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Overall, I like GW2 better, but I do think there are areas where they went in the wrong direction.

First, there's no point to having 80 levels. You zip through them and they feel shallow/dead, making it far less interesting than it should be. The leveling experience would feel a lot better with 40 or 50 more significant levels that you gained just a bit more slowly.

Otherwise, I think the skill system is the biggest miss in GW2 when compared with GW1. Having 8 freely selectable slots and  an ever-expanding set of skills creates a deckbuilder feeling that leads to a higher sense of creativite experimentation and character investment. GW2 is only just now catching up in terms of build complexity after a decade, and there's still too much railroading in the way skills & traits are designed. It just doesn't have the same flexibility and removes too much control from the player. In a game focused on horizontal progression, that isn't great. I also think they made a mistake when they combined skill points and traits into hero points - they should be separate systems of advancement that complement each other rather than competing with each other. 

Henchmen are an honorary mention. I don't necessarily think GW2 needs a full-blown henchmen/companion system, but it should have taken more than it did from the concept. For example, having no ability to interact with, review or tweak skills, review/influence AI, etc., for your companions in story instances feels really lazy and leads to NPCs being way more forgettable than they should be, which hurts worldbuilding and reduces immersion.  I 100% agree with another poster's suggestion that we should have a Dragon's Watch hub area that lets you casually hang out with important NPCs, engage them for various forms of activity, view their bios, and update some of their combat settings for instances they are involved in. 

Lastly, I just don't think the current design team gets how important instanced content is for world immersion and skill development/PC investment in ways that open world content can't be a substitute for. Abandonding the original dungeons, continually swapping to new forms of instanced content, and releasing them slowly instead of really putting some elbow grease into unifying them and expanding the whole concept in the right way has hurt the game a lot over the years. 

Edited by Einlanzer.1627
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12 minutes ago, Ultramex.1506 said:

Well i'm interested in GW 1 anyway but not sure where to buy from

I got mine from Steam during a sale, and the linking wasn't terrible. These were the instructions back then, and I think they're the same now unless anyone has updated steps.

Sign in to your Guild Wars 2 account on their official website.
1. Click Link Accounts on the left-hand side.
2. Enter your original Guild Wars account name and password exactly as you would if you were logging in.
3. Click the Link Account button.
4. Click OK.

My advice would be to wait for a sale, but to go ahead and get GW1 when it's at a good price since it's a fairly enjoyable experience and you can understand a lot more of GW2's lore. I played the games in reverse, so for me it was interesting to run around places like Lion's Arch long before they had any lions or arches. Shockingly, there's still a pretty healthy population of players, especially around holidays. I will caution though that GW1 is primarily instanced, so the biggest difference you'll encounter is that you only ever see other players in towns and outposts if they aren't in your party. It's a very different kind of game set in the same world, so expect some weirdness going in.

As for updating GW1 or giving it more content, I seem to recall there's only a single dev giving maintenance to GW1 now. Like an actual single dude responsible for making sure the servers stay online and who occasionally has to manually go in and kickstart broken elements. There isn't a GW1 team anymore, and the stories told in GW1 have been adequately wrapped up. Probably best to just leave it alone except for repairing game-breaking bugs.

 

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36 minutes ago, AgentMoore.9453 said:

As for updating GW1 or giving it more content, I seem to recall there's only a single dev giving maintenance to GW1 now. Like an actual single dude responsible for making sure the servers stay online and who occasionally has to manually go in and kickstart broken elements. There isn't a GW1 team anymore, and the stories told in GW1 have been adequately wrapped up. Probably best to just leave it alone except for repairing game-breaking bugs.

I remember two years ago the anniversary event added 1 new skill per class and a new unique weapon per class. It was amazing and so many people were coming back to hunt down the new skill and earn the new weapon for making new builds. And we were all in the outposts dancing and talking about our shared love of the game. I hope to see another anniversary like that. It was a joy to behold. It doesn't take much to get everyone to log in. It makes me sad that nobody at arenanet wants to work on gw1 anymore or wants to see any of gw1's mechanics brought to gw2. The game was so unique and deep despite its simplicity. Like a card game in a way.

Edited by Redfeather.6401
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9 hours ago, Raizel.8175 said:

GW1 isn't a MMORPG though?

Let's just say that whether it is or not is a highly debatable issue. Notice, that Anet calling it a CORPG does not make it "not an MMORPG". Especially since Anet was quite insistent in saying that the "C" in that acronym did not stand for "Computer", but rather for "Cooperative" (and/or "Competitive", depending on which mode you preferred to play).

In many ways, it was not so different from instance-focused MMORPGs out there. Or the Competitive MMOs for that matter,  where the fact that you always play on a map with only very limited player number does not preclude them from being called Massively Multiplayer Online games.

It's just a different take on the genre.

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GW1 is a nice game which is still updated from time to time if I'm not wrong.

The various professions and the dual profession system are awesome, offering a large amount of viable and fun builds.

The story lines are good even if we can end up hating on some NPCs (Yes, I'm taking about you Rurik!). There are some cliché, thought.

Hunting titles can be lengthy and frustrating but that's how end game is.

The difficulty can be pretty high, especially on escort missions.

That said, some elements of gameplay feel restictive compared to what most RPG offer nowaday which can push back players that are used to more "freedom" of movement in a game.

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Some days ago i logged in to compare some zones between both games, to be more specific i was curious about the catacombs area, so i started a new character on the original game and i was having so much fun in pre-searing ascalon that i just kept playing and now i made up my mind and Gw1 has become the thing i do when i don't have raids, dungeons or i'm done with my daily routine in Gw2.

One of the barriers i find when i suggest Gw1 to some of my Gw2 friends is that they find the game to be too expensive for such an old game and i can certainly understand that. I know that nostalgia plays a big role in me enjoying the game so much.

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These kind of threads are nothing new, "I miss GW1/EverQuest/Aion/Tera/whatever old MMO, it had the best (X) system of the entire MMO history".

Most times it is nostalgia speaking through. Like when people say Pokemon Red or GTA Vice City are the best games of their respective franchises, or none of the current MMOs can't match WoW. Truth is, while those games can have some sort of originality that influenced future editions, they didn't age well and couldn't compete with the current games if they were released today.

I'm not saying GW1 or any of the mentioned games are bad though, but I find funny seeing grow people talking wonders about their childhood games and comparing them with the current games.

Edited by Telgum.6071
Typo
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3 hours ago, Telgum.6071 said:

These kind of threads are nothing new, "I miss GW1/EverQuest/Aion/Tera/whatever old MMO, it had the best (X) system of the entire MMO history".

Most times it is nostalgia speaking through. Like when people say Pokemon Red or GTA Vice City are the best games of their respective franchises, or none of the current MMOs can't match WoW. Truth is, while those games can have some sort of originality that influenced future editions, they didn't age well and couldn't compete with the current games if they were released today.

I'm not saying GW1 or any of the mentioned games are bad though, but I find funny seeing grow people talking wonders about their childhood games and comparing them with the current games.

I still prefer Vice city over newest one, gameplay may have aged but the atmosphere/story/music is still great. Same for Starcraft 2, improved gameplay but the stoty is just space fairytale with cliché romance, not at all like the dark atmosphere, political intrigue story like Starcraft 1

Older title may be old but there are still good things in them that people come back to, after all people didnt drop older BF title and all went to BF2042 because it improved everything

So..yea, new aint alway better

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GW1 update? Hehe ... well there was the Paragon rework(NERF!) that they never got around to doing.

7 hours ago, Telgum.6071 said:

These kind of threads are nothing new, "I miss GW1/EverQuest/Aion/Tera/whatever old MMO, it had the best (X) system of the entire MMO history".

Most times it is nostalgia speaking through. Like when people say Pokemon Red or GTA Vice City are the best games of their respective franchises, or none of the current MMOs can't match WoW. Truth is, while those games can have some sort of originality that influenced future editions, they didn't age well and couldn't compete with the current games if they were released today.

I'm not saying GW1 or any of the mentioned games are bad though, but I find funny seeing grow people talking wonders about their childhood games and comparing them with the current games.

"GW1 is the best MMORPG EVER!! I can play just like a single player game." 😁

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11 hours ago, Telgum.6071 said:

These kind of threads are nothing new, "I miss GW1/EverQuest/Aion/Tera/whatever old MMO, it had the best (X) system of the entire MMO history".

Most times it is nostalgia speaking through. Like when people say Pokemon Red or GTA Vice City are the best games of their respective franchises, or none of the current MMOs can't match WoW. Truth is, while those games can have some sort of originality that influenced future editions, they didn't age well and couldn't compete with the current games if they were released today.

I'm not saying GW1 or any of the mentioned games are bad though, but I find funny seeing grow people talking wonders about their childhood games and comparing them with the current games.

There is no other game in the entire industry that did the systems it did. Its systems were clever and simple yet deep. It was the Magic The Gathering of online rpgs. It was praised by critics. Just read the reviews. And arenanet decided that a sequel game built to mimic world of warcraft was what the industry needed. And they spent 10 rocky years on a rollercoaster due to that decision.

Edited by Redfeather.6401
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26 minutes ago, Redfeather.6401 said:

There is no other game in the entire industry that did the systems it did. Its systems were clever and simple yet deep. It was the Magic The Gathering of online rpgs. It was praised by critics. Just read the reviews. And arenanet decided that a sequel game built to mimic world of warcraft was what the industry needed. And they spent 10 rocky years on a rollercoaster due to that decision.

The system was so simple that it was a hell to balance and they had to choose for the sequel to either keep it and lose potential new players or simplify it to keep the new players.

As I said, nostalgia speaking through.

Edited by Telgum.6071
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I miss dual professions the most from gw1. It was fun to always find new ways in playing a character.

Anyone know what games let me do that. I saw games like runescape and final fantasy maybe once did, and elder scrolls online kind of does, but now I can only find dungeons and dragons online that actually does allow cross class builds.

Edited by Redfeather.6401
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