Jump to content
  • Sign Up

World Linking 10/1/2021


Cal Cohen.2358

Recommended Posts

Very funny, since being t1 means nothing anyway these days. 

Piken's 'won' T1 for weeks, all it's decided is multiple weeks against the same server(s) and guilds.  All the while being 'full', with little community that is coordinated or organized these days, with not many guilds left.

Edited by CrimsonNeonite.1048
Link to comment
Share on other sites

5 hours ago, CrimsonNeonite.1048 said:

Very funny, since being t1 means nothing anyway these days. 

Winning means a lot to a lot of people and not because of pride but because the way this ill conceived individual reward system works. 

 

Why don't we try and see what happens if you reverse the pip rewards for 1st and 3rd placed teams. It's only 2 pips per tick, let's see how it affects participation on various servers.

  • Haha 1
Link to comment
Share on other sites

On 10/2/2021 at 6:53 AM, primatos.5413 said:

Neeeeed alliancething!! Kkthxbb

Exactly, it's hilarious when people complain hysterically  about a server, which has no control over most things, while we all wait for Alliances to arrive.

Especially when, Anet links servers together who will just farm kills against most servers, who are getting more transfers in, one who clouds EBG all day as a 'fight' server.

 

 

Edited by CrimsonNeonite.1048
Link to comment
Share on other sites

Here are some facts. Gandara have been without links for 3 link periods. That is 24 weeks when this period ends. Before this we had a link duing 1 link period and before that we had no links for 2 link periods i can go on..

At the same time we now as of up to today been closed for 113 days since the last time we where open. Before that we where open for about 1 week, and before that we where closed for 270 days. 

 

What does that mean for Gandara. Well it means that friends, guildies and new/old people can not reunite with us. It means that our guilds are held hostages because there are no new players joining for first nearly 1 year and now nearly 4 months. 

 

When other servers been without a link they moved off the server because they felt they could not play WvW to the extent that they can with a link. Because a link will give more players to play WvW on the host server and also if the host server is closed the friends, guildies and new/old people can still reunite on the link. There been a lot of movments because no links. A few servers have waited it out most host servers only have 1 link period without a link then many with a link.

 

Gandara is the only server in EU who been without a link for so many periods and closed for so long and at this point being misstreated for reason that can not be reasonbale nor can they be defendable. 

We as a server, because Gandara is still a server with a comunity that works together for the  better and for the worse has to put in more hours every day during all this time we have no link then other servers have too, which leads to burnout because we have to put more time in to WvW or the server will suffer because we are trying to still stick together and all people add what they can and are able to play. It does not help that most of the time we are also red which cost even more energy to maintain the red homeborder.

Many have added way more time then they should, but feel they have too.because we are constantly fighting ounumbered against one or two blobs on all borders for soon to be 24 weeks.  We are trying the best we can, but due to this fact presented we get burned out and exhausted. Guilds get exhausted, scouts, roamers everybody is exhausted and no link means no new blood for guild and also leave us with no extra players from the links that add time so  we can do less as every other server is.

 

We are being treated differently and punnished. And at this very point i frankly dont care about that the alliances are comming. It will still be a while, a while where we as a server still will be burned out.

 

If you gonna keep on not giving us a link at least for the love of anything OPEN US UP: Let us have more people in so that we can have some god kitten rest and not overplaying and exhaust us and in the end burn out. Stop treating us differently.. 

 

Thank you!

  • Like 2
  • Haha 1
Link to comment
Share on other sites

8 minutes ago, Leaa.2943 said:

We as a server, because Gandara is still a server with a comunity that works together for the  better and for the worse has to put in more hours every day during all this time we have no link then other servers have too, which leads to burnout because we have to put more time in to WvW or the server will suffer because we are trying to still stick together and all people add what they can and are able to play. It does not help that most of the time we are also red which cost even more energy to maintain the red homeborder.

 

Many have added way more time then they should, but feel they have too.because we are constantly fighting ounumbered against one or two blobs on all borders for soon to be 24 weeks.  We are trying the best we can, but due to this fact presented we get burned out and exhausted. Guilds get exhausted, scouts, roamers everybody is exhausted and no link means no new blood for guild and also leave us with no extra players from the links that add time so  we can do less as every other server is.

You do realize that Full status and linking are primarily dependent on played hours, not total number of players, right? By playing more and more hours, you are keeping yourselves Full and unlinked.

  • Thanks 1
Link to comment
Share on other sites

4 minutes ago, Shining One.1635 said:

You do realize that Full status and linking are primarily dependent on played hours, not total number of players, right? By playing more and more hours, you are keeping yourselves Full and unlinked.

Yes i am aware of that but are you sugesting that it is a good way to meassure it? Do you feel that WvW players should be forced to stop play the game mode we favour for two weeks before each relink? And this happen by the way (in EU) in fact some servers even stop playing for a whole link period, which is hurting their server because those that did and that i am aware of lost A LOT of players moving other servers because theirs was dead. Or so they thought because not all WvW players are informed about how it works. 

 

So the whole system sucks and should be changed. We should not have to choose from either burning out by playing to much trying to cover up for the players we do not have or being forced to stop play WvW to make sure we will get a link or get opened. This is not a healthy way to count population. It is dumb.

  • Thanks 1
Link to comment
Share on other sites

13 minutes ago, Leaa.2943 said:

So the whole system sucks and should be changed. We should not have to choose from either burning out by playing to much trying to cover up for the players we do not have or being forced to stop play WvW to make sure we will get a link or get opened. This is not a healthy way to count population. It is dumb.

Why are you only considering two options: Burn out from overtime or stop playing entirely? There is a third: Play "normally". This will cause your average played hours to decrease, which will hopefully lead to opening and/or linking.

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

1 hour ago, Shining One.1635 said:

Why are you only considering two options: Burn out from overtime or stop playing entirely? There is a third: Play "normally". This will cause your average played hours to decrease, which will hopefully lead to opening and/or linking.

Because we live in the age of absolutism.  There is no longer any middle ground.  
 

🤷

  • Like 1
Link to comment
Share on other sites

In the end it's just math. If you split 27 server on 5 matchups in EU then 3 servers have to be alone.

And I believe that A-net just really does it "by the numbers". An example of this can be seen even in this linking:

 

Abaddon's Mouth (DE), Blacktide (EN)

Drakkar Lake (DE), Kodash (DE)

Elona Reach (DE), Miller's Sound (DE)

Far Shiverpeaks (EN), Dzagonur (DE)

 

One could argue that the 6 german servers should be linked together as that would make communication easier and the international link (Blacktide in this case) would also have an easier time. In the past it used to be that way that only german servers could be linked together. They stopped doing that to make linking based on numbers easier and to soften the activity differences.

 

So if Gandara stay full all the time that means that there are either a lot of players or players playing a lot of hours or both and that keeps you above the activity level of all other solo servers. I mean most of the time Gandara is somewhere in T3 or so as a solo server. So that cleary shows that you have more than enough mass. If you got a link and that link would get any little bit of bandwagon you would just dominate as much as Deso or Piken did last season if not more. You just never get a link because you are to active on your own compared too these two.

Edited by Nauda.3678
  • Like 4
Link to comment
Share on other sites

34 minutes ago, Nauda.3678 said:

In the end it's just math. If you split 27 server on 5 matchups in EU then 3 servers have to be alone.

And I believe that A-net just really does it "by the numbers". An example of this can be seen even in this linking:

 

Abaddon's Mouth (DE), Blacktide (EN)

Drakkar Lake (DE), Kodash (DE)

Elona Reach (DE), Miller's Sound (DE)

Far Shiverpeaks (EN), Dzagonur (DE)

 

One could argue that the 6 german servers should be linked together as that would make communication easier and the international link (Blacktide in this case) would also have an easier time. In the past it used to be that way that only german servers could be linked together. They stopped doing that to make linking based on numbers easier and to soften the activity differences.

 

So if Gandara stay full all the time that means that there are either a lot of players or players playing a lot of hours or both and that keeps you above the activity level of all other solo servers. I mean most of the time Gandara is somewhere in T3 or so as a solo server. So that cleary shows that you have more than enough mass. If you got a link and that link would get any little bit of bandwagon you would just dominate as much as Deso or Piken did last season if not more. You just never get a link because you are to active on your own compared too these two.

Gandara is mostly T4 not T3

Link to comment
Share on other sites

1 hour ago, Nauda.3678 said:

In the end it's just math. If you split 27 server on 5 matchups in EU then 3 servers have to be alone.

And I believe that A-net just really does it "by the numbers".

I would second this.

As players we can obviously always just speculate but there are phrasings (eg., in the 2016 relink announcement), logic and raw results to support what Nauda is proposing. I also feel like I make this post in every relink update 😄 .

I'd even say that today it is likely simpler than what the relink announcement suggests because recent tests we've done as communities through just crude social engineering efforts suggests that the element of time that the announcement speaks of is no longer there. So even though relinks were always a temporary and simple solution it has likely become even more simplistic over time as resources got pulled and ambitions dropped.

Today it is very likely the relinks are just a manual nuissance where they use eg., the wood pip to determine population and then just match up the servers on a ladder and let 3 in europe get unlinked. Whether a server is full or not is likely just a cap too with full/deep simply being a soft cap followed by a hard cap. That makes the full status a given number but that number can also change (as we've seen) and is likely just manually adjusted too, to reflect total population (ie., if too many servers are full they raise it and if too few are full they lower it; as when half of NA was full a while back, so they are always keeping some servers full to measure against, making unlinked servers full).

  • So, active population = trip the wood pip
  • Full = arbitrary number that can be manually changed to reflect population totals and to manage migrations
  • Deep full = a margin creating a span of "full" for returning and new players contra migrating players
  • Unlinked = simply the result of being the 3 largest active populations in EU (+BB exception)
  • Linked = likely just the result of matching the three lowest to the fourth, fifth and sixth highest etc.
  • Links/Populations = likely just takes last week's populations in mind (despite reportedly using aggregates before)

I think it's that simple or close enough to the truth.

For a server like Gandara this system probably spells out disaster because the server is composed in a way that is (pretty representative of the game in general but-) not very effective or reflective of the system that determines world populations for WvW. It would not defend but explain why a server like Gandara is so negatively affected by bonus weeks and the like. The server likely has a combination of a stable population that is casual but reliable to begin with (people playing peak hours most days), certain parts of their stable population only playing part week (eg., weekend offhours squads) and ontop of that they are an old PvX server that always was populated / never was depopulated before PvE's world restructuring in 2014 - meaning they have a higher than average amount of sporadic tourists. If things like bonus events hits close to relink dates, that is quite disastruous for that server. For some reason, bonus events have lined up with the last few relinks.

This also means that I believe that the discussion @Shining One.1635 is proposing becomes a bit redundant as/if play hours are only factored in up to a trigger. So "playing normally" is part of the problem rather than part of the solution. Playing normative "free-time" or outside of office hours, say 17:00-23:00 regional/z-time and a bit more over weekends, is generally "bad" within the system 🙂 . It becomes an inefficient population and if that population is also large (or has a large casually stable population sprinkled with alot of tourists) you then get the full/link issues.

As always though, these problems are part of what Alliances are looking to do-away with, so it is quite amusing that a server like Gandara has so many players who want to keep the server system while at the same time having so many players complain about the server system because it possibly impacts their server worse than other servers 😄 .

Edited by subversiontwo.7501
  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...
On 10/2/2021 at 12:26 PM, Karagee.6830 said:

Winning means a lot to a lot of people and not because of pride but because the way this ill conceived individual reward system works. 

 

because a lot of people constantly seem to be and seem to be staying on the level of extremly new and inexperienced players within Wvw.

like, outside of "pick-your-matchup for fights upcoming week", i don't know a single serious player who considers ppt (ergo, "winning"  by the points per tick scale that objectives generate and therefore beeing in t1) as something you'd want or strive for.

 

rather, most players who play even semi-hardcore don't care at all about that. the only roleplaying we still do is in defending, to not have to ram through 1000 siege disablers, 500 cows from trebs and 69 supply traps by some monty pythonesque defenders every 30min again.

 

the reward system fills itself anyways. when u fight actively, u are nearly constant on maximum participation levels. when there's nothing to fight around at all, then it's anyways only some off-hours skirmishing.

 

if people rather would try to improve their fighting skills than their hugging siege skills, they'd have very likely more fun. cause once the wall is down, the 12 arrow carts won't protect you anymore 😛

__

about the links... well, there barely can be sth like "good links", as the system itself is just not good. Wvw is kept alive by the battle system and the gamemode itself. because with all it's flaws not to be forgotten, the basic idea and core system is just extremly good and interesting.

people always find different intrinsic motivations about Wvw to play, which is basically unique for most if not any mode within gw2

(like, fractals=gold | spvp=gold newbie/mediocre fun=experts | other pvE stuff=? | raids=rewards)

Edited by kamikharzeeh.8016
  • Confused 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...