retconned.9358 Posted December 11, 2021 Share Posted December 11, 2021 (edited) I've always believed this was a bug, something they never got around to fixing. Playing around with shadowstep myself and finding it only works in certain spots makes me believe I was right. Finding spots where I can teleport from upstairs to downstairs through the floor furthers that belief. What do you guys think? Is this working as intended, or is it time to take a look at this now that they're paying more attention to WvW Edited December 11, 2021 by retconned.9358 1 4 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted December 11, 2021 Share Posted December 11, 2021 What do you mean teleporting up cliffs? They're not going to address something like shadowsteps only in WVW, it would be game wide and affect PVP/PVE. That would delete many skips in fractals/dungeons as well as nerf thieves and mesmers. Link to comment Share on other sites More sharing options...
retconned.9358 Posted December 11, 2021 Author Share Posted December 11, 2021 (edited) 1 hour ago, Infusion.7149 said: What do you mean teleporting up cliffs? They're not going to address something like shadowsteps only in WVW, it would be game wide and affect PVP/PVE. That would delete many skips in fractals/dungeons as well as nerf thieves and mesmers. Teleporting up cliffs. IE shadowstep/blink up them. Many skills already have different PvE/PvP/WvW versions, they could apply the change only to the appropriate game mode if you're worrying about having to clear trash Edited December 11, 2021 by retconned.9358 1 Link to comment Share on other sites More sharing options...
HazyDaisy.4107 Posted December 11, 2021 Share Posted December 11, 2021 Several professions have teleport skills, either utility or weapon that can either be applied to terrain teleportation or used to port to a player on that terrain. Sure, not all are as basic as point and click (ie necro worm), and some may be dependant on exactly how close to the cliff edge the enemy is (ie guardian Judges Intervention), but they do exist pretty evely across specs, it's just a matter of learning them. Why does this bother you? 2 Link to comment Share on other sites More sharing options...
SweetPotato.7456 Posted December 11, 2021 Share Posted December 11, 2021 (edited) 5 hours ago, retconned.9358 said: I've always believed this was a bug, something they never got around to fixing. Playing around with shadowstep myself and finding it only works in certain spots makes me believe I was right. Finding spots where I can teleport from upstairs to downstairs through the floor furthers that belief. What do you guys think? Is this working as intended, or is it time to take a look at this now that they're paying more attention to WvW No, it shouldn't, UNLESS they remove Ranger's snap to ground Barrage into tower first. Edited December 11, 2021 by SweetPotato.7456 spelling 1 1 1 Link to comment Share on other sites More sharing options...
BunjiKugashira.9754 Posted December 11, 2021 Share Posted December 11, 2021 It's not a bug. Shadow steps were always designed to work like this: If there's a path you can walk to reach a location, you can shadow step there. Even if the walking path would be long and windy. In fact in many places the terrain is still bugged, so a microscopic ledge tells the path finding algorythm that there is no walkable path and thus shadow step fails. ANet has fixed many of these micro ledges in the past, but many more remain. 1 Link to comment Share on other sites More sharing options...
HnRkLnXqZ.1870 Posted December 11, 2021 Share Posted December 11, 2021 5 hours ago, Infusion.7149 said: What do you mean teleporting up cliffs? They're not going to address something like shadowsteps only in WVW, it would be game wide and affect PVP/PVE. That would delete many skips in fractals/dungeons as well as nerf thieves and mesmers. Ironically they did just that. What works in WvW and sPvP was rendered almost completely impossible in PvE. Far as I understood, the competitive modes are balanced around this feature and shadowstep being more powerful there. The requests to fix this as done in PvE pops up every now and then. Less often than it used to be. Normally the thief mains engage into the topic, explaining that it is the intended way the skill works. Same as your terrain-exploits (= skips) in fractals. The developers want you to skip those well designed mechanics, they have spent so many hours in balancing. Again, the system was balanced around those skills functioning as they do, at least in sPvP and WvW. Removing the ability to teleport through floors and up cliffs would cause an imbalance nowadays. To fix that, they would have to empower Thief again. Thief is a pain to fight, a highly mobile and fast class. In return they are the most squishy. If that mobility was removed, they would need significantly higher sustain. Balancing that would be a real pain. So keeping this special feature appears to be the lesser evil. 1 Link to comment Share on other sites More sharing options...
Gorem.8104 Posted December 11, 2021 Share Posted December 11, 2021 Every non-Mesmer/Thief "yes please" every Thief/Mesmer "no" 1 1 Link to comment Share on other sites More sharing options...
SweetPotato.7456 Posted December 11, 2021 Share Posted December 11, 2021 (edited) 1 hour ago, Gorem.8104 said: Every non-Mesmer/Thief "yes please" every Thief/Mesmer "no" every player standing on cliff outside smc / Green keep "yes please" I am seeing a trend on the forum, anything you cannot win - cry in forum. nerf nerf, remove remove, remove downstate, remove invulnerable, remove perma-stealth, remove blink. BTW Sand Swell can go up cliffs too 😛 Edited December 11, 2021 by SweetPotato.7456 2 1 Link to comment Share on other sites More sharing options...
Widmo.3186 Posted December 11, 2021 Share Posted December 11, 2021 2 hours ago, Gorem.8104 said: Every non-Mesmer/Thief "yes please" every Thief/Mesmer "no" ? You do understand that most classes have access to „blink” mechanic? Ele, necro, guard, rev? It would affect almost everyone. 2 Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted December 11, 2021 Share Posted December 11, 2021 10 hours ago, Infusion.7149 said: What do you mean teleporting up cliffs? They're not going to address something like shadowsteps only in WVW, it would be game wide and affect PVP/PVE. That would delete many skips in fractals/dungeons as well as nerf thieves and mesmers. Apparently LF teleporting up the cliff was a bug...but now even necro can teleport up the cliff and it's no more a bug..... Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted December 11, 2021 Share Posted December 11, 2021 teleporting anywhere should be ok as long as you can walk there in a reasonable amount of time. the rest are exploits. 2 1 Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted December 11, 2021 Share Posted December 11, 2021 Blink and lighting flash barely work in flat ground. Like in sm there is some blank in the ground and you can't blink over it. Same thing with broken wall. Link to comment Share on other sites More sharing options...
Infusion.7149 Posted December 11, 2021 Share Posted December 11, 2021 11 hours ago, retconned.9358 said: Teleporting up cliffs. IE shadowstep/blink up them. Many skills already have different PvE/PvP/WvW versions, they could apply the change only to the appropriate game mode if you're worrying about having to clear trash You still need a valid path. Link to comment Share on other sites More sharing options...
retconned.9358 Posted December 12, 2021 Author Share Posted December 12, 2021 10 hours ago, Infusion.7149 said: You still need a valid path. Theres a spot at a certain tower that shall remain nameless where you can teleport from outside the tower completely to right by the lords room. Mesmers drop ports and the zerg gets to bypass running through the choke into the tower (this isn't just hypothetical i've seen it done) . You're right though, this only works if a wall or gate is down so the path is technically valid. Link to comment Share on other sites More sharing options...
TrollingDemigod.3041 Posted December 12, 2021 Share Posted December 12, 2021 2 hours ago, retconned.9358 said: Theres a spot at a certain tower that shall remain nameless where you can teleport from outside the tower completely to right by the lords room. Mesmers drop ports and the zerg gets to bypass running through the choke into the tower (this isn't just hypothetical i've seen it done) . You're right though, this only works if a wall or gate is down so the path is technically valid. You can also teleport through middle inner bay gate (teleport required target like Air 2 Sword on Weaver) if wall is down. So many features everywhere. Link to comment Share on other sites More sharing options...
Rakan Buuyon.8576 Posted December 12, 2021 Share Posted December 12, 2021 Actually, most of the places you can't teleport are the ones that are bugged. Blinking up cliffs and walls is it working as designed. Weird no port spots are generally the bug. Things like rocks, half of SMC, all that good stuff, is the bug. 1 1 Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted December 12, 2021 Share Posted December 12, 2021 Tele through things is a bit off imo but to be able to tele up or down elevations makes obvious sense, only being able to tele on flat surfaces makes 0 sense. And like above poster said anet actually need to fix a ton of spots that act as obstructions when they shouldn't. 1 Link to comment Share on other sites More sharing options...
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