ArenaNet Staff Rubi Bayer.8493 Posted January 27, 2023 ArenaNet Staff Share Posted January 27, 2023 Learn about the latest in WvW development from the Guild Wars 2 team! 20 5 2 7 4 Link to comment Share on other sites More sharing options...
Shadows Creed.3902 Posted January 27, 2023 Share Posted January 27, 2023 (edited) well... ya made changes so ya didn't lie..... not sure i get the thought process for most of it but ya weren't lieing.... sides the weekly achieve for 8 gold; thats cool. Edited January 27, 2023 by Shadows Creed.3902 2 3 2 Link to comment Share on other sites More sharing options...
kumiorava.9674 Posted January 27, 2023 Share Posted January 27, 2023 Please give healers kill participation. I love playing support in WvW but hate missing out on loot bags. 41 7 2 Link to comment Share on other sites More sharing options...
NeHoMaR.9812 Posted January 27, 2023 Share Posted January 27, 2023 I have like 11 years going outside of WvW to buy the laurel gathering tools, because for some unknown reason, laurel vendors inside WvW don't sell that items. 7 2 Link to comment Share on other sites More sharing options...
Haka.7503 Posted January 27, 2023 Share Posted January 27, 2023 29 minutes ago, Rubi Bayer.8493 said: Learn about the latest in WvW development from the Guild Wars 2 team! I like the changes I am hoping that there's an increase in WVW Guild rewards; for example, a guild who plays weekly and adds to the PPT should have a end of skirmish reward too. 6 1 Link to comment Share on other sites More sharing options...
Onoxsys.7615 Posted January 27, 2023 Share Posted January 27, 2023 8g a week is still less than pve or pvp makes in an hour. 8g a day would've been nice. Something is better than nothing but 8g a week 😕 30 silver a kill with a 1 min CD or something would be nice too. 26 4 1 Link to comment Share on other sites More sharing options...
Luthan.5236 Posted January 27, 2023 Share Posted January 27, 2023 (edited) Some major issues (the participation system) ... where we had threads about. Good to know the deves try to look at this. Looking forward to the changes there. Unfortunately no major details mentioned about this (since it will get implemented slowly over the next months I guess) ... but this is more interesting than the weekly (that also is nice though). Supply thing ... could work to give more importance to use siege strategically - not only spamming it. I mean: If the keep has less supplies that can be used to defend endlessly ... it will also be more of a pain to attack run towards a well defended enemy structure. Where it is not uncommon for a zerg to wipe and then resupply from the keep (that might get emptier quicly then). Edited January 27, 2023 by Luthan.5236 1 Link to comment Share on other sites More sharing options...
Spiral.3724 Posted January 27, 2023 Share Posted January 27, 2023 I like these changes! I'm especially excited for my Warkitty to help to help out more. I wonder if I'll still stand on his back when he pulls though! 😆 2 4 Link to comment Share on other sites More sharing options...
Noko Anon.9154 Posted January 27, 2023 Share Posted January 27, 2023 I like it. Fewer changes at a steady pace is healthier for all of us than major changes infrequently. Here’s hoping Black Lion support gives you the financial resources you need to meet your timely goals! 1 1 1 1 Link to comment Share on other sites More sharing options...
LordHT.8297 Posted January 27, 2023 Share Posted January 27, 2023 lol, just remove the walls and gates 3 3 2 Link to comment Share on other sites More sharing options...
Ronin.4501 Posted January 27, 2023 Share Posted January 27, 2023 Hi, World vs. World community, I’m Cecil Armstrong, WvW Team Lead and Producer, and I’m joined by Senior Game Designer Floyd Grubb. We’re here today to share a preview of some WvW changes coming in the January 31 update and the months following it. Before we dig in, we wanted to remind the community of our current team priorities: Address player population balance issues through the World Restructuring and Alliances features. Make WvW more rewarding to play with a focus on active participation. Refine and iterate on core WvW systems like scoring, siege, upgrades, etc. While World Restructuring and Alliances are still our primary focus, we were able to carve out some time in our schedule to make progress toward the second and third priorities on our list. ------------------------------------------------------------------------------------------------------------------------------------------------------------- How can you post this when literally the first thing you mentioned directly contradicts the matchup relinks posted an hour ago!?!?!? In NA you paired a FULL server with HIGH server when there are ELEVEN MEDIUM population servers that could have been paired with the FULL server. Either you're outright lying to us about addressing player population balance issues, or you're delusional. It's as if you're telling us everything is perfectly fine while the city burns behind you! Your credibility is taking a massive hit with this. This is an absolutely terrible look Anet. 22 2 1 2 Link to comment Share on other sites More sharing options...
Trigarta.3841 Posted January 27, 2023 Share Posted January 27, 2023 Why is the reset for the weekly achievement on Monday and not on Friday, with the general WvW reset? 9 9 Link to comment Share on other sites More sharing options...
Veprovina.4876 Posted January 27, 2023 Share Posted January 27, 2023 Wow, an update i fully like and can support! :D Keep it up! :D If you make us able to exchange emblems for skirmish tickets - up to weekly maximum - so it's flexible how we approach WvW, that would be amazing! But this is a step in the right direction! Can't wait to start using my Warclaw a bit more now. :) 5 1 1 Link to comment Share on other sites More sharing options...
Anyula.7213 Posted January 27, 2023 Share Posted January 27, 2023 My god, Maguuma. Hate my life. 2 2 1 Link to comment Share on other sites More sharing options...
wowMuchGuildWars.6125 Posted January 27, 2023 Share Posted January 27, 2023 9 minutes ago, Trigarta.3841 said: Why is the reset for the weekly achievement on Monday and not on Friday, with the general WvW reset? because the achivement reward system is seperate from the wvw system and like all other weekly rewards (pve) the next week starts on monday 1 1 Link to comment Share on other sites More sharing options...
Xephir.7635 Posted January 27, 2023 Share Posted January 27, 2023 If the Keep Maximum Supply nerf is too much, defending will be a problem when multiple guild are running in the map since the Zergs tend to resupply from the keep after a wipe which happens a lot. Plus the roamers and people building useless stuff. I mean....not sure bro. Lets hope the dolyaks carry a lot of sups now, i guess they will have to be defended for real now. 3 1 Link to comment Share on other sites More sharing options...
Random dude.5089 Posted January 27, 2023 Share Posted January 27, 2023 1 hour ago, Rubi Bayer.8493 said: Learn about the latest in WvW development from the Guild Wars 2 team! finaly the weekly rewards and rewarding people that tryhard and defend and not staying afk in sm , actualy good changes , keep it up. 2 1 Link to comment Share on other sites More sharing options...
Doggie.3184 Posted January 27, 2023 Share Posted January 27, 2023 Need kill/bag drop credit for healers/supports so we can actually enjoy such roles without missing out on all the loot. 15 Link to comment Share on other sites More sharing options...
MedievalThings.5417 Posted January 27, 2023 Share Posted January 27, 2023 Anet - "we understand that someone added 1 minute to your keep take, so we are nerfing keep supply too because it should only take 2 mins to take a T3 keep". 5 6 Link to comment Share on other sites More sharing options...
prototypedragon.1406 Posted January 27, 2023 Share Posted January 27, 2023 Last I checked the only siege that is useful for defense are the cannons that players can easily be pulled off From the walls or mortars and the occasional Ballista XD. Sure ram health may be nice and the change to stability. But it still shall benefit the larger population by the ease and upkeep of stability. In other words making defending useless and create more maguma match ups. If this roles out before alliances it could possibly affect wvw for the less populated servers .Although its Not like defending anything is possible unless one is graced by even numbers as it is. But eh as a player of wvw for 10 years what do I know 🤷♂️. 8 Link to comment Share on other sites More sharing options...
Bern.9613 Posted January 27, 2023 Share Posted January 27, 2023 (edited) Why would they increase range on the ballista? Isn't it bad enough when a bad player sits in a camp on a ballista shooting at a thief 3k away? Decreasing supplies but the "carrot" is a dolyak with higher hp? So now dolyaks are slow because they're physically too fat? That's not going to play out well in the kid's story book. Why not find a way to decrease camp respawn time when the keep/smc are being attacked? Why not find a way to bypass a full tower while enroute to the keep/smc? Ram enjoyers, rejoice! We’re fixing a long-standing issue that caused players to be kicked off siege weapons when hit by certain crowd-control abilities, even when under the effects of stability. Really? If I recall this was mentioned back in, ummmmm, beta. Only 10 years. How did we get so lucky? Edited January 27, 2023 by Bern.9613 1 3 Link to comment Share on other sites More sharing options...
Biermeister.4678 Posted January 27, 2023 Share Posted January 27, 2023 Still not fixing the real issues throw 8 ram's down T3 gate lasts about 8seconds stability was not the issue 13 Link to comment Share on other sites More sharing options...
MuscleBobBuffPants.1406 Posted January 27, 2023 Share Posted January 27, 2023 "Make WvW more rewarding to play with a focus on active participation." "this update includes changes that are designed to encourage direct player vs. player conflict in fights over objectives while taking care to not take the fun (or the teeth) out of objective defense." I am curious, which changes in particular do you feel are going to increase more direct player vs player conflict? 3 1 Link to comment Share on other sites More sharing options...
MedievalThings.5417 Posted January 27, 2023 Share Posted January 27, 2023 4 minutes ago, Biermeister.4678 said: Still not fixing the real issues throw 8 ram's down T3 gate lasts about 8seconds stability was not the issue To Anet, it WAS the issue. The gate should not have taken that long. The blob should have already taken your structure and have the gate down on the next. 5 3 Link to comment Share on other sites More sharing options...
MedievalThings.5417 Posted January 27, 2023 Share Posted January 27, 2023 1 minute ago, MuscleBobBuffPants.1406 said: "Make WvW more rewarding to play with a focus on active participation." "this update includes changes that are designed to encourage direct player vs. player conflict in fights over objectives while taking care to not take the fun (or the teeth) out of objective defense." I am curious, which changes in particular do you feel are going to increase more direct player vs player conflict? At some point they are just going to remove the walls and gates and put a "police line" style tape that stability will allow you to cross. The "direct player vs player" part is where the 50 man boon blob kills the 1 defender who had to take a bio break. 7 4 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now