gw1 nostalgia (unless we get a northern shiverpeaks/eotn expansion), which means any future expac aught to send us some place new!
  19. I think this could be neat. I'd upvote this. Not sure if it counts as a "profession weapon", but I think there should also be a way to stow virtuoso daggers (make them look less threatening while weapons are stowed, at the very least). It's hard to have a serious conversation when my character is staring daggers at everyone they come across.
  20. I can't comprehend this post, because it's so out of sync with my gaming experience, or that it assumes counting cooldowns is only applicable to top tier builds (which players tend to be funneled towards anyway because almost all aspects of gw2 buildcraft is basically s+ tier options competing against grief tier options). Players cannot be held accountable for game balance (excluding known exploits), and they shouldn't be scolded for trying to win with the limited tools they are given by game developers.
  21. Unpopular opinion. I hate Anet's idea of skill (juggle 10-20 cd's while withstanding punishment through mechanics. Very few mechanics actually feel rewarding to execute), but I love the sense of exploration in this game. Because of this, I want a easy build that won't cause people to lynch me if I enter group instanced content.
  22. Ehh, ranger spirit change was pretty meh, in that it's different - I don't like or hate it. It's just annoying for me since it now requires me to run water spirit + 2 or 3 spirits to maintain alacrity (spiritslave?), while I actually prefer using healing spring as my go-to aoe panic heal (spirits as utility hasn't changed). I just wish the spirit of nature kept its stability, since it's kind of directly competing with glyph of the stars. It also means I have to spec damage more, since alacrity, healing and low damage aren't exactly great on a group lfg resume when Mechanist exists. Warrior was kind of a spit to the face though. 3 seconds of quickness on a 60 second timer. Woo. I guess warriors have to learn that they have other utilities now. It matters more to me since I like playing hotjoin instanced content like Dungeons, Fractals and Strikes - but I can see how it wouldn't affect people who aren't interested in that aspect of the game or play those classes.
  23. Unless you're super invested in ranger spirits or warrior banners, nothing really changed. I think that's why people are so miffed.
  24. https://wiki.guildwars.com/wiki/Dinosaur It seems there were some in Sparkfly Fen / Far Shiverpeaks/ Tarnished Coast (Maguuma). As for why we don't see them in gw2, there are a number of reasons Anet could cite - maybe they went extinct after the rising of orr, the commander just doesn't happen to meet any in their travels, or the Asura eradicated them for food/security/science.
  25. Stoneheads exist. Plus, who knows? In a land of wyverns and saurians, maybe Jurassic park exists beyond the maguuma?
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