mrauls.6519 Posted December 1, 2021 Share Posted December 1, 2021 The cast time should be 1/2 to 3/4 seconds 1 3 1 Link to comment Share on other sites More sharing options...
Kodama.6453 Posted December 1, 2021 Share Posted December 1, 2021 4 seconds knockdown is pretty heavy CC, they probably gave it a long windup to ensure that you can counterplay it appropriately. 4 1 1 Link to comment Share on other sites More sharing options...
Exile.8160 Posted December 1, 2021 Share Posted December 1, 2021 28 minutes ago, Kodama.6453 said: 4 seconds knockdown is pretty heavy CC, they probably gave it a long windup to ensure that you can counterplay it appropriately. Its an elite thats slow, block by dodging, blinds, aegis, stad, its range is short and if you manage to hit someone with it a simple stunbreaker makes it useless again. 4 2 2 1 Link to comment Share on other sites More sharing options...
Sonork.2916 Posted December 1, 2021 Share Posted December 1, 2021 (edited) It's only 3 seconds in comp modes. so still a worse bane signet. Edited December 1, 2021 by Sonork.2916 3 1 1 Link to comment Share on other sites More sharing options...
Ragnar.4257 Posted December 2, 2021 Share Posted December 2, 2021 (edited) The thing about CC, is that any decent build has at least 1 stunbreak available, and therefore having 1 CC skill is kind of pointless, since there is nothing else you have that might require enemy to stunbreak, so they can always just use their stunbreak on that 1 CC. Having 1 CC is effectively the same as having 0 CC (at least, as far as "lockdown" goes, obviously still good for interrupts). To actually be able to lockdown, you need to be bringing multiple CCs to burn through enemy stunbreaks. Guardian weapons completely lack any skills that an enemy might need to stunbreak. Okay, there's Banish on hammer, but who's using that? Yes there's shield knockback and GS pull, but those aren't worth stunbreaking; they're interrupts, not lockdowns. So to achieve multiple CCs, for guardian those have to all come from Utilities. You can't just run 1 CC utility, as explained above. You either have to run 3+ of them, or you run zero. But running 3+ CC skills in utilities is suicide, you have to be taking cleanse/stunbreak/ports in those slots. So the only option is to run zero. Which means all these CC skills they're so proud of are all functionally useless and will never be used. The entire design of using CC utilities to "set up" sword#4 is nonsensical, even if it did do damage. Edited December 2, 2021 by Ragnar.4257 5 1 1 Link to comment Share on other sites More sharing options...
Sonork.2916 Posted December 3, 2021 Share Posted December 3, 2021 I dunno why they haven't added some stuns to WB virtues or offhand sword, like stuns that we just get, you know, like every single other class, without needing to invest in skills for them. Would love a stun/soft cc on Rushing justice, then replace the 1 sec immob on sword 5 with a 2 second stun (would be the first guardian weapon with a stun WOWEE break the mold boyos!) Make WB flames follow the guard and a trait that causes them to cripple enemies hit by them. Like ez stuff that's actually good, instead of each skill/ability/trait being only somewhat useful or just bad. 2 Link to comment Share on other sites More sharing options...
jaif.3518 Posted December 4, 2021 Share Posted December 4, 2021 I agree with the OP - I think it needs to be 3/4s. It's not very useful right now since it's so slow, which is a shame cause it's a neat skill. 1 Link to comment Share on other sites More sharing options...
Ezrael.6859 Posted December 5, 2021 Share Posted December 5, 2021 It's too slow for sure. Link to comment Share on other sites More sharing options...
Kuya.6495 Posted December 7, 2021 Share Posted December 7, 2021 (edited) Tbh, if it had 1200 range, it wouldn't matter that it's slow and telegraphed because you could cast away from line of sight but it doesn't even have good range either. Edited December 7, 2021 by Kuya.6495 1 Link to comment Share on other sites More sharing options...
Monarc.9726 Posted January 7, 2022 Share Posted January 7, 2022 On 12/1/2021 at 9:18 AM, Sonork.2916 said: It's only 3 seconds in comp modes. so still a worse bane signet. It will almost never get used. 1 1 Link to comment Share on other sites More sharing options...
Guirssane.7082 Posted January 10, 2022 Share Posted January 10, 2022 I don't see any situation where you would take that elite instead of the invul in pvp 1 Link to comment Share on other sites More sharing options...
Sonork.2916 Posted January 10, 2022 Share Posted January 10, 2022 (edited) Quote I don't see any situation where you would take that elite instead of the invul in pvp There is no place or game mode in which anyone would ever take the new elite other than to screw around. By design it's worthless compared to other options. Perhaps it should be re-designed, but if the design goal was to give the guardian a useless new elite, they have succeeded. Edited January 10, 2022 by Sonork.2916 1 Link to comment Share on other sites More sharing options...
quaniesan.8497 Posted January 17, 2022 Share Posted January 17, 2022 (edited) Feel my wrath and Renewed Focus give so so much more values for the elite slot than this junk. This thing won't hit any player with half a brain in pvp. 1 1/4 second is more than enough to move out of the way or counter-cc. If they give other players so much of a window time for easy counterplay, what is the point of this elite. It basically screaming "i'm up here in the air for more than a whole second, kill me". With the WB being so squishy absolutely devoid of meaningful sustain , the elite slot most likely will be Renewed focus even if they fix this skill (which they probably won't given that they left it alone after beta 1). Edited January 17, 2022 by quaniesan.8497 2 1 Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted January 17, 2022 Share Posted January 17, 2022 (edited) On 12/1/2021 at 12:34 PM, Kodama.6453 said: 4 seconds knockdown is pretty heavy CC, they probably gave it a long windup to ensure that you can counterplay it appropriately. Isn there some runes that increase the KD duration? Edited January 17, 2022 by Aeolus.3615 Link to comment Share on other sites More sharing options...
yLoon.5289 Posted January 19, 2022 Share Posted January 19, 2022 Because you are in 'Heaven' xD Link to comment Share on other sites More sharing options...
Richter.9614 Posted January 19, 2022 Share Posted January 19, 2022 On 12/1/2021 at 3:34 PM, Kodama.6453 said: 4 seconds knockdown is pretty heavy CC, they probably gave it a long windup to ensure that you can counterplay it appropriately. Not being able to take Renewed Focus is the counterplay 2 2 Link to comment Share on other sites More sharing options...
quaniesan.8497 Posted January 21, 2022 Share Posted January 21, 2022 I get this feeling that they test and balance skills on stationary training golems only. That's why they don't see any problem with it. If this thing isn't fixed along with the entire utility line, we are stuck with meditation for condi cleanse again. DH forever!. 2 Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted January 22, 2022 Share Posted January 22, 2022 (edited) On 12/1/2021 at 12:34 PM, Kodama.6453 said: 4 seconds knockdown is pretty heavy CC, they probably gave it a long windup to ensure that you can counterplay it appropriately. more like get bursted while ur waiting for that to cast and hit at least was what hapened when i used that skill quite some times 😄 But in truly is to get willbender bended, the class name is willbender but Anet never stated wich will gets bended ahah! Edited January 22, 2022 by Aeolus.3615 1 Link to comment Share on other sites More sharing options...
aelska.4609 Posted January 22, 2022 Share Posted January 22, 2022 I really like this skill because it just shows how oblivious Anet is: Guards have no specific interest in a single CC skill. Effect is powerful so what ? Push it to 10s CC so it can be a save-or-die skill ? Knockback is MEH for a melee class If they wanted a boring elite that is useful, an instant cast shadowstep that gives quickness or stability would have done the job. Or more defensively, something that cleanse condis -_- Link to comment Share on other sites More sharing options...
cat.8975 Posted January 23, 2022 Share Posted January 23, 2022 I wonder if loading a bunch of boons onto it would make it any good for PvP. Link to comment Share on other sites More sharing options...
otto.5684 Posted January 23, 2022 Share Posted January 23, 2022 As someone in another thread mentioned, Bane Signet has 3 sec CC,1,200 range, 0.75 sec cast, passively provides 180 power, has 30 sec CD, yet no one uses it in pvp. This elite skill is a downgraded version of that, with longer everything. Also, this is very similar to Jade Winds, but one target, while Jade Winds is one of 2 rev elites. It is one of many concepts/skills that were copied from power rev that is significantly watered down. If we will stick with copy paste, can it at least be done right, and make it an aoe CC? 2 Link to comment Share on other sites More sharing options...
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