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17 hours ago, Gehenna.3625 said:

, I play a DH and it's fun to play most of the time

I don't understand  how  while playing dh it still has some blocks I don't understand how you think dh has some blocks."some" how any time u fight anyone amount of times aegis blocks attacks for is so strong like it's has so much blocks 

 

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As a ranger, 9/10 thieves are free bags.  The last 1/10 either outskills or runs.

Also, how are people dying to thief on cele harb or willbender? Or spellbreaker? Or condi virt? Or any elementalist build? 

Like, I think a lot of this boils down to either get better at your class/build if you are roaming away from a group or stop roaming away from a group.  I see so, so many people play 'chase the thief' then die, for literally zero gain. 

Just like in PvP where it's bad to just be randomly fighting behind a tree off-node, its bad in WvW to be fighting randomly behind a tree away from any meaningful objective (unless you're dueling).  

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On 2/5/2023 at 10:04 PM, Justine.6351 said:

Remembering a time where I used to eat thieves like potato chips with a hammer rev. Zerglings complained about its damage so it got nerfed and now they have no answer to people that kite them. Maybe roll a sic em sniper or something and convince your tag it's needed.

Do you have a moment to talk about our lord and saviour, Spear of Archemorus?

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13 minutes ago, Justine.6351 said:

it been working good for you?

It has! One of the better skills when dealing with mobile/stealth opponents. Just need to throw out a lot of stuff at them so they don't watch for the projectile, admittedly the effectiveness falls off against people who can keep track of everything while still avoiding other damage. Was way better at 2000 range.

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On 2/3/2023 at 11:37 PM, Ubi.4136 said:

Thief = the only low risk/high reward class in the game.  Sure, some people are not very good at it.  But, you have to try really hard to die as a thief.  Because you can walk away from 99% of fights you should lose whenever you want.  And then, Anet gave them near perma-superspeed and portals.  Just lmao.

Thief is epitome of the statement "Unbeatable not because they always win, but because they never lose" 

 

That's why I always make sure to give Thieves a nice siege tombstone or an extra jump, they deserve no respect. I mean, they should expect no respect considering they play a class literally stereotyped to have no honor and no respect given. 

Edited by Yasai.3549
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7 hours ago, Mike.3196 said:

I don't understand  how  while playing dh it still has some blocks I don't understand how you think dh has some blocks."some" how any time u fight anyone amount of times aegis blocks attacks for is so strong like it's has so much blocks 

Well I can technically have more Aegis if I choose other trait lines, utilities and weapons. But those choices come at a price, particularly in DPS, which is sort of weak in WvW. However, you've made me rethink that because it might be worth it. So thanks for giving me some food for thought. The longbow skills sure don't have any blocks or aegis and well there are certain utilities that I  have to use for things like stability, but ok, I'll think about this and see if I can get more blocks in my build without sacrificing too much of the utility and DPS of my build.

 

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19 hours ago, Yunari.9065 said:

Play willybender then? Some blocks....good joke. 😅 A willybender is as mobile like the thief (in some cases even more). Has heavy armor and insane burst

I tried and as I stated in the post above yours I don't like to play them, it's just not for me. If I did I would, trust me.

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On 2/3/2023 at 8:50 AM, Melancholy Forever.3965 said:

have nothing to do in WvW.

They are designed around conquest, so they are forced to reveal themselves to fight, and come close to capping area to defend/pressure.

Everytime i go in WvW, i feel a huge injustice in seeing some alone thieves litterally farming zergs full of other classes that can't catch them, and even damage them sometimes.

Nothing can catch up. Even a good player shouldn't be able to stand up to 10+ people, and be free to disengage and come back that easily. Without the pressure of a PVP map objectives, their escaping tools become OP.

I know this has already been discussed and not modified, but i still wanted to say it.

It is just my opinion,

thank you for reading 🙂

Wahahahaha Were you part of that 30+ zerg that I was running back and forth in the north end of desert bl, killing off the tail? Your tag should be paying me for culling the herd.

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On 2/7/2023 at 11:38 AM, Yasai.3549 said:

Thief is epitome of the statement "Unbeatable not because they always win, but because they never lose" 

 

That's why I always make sure to give Thieves a nice siege tombstone or an extra jump, they deserve no respect. I mean, they should expect no respect considering they play a class literally stereotyped to have no honor and no respect given. 

 Everyone deserve respect.

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On 2/7/2023 at 8:42 AM, Gehenna.3625 said:

I tried and as I stated in the post above yours I don't like to play them, it's just not for me. If I did I would, trust me.

You not playing WB and complaining about SA thief which is definitively the best PvP/WvW trait line on the class (which hard-counters slow professions) is quite literally saying "I'm being countered meanwhile playing an unoptimized build versus their optimized one."

Even then, the DH matchup isn't that bad with good use of SoJ.  I didn't find myself struggling that much on DH when I played it after the November patch,  since stacking stealth isn't really a thing anymore and you can just slip in a Spear to track their position and kill them pretty easily.

The reason you see every thief running SA and have the preconceptions of the class that you do is because the class is just bad in competitive without it.  Full stop.  At best, when not playing SA you cannibalize other thieves because they're squishy and can probably match their re-engage when you nearly one-shot them running offensive trait lines or force utilities from good evades.

Go play one without SA.  I promise you'll change your tune about the thief as a whole.  The class is honestly super weak without it.

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Imo, thief can keep its status as the god of WvW roaming. At least until measures are taken to make them more useful in other areas of the game. 

Every class should have a place somewhere, and thief struggles to justify itself in WvW zerg play, PvE content, and in PvP, which is currently Ele + Vindi + Spellbreaker the gamemode.

 

Edited by Kuma.1503
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On 2/9/2023 at 2:57 AM, Kuma.1503 said:

Imo, thief can keep its status as the god of WvW roaming. At least until measures are taken to make them more useful in other areas of the game. 

Every class should have a place somewhere, and thief struggles to justify itself in WvW zerg play, PvE content, and in PvP, which is currently Ele + Vindi + Spellbreaker the gamemode.

 

This 100%.

Also. We need people flipping camps, tagging waypoints, and killing people trying to regroup.

Why on earth should Anet punish the class that is good at that.

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Thieves are great class when WvW is balanced in entertaining way. Right now the balance isn't in such a state. Tagging waypoints, sniping dolyaks, killing respawns, defensive situations and smaller groups are all so rare since the game only supports larger, not large itself but larger than enemy, groups and rushing objectives downs before defenders gather equal force.

Long-term equal sieges are extinct with terrible siege balance, claim buff, in combat gliding, lowered wall hp and tactivators.

Small groups do not exist due to increased supply amounts, massively reduced upgrade times, dolyak escort buffs, ewps, in-combat gliding, claim buffs and watchtowers

Dueling is dead due to overtuned concentration statted gear and claim buff.

Activities roamers and scouts can do are very limited due to lack of the above and thief has its place in smartly balanced WvW, but not at the inactive mess we are currently in

Edited by Riba.3271
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On 2/12/2023 at 5:40 AM, Riba.3271 said:

Thieves are great class when WvW is balanced in entertaining way. Right now the balance isn't in such a state. Tagging waypoints, sniping dolyaks, killing respawns, defensive situations and smaller groups are all so rare since the game only supports larger, not large itself but larger than enemy, groups and rushing objectives downs before defenders gather equal force.

Long-term equal sieges are extinct with terrible siege balance, claim buff, in combat gliding, lowered wall hp and tactivators.

Small groups do not exist due to increased supply amounts, massively reduced upgrade times, dolyak escort buffs, ewps, in-combat gliding, claim buffs and watchtowers

Dueling is dead due to overtuned concentration statted gear and claim buff.

Activities roamers and scouts can do are very limited due to lack of the above and thief has its place in smartly balanced WvW, but not at the inactive mess we are currently in

It sounds like you need to switch servers. At least until alliances are added. I understand what you are describing can happen, but it's been the opposite of my experience. 

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3 hours ago, Gotejjeken.1267 said:

 

Thieves are oh so fun to fight in WvW--especially ones with sus teleporting going on, sus boon application, an account name like 'asdgf' and cata duo partner!

From my perspective, personally, i'd prefer my camera further zoomed out so wider field of view (and the vid quality makes it difficult to see what's going on). But what makes the porting sus to you? Also, which boons? Can help if you point out where you're querying/unsure what's going on. 

e.g. 12s you can see he's used shadowstep utility skill - the white circle on ground infront of you, and the icon on the thief you have targeted. At 16s he's no longer got the shadowstep icon showing, he's ported back. That's 1200 range port and stun break, clears 3 condis on return. At 38s he's on shortbow (probably before hard to see) and at 39-40s he's used short bow 5 to port "900" range (in quotes, gl getting 900 bang on with the wvw maps 😄 ). No idea where he is as you switch focus to the catalyst and small field of view. When you reacquire the target at 45s it shows he's used portal - range 5k; stun break. It shows a little 4 in the icon, indicating 4 more could take his portal. At 1.03 you can see the shadowstep utility icon again for that port and 1.04-05 he's on shortbow using shortbow 5 for a port. At 1.11 the icon vanishes, meaning he's returned (there's a 15s window in which to return). At 1.13 you can see him using a short bow 5 port. He's using some wells, which are shadowsteps of themselves - big circle anim blah blah (@1.25 and 1.28), short bow 1.46 but my eyes are starting to tire due to how blurry everything is; it's a bit of a strain. Not seen anything dodgy in that sense personally, but I've not really bothered with spectre much. When eh entirely vanishes at 1.48 he's ported using the shadow portal utility again, confirmed when you pick him back up at 1.52 as you can see the icon. 

Spectre can grant alacrity on wells if traited, most stuff i'd assume would have come from the catalyst.  If it wasn't for the catalyst giving the stability (I assume that's the location of stability 😄 ), then I think you'd have had a much easier time against the spectre. 

Edited by Chips.7968
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On 2/7/2023 at 1:20 AM, Gotejjeken.1267 said:

As a ranger, 9/10 thieves are free bags.  The last 1/10 either outskills or runs.

Also, how are people dying to thief on cele harb or willbender? Or spellbreaker? Or condi virt? Or any elementalist build? 

Like, I think a lot of this boils down to either get better at your class/build if you are roaming away from a group or stop roaming away from a group.  I see so, so many people play 'chase the thief' then die, for literally zero gain. 

Just like in PvP where it's bad to just be randomly fighting behind a tree off-node, its bad in WvW to be fighting randomly behind a tree away from any meaningful objective (unless you're dueling).  

"Any elementalist build"

1. I (formally, and seriously, with the expectation that you will do this and post video proof to back up your outrageous claim that you thought no one would call you out on) challenge you to run """"any"""" elementalist build and fight an esteemed/well known competitive thief player. Exclude scepter/focus weaver and cata because that's literally the only builds that can fight good thieves on ele.

2. Come up with an even more concise way to declaring that your word holds zero credibility, that was already impressive, but you could've just said something like "full cele harbinger is the most skilled build in the game" and ended your post there. Same effect.

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7 hours ago, Chips.7968 said:

From my perspective, personally, i'd prefer my camera further zoomed out so wider field of view (and the vid quality makes it difficult to see what's going on). But what makes the porting sus to you? Also, which boons? Can help if you point out where you're querying/unsure what's going on. 

<snip>

 

Thanks for explanation; video must have been rendering when I posted it thus the blurry quality.  And yes, the stability and other boons application was throwing me off, but think ele can pump out some mad stability now from what I was reading on PvP forums.

 

6 hours ago, solemn.9670 said:

"Any elementalist build"

 Exclude scepter/focus weaver and cata because that's literally the only builds that can fight good thieves on ele.

 

These two things do not align.  

Also, for ranger part, I think we all agree the thief was pretty good but as Chips mentions would have been a much easier time if not for the cata support.  Thus my 9/10 'free bags' take.  

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20 hours ago, Gotejjeken.1267 said:

 

Thanks for explanation; video must have been rendering when I posted it thus the blurry quality.  And yes, the stability and other boons application was throwing me off, but think ele can pump out some mad stability now from what I was reading on PvP forums.

 

 

These two things do not align.  

Also, for ranger part, I think we all agree the thief was pretty good but as Chips mentions would have been a much easier time if not for the cata support.  Thus my 9/10 'free bags' take.  

Wise dodge.

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