RisenHowl.2419 Posted August 12, 2022 Share Posted August 12, 2022 So melee isn't allowed in wvw anymore, good kitten. Do not implement these two changes to wvw. Do w/e with pve, that's great. But removing stun breaks and stability from wvw while increasing how effective throw mine is at stopping a melee push is... monumentally stupid. 3 5 2 Link to comment Share on other sites More sharing options...
lotus.5672 Posted August 12, 2022 Share Posted August 12, 2022 Should have nerfed it even more. Time to learn to dodge, boonballers. Although in reality ppl will just bring more guards 🤡 4 2 1 5 Link to comment Share on other sites More sharing options...
RisenHowl.2419 Posted August 12, 2022 Author Share Posted August 12, 2022 3 minutes ago, lotus.5672 said: Should have nerfed it even more. Time to learn to dodge, boonballers. Although in reality ppl will just bring more guards 🤡 No, they won't. It'll just revert the meta back to full pirate ship. Why run 2 guards when you can just avoid ever getting in melee and run throw mine on your scrappers in case anyone tries? 2 2 Link to comment Share on other sites More sharing options...
lotus.5672 Posted August 12, 2022 Share Posted August 12, 2022 9 minutes ago, RisenHowl.2419 said: No, they won't. It'll just revert the meta back to full pirate ship. Why run 2 guards when you can just avoid ever getting in melee and run throw mine on your scrappers in case anyone tries? We will see 1 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted August 12, 2022 Share Posted August 12, 2022 (edited) Must have missed something, was there some info released on next set of balance notes? Never mind see it. Aug 23 patch review under professions. Edited August 12, 2022 by TheGrimm.5624 1 Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted August 12, 2022 Share Posted August 12, 2022 13 minutes ago, TheGrimm.5624 said: Never mind see it. Aug 23 patch review under professions. Gosh why would they file that under a subforum nobody reads? 😮 1 Link to comment Share on other sites More sharing options...
ManiacMika.9851 Posted August 12, 2022 Share Posted August 12, 2022 What I'm actually mad about, is that they nerf Firebrands because they want to introduce diversity of builds. So they gave Stability to Druids and Tempests, but it's (PvE Only), while Firebrand nerf is (for all game modes). That would be great to have the team composition like 1. Boons (stab) / support (currently only HFB, buff druid? or warrior?) 2. Heals / Cleanse (currently only Scrapper, buff tempest should be good with cleanse) 3. Strips (currently Scourge with damage or Spellbreaker with support) 4. 5. open slots 3 1 Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted August 13, 2022 Share Posted August 13, 2022 most fights are yet full pirateship... range bombs, range fishing for kills, commiting into enemy groups too deeps is just pretty risky. its too easy for random clowns to pull/focus the lead and then ye, its basically done for. and the nerf to firebrand is highly absurd, nothing more. anet just has no people for wvw, and they display this once again. no sane mind would nerf stability in this swamp of cc.... 2 1 6 Link to comment Share on other sites More sharing options...
Vova.2640 Posted August 13, 2022 Share Posted August 13, 2022 Mantra should not be nerfed yet. We need other specs to replace FB when we have a few more specs that can pump stab reliably like FB - then they nerf FB a bit. Until then - this change will only make wvw worse & pirateshippy. 3 2 Link to comment Share on other sites More sharing options...
Rider.6024 Posted August 13, 2022 Share Posted August 13, 2022 anyone who argues that fb stab uptime for their entire party hasnt been busted for years is not the brightest, or very insincere this is a brilliant targeted nerf, and we really need way more access to strips, but still a step in the right direction give tiefs hella strips and some real self stab give rangers all the aoe reveal, and reliable self stab outside of soulbeast that isnt 120s cd etc, revert the signet change! there could be a reveal added to hammer autos or something and it wouldnt be enough plz dont be shy anet these bait/invis push dances that drag on are stale and fbs will still be pumping out so much stab, but now its not something that is almost a rotation to maximize uptime that only required timing it as your zerg was about to hit or be hit (a wvw zerg hit is like the most telegraphed thing in any game mode) now they actually gotta be sure a significant burst will land on them or be missed and not just listen to comms for when their driver finally stops baiting more lowish cd self stab with reasonable stacks, way more strips/reveal, and finally if melee dmge is significantly buffed then we will have the best meta possible imo, anet is really close to something perfect and they seem to be testing the waters and heading in the right direction boonball was great for a time, and we dont wanna return to pirate ship, but its time to shake things up a bit 3 4 6 Link to comment Share on other sites More sharing options...
Riba.3271 Posted August 13, 2022 Share Posted August 13, 2022 Good change, one class had no business having so many AoE stunbreaks. Traiting F3 stunbreak should be enough. Superspeed melee stack blob was boring anyways: now they need to wait for some cooldowns and can die if enemy outplays them. Also indirect buff to spellbreaker and tempest. Much needed. 10 hours ago, kamikharzeeh.8016 said: commiting into enemy groups too deeps is just pretty risky. Most people die because they overextend trying to hit 10+ people when their skills only hit 5. It very viable to go melee as long as you don't go too deep or overstay. 2 1 3 Link to comment Share on other sites More sharing options...
LordTemujin.5498 Posted August 13, 2022 Share Posted August 13, 2022 i bet the BORING Pirateship overlords are happy now... one day ,mabye one day anet will support the smaller groups that risk themselves into melee range with COURAGE instead of penalizing them ? lets continue supporting the blobing mesmer pulling pirateship kitten! 2 4 Link to comment Share on other sites More sharing options...
subversiontwo.7501 Posted August 13, 2022 Share Posted August 13, 2022 41 minutes ago, Riba.3271 said: Most people die because they overextend trying to hit 10+ people when their skills only hit 5. It very viable to go melee as long as you don't go too deep into melee Sorry Riba, but there is some humor and truth to that alteration 😄 2 1 Link to comment Share on other sites More sharing options...
the krytan assassin.9235 Posted August 13, 2022 Share Posted August 13, 2022 FB definitely needs a nerf on stabi since it's basically a mandatory pick right now. However it should've been patched simultaniously with some extra stabi added on other classes. FB and scrapper were already pretty much mandatory for group composition. This change will probably just add another DH, willbender or herald to that list. 3 1 Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted August 13, 2022 Share Posted August 13, 2022 if you think the mantra nerf is apocalyptic you're probably not very good at playing guard. 4 1 2 Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted August 13, 2022 Share Posted August 13, 2022 (edited) I mean they could have taken the opportunity to bring in those buffs to other classes to provide competitive suppport of other classes, as well as the buffs to direct damage. But instead... PvE only... PvE only... PvE only... PvE only... PvE only... PvE only... PvE only... PvE only... Now I'm glad they are making mode specific changes but it's pretty clear it's a pve patch. So as is, yea interesting nerf but the immediate effects may be disappointing. It would have been great if they didn't delete Bubble, but we'll see. Edited August 13, 2022 by ArchonWing.9480 1 1 Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted August 14, 2022 Share Posted August 14, 2022 On 8/13/2022 at 1:47 PM, Riba.3271 said: Good change, one class had no business having so many AoE stunbreaks. Traiting F3 stunbreak should be enough. Superspeed melee stack blob was boring anyways: now they need to wait for some cooldowns and can die if enemy outplays them. Also indirect buff to spellbreaker and tempest. Much needed. Most people die because they overextend trying to hit 10+ people when their skills only hit 5. It very viable to go melee as long as you don't go too deep or overstay. horrible change, and we have traited f3 since ages mate lmfao biggest death happenings are simply random cc's, often dh lb cages due to their broken mechanics, but also some randomly hitting cc's + some fishing from sideliners is getting downs acutally that is the major issue of the lacking overall dps, things only die in a swamp of random dmg or punctual ganking from sideliners, who use one of the silly selfish glasscannon builds. all u gotta do then is to fish fish fish while the zergs or blobs sideline each other anet does their best to mess up Wvw, and ye, getting worse with each balance patch. even if the clueless random people are satifsifed, the gamemode loses real players since years, as people just won't bother with this absurd nerfing policy. like in 2020, there was potential for so many things to do dps, now its been broken down to a few things, of those the only reliable one is dragonhunter, the rest is just 3 tiers below it and this bold talk about "outplaying" is kinda extra random... 90% of fights don't end due to outplaying, it's plain squad quality, in some situations also one wrong turn, some slow people. that's still so far from any outplaying. even a bad com isn't getting outplayed, bc mostly these "leads" don't even really "play the game", they do random things and die or the class comfocus, also not outplaying, as its just disrupting the battle by killing the lead on purpose. (to seperate from: lead ints and dies to some random dmg or eats the main enemy spike alone) 1 2 Link to comment Share on other sites More sharing options...
Eudaimonia.8695 Posted August 14, 2022 Share Posted August 14, 2022 What I don't understand is why are these stab changes for druid and tempest pve only? Add them to WvW and PvP as well. 🤔 2 Link to comment Share on other sites More sharing options...
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