Knighthonor.4061 Posted July 22, 2023 Share Posted July 22, 2023 Ok if we doing frequent mini Expansions like ESO, I want more new classes. They have added several new classes since release. I believe its possible here for us to get more new classes as well. 1 new class per armor type could be spread over 3 years, 3 mini expansions 10 1 4 22 1 Link to comment Share on other sites More sharing options...
kharmin.7683 Posted July 22, 2023 Share Posted July 22, 2023 I'd prefer resources be spent on more content that everyone can play. Adding new classes? What isn't already covered by the existing ones? 13 2 12 1 Link to comment Share on other sites More sharing options...
Omega.6801 Posted July 22, 2023 Share Posted July 22, 2023 No. 10 6 Link to comment Share on other sites More sharing options...
Killthehealersffs.8940 Posted July 22, 2023 Share Posted July 22, 2023 (edited) 43 minutes ago, Omega.6801 said: No. Yes ! (It will better increase the chance to get more ingame popuation than having instanced content ...and imagine the deviant art that will be created ...like Soraka from LoL.. 😛 Those people can pay 13 dollars the first month in WoW and the next in FF14 and the 3rd play for free here ) Edited July 22, 2023 by Killthehealersffs.8940 6 1 1 13 1 Link to comment Share on other sites More sharing options...
Doggie.3184 Posted July 22, 2023 Share Posted July 22, 2023 My Thief class has entire weapon sets that have no value. No time for a new class. 2 3 4 1 Link to comment Share on other sites More sharing options...
IAmNotMatthew.1058 Posted July 22, 2023 Share Posted July 22, 2023 Or add actual content to expansions instead maybe? 13 2 Link to comment Share on other sites More sharing options...
Danikat.8537 Posted July 22, 2023 Share Posted July 22, 2023 In theory adding new professions sounds good, but I agree with @kharmin.7683 that it would be difficult to find something for it to do which isn't already covered by the existing options. There's no point adding a new profession if it's redundant and doesn't actually give players more variety. I definitely wouldn't want to see them commit to adding one every year just for the sake of being able to say they are. (I'd actually prefer it if ESO added new weapon skill lines instead. There's only 6 to choose from and that can make characters feel repetative even if they're different classes.) 10 1 Link to comment Share on other sites More sharing options...
Gerebos.1065 Posted July 22, 2023 Share Posted July 22, 2023 Not necessarily new profession is what the game needs in my opinion but more free or easy to get skins,commodities and few new races. But on topic the only new profession which the game could have is a proper mage profession.Not like the current ones but a real mage the rest is pretty well covered 2 5 1 Link to comment Share on other sites More sharing options...
Tachenon.5270 Posted July 22, 2023 Share Posted July 22, 2023 Here's some professions I'd like to see in GW2! https://wiki.guildwars.com/wiki/Profession 4 1 3 1 Link to comment Share on other sites More sharing options...
Debesyla.7102 Posted July 22, 2023 Share Posted July 22, 2023 (edited) Aren't elite specs almost the same thing as additional proffessions? Edited July 22, 2023 by Debesyla.7102 8 1 2 Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted July 22, 2023 Share Posted July 22, 2023 (edited) 25 minutes ago, Debesyla.7102 said: Aren't elite specs almost the same thing as additional proffessions? There are people that don't understand that. Edited July 22, 2023 by Eloc Freidon.5692 2 4 3 3 Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted July 22, 2023 Share Posted July 22, 2023 15 hours ago, Knighthonor.4061 said: Ok if we doing frequent mini Expansions like ESO, I want more new classes. They have added several new classes since release. I believe its possible here for us to get more new classes as well. 1 new class per armor type could be spread over 3 years, 3 mini expansions Name one class concept and it can be tied to a profession that already exists. 3 5 Link to comment Share on other sites More sharing options...
solzuul.6294 Posted July 22, 2023 Share Posted July 22, 2023 If they dont start providing something new, the only thing they can do for future expacs is butchering what you already have and selling it back to you. Is that what you want? 6 1 6 Link to comment Share on other sites More sharing options...
Danikat.8537 Posted July 22, 2023 Share Posted July 22, 2023 2 hours ago, Gerebos.1065 said: Not necessarily new profession is what the game needs in my opinion but more free or easy to get skins,commodities and few new races. But on topic the only new profession which the game could have is a proper mage profession.Not like the current ones but a real mage the rest is pretty well covered What's the difference between a real mage and what we've got now? That's a genuine question, there's a lot of interpretations of mages in games and I'm curious which one/s you consider to be real mages and how that's different to what we've got. 2 1 Link to comment Share on other sites More sharing options...
Luthan.5236 Posted July 22, 2023 Share Posted July 22, 2023 I have one char each profession - split to the 5 races (male, female - one male charr only though). With people also wanting more races ... I can say: New professions would be more interesing than (just) new races. But with the existing system and then people maybe wanting one for each armor weight class ... it would need a lot of work. They all would need multiple elite specs. What could work: Deviating from the usual design. I would not mind if minor races got their own race to be playable. But with an own totally different style. Fix them to an own profession only created for them. (Only playable with them and they can only play that profession and no other one.) Would at least only mean one armor class that would need to skins to get adapted to that to a new race. 😄And they don't need new elite and the core story. Just for gameplay and maybe an own story line. But honestly: Giving us story missions that let us play as someone else ... totalyl would be enough lol. I like dthe missions in S2 with Caithe. And they tried that approach with visions stuff (Rhyland) in IBS but I guess this won't happen anymore. 3 Link to comment Share on other sites More sharing options...
Gerebos.1065 Posted July 22, 2023 Share Posted July 22, 2023 58 minutes ago, Danikat.8537 said: What's the difference between a real mage and what we've got now? That's a genuine question, there's a lot of interpretations of mages in games and I'm curious which one/s you consider to be real mages and how that's different to what we've got. In GW2 we have around 3 proper caster classes and 2 half things Elementalist which is somewhat closer to shaman than to a Wizard/Mage but controlling the element makes it half of the job. Mesmer is a sort of illusionist but with Chronomancer is the closest thing to the other half of a proper Wizard/Mage Necromancer is a necromancer it's have his own league of Wizard/Mage. Half are the Guardian and the Ranger from which one is based on light/heavenly type of magic while the other is nature type. Now a proper mage in my opinion is somewhere between all of the current Scholars + some even more. I love gravity bomb where you hold the npc in a bubble and throw it to the ground shattering the zone for example. It's not my main rpg archetype but I played in several games like WoW,Kingdom's of Amalur, Skyrim ,Blade and Soul,Black Desert,Vindictus, etc but where the most fun I had with mage class was in Elden Ring Check here one example : https://youtu.be/gqSzUthyrsU it contains most of Elden Ring spells if not all and you will find many similarities xD I could write pages about but in a nutshell it would be nice to have an interesting Wizard/Mage class which brings some fresh air,I have all 3 scholars and I find some fun with them but I always feel like it's missing something some piece, from each caster,who know lets hope for the bests 😉 2 3 1 Link to comment Share on other sites More sharing options...
Batalix.2873 Posted July 22, 2023 Share Posted July 22, 2023 2 hours ago, Eloc Freidon.5692 said: Name one class concept and it can be tied to a profession that already exists. Barehanded. But yeah outside of that, you're not wrong. 1 2 1 Link to comment Share on other sites More sharing options...
Batalix.2873 Posted July 22, 2023 Share Posted July 22, 2023 (edited) 39 minutes ago, Gerebos.1065 said: In GW2 we have around 3 proper caster classes and 2 half things Elementalist which is somewhat closer to shaman than to a Wizard/Mage but controlling the element makes it half of the job. Mesmer is a sort of illusionist but with Chronomancer is the closest thing to the other half of a proper Wizard/Mage Necromancer is a necromancer it's have his own league of Wizard/Mage. Half are the Guardian and the Ranger from which one is based on light/heavenly type of magic while the other is nature type. Now a proper mage in my opinion is somewhere between all of the current Scholars + some even more. I love gravity bomb where you hold the npc in a bubble and throw it to the ground shattering the zone for example. It's not my main rpg archetype but I played in several games like WoW,Kingdom's of Amalur, Skyrim ,Blade and Soul,Black Desert,Vindictus, etc but where the most fun I had with mage class was in Elden Ring Check here one example : https://youtu.be/gqSzUthyrsU it contains most of Elden Ring spells if not all and you will find many similarities xD I could write pages about but in a nutshell it would be nice to have an interesting Wizard/Mage class which brings some fresh air,I have all 3 scholars and I find some fun with them but I always feel like it's missing something some piece, from each caster,who know lets hope for the bests 😉 Weaver's Elite is basically this gravity bomb. Also Revenant is very mage-ish, especially when channeling Ventari, Mallyx, or Glint. So I would also throw that in "half-mage". Most spellcaster archetypes are pretty well accounted for or easily could be by the current professions. If anything doesn't already exist in the game, it is largely due to EoD choosing really stupid, attacking-forward concepts instead of leaning more into the mage archetypes people want. I.e. Willbender is a fire-ninja and not a warder/shaman; Catalyst is a bunny thumper and not a summoner/geomancer; Virtuoso is a psyblade and not a psionic/charmer. Etc. Etc. So if EoD is what we have gotten from the current team, where everything is DPSbrrrr and they don't really have the ingenuity or interest to make more magey/tanky/support classes, I don't really care to see *more* of that vapid non-design in the game. Edited July 22, 2023 by Batalix.2873 2 5 Link to comment Share on other sites More sharing options...
kharmin.7683 Posted July 22, 2023 Share Posted July 22, 2023 9 hours ago, Killthehealersffs.8940 said: Yes ! (It will better increase the chance to get more ingame popuation than having instanced content ...and imagine the deviant art that will be created ...like Soraka from LoL.. 😛 Those people can pay 13 dollars the first month in WoW and the next in FF14 and the 3rd play for free here ) If you have marketing data to support your points, I'm sure that ANet would love to look at it. 1 2 1 1 Link to comment Share on other sites More sharing options...
Killthehealersffs.8940 Posted July 22, 2023 Share Posted July 22, 2023 (edited) 1 hour ago, kharmin.7683 said: If you have marketing data to support your points, I'm sure that ANet would love to look at it. *Looking at eso for using races as marketing tool , rather than bragging that we have more raids or better than WoW or any other mmo* I might or might not have 😛 Here we cant have more hardcore instances because people whine for 6months about Enginner having 30% participation IN RAIDS ..IN RAIDS...IN RAIDS ! While in Diablo 4 any cheasy ranged class for the world first is acceptable tactic ! Edited July 22, 2023 by Killthehealersffs.8940 4 1 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted July 22, 2023 Share Posted July 22, 2023 13 minutes ago, Killthehealersffs.8940 said: I might or might not have 😛 You clearly don't 🤷♂️ 1 1 1 Link to comment Share on other sites More sharing options...
Killthehealersffs.8940 Posted July 22, 2023 Share Posted July 22, 2023 1 minute ago, Sobx.1758 said: You clearly don't 🤷♂️ True I might hop from thread to thread saying that we don't need anything , but anything Raid-related i will silently agree 2 1 Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted July 23, 2023 Author Share Posted July 23, 2023 11 hours ago, Eloc Freidon.5692 said: Name one class concept and it can be tied to a profession that already exists. People were saying this back in vanilla as well. Which vanilla class fits the concept of Revenant before Revenant was a thing? 2 1 Link to comment Share on other sites More sharing options...
Super Hayes.6890 Posted July 24, 2023 Share Posted July 24, 2023 I think, at this point, each new expansion should remove a class as a balance feature.... Would we even miss the warrior at this point... (yes, I main a warrior 😠) Let's make existing classes, all of them, fun again before adding more reasons to ignore fixing my warrior! 2 1 Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted July 24, 2023 Author Share Posted July 24, 2023 On 7/22/2023 at 12:44 PM, Debesyla.7102 said: Aren't elite specs almost the same thing as additional proffessions? no, elite specs were more like Dual Classes of what we already had, not new classes. 2 2 1 Link to comment Share on other sites More sharing options...
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