TheQuickFox.3826 Posted October 5, 2021 Share Posted October 5, 2021 (edited) Windows 7 DX11 beta: Text is still scrambled and unreadable. [img]https://i.imgur.com/TenUA0U.jpg[/img] https://i.imgur.com/TenUA0U.jpg Edited October 5, 2021 by TheQuickFox.3826 Link to comment Share on other sites More sharing options...
Heron.6859 Posted October 5, 2021 Share Posted October 5, 2021 40 minutes ago, WomSnark.9650 said: Still having the same issue myself! The tie-dyed text lives to see another patch. cannot beta test when text are illegible. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted October 5, 2021 Share Posted October 5, 2021 Gamma still unresponsive. Quite dark, can't adjust. Link to comment Share on other sites More sharing options...
Panders.5230 Posted October 5, 2021 Share Posted October 5, 2021 1 hour ago, Heron.6859 said: cannot beta test when text are illegible. Yeah this is really unfortunate.... I wanna try it out! Link to comment Share on other sites More sharing options...
Jtoon.6907 Posted October 5, 2021 Share Posted October 5, 2021 The last thirty minutes I had the screen image freeze three times but still can hear the skills go off and the enemy noise. Before the most recent update this happened once in awhile. Link to comment Share on other sites More sharing options...
MadLysol.7901 Posted October 5, 2021 Share Posted October 5, 2021 Still getting some minor texture corruption with DX11. Seems to happen after I have been playing for awhile and loading different maps. https://imgur.com/a/XZYqe4B Link to comment Share on other sites More sharing options...
Shinjiko.1352 Posted October 5, 2021 Share Posted October 5, 2021 Saw some weird effect over the race markers today in lab, was like a blue glassy dome with sections in almost like someone had overlaid a translucent 3d model of a dome over the regular effect. Tried to recreate it for screenshots afterwards but it was back to normal so it might be a random one that appears like the texture glitches. Also SAB glider still looks terrible in dx11. I saw you fixed the phoenix glider, please have my baby cloud in your next patch. 😞 Link to comment Share on other sites More sharing options...
Vulpes.8316 Posted October 5, 2021 Share Posted October 5, 2021 (edited) https://imgur.com/a/PPPEK3e Many elements missing when returning to the main map after replaying LW EP4S6 Decent. Depending on the camera angle I different elements would pop in and out of existance. Couldn't open UIs (at least would not be shown - I could still hear the 'tick' when hovering above the map selection of the (invisible) WvW menu. Everything went back to normal after restarting the game. Windows 10, nvidia 1080ti, windowless fullscreen. Edited October 5, 2021 by Vulpes.8316 Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted October 5, 2021 Share Posted October 5, 2021 On 10/4/2021 at 8:39 PM, Ashantara.8731 said: I have not experienced this particular phenomenon, nor have I heard about it before. Interesting. Are you playing on low settings? Are you using any add-ons? I suggest you install software that allows you to control the GPU fans properly. Mine were definitely running on higher speeds when I had DX11 activated, which means the workload was higher, just as you described. Already doing so. My temps just reaches 15 - 20c higher on my gpu as they reach on Dx9. Im always locked at 50% fan speed with Evga precision. Link to comment Share on other sites More sharing options...
garpu.6210 Posted October 6, 2021 Share Posted October 6, 2021 Nope...mount's 3rd dye slot is still turning red when I zone. 1 Link to comment Share on other sites More sharing options...
gamerfcapuno.1670 Posted October 6, 2021 Share Posted October 6, 2021 (edited) https://www.twitch.tv/gamerfcapuno/clip/ExcitedBlueMartenTheTarFu-liyYKqucYvghJfnk I'm pretty sure this isn't supposed to be happening... Not sure how to feel... Edited October 6, 2021 by gamerfcapuno.1670 Link to comment Share on other sites More sharing options...
Asum.4960 Posted October 6, 2021 Share Posted October 6, 2021 Still having this issue of after just seconds of playtime with DX11 on. UI, Characters, map textures etc. just disappear/flicker in and out. Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted October 6, 2021 Share Posted October 6, 2021 Still had a hard crash in WvW last night after the Dx11 update. Link to comment Share on other sites More sharing options...
Kanok.3027 Posted October 6, 2021 Share Posted October 6, 2021 Came over to say that the freezing issue I had earlier is now gone and have had no issues since then. Thanks for the fix! Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted October 6, 2021 Share Posted October 6, 2021 (edited) 14 hours ago, Caedmon.6798 said: Already doing so. My temps just reaches 15 - 20c higher on my gpu as they reach on Dx9. Im always locked at 50% fan speed with Evga precision. 50% is obviously not enough for GW2's DX11 mode or you wouldn't have such a spike in temperature. This is what my config looks like, for example:https://i.imgur.com/hKNMEiP.jpg Edited October 6, 2021 by Ashantara.8731 Link to comment Share on other sites More sharing options...
Nnekk.5806 Posted October 6, 2021 Share Posted October 6, 2021 On 10/5/2021 at 11:51 AM, TheQuickFox.3826 said: Windows 7 DX11 beta: Text is still scrambled and unreadable. [img]https://i.imgur.com/TenUA0U.jpg[/img] https://i.imgur.com/TenUA0U.jpg I get the same exact result. Relevant system specs: ------------------ System Information ------------------ Time of this report: 10/6/2021, 12:43:08 Machine name: MIVE Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_ldr_escrow.200102-1707) Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: BIOS Date: 04/12/13 19:44:15 Ver: 36.04 Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz Memory: 16384MB RAM Available OS Memory: 16352MB RAM Page File: 12938MB used, 19762MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: 96 DPI (100 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Display Tab 2: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Sound Tab 4: No problems found. Sound Tab 5: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce RTX 2060 Manufacturer: NVIDIA Chip type: NVIDIA GeForce RTX 2060 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_1F08&SUBSYS_868E1043&REV_A1 Display Memory: 4095 MB Dedicated Memory: 3072 MB Shared Memory: 1023 MB Current Mode: 2560 x 1440 (32 bit) (165Hz) Monitor Name: LG 32GK650G(DisplayPort) Monitor Model: 32GK650G Monitor Id: GSM7730 Native Mode: 2560 x 1440(p) (59.951Hz) Output Type: Displayport External Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 30.00.0014.7212 (English) Driver Version: 30.0.14.7212 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 9/15/2021 19:41:26, 25665088 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B71E3E-5C48-11CF-DF6F-80A60EC2D335} Vendor ID: 0x10DE Device ID: 0x1F08 SubSys ID: 0x868E1043 Revision ID: 0x00A1 Driver Strong Name: oem178.inf:NVIDIA_Devices.NTamd64.6.1:Section001:30.0.14.7212:pci\ven_10de&dev_1f08 Rank Of Driver: 00E62001 Video Accel: D3D9 Overlay: Supported DXVA-HD: Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled Card name: NVIDIA GeForce RTX 2060 Manufacturer: NVIDIA Chip type: NVIDIA GeForce RTX 2060 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_1F08&SUBSYS_868E1043&REV_A1 Display Memory: 4095 MB Dedicated Memory: 3072 MB Shared Memory: 1023 MB Current Mode: 2560 x 1440 (32 bit) (165Hz) Monitor Name: LG 32GK650G(DisplayPort) Monitor Model: 32GK650G Monitor Id: GSM7730 Native Mode: 2560 x 1440(p) (59.951Hz) Output Type: Displayport External Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 30.00.0014.7212 (English) Driver Version: 30.0.14.7212 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 9/15/2021 19:41:26, 25665088 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B71E3E-5C48-11CF-DF6F-80A60EC2D335} Vendor ID: 0x10DE Device ID: 0x1F08 SubSys ID: 0x868E1043 Revision ID: 0x00A1 Driver Strong Name: oem178.inf:NVIDIA_Devices.NTamd64.6.1:Section001:30.0.14.7212:pci\ven_10de&dev_1f08 Rank Of Driver: 00E62001 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted October 6, 2021 Share Posted October 6, 2021 I've begun noticing an issue that only seem to be in WvW for me: A kind of black screen frame skip. It's like running in 60 fps and the game inserts 1 black frame. It's on random and can go minutes between it happening. I cant see it in PvE for some reason. Just wondering if anyone has seen the same or if I'm hallucinating, lol. Link to comment Share on other sites More sharing options...
Goettel.4389 Posted October 6, 2021 Share Posted October 6, 2021 I love how turning it on steadies the fps when rotating the camera, but for now I've turned it off because of crashes (i7-6700K, GTX 1070, 16GB RAM). Link to comment Share on other sites More sharing options...
Nanz.6418 Posted October 6, 2021 Share Posted October 6, 2021 Dx11 has a stuttering issue in Thaumanova Reactor Fractal. Drops 10 fps randomly every 10s. The other Fractals have been fine though so far. No issues here with Dx9. Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted October 7, 2021 Share Posted October 7, 2021 Not exactly a graphical issue but i'm on an Asus Tuf VG259QM - 280Hz. When using Directx9 the option to select 280hz is there but on Directx11 the max is 239hz. Link to comment Share on other sites More sharing options...
Arc.7310 Posted October 7, 2021 Share Posted October 7, 2021 On 10/6/2021 at 2:05 AM, garpu.6210 said: Nope...mount's 3rd dye slot is still turning red when I zone. I have this, but also from time to time on certain dyable backpieces - just random red! Usually this means a hard crash is coming - the game simply vanishes out of existence in a fraction of a second. Link to comment Share on other sites More sharing options...
TheWhiteWolves.3076 Posted October 8, 2021 Share Posted October 8, 2021 changing from windowed fullscreen or fullscreen to windowed mode no longer works in DX11, basically whenever you try to resize the screen it just gives you a frozen image, the game is still active and you can move in the background but your view will never update until you press Alt+Enter to put it into fullscreen mode Link to comment Share on other sites More sharing options...
TaCktiX.6729 Posted October 8, 2021 Share Posted October 8, 2021 Don't know if it's been reported yet, but... Where: Aetherblade Fractal, the second laser grid (the one covering the entire floor) and/or the laser grid on Fritz boss What: Total UI glitch-out, causing most things to suddenly not load (UI, effects, models, telegraphs, the works), what isn't loading seems to switch at random, but low-cost things like "on fire" appear to render more consistently than others What Not: All skills, cooldowns, and movement controls work exactly as normal Required Fix: Client restart (logout/in does not work) Rig: Intel i7 4870K, 8GB DDR4 RAM, Radeon R290X 1 Link to comment Share on other sites More sharing options...
garpu.6210 Posted October 8, 2021 Share Posted October 8, 2021 On 10/7/2021 at 2:43 AM, Arc.7310 said: I have this, but also from time to time on certain dyable backpieces - just random red! Usually this means a hard crash is coming - the game simply vanishes out of existence in a fraction of a second. Huh, no crashes for me. It's been rock-solid. (Granted, I'm using WINE with dxvk to translate dx11.) Link to comment Share on other sites More sharing options...
Unicorn Luna.5204 Posted October 9, 2021 Share Posted October 9, 2021 Possibly useful feedback on the issue with all graphics and UI flickering/disappearing, it seems to happen around the same time as my camera interacts with certain ceilings in fractals, perhaps made worse by the lasers in aetherblade. I had a few moments where it seemed to start happening in the sirens reef maze so I zoomed my camera in a bit (usually it's at maximum range possible) and the haywire flickering of existence ceased. Link to comment Share on other sites More sharing options...
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