phokus.8934
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Everything posted by phokus.8934
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They did at one point but it was so invasive and created false-positives that people were getting banned who weren't using any form of third-party program. With everything but movement on the server side, there's not much to detect other than teleporting. Any exploits are largely due to finding bugs.
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There's a soft rating reset every season. This makes the pool of players higher to pull from because more people are in an acceptable rating range. Glicko2 uses rating volatility and rating deviation to calculate your rating (more to it than that but consider these two values important). Your RV and RD will settle fairly quickly based on the number of matches played, typically the minimum required. Which means you'll be playing within your rating curve. Although the matchmaker expands well beyond ratings just to create games if the queued population is low.
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Even the standard chrono boon dps build can hit ~34k so even with less than ideal rotation, getting 28k is easy to attain in fractals/strikes/raids.
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Please rework/buff Swords. Sincerely, a Sword/Sword fan.
phokus.8934 replied to Yasai.3549's topic in Revenant
Bringing this back to attention because sword main and sword off are fading into obscurity. -
The mirror made no sense on StG. The updated StG is a huge upgrade over what it was before.
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I am very surprised and very happy with Hammer changes
phokus.8934 replied to Yasai.3549's topic in Revenant
Hammer changes are exactly where it should've been for a long time. Chaining 2-5-2 is such a fluid combo that it doesn't feel slow and clunky anymore. -
Main-hand pistol.
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Vindi rotation optimisation - quick question
phokus.8934 replied to Nekrodreamer.1427's topic in Revenant
I'd guess that 3-5-2 is used because 5 has an activation timer so you can fill 2 before 5 hits and finishes, optimizing your cooldown(s). -
OG chaotic interruption needs to come back.
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Is there a Condi Dagger Mirage build out there?
phokus.8934 replied to Averax.8617's topic in Mesmer
OW Celestial Mirage that uses conditions... http://en.gw2skills.net/editor/?PiwAgq%2FlRwiYJMEmJW2PdPNA-DyIY1ol%2FMCUBkpUQh3GCRg2CvmUMtBA-e -
Expanded Weapon Proficiencies Beta Feedback: Mesmer
phokus.8934 replied to Rubi Bayer.8493's topic in Mesmer
The only fun I'm having with rifle is trolling by throwing Singularity shot out and having people take my portal. -
Scepter News: They listened to some revenant scepter feedback !
phokus.8934 replied to arazoth.7290's topic in Revenant
Power scepter is kind of bonkers in wvw but nothing overpowered. -
power untamed is busted beyond belief
phokus.8934 replied to Eddie.9143's topic in Player vs. Player
Cousin Eddie... shitters full. -
Relic of Lhyr disabled but wait till they discover…
phokus.8934 replied to JusticeRetroHunter.7684's topic in Professions
I'd make one small change to stealth... Stealth is removed when your attacks are blocked. -
In my perfect world, Sand through Glass would remove all movement impairment effects, evade to .75s and movement increased to 450u and grant Fury. Just give it a carbon copy of Riposting Shadows minus the endurance gain and 600u.
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Scepter News: They listened to some revenant scepter feedback !
phokus.8934 replied to arazoth.7290's topic in Revenant
My thoughts as well but my only thing I'd like changed is making the scepter a 900 range weapon. The auto attack being limited to 350u while 2 and 3 being ranged just feels a little out of place. -
Rifle Mesmers Direct Allies to the Nearest Emergency Exit
phokus.8934 replied to Rubi Bayer.8493's topic in Mesmer
"Singularity Shot can be harder to utilize in non-organized play. We added a flash effect when the portal is opened to catch other players’ attention and hopefully alert them to take it" This will still be missed and not provide a lot of value with it being a one-way portal. -
Impostor guilds, what can be done?
phokus.8934 replied to Nexideus.7946's topic in Guild Wars 2 Discussion
Stop your shenanigans. -
Anyone else notice PvP now has a downstate invun?? [Merged]
phokus.8934 replied to Vegeta.2563's topic in Player vs. Player
Fixed a few minutes ago. -
I'm guessing scepter is changing to apply slow more easily and axe losing its slow is a result of that.