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Morokey.8534

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Everything posted by Morokey.8534

  1. At least they could add some condition source to power focused weapon primal bursts so blood reaction could be usefull insted of nerfing everything as always..
  2. I would like to see another burst skill based on off hand weapon and traits in new specialization tree somehow affecting this. It means a lot of potential damage/heal/support options. For greatsword for example high aoe pul. For hammer earth eruption. For shield aoe boons, barrier.. For longbow arrow rain similar to ranger longbow skill 5. etc..
  3. I like this change, but they obviously somehow bugged damage coeficients on lots of skills.. Today after patch I did 220K with spellbreaker using whirling axe.. 100K while in berserk so.. Something is wrong.. Not only with warrior
  4. Only plebs calls or were calling warriors banner slaves.
  5. I've never had problem with survivality even with full offensive builds.. Recovery endurence after bursts from strenght spec., now 24k hp and berserker's healing skill is way enough.
  6. Warrior and its specializations since 2015, not boring for me even after 6000 hours on character.
  7. Rifle is at least playeable, but mace ? It's trash which need rework..
  8. I would rather see protection source instead of aegis...
  9. I have tried like 5 skills only, 2 of them are already bugged or doesn't work correctly. Guardian's elite signet passive effect works while on cd and there will be way more.. Look how many skills they edited/changed.. Imagine how many of them doesn't work correctly..
  10. No you are not stupid my friend, balance/dev team is pure joke..
  11. Guardian's elite signet passive effect works while on cd.. Bladesworn's new Overcharged Cartridges got 2 ammo stacks back after trigering Detonate Cartridges so it was infinite, after relog game now it doesn't trigger nothing and it's description ''Your next few explosions..'' (5) doesn't work correctly.. I used pistol skill 5 (6 hits) and it uses only 1 stack.. So.. WTF ? I tried 5 reworked/new skills and 2 are already bugged ? Did you even try those skills before put them public ? Have you ever heard about testserver or something like that ? This balance/dev team is pure joke..
  12. So warrior is useless without banners in your oppinion ? .. I mean.. WTF ?
  13. Reason why everybody "blame" warrior is because almost everyone play one specific build with banners, axes and maces which play 99% of warriors... Good question is why did you choose to play warrior, because u like it's gameplay ? or only because everyone wants banners ? Sadly these players don't even know how flexible and adaptable warrior's damage output can be compare with others.. Self healing with berserker is incredible, self offensive boon generation is also good. If you don't enjoy it ? Just pick other class.
  14. I do not really like it but.. it is playeable.. Not as effective as bers. or spell., but it is. For me there is problem that gunsaber is 2nd weapon set, I would preffer kit without cd (same as engineer) so there will no longer be 5s or 10s cd for weapon swap. Major traits are all trashes.. Dragonscale Deffense should work same as Unyielding Dragon for ''pulsing" stability than 1 stack only with 8s cd.. -.- it is bad as a minor trait.
  15. 2nd burst skill based on which weapon is in off hand. If wearing same weapons in both hands, 2nd burst will be different ofc. Shield burst may be some kind of barrier share or protection+regen., heal... For greatsword maybe pull or some aoe cc.. New weapon may be staff, it's 2nd burst may be some kind of boon share or heal etc... +Discipline rework because there are only 2 traits which somehow improwes bursts so there could be better synergi.
  16. I agree, today specifically in fractals noone dodge etc.. Just stability, aegis and barier.. This is reason why LFG for fractals looks like: ''cfb only'' and ''scourge only'' so anoying.. Bosses's attacks/mechanics should be unblockable and ignore stability not only in fractals, but everywhere. (fractals, dungeons, raids, strike missions, open world champions atc..) I don't agree with IK for mechanic fail and nerfing runes and sigils because there are classes already with big outgoing heal effectiveness just from traits for example guardian which is able to have up to 45% outgoing heal effectiveness without sigil and rune (Invigorated Bulwark, Force of Will), +another 33% when use skill 5 in F2(firebrand) for a short time. Revenant has really big outgoing effectiveness just from traits as well.. Warrior doesn't have any outgoing heal effectiveness so sigil and rune in only one way how to increase heal. So.. ye, decrease healing and make mechanics unblockable.
  17. The Last Stand trait should be same as Master of Consecrations trait. Increase duration and reduce cd
  18. I would like to have 2nd checkbox for coallescence, aurora and vision just for aura. I like aura but dont like "bubbles" so ..
  19. Warrior, my heart class since I have started to play Mobility, almost 20K HP, easy acces to mights, fury and bit of quickness, evades, easy and effective burst, constant dps - I don't like style like strong burst and then just auto-attacking, no aoe field damage like guardian's symbols.
  20. Point was about guaranted hit, ''condi hit'' always apply condi value if it hit, but critical hit is not guaranted even with 95% c. ch. + there is weakness and condi/defense stat prefixes. That's why condi builds are as expanded as they are. In pve there is weakness in fractal as well + exposed debuff so..
  21. Exposed is broken right now, because every condi build can still do some power damage, but not every power build can do condi damage. In pvp/wvw main problem with condi builds are 2 relevant stats (condition damage and expertise). That's why trailblazer build are so op. There isn't power variant (power,precision,ferocity,toughness and vitality). Another problem is weakness which ruins power builds mostly in pvp/wvw and another big problem is critical chance.. Even with 95% there is still chance to don't crit for let's say 5 following (important) hits. With condi builds you don't care about criticals that much-without ferocity it isn't important but if your skill do let's say 5000damage/5s it is guaranted, even weakness, even crit chance can't change it. How to fix it ? Exposed should be at least 50% for power insted of 30% and for pvp/wvw just rework, delete, reduce or split defensive stats with condition stats. For example trailblazer it's op af.. Dire as well just add balthazar rune and smoldering sigil, malice and maybe some trait and you are at 100% condi duration with op defensive <- this is problem
  22. The only thing I miss is F2 for manual exit berserker form. + There should be possibility to recharge berserk mode faster for example head but can fully recharge berserker mode or if you use a rage skill out of berserker form their duration if hit (2s,3s,4s,5s) just reduce berserker mode for that duration. Logicaly.. you are not angry out of berserk rage skills helps you to be angry agin so cd reduce.
  23. Good changes.. But I would rework enchantment collapse for offensive version of fullcounter insteed of your oppinion. Something like fullcounter no longer need to take a hit to be activated, it no longer absorb next following attack but deal let's say 1/2 damage of revenge counter and apply taunt. Just for pve or pvp/wvw offensive playstyle
  24. I would like to have second weapon set and change gunsaber to kit like engi. with acces to dragon trigger.
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