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After doing the meta for some time ... most of the groups cannot even pass the 20% mark to go into the 3 adds phase....

 

I try my best every time, I have all my buffs, I dont die, I press my buttons...... so why do I not win ???

 

All I read is "because of casuals" LOL. 

 

I even saw a stream of a popular gw2 streamer, his group looked really coordinated, and they barely made it to the last phase with no time.

 

I lost hope I will try again when  the fight is "adjusted" ...

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5 minutes ago, Raison.2659 said:

After doing the meta for some time ... most of the groups cannot even pass the 20% mark to go into the 3 adds phase....

 

I try my best every time, I have all my buffs, I dont die, I press my buttons...... so why do I not win ???

 

All I read is "because of casuals" LOL. 

 

I even saw a stream of a popular gw2 streamer, his group looked really coordinated, and they barely made it to the last phase with no time.

 

I lost hope I will try again when  the fight is "adjusted" ...

The stupid part about people saying "It's because of casuals" is the fact EVERYONE deserves the chance to get their mount/reward from this meta event. Casual or not, there should never be a divide on who can or can't get to participate in these kinds of fights.

That defeats the entire purpose of Anet wanting players to communicate and work together even more - it's doing quite the opposite, and for some leaving a sour taste for the game overall. You really think a casual will feel comfortable, or even welcome in that kind of toxic environment? They'd take one look at chat and leave the map for feeling ashamed that their gear/class isn't "good enough" for other players.

Edited by Caitybee.3614
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Wait, just found out supposedly after getting lucky and completing the Dragon's End meta, you have to do a raid-style Strike Mission?

 

As someone that's played since launch with a small handful of friends, I'm pretty surprised by this.

 

End game mechanics wise, it feels like this expansion was designed by an entirely different team that didn't play the game or wasn't aware of what made it so special. HoT had its flaws and I felt PoF was great, but all this gating feels like implementation of reasons I quit World of Warcraft ages ago.

 

I loved that seeing other players was never a detriment. I loved that my legion of alts was a benefit and not an inconvenience. It felt like my time was respected (unlike WoW) but not so much this go around.

 

I've never been blocked by a random for speaking in map chat before this expansion (In Dragon's End, I asserted to a player with an addon that it's unreasonable for players to know their dps since the game has literally never informed the player of that info. Got called a drooler and was blocked.)

 

I don't PvP, and the PvE community was always helpful, polite and pretty funny during map metas. This marks a sharp turn for the worse, in my anecdotal experience.

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Update: finally got my siege turtle in less than 24 hours after I won the Meta. TBH the win feels like hitting a win at the lottery. I lost count of my number off attempts and had to do an EOD Detox during the weekend because of burn out.

 

What we did differently: 2 squads were created where 1 squad was assigned to deal with the tail if it comes while the other squad won't leave Soo-Won's head. This way, she gets damaged as soon as possible. Squads don't move much when she switches positions too. And also you only have the tail squad moving a lot. During wisp phase, kill all monsters with CC while waiting for the wisp people to return.

 

But please note, this was still an organized group with discord voice. Can't be counted under PUGs. I still stand with what I said before: just make a mapped instance of this event like Dragonstorm. Or make it a strike mission. Throw in all your hardcore mechanics there and give better rewards for completing it. Then make the open world version a bit more forgiving (longer time, lesser RNG) but with lesser rewards and turtle unlocked. That's the only way that I can see so that both casual and hardcore players are satisfied.

 

To those who are already burnt out with the meta: detox like I did. Don't play the game for 2 days. Go outside. Jog or maybe hit the gym. Or eat out LOL. Then come back and try again. Also, look for Mad Hattr. She was the com when I did the winning run.

Edited by Lonewolf.8602
Corrected some details.
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10 minutes ago, Caitybee.3614 said:

The stupid part about people saying "It's because of casuals" is the fact EVERYONE deserves the chance to get their mount/reward from this meta event. Casual or not, there should never be a divide on who can or can't get to participate in these kinds of fights.

Agree 10000% with this.

 

6 minutes ago, Wraith.3524 said:

I don't PvP, and the PvE community was always helpful, polite and pretty funny during map metas. This marks a sharp turn for the worse, in my anecdotal experience.

Yup, I agree 10000% with this too. It's like the Soo-Won Meta really brought out the worst version of the players, especially those who are trolling so that the event fails. Then there's the shouting match at map chat and the witch hunt for the new player who might have caused the event to fail due to an unintended mistake. DE's really sad.

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5 hours ago, Caitybee.3614 said:

I'm honestly going to make a legitimate claim here; that if they don't do anything to address this, it very well could end up damaging the game's future. I know that sounds harsh, but it's how the gaming world works, I've played games that closed due to major errors, or not taking feedback into account such as this meta. Who knows, their patch day is on Tuesdays usually, which is tomorrow - so we shall see if any update drops or not.

It's damaging the game right now.

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2 hours ago, Tyson.5160 said:

Yeah, We had a well organized group got her to 6% had the tail pop up some several times in the last 20. I’m tired and run down of this meta, I don’t plan to go back until there is changes…

This is also what I am seeing.  People are feeling burned out already, defeated and exhausted.  That is how I feel and I took a day off from it.  I don't do it more than once or twice a day, and I try to be cheerful in chat even if I don't feel it but it's getting harder and harder.

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1 hour ago, Wraith.3524 said:

Wait, just found out supposedly after getting lucky and completing the Dragon's End meta, you have to do a raid-style Strike Mission?

 

As someone that's played since launch with a small handful of friends, I'm pretty surprised by this.

 

End game mechanics wise, it feels like this expansion was designed by an entirely different team that didn't play the game or wasn't aware of what made it so special. HoT had its flaws and I felt PoF was great, but all this gating feels like implementation of reasons I quit World of Warcraft ages ago.

 

I loved that seeing other players was never a detriment. I loved that my legion of alts was a benefit and not an inconvenience. It felt like my time was respected (unlike WoW) but not so much this go around.

 

I've never been blocked by a random for speaking in map chat before this expansion (In Dragon's End, I asserted to a player with an addon that it's unreasonable for players to know their dps since the game has literally never informed the player of that info. Got called a drooler and was blocked.)

 

I don't PvP, and the PvE community was always helpful, polite and pretty funny during map metas. This marks a sharp turn for the worse, in my anecdotal experience.

Raids and strikes are super easy compared to this bullduckingdonkey jizzlebucket of a meta

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1 hour ago, Wraith.3524 said:

Wait, just found out supposedly after getting lucky and completing the Dragon's End meta, you have to do a raid-style Strike Mission?

 

As someone that's played since launch with a small handful of friends, I'm pretty surprised by this.

 

End game mechanics wise, it feels like this expansion was designed by an entirely different team that didn't play the game or wasn't aware of what made it so special. HoT had its flaws and I felt PoF was great, but all this gating feels like implementation of reasons I quit World of Warcraft ages ago.

 

I loved that seeing other players was never a detriment. I loved that my legion of alts was a benefit and not an inconvenience. It felt like my time was respected (unlike WoW) but not so much this go around.

 

I've never been blocked by a random for speaking in map chat before this expansion (In Dragon's End, I asserted to a player with an addon that it's unreasonable for players to know their dps since the game has literally never informed the player of that info. Got called a drooler and was blocked.)

 

I don't PvP, and the PvE community was always helpful, polite and pretty funny during map metas. This marks a sharp turn for the worse, in my anecdotal experience.

Speaking of Gating content... didn't they say one of the reasons they took MC's out of CM's, was because of Gatekeeping? And yet Anet follows that up with Gatekeeping the turtle behind a 50 man raid followed by a 10 man raid then uses excuses to try and get away with it. 

What happens in a month when the raiders leave and its just people doing story/map completion/fishing in the zone. Is it really planned to be another Serpents Ire? 

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I’m done with this "open world raid" for the time being. The best I can do with the best PUG groups is getting to the 20% mark of the final boss. I also think that the boss is programmed to troll more if you manage to get this far. I have first hand seen the boss transition sides a whole lot more, give out a whole lot more tails to attack, go invulnerable, etc. So much trolling that people start giving up even though there is still a few or even several minutes left on the time clock. If that happens, then you are 100% doomed no matter what because the boss will not scale down if people stop participating. (Or if people just sit there dead or watch from the side lines to see if some miracle happens)

 

 

Also, who’s idea was it to NOT give out the turtle egg when you complete the story? It’s not like we don’t have a very long and tedious journey to do to actually unlock the mount!

Edited by Huffinator.4598
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Just came out of my 7th attempt, big fat fail once again. We had her down to 14% - if we had another 10 minutes we would've won. It can be done with a 30 minute timer, but almost impossible with 20 minutes. Again, did everything correct and got her down to 80% in the first 2 minutes. They set it up so she gets progressively more difficult as her health goes down.

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I tried 7 times everything with events but it was very frustrating, both in the group search for the events it became very exclusive for me (discord here and there) in some goals that were lost there were many frustrated screaming crazy things to lose and so much that I move away from pvp to live it again, that's why my brothers were planning to buy the expansion, but I'll make sure you don't buy them, save yourself the frustrations of getting the turtle.

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Honestly, I think ALL the Eod metas struggle from the same problems.

- far too many pre-events 

- giant hp pools on bosses 

- terrible rewards 

They all take like an hour to complete and in the end you get like 5 chests with underwhelming loot

The final meta is obviously worse because it takes even longer and fails 90% of the time but I don't see a reason to replay the other metas either

 

 

 

 

 

 

Edited by Lawlieth.3902
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Just now, Lawlieth.3902 said:

Honestly, I think ALL the Eod metas struggle from the same problems.

 

- far too many pre-events 

- giant hp pools on bosses 

- terrible rewards 

 

They all take at least an hour to complete and in the end you get like 5 chests with underwhelming loot

 

The final meta is obviously worse because it takes even longer and fails 90% of the time but I don't see a reason to replay the other metas either

 

 

 

 

 

 

The terrible rewards thing is in nearly all metas from expansion maps and Living world content. I think rewards should be increased for the longer events.

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1 hour ago, Shogen.5071 said:


look if we look at it just for stories sake the chronological order is to do the meta before the story so even if you didnt want the turtle their is chats at the end of the meta which tie into the end of the story

 

Even if they nerf it, I'm not sure anyone would be doing the meta in a year.   Outside of getting the turtle, the rewards just... isn't there compared to the popular metas.

 

3 hours ago, Lonewolf.8602 said:

 

What we did differently: 2 squads were created where 1 squad was assigned to deal with the tail if it comes while the other squad won't leave Soo-Won's head. This way, she gets damaged as soon as possible. Squads don't move much when she switches positions too. And also you only have the tail squad moving a lot. During wisp phase, kill all monsters with CC while waiting for the wisp people to return.

 

 

How did you guys have enough DPS, if 1 squad was never dpsing the boss head for the whole fight?    Or did you all have raid gear?

We had 7 groups, all with quickness, alacrity, might, fury, etc, and we barely dpsed the thing down with < 1 minute to spare.   We did get unlucky a couple times in a row where boss moved so we couldn't dps after breaking tail, and also a good amount of the raid didn't have raid gear, though most did re-trait to a raid build based on SC's website.

Edited by Ruisen.9471
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I have a suggestion, maybe someone presented before not sure: how about not making too many nerfs, instead rewarding cooperation? For example, take the other platforms bosses. If people do them quickly, reward everyone with extra on the timer. This way you lessen the terrible choice of adding randomness to this degree to an open world end boss with rewards locked behind it.

 

Also as was suggested, please add to the rewards at the end when total map readiness and final battle takes this long. 

 

Edited by Heretic.6928
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I've seen some comments asking for more time and i have to partially disagree. Adding more time can certainly make it more doable, but the whole event already takes too much time and because of how the map works is really hard to even join if you are not around for the whole thing. To me, adding more time is a solution if the time is taken from the previous escort events on the three lanes, with the apropiate changes to those events.

 

The fight needs some breathing room for less organized squads or simply to recover from mistakes, that's for sure, but adding more time is not the only way to do it and i would rather see things like less HP on Soo-won or a more defined attack pattern (not all scripted, but certainly less RNG/overlapping mechanics).

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Guess you're really this arrogant and going to gate keep players out of a mount with your RNG-fest of a fight.

I lost this fight with a group that did VERY well, then beat the fight next run with a clown fiesta of a "raider" group that had 20 people dying to every stomp and half the map perpetually dead. Why is this? RNG, the better group got bad RNG, and the bad group got good RNG.  I didn't get downed in either of the fights once.

The fight is fantastic, and the best open world fight in the game, but it's completely ruined by the RNG nature of it. 

REMOVE. THE. RNG.

Edited by Shiyo.3578
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