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LadyKitty.6120

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Everything posted by LadyKitty.6120

  1. "Chaos Vortex: Increased the number of targets from 5 to 10."Mightbot Mirage meta here we come! Mirage's already able to keep up pretty much full might for 10 with 60% might duration and after patch, mirage can do that for 10 in full dps build (though using staff which is 60% as good as axe).
  2. Anyone else sees a problem with being able to set full boons on yourself outside cities? That alone is a big no-no and the dps results are pretty pointless if you don't have any boons, unless you're testing how much you'd do solo in open-world.
  3. GW2 is the best MMO for casual players and players who want immersion. Maps look good and the world is quite large though most of maps lack any incentive to revisit them unless you need something specificly from there. HoT maps are kinda best replayability-wise as the metas are rewarding enough. Leveling is quite fast and story is...well, the quality varies. Crafting, except for cooking if more foods were useful at 80, is mindnumbingly boring.Graphics are a bit dated, especially when it comes to faces, and default shaders hide a lot but with ReShade that gets fixed and GW2 becomes very detailed. Audio is really good and there's insane amounts of (ambient) dialogue in the game. Gameplay is something Kitty can highly recommend as it rewards good positioning and well-timed evades and unlike in bunch of other MMOs, you don't get rooted in place when using skills. Skilled gameplay can be quite rewarding against more difficult enemies, to the point that skilled player with effective build can kill veteran mobs in 3 seconds while not-so-efficient players would take over half a minute. The build system is also extremely versatile, especially IF you know what you want to do with the build, know how to do it and gear it properly for the purpose. To be frank, that's some big if's and since there's scary many decent possibilities (and many more bad ones), people often go to some website with more-or-less good advice and then stick to it, like most people do. (and then whine about "play how you want isn't true" while never exploring outside the meta variations, as snarky remark. )One somewhat limiting factor is balance as currently some weapons and classes are in really bad spot as a result of certain low-end/mid-tier classes/builds not getting any boost while others got unnecessarily huge. Kitty still can't comprehend why they did that when classes were mostly within 15% difference dps-wise. There's also still some weapons that do abysmally low damage in PVE and some that are some distance below best choices and simple co-efficient change would turn them from "not even meme" to "not the most optimal but fun and gets the job done in skilled hands" without breaking the balance. And current stale PVE support meta would become way more versatile if quickness and alacrity weren't locked behind 2 specs each and druid's Frost Spirit didn't give that 5% power damage boost for 10. For people interested in endgame stuffs, Kitty can recommend GW2 to go through raids and fractals 'til they get bored as GW2 raid experience is quite different from other MMOs though sadly rather abandoned now. Strike Missions are there kinda to create a bridge but they need hard modes for experienced players. Dungeons need increased rewards so Kitty could recommend them.Kitty can' t really say anything about WvW.PvP used to be fun but Kitty has no clue about it now as she moved from PvP to fractals in early 2017. So generally Kitty recommends if the person is looking for those stuffs.
  4. And to be honest, how high you were in strike's dps list doesn't really mean anything about how well the build performs. What matters is the dps number you have. For ex. Kitty's usually top dps in strikes with at least 15k dps on Boneskinner even if she plays builds that bench 21k while she'd bench 34-35k on some metabuilds. At worst, Kitty's been close to top dps on condi core necro which is worse than a bad meme. <.<
  5. Kitty knows one guy who plays it but that guy's a thief god and he gives mirages a good run for the dps at Largos but other than that, it's pretty much "don't even try" - tier as that port can get you killed easily. M7 Viper's deadeye with Afflicted runes works best for it. For simplified version, it's possible to use main-hand only pistol build which also has Repeater without flip skill and that one's very easy and extremely effective if you gotta move a lot.Here's an recent example of main-hand only:
  6. This indeed. If there's 4 or 5 decent raid tier power dpsers around, each of them would be about as strong as 12ish players the boss was designed for and thus 5 such pretty much equals to 60-player casual squad taking down a boss planned for 5.
  7. This is actually a good question. Since Soule licensed the core OST to Arenanet (as far as Kitty knows), technically using those tracks without paying royalties or asking Soule's permission is a clear copyright imfringement. Anet most likely has rights to musics from LWS1 onwards and thus it'd be kinda nice to hear an answer from Anet about whether using those tracks are allowed or not. As Youtuber who tries to promote GW2's PVE endgame with it's versatile build system and good background musics, hearing negative answer would obviously have an impact on videos, and also on other (rather few) youtubers and streamers. And Kitty would rather not take down all the videos she's done about raids and fractals due to sudden restricting clarification of music policy considering that her videos are a good portion of GW2 raid search results, especially newer ones, by now.
  8. New elite specs, maps, few LWS ep's worth story and new masteries can be pretty much expected. Big maps with HoT-style metas would be nice as PoF maps are quite barren of them and they're pretty deserted compared to HoT ones.And since it seems to be Kaineng, at least we'll finally probably be out of stereotypes. A jungle, a desert, a winter wonderland this far. LWS3 had nice variety.Decent stuff to farm for would be nice, too. HoT brought bunch of good stat combos and LWS3 gave 6 maps to farm trinkets from while PoF brought 1 good stat combo and some niche ones and of LWS4 maps, only 2 have currencies worth farming for gear which means almost 0 reason to farm those maps. At least Bjora took a step back towards correct direction on that one.
  9. If you make some mobs act like players, big question is: what would be their skill level? Like mentioned at least somehow, somewhere there's always a post asking to nerf difficulty as lots of stuff that experienced players can beat without even thinking can be impossible for majority of playerbase. AI like casual players? "Boooring, too easy" will the raiders, PvPers and WvWers say. AI like hardcore players? "GW2 too difficult, we don't play it for PvP" will the casuals say.There's certainly been a power creep in PvE, especially with latest major balance patch, but it's mostly noticeable at the top 5% most skilled portion of playerbase who play the builds to close enough of maximum potential to matter. And even within that 5%, a good player with 40% weaker, totally not powercrept build can still easily outperform a semi-decent player with most efficient build available so it's actually even less than 5%. Though Kitty does agree that there's too much of difference between weapons' performance and stuff like engi's Tool Kit, Mortar Kit, hammer on everyone (except scrapper), warr's rifle maces and greatsword, necromancer as whole, thief's condi stuffs, sword, dagger and shortbow, ele's Frost Bow and Flame Axe conjures and mesmer's staff need boosts to become serious options (again) at top-end as those all are severely underperforming (Kitty's tested) by being 30-60% less effective than the more effective commonly played alternatives.
  10. Trailblazer's condi tempest with scepter+warhorn. It has...-AoE tagging ability with Wildfire, Phoenix and Dragon's Tooth. You can also use dagger main hand for even better cleave.-decent enough boss damage-decent mobility through Eye of the Storm-insane might+furybot ability through warhorn's Heat Sync. Best skill for that job in the whole game.-it's 100% ranged build while at it.-good survivability-as a con, you can't use it in some raid bosses due to high toughness E: Here's an example that does close to fullest damage available while only requiring about 10g to gear from TP. You get warhorn from starting Tempest training and those named armors are extremely cheap.http://gw2skills.net/editor/?PGAFsEGaYZGMG2FLjVijqzZbD-zRRUcRF3nZkCFCq0XCVQgpgDDA-e
  11. Power soulbeast with greatsword fits the definition very well. Maul is pretty much literal overhead smash and auto-attacks are really heavy yet natural and it also does quite good damage (higher than any of previously presented options). If using Rock Gazelle merge, the F-skills are also very heavy-looking (big kick, massive stomp and rush if Kitty remembers correctly). And it has a big leap and big-looking block (followed by another kick).E: And to make it even bigger, max. size charr Soulbeast with Dark Harvest (Reaper elite specialization collection weapon) is probably biggest thing you can find.
  12. I dont think fractals are so meta to ask for specific class combos and being so elitist. because i've seen pro people soloing most stuff or in duos.Kitty's also seen pro people solo raid stuff or in duos. But that doesn't mean that certain classes don't have certain advantages and if you ignore quickness (there's only 2 elite specs that can provide it reliably and very few others can self-sustain to some extent though that's usually losing dps from other traits), you're pretty much automatically in for 33% longer boss fight (at the very minimum). And due agony reducing incoming healing by 70% when it procs, guess who's in serious advantage at healing: the healer with blocks or another stronger healer without blocks? Healbrand currently has so excessive amounts of QoL compared to other healers in fractals atm that ofc people want to take it for carry.E: And it's not like Kitty likes the current situation either. The way quickness and alacrity as strong boons are bound to 2 classes each and how esp. quickness is so strong is somewhat disgusting as that seriously limits the options on what people would want as supports.
  13. Auto attack dps is ~15-17k for most classes and sometimes more.Maybe in theory, on a golem (and definitely not on all classes). In practice, the people that can do that are the same people that can already pull off higher numbers on those bosses using more proper rotations. As for less experienced players, however, it's not so unusual to see them do well below 10k damage even when running a proper meta build. Especially if it's a melee build.Kitty's numbers from 2 years ago when power creep wasn't as bad as now:Power Sword Chrono 20226Power Greatsword Soulbeast 19764Power Sword Herald 19121Core Bomb Engineer 18812Core Hammer Guardian 22935Power Sword Deadeye 24985Ele, warr and necro were't tested but Kitty's quite certain that power GS Reaper, power axe warrior and power sword weaver are above that, too.Doing less than that? golem voice "User ineptitude error. Sorry."Obviously not doing mechanics properly and having random mixmash of gear reduces the damage a lot but gear issues kinda mean it's not even the metabuild to begin with and Kitty sees that a lot on newer raiders. There are lots of bosses where reaching 95% of golem dps is possible like cairn, MO etc. Doing 30k there is pretty common and you can always just look at the phase dps instead of the overall encounter dps.That's again, only for experienced players that generally already have no problem with their rotations. The less experienced players will not be able to skip most of the mechanics. On Cairn, for example, they will need to run to greens, avoid teleports (or get teleported), etc, which is going to very negatively impact their dps - especially when playing a melee dps class. Expecting 95% of golem dps of them is pure fiction. In reality it would be good if they pulled off above 50%.You don't need to green if you stab+overheal it. Teleports ofc negatively impact dps but if you successfully avoid them, it doesn't impact the melee dps at all. Though new raiders do get ported 6-12 times per try.The main issues about experienced player pulling golem dps on Cairn are supports often baiting agony and booning less and boss occasionally porting around, thus reducing dps uptime a bunch.Have you ever put any more effort into training new players for raids? Not just participating in trainings, but helping organize them? Because if you did, you wouldn't be claiming the stuff you do. It's only applicable to the experienced players. The ones that don't actually need that.Yush, new players usually do really low dps and that's why Kitty usually takes the players she's training to golem if she sees persistent problems. 20 minutes at golem to fix worst issues in rotations can be enough to turn unsuccessful Gorseval squad to successful.
  14. 40+ female characters and one male charr mesmer that looks like female (since mesmers are masters of disguise).Reason: Kitty's female and her characters are kind of her avatars though over time they've become thematic /puns on stuff. Most of Kitty's character names also follow a certain formula with "Lady Kitty" in them (all include "Kitty") and it would be weird if they were male with such name.
  15. It's already possible to change the character select music: https://wiki.guildwars2.com/wiki/Customized_soundtrack Kitty personally has Hall of Chains boss themes, Amala's and Palawa Joko's themes playing when she logs in. Anet's Soundcloud also has HoT theme if Kitty remembers correctly. Sadly the visuals can't be changed.
  16. What I was trying to say in my post before wasn't about "how easy it'd get AFTER you spent a whole night (might be few) on studying/analysing/ask a pro/practicing". Of course anyone could learn a build to an acceptable level after that amount of time/effort/work being poured into it. Before you grab the concept of a build to the point you can use your own rotation depending on the situation, you still need to practice the suggested rotation on the golem before & read up what each skill does & how do each combo work yes? No?The most important thing is getting a basic understanding about what the build is about. Doing 30k dps at golem with perfect rotation at golem doesn't really help if can't adapt to possible (read: guaranteed) interruptions by mechanics 'cause you don't know how your skills work. A classic example of people having taken a metabuild and not understanding the skills are DHs. Anyone who's done VG more than once with DH in squad has most likely seen them pull seekers onto the squad when CC happens and they use gs5 Binding Blade. Kitty needs to remind almost every single DH to NOT do that after a wipe to 3 seekers on squad trying to CC.I was just saying that in the other games I played, I can far more quickly to master a class as well as mastering many other classes in such a shorter time without having to go all out on research/study/practice BEFORE starting to use it; but I can not do that in this game due to its complicated build system. It's not just about play by just knowing the basics, but also trying to improve & to be able to provide more that just a mediocre dps figure, which is important in raids. I'm very happy that it isn't hard for you to be able grab on the concept quickly and use it fluently in different situations, because I certainly need a far longer time to achieve that.Kitty essentially never bothers with fully mastering any complicated dps rotation herself, getting to 80-85% of bench at max. if she even bothers with going to golem, and she hasn't heard of any whining about her dps in ages (unless she's played some extremely weak meme build, though even then it's just Kitty feeling apologizing after seeing the end dps if was noticeably below everyone else). There are very few bosses where you need that kind of dps and even then, it's usually some serious speedrun strat that only hardcore raiders use.To be honest, it's easily possible to pull decent dps on even very simplified builds such as greatsword-only DH/reaper, hammer guardian (literally 11111), staff mastery daredevil (22222+Fist Flurry, no need to dodge around) etc.Also fully master a class and just knowing how to use it are 2 different things. It's like the alacrigade who knows how to provide the basic like alacrity but doesn't know that they can also switch out shiro for dwaft for stab on 100cm islands, or may be knowing that when they'll pull out that ventari tablet instead of relying on HB heals. Ever been on bone skinner when the comm ask if alac can pop the tablet & there were no reply? Or may be they said yes but still didn't use it? That's what I meant by fully master. Without that certain level of knowledge one can still play a class but won't be able to provide what's they're supposed to provide and get carried.If alacrigade doesn't bring bubble at Bones, they don't know their job there. Plain and simple.Despite all that pro-level gaming, some people who were new to the instanced content wouldn't even know how much preparation is required, how much "study" they need before they jump into one, how to gear, let along where to look for the right build. Because I was once thought that I can use the same build I learnt from when I 1st started the game till max level and bring it into any other modes like dungeon/raid like the other games. Which I think this game needs to do a better job in teaching in order to shorten the gap between an open-worlder & a player at pro level.One problem about this is that unlike pretty much every other MMORPG in the market, GW2 doesn't have just one or couple pre-defined playstyles per class (like that one big MMO) but dozens of them and just changing weapons and a couple skills/traits can totally change the gameplay of a class. (thief's super-wide variety of playstyles as good example) It's pretty impossible to create a comprehensive guide on all builds, though teaching about basics like breakbars, boons and conditions would be useful indeed. Kitty's in fact working on those kinds of videos atm but they're taking bunch of time to get material for and write scripts and stuff. (She's already done some semi-educational videos lately on her youtube channel.)Versatility and "play how you want"-style has been GW2's shtick but since everyone's in high-end content are very performance-obsessed, it tends to get greatly narrowed in PVP/WvW/endgame PVE. Nobody competitive likes to lose, after all.
  17. OR have Anet retool LFG to require the requested class as a joining requirement. These things are pretty simple in the business world. [as I've said before: "I love spaghetti code and I'm available"] Doesn't work. Gotta remember that almost every class has popular power, condi, support hybrid and heal variation and even multiple variations within them. GW2 doesn't have any defining factors for "tank" or stuff while other games have roles locked to certain specs and you can't join as that role without having that spec. And further up, GW2 also has many peoples who don't understand how builds for instanced PVE content works and thus they might join that kind of LFG without knowing better what's actually required.
  18. Quickness and alacrity are the biggest problem here but otherwise you can actually be kiting within 600 range of boss if you have warhorn boon tempest as healer. But if you got a greatsword chrono with StM and shortbow alacrigade, even that's not a real issue as you just gotta stack together at range. The real problem though: organizing peoples to properly stack at range. Ranged Deimos is pretty much the only boss where people do that and even then the bubble position is probably the main clue about where to stack.Though another problem, ofc, is that dpsing entirely from range tends to be a huge dps nerf on most classes with engi, warr, guard and ele drawing the shortest straw in that regard. Aint deadeye rifle pretty good range dps aswell? You still play in melee for boons. Simple, they stack for buff, make boon hit all the squad wherever they are, and tadaa, you can play as you want instead of brainlessly stacking at 80% of encounter.We add the same problem in ESO, very boring.More strat about range would be nice too.I don't understand people who just love stack and afk button mashing instead of doing more mechanic and making shine all sort of build/weapon instead of just braindead dps race to skip most mechanic (again, same thing in ESO).I've stop ESO cuz after doing most end-game content, it start become very boring to me. Came here for something different, was very disappointed. So I'll stick to open world and chill, seem like 0 game have good enough dev to build real encounter these day. It sound like a good idea to have boon spread at infinite range while in instances. Would solve a lot of the issue That was not the point, I asked that since thief was not in the classes she listed. Kitty had no reason to mention deadeye as she was listing builds that are bad at range. o.o @Orack.9756 said: I don't understand people who just love stack and afk button mashing instead of doing more mechanic and making shine all sort of build/weapon instead of just braindead dps race to skip most mechanic (again, same thing in ESO).Kitty's also been wondering how it doesn't get boring for them. She personally swaps to different build every few days to keep things fresh and she plays meme builds a lot (to the point of being infamous for it). It's not like weaker builds aren't an option but they quickly fall behind in any skilled squad if people play above 80% of bench on meta builds. Gotta compensate by skill if the build is weak but even that isn't enough quite a few times.
  19. Main issue about raids is that on top of short-term invidual punishments we already see in strikes, raid bosses mostly have essentially "k, let's /gg"-level mechs that long-tern nullify any chances of succeeding on that try if someone fails it (like W2's special key poisons, Matt/Sam CC sacrifice etc). On personal level, you can get yourself and maybe a couple others killed by failing some important mech in strikes but it's still easily recoverable. You really gotta tryhard to get the whole squad killed even with Jormag's chains while in raids, it's just a button press at wrong time on most bosses (MO doesn't count ofc).
  20. Quickness and alacrity are the biggest problem here but otherwise you can actually be kiting within 600 range of boss if you have warhorn boon tempest as healer. But if you got a greatsword chrono with StM and shortbow alacrigade, even that's not a real issue as you just gotta stack together at range. The real problem though: organizing peoples to properly stack at range. Ranged Deimos is pretty much the only boss where people do that and even then the bubble position is probably the main clue about where to stack.Though another problem, ofc, is that dpsing entirely from range tends to be a huge dps nerf on most classes with engi, warr, guard and ele drawing the shortest straw in that regard.
  21. Kitty started raiding 3 years ago with trainings, 0 LI. She then joined clears after a couple kills per boss in trainings and currently she's killed W1-4 bosses hundreds of times and W5-7 bosses quite a few times (though not many Dhuums 'cause trying to find a pug squad for W5 just doesn't work very well, at least on NA). If you're not confident at doing the mechanics at bosses yet ("still learning details"), Kitty suggests doing more trainings 'til you can consider yourself smooth with them. And then you can just set up a squad with "BOSS LF yadayadayada. Need commander tag." in LFG if you don't have tag and/or enough LI-KP to join other clear squads.As another pointer, Kitty hasn't ever raided for legendary armors, just for fun and some gold (well, quite a bunch of gold by now). Though when Kitty started raiding, she did have some massive advantage over peoples who are starting to raid today: Kitty had already done T4 fractal dailies for half a year before entering raids and during that era, T4 fractals never had healers in squad, just 5 dpsers so Kitty was already used to dealing with hard painful mechs, usually with less clear telegraphs and since already that time bad positioning and mistiming a couple evades in T4 fractals meant death, Kitty prolly had a way easier time learning raid mechs than peoples these days as T4 fractals players get mostly carried by healbrands now.
  22. In most I had all issues about kick and others in most, but I know that there are good ppl, which helped me in beginings, and I am doing same.Be human! What you're asking for is essentially the reasons why raid trainings exist. Asking for voluntary donations isn't a bad thing, one could say. The person with wing open for looting chests has done the clearing and saves the effort from people who come in which is a nice thing to do and why can't being nice be rewarded?2., 3. and 5. Trainings are for that as they help the new players learn the boss mechanics and doing low dps there is somewhat ok (unless it's carry-levels like doing druid-tier dps which means they don't know their build at all. On easier bosses training shouldn't require LI/KP (not like they tell much about skill level on harder bosses either) but on harder bosses it can be somewhat justified as someone raiding for first time and not used to playing with raid squad would just hinder the squad from learning past first 10% of the boss due to wiping the squad again and again. Which is why 4. has its time and place but for the sake of getting forward with the training, sometimes can't be done as someone who hasn't done the basic groundwork to prepare for raiding can prevent others who've done that from progressing.
  23. But do they do so on metabuilds? No big feat if the build itself is 10 times stronger than some casuals use.Meanwhile...outdps's 98%+ of the playerbase with rifle berserker at 9,5k AP and 16 bank tabs of ascended armor Flexing is fun and real flexors don't do it by showing pure superiority. Real flexors do it by voluntarily restricting themselves to serious handicap and then beating the people who's being flexed on by good margin. :3
  24. To be honest, that one's a snoozefest if you have a couple players with raid/fractal experience. Only dangerous thing is the assassins during Varenia and even that isn't an issue if people are aware of that mech's existence. Kitty personally would rather skip it during all strikes-runs but people want to do it for daily. At least at other bosses you don't waste half the time just waiting between champs.
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