Altonese.6542 Posted June 22, 2022 Share Posted June 22, 2022 I'm a big fan of changing the anvils in-game to a different mechanic away from repairing damaged gear. The fact is, after the fee was removed, there... Really was no point to having the system aside from time-consumption. Anet making the anvils sort of like the Jade Offensive/Defensive buffs, without needing to run around for batteries, is really neat! Perhaps a system where you could choose, upon clicking an anvil, whether you want a stat buff to offensive or defensive stats, akin to like 'sharpening your weapons' 'patching your armor'. As well, something like the gathering tools, where the higher level you are, you get a stat boost that roughly follows suit, or maybe based on a fee that goes up depending on what stat boost you want. I could very likely be over-thinking, but I do hope ArenaNet does more with that sort of thing! One of the charming things -about- GW2 is the small things. Potions you can pick up, items like rusted swords/planks you can use to fight with in a pinch, etc. 1 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted June 22, 2022 Share Posted June 22, 2022 I wonder is the Endless Repair Canister works with the new Buff. If it does.... this thing could be jump in price a bit 6 Link to comment Share on other sites More sharing options...
Danikat.8537 Posted June 22, 2022 Share Posted June 22, 2022 (edited) Has there been any info on what exactly this new buff will do? It sounds good but, even though it will be available to everyone, I assume they're not going to make it good enough that not taking it will be a serious deteriment. I hope they hit a balance where it's nice to have but not worth, for example, holding up a Fractal run for everyone to exit, pick up the buff and re-enter. 8 minutes ago, DanAlcedo.3281 said: I wonder is the Endless Repair Canister works with the new Buff. If it does.... this thing could be jump in price a bit It already is. Sell listing have gone from just under 500g to almost 3,000g (although that's likely only older ones being sold) and buy listings have gone from 350g to over 1,000g. Edited June 22, 2022 by Danikat.8537 3 2 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted June 22, 2022 Share Posted June 22, 2022 1 minute ago, Danikat.8537 said: It already is. Sell listing have gone from just under 500g to almost 3,000g (although that's only being sold) and buy listings have gone from 350g to over 1,000g. Thank the lord i bought mine for like 500g years ago. Link to comment Share on other sites More sharing options...
Altonese.6542 Posted June 22, 2022 Author Share Posted June 22, 2022 5 minutes ago, Danikat.8537 said: Has there been any info on what exactly this new buff will do? It sounds good but, even though it will be available to everyone, I assume they're not going to make it good enough that not taking it will be a serious deteriment. I hope they hit a balance where it's nice to have but not worth, for example, holding up a Fractal run for everyone to exit, pick up the buff and re-enter. Thats what I would hope as well. I'm hoping anvils are basically that balanced idea of correcting the flaws of the Jade Offensive/Defensive buffs: needing to get batteries all the time, and seeming like a must-have for the maps and not a boon/boost to go on. Link to comment Share on other sites More sharing options...
Shadowwaka.1952 Posted June 22, 2022 Share Posted June 22, 2022 10 minutes ago, Altonese.6542 said: ...The fact is, after the fee was removed, there... Really was no point to having the system aside from time-consumption... Imo the new system seems kinda pointless too. I just don’t get it. What does the new mechanic add beyond simply giving stats for stats sake? And if the buff is going to last so long (12 hours!), why even make us go get it in the first place? A person is likely only going to have to do this interaction once per gaming session, so why even have the middleman? I suppose I feel a little hesitant on just handing out stats, but if they really want to make this a thing, why not just attach this to armor (like how armor already has the Defense stat), where the benefit scales based on armor level and rarity? 7 1 3 Link to comment Share on other sites More sharing options...
Labjax.2465 Posted June 22, 2022 Share Posted June 22, 2022 (edited) I'd rather they just remove Anvils from the game, tbh. The problem with buffs is: 1) it becomes another thing you have to balance around 2) if you balance content with the expectation people are using it, it now becomes an obligation and 3) players who take the game mode seriously will feel obligated to get it for the extra power bump even if the power level is not balanced to require it. And it just becomes a tedious uptime thing to track. Unfortunately, it could be +1 to a stat or +1000, the quantity doesn't change how people will act about it when min-maxing matters. Alternatively, give it some completely other purpose, like it gets a different Icon and Name, and becomes something that brings up the Wardrobe Storage interface or something (independent from Bank). Edited June 22, 2022 by Labjax.2465 6 2 2 2 Link to comment Share on other sites More sharing options...
Altonese.6542 Posted June 22, 2022 Author Share Posted June 22, 2022 4 minutes ago, Shadowwaka.1952 said: Imo the new system seems kinda pointless too. I just don’t get it. What does the new mechanic add beyond simply giving stats for stats sake? And if the buff is going to last so long (12 hours!), why even make us go get it in the first place? A person is likely only going to have to do this interaction once per gaming session, so why even have the middleman? I suppose I feel a little hesitant on just handing out stats, but if they really want to make this a thing, why not just attach this to armor (like how armor already has the Defense stat), where the benefit scales based on armor level and rarity? I can definitely see this too. At the very least, it can be just another neat small thing like I mentioned earlier, like random debris or shovels/pickaxes/rusty weapons you can pick up in different maps. Arguably worse than your profession's actual weapon slots? Of course, but its still neat to have. 1 1 1 Link to comment Share on other sites More sharing options...
Altonese.6542 Posted June 22, 2022 Author Share Posted June 22, 2022 3 minutes ago, Labjax.2465 said: I'd rather they just remove Anvils from the game, tbh. The problem with buffs is: 1) it becomes another thing you have to balance around 2) if you balance content with the expectation people are using it, it now becomes an obligation and 3) players who take the game mode seriously will feel obligated to get it for the extra power bump even if the power level is not balanced to require it. And it just becomes a tedious uptime thing to track. Unfortunately, it could be +1 to a stat or +1000, the quantity doesn't change how people will act about it when min-maxing matters. Alternatively, give it some completely other purpose, like it gets a different Icon and Name, and becomes something that brings up the Wardrobe Storage interface or something (independent from Bank). I don't think I'd be for getting rid of it entirely. One of my fears is GW2 getting rid of all the fun, quirky if not 'min-max' relevant stuff in-game. RPG's wouldn't be the same if they were highly tuned, narrow experiences like some competitive games are. 2 1 1 Link to comment Share on other sites More sharing options...
Ashen.2907 Posted June 22, 2022 Share Posted June 22, 2022 Why? Also, do we need yet more power creep? 1 1 1 Link to comment Share on other sites More sharing options...
SinisterSlay.6973 Posted June 22, 2022 Share Posted June 22, 2022 Where is this new buff in the patch notes? I have no idea what this is talking about but it sounds interesting. 1 1 1 Link to comment Share on other sites More sharing options...
Rysdude.3824 Posted June 22, 2022 Share Posted June 22, 2022 Hope they let us trade our endless canisters in for something! 1 Link to comment Share on other sites More sharing options...
Danikat.8537 Posted June 22, 2022 Share Posted June 22, 2022 11 minutes ago, SinisterSlay.6973 said: Where is this new buff in the patch notes? I have no idea what this is talking about but it sounds interesting. It's not in the game yet, so it's not in the patch notes. It's one of the things mentioned in the June studio update: https://www.guildwars2.com/en-gb/news/arenanet-studio-update-june-2022/ 2 2 Link to comment Share on other sites More sharing options...
SinisterSlay.6973 Posted June 22, 2022 Share Posted June 22, 2022 Just now, Danikat.8537 said: It's not in the game yet, so it's not in the patch notes. It's one of the things mentioned in the June studio update: https://www.guildwars2.com/en-gb/news/arenanet-studio-update-june-2022/ Whoa. Ok anet, swimsuits and hair, let's see it happen 1 3 1 2 Link to comment Share on other sites More sharing options...
Schimmi.6872 Posted June 22, 2022 Share Posted June 22, 2022 7 minutes ago, Rysdude.3824 said: Hope they let us trade our endless canisters in for something! The endless canister will auto-refresh the new buff (according to a def post on reddit), so as it still can be used, it's unlikely that they will add a trade in option. 2 Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted June 22, 2022 Share Posted June 22, 2022 23 minutes ago, Ashen.2907 said: Why? Also, do we need yet more power creep? It's not really a power creep. There's a reason why this will only be a (small) defensive buff. Which, btw, in high end content will be completely irrelevant when faced with all the percentage-based damage attacks those modes are so fond of. 1 2 1 Link to comment Share on other sites More sharing options...
mythical.6315 Posted June 22, 2022 Share Posted June 22, 2022 (edited) So they added more power creep? Edited June 22, 2022 by mythical.6315 2 2 Link to comment Share on other sites More sharing options...
Gibson.4036 Posted June 22, 2022 Share Posted June 22, 2022 9 minutes ago, Schimmi.6872 said: The endless canister will auto-refresh the new buff (according to a def post on reddit), so as it still can be used, it's unlikely that they will add a trade in option. Which is probably why they figured out a reason to keep repair in the world. Can’t have all those endless canister customers demanding a refund. Link to comment Share on other sites More sharing options...
Rogue.8235 Posted June 22, 2022 Share Posted June 22, 2022 It would be nice if warriors can use anvils as improvised weapons to crush NPC's that repeat their lines way too much. "I'm rich, you kn-" **ANVIL SMASH* 1 5 Link to comment Share on other sites More sharing options...
Labjax.2465 Posted June 22, 2022 Share Posted June 22, 2022 32 minutes ago, Schimmi.6872 said: The endless canister will auto-refresh the new buff (according to a def post on reddit), so as it still can be used, it's unlikely that they will add a trade in option. Oh god, I should have known. So they're going to make it tedious and keep it monetized LOL. This is like the vader thing. "I am altering the deal, pray I do not alter it any further." 1 4 1 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted June 22, 2022 Share Posted June 22, 2022 I'm on the fence with this change. While it's good they're removing the repair mechanic since it was kind of useless, I'm not a fan of granting yet another free stat buff (yup, this is a "ree, powercreep bad!" comment 😅). I get that they pretty much needed to make it do something because of the endless repair canisters, but just another stat stack? Meh. 4 4 Link to comment Share on other sites More sharing options...
Jokuc.3478 Posted June 22, 2022 Share Posted June 22, 2022 (edited) I hate this change. Getting rid of repairs is whatever, my issue is with the addition of buffs. They have been adding so many buffs lately it's ridiculous. Jade Protocols, Jade Bot Cores and now Anvil boosts. I really hate it. The most annoying thing about it is that I assume it will work for instanced content as well which is a joke tbh. Edited June 22, 2022 by Jokuc.3478 3 2 1 Link to comment Share on other sites More sharing options...
Ashen.2907 Posted June 22, 2022 Share Posted June 22, 2022 1 hour ago, Astralporing.1957 said: It's not really a power creep. There's a reason why this will only be a (small) defensive buff. Which, btw, in high end content will be completely irrelevant when faced with all the percentage-based damage attacks those modes are so fond of. It may not be much power creep, I suppose that remains to be seen until we have the numbers, but a numerical increase to performance of this sort is, by definition, power creep. I dont care for this sort of thing but am willing to wait and see how it plays out. 1 1 Link to comment Share on other sites More sharing options...
Ashen.2907 Posted June 22, 2022 Share Posted June 22, 2022 47 minutes ago, Labjax.2465 said: Oh god, I should have known. So they're going to make it tedious and keep it monetized LOL. This is like the vader thing. "I am altering the deal, pray I do not alter it any further." I am not sure that refreshing a 12 hour buff (once or twice per week for me) really meets the criteria for, "tedious," for me, but YMMV. 5 1 Link to comment Share on other sites More sharing options...
Labjax.2465 Posted June 22, 2022 Share Posted June 22, 2022 14 minutes ago, Ashen.2907 said: I am not sure that refreshing a 12 hour buff (once or twice per week for me) really meets the criteria for, "tedious," for me, but YMMV. Alts, being out of the way, being long enough to forget and short enough to lose track of it and let it drop, being desirable but not essential to the point of it barely being worth the effort to go out of the way but also desirable if you want to min-max. There are many reasons I see it as tedious. But yes, YMMV. It's just a combined take from my designer hat and player hat, I'm not saying it's objectively tedious, especially considering it's not even a thing yet. 2 4 Link to comment Share on other sites More sharing options...
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