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nosleepdemon.1368

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Everything posted by nosleepdemon.1368

  1. I rather enjoy those little gifts, it doesn't bother me that we get a selection from the same stuff at all. For starters, birthday gifts are where I get all my new dyes from, since unidentified dyes have such awful drop rates for anything that's not a blue quality item.
  2. OP you have clearly googled this, and found plenty of sites with guides. I am certain as well that you have asked in the relevant profession forums for help.
  3. This sounds like an L2P issue... You shouldn't expect to be able to stack defense to the point where you can simply face tank. Active avoidance of damage is one of GW2's hallmarks, so changing that wouldn't "update" the game at all, it would ruin it. Meanwhile, the extra hp and damage mitigation from defensive stats is actually huge. You just need to know how to properly build and play your chosen profession to really see the difference even a few thousand HP can make.
  4. Do handicapped players have access to Mesmer portals?
  5. You should try becoming a Dad OP, opens your social skills right up :P
  6. Every now and then the clock would go off a little early, and you'd hear Joko fumbling about with the settings while cursing.
  7. The combat mechanics are fun, and it's the only MMO I play where sometimes I will just run off in a direction and see where it takes me. The world is still as interesting as always, it's one of GW2's greatest accomplishments and that holds true today. I also do a bit of WvW and fractals, and am slowly working toward my Ad Infinitum. It's just a fun game to play, and no subscription fee! Oh I just read your question about the expacs: Heart of Thorns is brilliant IMO, but I always enjoyed crazy long map wide meta events, which HoT has on each map. They're also genuinely dangerous zones and constructed with a lot of verticality - HoT introduced gliding afterall. Path Of Fire is way more casual, more story focussed, rather easy and I think generally preferred by most players (they're wrong mind you, but I realise my idea of fun being punishing mob mechanics and labyrinthine map design isn't held by most players). Both expacs are very different, I would watch some Let's Play videos to guide your choice, but I think you will find enjoyment in them, perhaps moreso from Path Of Fire.
  8. I'd say that the pungent treats aren't entirely the same, in that they help for a single task instead of being a game wide effect. If you could use them to complete any objective then that would be a closer comparison to WoW style flying. Glad that they helped you both, I've yet to get on the Skyscale train, but after I finish my legendary back piece I may get the Skyscale for slightly more convenient world completion, since I'll need to do it again to make more legendary items.
  9. Well said, flying was just awesome in WoW and it should be in GW2. People just use a mount and pass enemies anyways, if they need to go to a certain location. It's such a null and void argument, it's unbearable. Null and void eh? So null and void that that is the very reason the developers don't want to add permanent flying - because it trivialises content, and why Blizzard regretted adding flying and now begrudgingly make it an unlock because pandora's box can't be shut. But okay, sure, Gary the Gaming Guru over here knows it's an unbearably boring argument. Sorry, but in my opinion: if someone wants to skip things, let them do it. It just makes stuff more accessible and let's face it, open world is trivial enough. because at that point you might as well just put a link to a let's play that give you all rewards for clicking on it Mate, I play hardcore games like Demon's/Dark Souls and Sekiro. But let's face it: in an MMO you play sometimes thousands of hours. I myself played this game since beta and for about 5k hours. So let me just skip some parts I visited dozens of times. It can be my decision not to skip it. What is your problem with it? Open world parts in MMOs should be easy/accessible and a lot of people do that for leisure and not for 'work'. You have fractals and raids for that.Because this isn't about just your decision, and you don't seem to understand that. First of all, no part of a game should ever be considered 'work'. We don't travel to 'work' in an MMO, that's for real life. An MMO is at its best when players are fully immersed in its world, and this means that the journey is more important than the destination. Who cares how many hours you have sunk into the game, or what other games you play? It seems you fit into the option 2 I presented - if you are at the point where only certain parts of the game interest you, then that's a sign you need a break, not that the game design needs to be bent to your will so that you and everyone else in your position can simply skip to "the best bits". Skipping to "the best bits" is, as I am growing tired of pointing out, the absolute best way to kill an MMO game world dead. Thankfully, the developers can quite clearly see this game design trap and for now at least, have some safe guards in place to stop themselves from falling into it.
  10. Well said, flying was just awesome in WoW and it should be in GW2. People just use a mount and pass enemies anyways, if they need to go to a certain location. It's such a null and void argument, it's unbearable. Null and void eh? So null and void that that is the very reason the developers don't want to add permanent flying - because it trivialises content, and why Blizzard regretted adding flying and now begrudgingly make it an unlock because pandora's box can't be shut. But okay, sure, Gary the Gaming Guru over here knows it's an unbearably boring argument. Sorry, but in my opinion: if someone wants to skip things, let them do it. It just makes stuff more accessible and let's face it, open world is trivial enough.If someone wants to skip things, letting them do it is bad practice. Humans are really, really good at taking the easy way out and then training their minds to rely on this as a crutch. A great example is our reliance on quick dopamine hits from looking at our phones and seeing some likes on things we post. Once this becomes habit it is hard to break, and even worse, the reward is rather empty. Players should not be encouraged to play games using the most efficient, empty and exclusionary method possible. This is especially true of multiplayer games where player cooperation and a shared experience is essential. If you as a player wish to skip the entire game world to zip between discrete objectives there are two possibilities: The game world isn't engaging enough. Or...Perhaps you have out grown the game, and need a break.In either case, trivialising content even further so that you can reach your reward sooner, instead of enjoying the journey itself, is a really terrible game design rabbit hole to plunge down from which there is rarely any escape.
  11. Well said, flying was just awesome in WoW and it should be in GW2. People just use a mount and pass enemies anyways, if they need to go to a certain location. It's such a null and void argument, it's unbearable. Null and void eh? So null and void that that is the very reason the developers don't want to add permanent flying - because it trivialises content, and why Blizzard regretted adding flying and now begrudgingly make it an unlock because pandora's box can't be shut. But okay, sure, Gary the Gaming Guru over here knows it's an unbearably boring argument.
  12. The three such models seend during the HoT BETA tests have been restored to the live game (or recreated; unclear which). We didn't seen any others, as far as I can determine. Thanks for clearing that up.
  13. There honestly probably isn't any reason in particular. I imagine a certain amount of time was allocated for the development of the character creator, and if the developers had thought of different eye colours, it may well have been passed up in favour of finishing the customization system for a more noticeable feature on time. I don't doubt that it's possible to do, but someone would need to develop it, including making sure the data is correctly stored/loaded and the feature is bug tested, and doesn't break anything existing.
  14. Flying mounts are anathema to MMOs. They single handidly completely and totally ruined WoW, even Blizzard admitted their introduction was a mistake. With any sort of flying mount, you risk trivialising the value of actually traversing a map. You miss events, creatures, the environment, players, the entire game. This should not be possible, it should not be desireable, and players who want it should not be listened to because they don't actually understand what an MMO is supposed to be. If everyone had flying mounts, the world would essentially be dead on the ground except for certain hot spots of activity. Then shortly after, players will begin complaining that there is nothing to do in game, that whatever activities there are are an endless grind, that the world is dead and so on and so forth, all without a flipping clue that it was their suggestion for flying mounts that led to this result. It's bad enough that you can easily port to waypoints, but at least the developers have control over, and can contest those points.
  15. Sounds good, and more customization for effects visible to you would be nice as well.
  16. I'm copping out a little like some of the other posters - I've found the GW2 community to be pretty excellent and talkative. There's rarely a dull moment when I play and I've had plenty of good chats in LA hanging around the Mystic Toilet. If I had to pick one though, I did get a guild invite after I plus oned on a fractal run with 4 players from the same guild. We had a good laugh, and after I played a wee prank on one of the players who had never done the fractal before - by convincing them they had to run back up the boulders of fire section on the molten shaman fractal to collect a sceptre we forgot (he died), the guild leader thought it was so funny that she threw me an invite.
  17. Shooting that guy out of the sky from underwater was absolutely inspired. I grinned from ear to ear.
  18. Well in PvP warrior stun into quickened 100 blades using GS is as powerful as it ever was, as long as your opponent doesn't stun break.
  19. The root is just terrible, no matter what game mode you are in. When you root yourself you give up any positional advantage, doubly so if you can't even cast skills. All you are doing is prolonging your death.
  20. Ive been roaming with Mallyx for like 3 months. I know Mallyx like noone else does and these changes are horrible and not what was needed. Also as mentioned it even guts him in pve. No core legend should have cd's, especially not on a upkeep. And reworked Mallyx field better come with 1200 range if they wanna slap 5cd on it and increase cost. Three whole months? My goodness you're a pro sir! Is that how you calculated your bonkers field range? 400 points for each month you spent knowing Mallyx like no one else does?
  21. I love it! This reminds me of a warrior build I made completely centered around as much cc and sustain as possible. Wouldn't kill a kitten thing but the hell if they get to move. I used to run a full CC Warrior in sPvP agws ago. Mace/shield + Hammer, with shouts heal. Very hard to kill, and could easily lock a couple of people down into a protracted fight. When not bunkering I would plus one and knock the other team over while the heavy hitters did their job. However I wonder if it would do well anymore? When I played it we didn't even have the modern incarnation of ranked PvP.
  22. What's the trick to Shiro 1? When I use it in WvW it seems to work only half the time and has a short range, it certainly would never teleport me like it did you at 3:45. Most of the time when I use it I get a "you must have a target selected" error which is bonkers, since I do...
  23. HoT is still my all time favourite MMO expansion. VB night felt like the first time I landed in Orr. Scary stuff, you really had to pay attention. Alas as mentioned, people don't want to play the game, they just want a forever resetting progress bar that pats them on the back every 45 minutes.
  24. So that's the cost of viewership nowadays.
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