Sleepwalker.1398 Posted October 26, 2022 Share Posted October 26, 2022 Thief: I'm a 3 v 3 Elite. I live on the edge and throw Choking Gas. Engi: I'm a WvW noob and I like Magnet. 1 4 Link to comment Share on other sites More sharing options...
Absurd.2947 Posted October 26, 2022 Share Posted October 26, 2022 Just stunbreak mid-flight. 2 1 Link to comment Share on other sites More sharing options...
Luthan.5236 Posted October 26, 2022 Share Posted October 26, 2022 Pull is fine. If more people actually would like to fight ... then we would not even really need it. But everyone just running around ... and running away if they do not have a lot more players. (To the point where in matchups against stronger servers even not many people log in ... when there more players would be needed.) 3 1 Link to comment Share on other sites More sharing options...
Visionary.1705 Posted October 26, 2022 Share Posted October 26, 2022 Pulling with several different classes is actually a lot of fun. Since Anet’s already nerfed / removed the fall traits (remember death from above)? Unless you’re of the disposition that likes to zerg/blob, there isn’t a lot of “fun” choices left as small scale has taken a turn for the worse with all the spammy builds recently. I’ve had many a fun evenings pulling people off cliffs, walls and whatnot and like someone else said, learn to use stab, shouldn’t be hard with so many people in your k-train groups. ;) 6 Link to comment Share on other sites More sharing options...
Nokturnal Lunacy.3186 Posted October 26, 2022 Share Posted October 26, 2022 (edited) toxic game is toxic but is it the game mechanics making the game toxic or is it the player base creating toxic builds? If its the players then you see what kind of mentality the player base has. If its the mechanix then it shows inexperienced balance team. I think its both. Edited October 26, 2022 by Nokturnal Lunacy.3186 2 6 Link to comment Share on other sites More sharing options...
Gorem.8104 Posted October 26, 2022 Share Posted October 26, 2022 Anet, doing anything positive for Wvw/pvp? good luck with that, its been years. since they actually did something people could consider good for the competitive community. But seriously Vanilla gw2 when 2 2 Link to comment Share on other sites More sharing options...
Gehenna.3625 Posted October 27, 2022 Share Posted October 27, 2022 I dunno, recently there is a new pull that can pull you when you're standing on the back of a wall (as a defender) without even having line of sight. It can pull people from the back of the wall to the front and over the wall sometimes. I mean I put ac's up as far back as possible, so most aoe's won't even get there but that pull does. Even when I stand outside of the other aoe's. That's the only thing that irks me about pulling. It must be some form of aoe but it's only been recently. What class/skill is that? 1 Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted October 27, 2022 Share Posted October 27, 2022 (edited) 40 minutes ago, Gehenna.3625 said: I dunno, recently there is a new pull that can pull you when you're standing on the back of a wall (as a defender) without even having line of sight. It can pull people from the back of the wall to the front and over the wall sometimes. I mean I put ac's up as far back as possible, so most aoe's won't even get there but that pull does. Even when I stand outside of the other aoe's. That's the only thing that irks me about pulling. It must be some form of aoe but it's only been recently. What class/skill is that? Thats the aoe radios skill with the LoS borking up, in some WvW tower u can pull a person from inner to outter . A Anet dev once said in the old gw2 forum, that players exploiting LoS its the players improve themselves...so go figure. Theres some neat tricks playing with resolution and LoS(think theres still the option to eneble the old LoS). Edited October 27, 2022 by Aeolus.3615 Link to comment Share on other sites More sharing options...
Brandon Uzumaki.1524 Posted October 27, 2022 Share Posted October 27, 2022 2 hours ago, Gehenna.3625 said: I dunno, recently there is a new pull that can pull you when you're standing on the back of a wall (as a defender) without even having line of sight. It can pull people from the back of the wall to the front and over the wall sometimes. I mean I put ac's up as far back as possible, so most aoe's won't even get there but that pull does. Even when I stand outside of the other aoe's. That's the only thing that irks me about pulling. It must be some form of aoe but it's only been recently. What class/skill is that? That's definitely Temportal Curtain from Mesmer hehe, the second part of the skill, Into the Void. 1 1 Link to comment Share on other sites More sharing options...
Ferus.3165 Posted October 27, 2022 Share Posted October 27, 2022 31 minutes ago, Brandon Uzumaki.1524 said: That's definitely Temportal Curtain from Mesmer hehe, the second part of the skill, Into the Void. and remember that those can be chained by multiple mesmers so at first it seems like it was just one pull with an enormous range but it was several people pulling right after each other Link to comment Share on other sites More sharing options...
Svarty.8019 Posted October 27, 2022 Share Posted October 27, 2022 (edited) 21 hours ago, Gorem.8104 said: Vanilla gw2 when Vanilla but with Habib Loew's Culling, ofc. RIP Habib. Edited October 27, 2022 by Svarty.8019 Link to comment Share on other sites More sharing options...
Justine.6351 Posted October 27, 2022 Share Posted October 27, 2022 7 hours ago, Brandon Uzumaki.1524 said: That's definitely Temportal Curtain from Mesmer hehe, the second part of the skill, Into the Void. I put my temporal curtains up high on those fence things on the walls. Sometimes it will just get people over the wall ledge and out of the structure. Other times it just pops them up but not out. Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted October 27, 2022 Share Posted October 27, 2022 There's a certain science to the pulls. Not to going reveal all of it, but sometimes when there's enough momentum you can flip someone over the lip of the wall, those times when you see someone get punted into the air. If you're getting ripped from mid stairs to outside, that most likely means two pulls were used, one on top of the wall to bring you up and one on the wall to bring you over. I don't recall ever ripping someone from mid stairs all the way off a wall with just one pull, but I have done it with them standing at the back of the wall, which can also be tricky sometimes as not all walls are the same. Ever noticed some walls you can just run over the lip of the wall without jumping? Lastly keep this in mind. Meteor is one of the biggest aoes in the game and has a radius of 360 and you can see how much of the wall it takes up, the temporal curtain is stated to have a pull radius of 600. Bottom line, if you going to sit on a wall with a zerg below you, do it on your mount, or have your auto stab/stunbreak traited, or a skill for it. 2 Link to comment Share on other sites More sharing options...
Nokturnal Lunacy.3186 Posted October 28, 2022 Share Posted October 28, 2022 On 10/26/2022 at 2:54 PM, Nokturnal Lunacy.3186 said: toxic game is toxic but is it the game mechanics making the game toxic or is it the player base creating toxic builds? If its the players then you see what kind of mentality the player base has. If its the mechanix then it shows inexperienced balance team. I think its both. The amount of confused emojis means it must be true. #truthhurts 2 Link to comment Share on other sites More sharing options...
Nokturnal Lunacy.3186 Posted October 28, 2022 Share Posted October 28, 2022 2 hours ago, Xenesis.6389 said: There's a certain science to the pulls. Not to going reveal all of it, but sometimes when there's enough momentum you can flip someone over the lip of the wall, those times when you see someone get punted into the air. If you're getting ripped from mid stairs to outside, that most likely means two pulls were used, one on top of the wall to bring you up and one on the wall to bring you over. I don't recall ever ripping someone from mid stairs all the way off a wall with just one pull, but I have done it with them standing at the back of the wall, which can also be tricky sometimes as not all walls are the same. Ever noticed some walls you can just run over the lip of the wall without jumping? Lastly keep this in mind. Meteor is one of the biggest aoes in the game and has a radius of 360 and you can see how much of the wall it takes up, the temporal curtain is stated to have a pull radius of 600. Bottom line, if you going to sit on a wall with a zerg below you, do it on your mount, or have your auto stab/stunbreak traited, or a skill for it. Pulling is a toxic game mechanic. something that needs to be removed. I'm sure anet didn't want it that but when the player base is toxic then they exploit the most toxic game mechanics. 1 2 Link to comment Share on other sites More sharing options...
kash.9213 Posted October 28, 2022 Share Posted October 28, 2022 3 hours ago, Nokturnal Lunacy.3186 said: Pulling is a toxic game mechanic. something that needs to be removed. I'm sure anet didn't want it that but when the player base is toxic then they exploit the most toxic game mechanics. 6 hours ago, Xenesis.6389 said: Bottom line, if you going to sit on a wall with a zerg below you, do it on your mount, or have your auto stab/stunbreak traited, or a skill for it. I'm not sure how toxic a Pull can be if it takes up a Utility slot while you can use yours to counter it. I also imagine I'd be more aggravating to lock down if other players didn't have that Utility slot choice. I'd agree that maybe the displacement can be problematic sometimes, but it can also be an answer to problems for builds that don't have a lot of other answers. 1 Link to comment Share on other sites More sharing options...
Nokturnal Lunacy.3186 Posted October 28, 2022 Share Posted October 28, 2022 1 hour ago, kash.9213 said: I'm not sure how toxic a Pull can be if it takes up a Utility slot while you can use yours to counter it. I also imagine I'd be more aggravating to lock down if other players didn't have that Utility slot choice. I'd agree that maybe the displacement can be problematic sometimes, but it can also be an answer to problems for builds that don't have a lot of other answers. imagine trying to counter something one doesnt know is going to happen. rofl FailFish SMH i guess have to constantly waste utility slots to deal with toxic players. what a game this has become 1 1 1 Link to comment Share on other sites More sharing options...
Jitters.9401 Posted October 28, 2022 Share Posted October 28, 2022 I don't mind pulls and I have absolutely zero stability and zero cc removal skills. The only thing i dont like is the exploiting where you are getting pulled 2400 game distance instead of 1200... which is happening with increasing frequency. On 10/25/2022 at 9:17 AM, Xenesis.6389 said: Link to comment Share on other sites More sharing options...
Nokturnal Lunacy.3186 Posted October 28, 2022 Share Posted October 28, 2022 45 minutes ago, Jitters.9401 said: I don't mind pulls and I have absolutely zero stability and zero cc removal skills. The only thing i dont like is the exploiting where you are getting pulled 2400 game distance instead of 1200... which is happening with increasing frequency. Yeah ive made vids about this and sent to anet and still nothing done years later. 1 Link to comment Share on other sites More sharing options...
Absurd.2947 Posted October 28, 2022 Share Posted October 28, 2022 (edited) Pull is a very toxic mechanic, no doubt about that. But what about its twin brother – the infamous toxic knockback? Edited October 28, 2022 by Absurd.2947 Link to comment Share on other sites More sharing options...
Zyreva.1078 Posted October 28, 2022 Share Posted October 28, 2022 (edited) Pulls are fine. What's not fine is gliding removing any risk about pulling (or knocking) players off cliffs for one side and generally turning areas with verticality into unfair "no fight" zones, because there is no point even bothering if one side can just glide away or try to pull you off over and over without any risk involved, no matter how often they fail. Edited October 28, 2022 by UmbraNoctis.1907 4 Link to comment Share on other sites More sharing options...
Nokturnal Lunacy.3186 Posted October 28, 2022 Share Posted October 28, 2022 2 hours ago, UmbraNoctis.1907 said: Pulls are fine. What's not fine is gliding removing any risk about pulling (or knocking) players off cliffs for one side and generally turning areas with verticality into unfair "no fight" zones, because there is no point even bothering if one side can just glide away or try to pull you off over and over without any risk involved, no matter how often they fail. youre part of the prob gratz 3 Link to comment Share on other sites More sharing options...
Zyreva.1078 Posted October 28, 2022 Share Posted October 28, 2022 48 minutes ago, Nokturnal Lunacy.3186 said: youre part of the prob gratz Part of what problem? Link to comment Share on other sites More sharing options...
Kate.3679 Posted October 28, 2022 Share Posted October 28, 2022 1 hour ago, UmbraNoctis.1907 said: Part of what problem? well according to him pulls = toxic so 2 Link to comment Share on other sites More sharing options...
Voltekka.2375 Posted October 28, 2022 Share Posted October 28, 2022 So, i guess, ele needs a nerf. Mhmmm. 1 Link to comment Share on other sites More sharing options...
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