ArenaNet Staff Rubi Bayer.8493 Posted November 27, 2023 ArenaNet Staff Share Posted November 27, 2023 Expanded weapon proficiencies are coming in 2024 during the second major update for Secrets of the Obscure, bringing a new weapon and skills for each profession. The expanded weapon proficiency beta event is live now and will run until 10:00 p.m. Pacific Time (UTC-8) on December 3. You can leave your feedback for the necromancer in this thread. Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted November 28, 2023 Share Posted November 28, 2023 (edited) Necromancer sword numbers, for those curious: Skill name Skill slot Power Coefficient First hit heal (base+coefficient) Additional hit heal (base+coefficient) Health cost Enervation Blade 1, part 1 .9 202+5% 40+1% Enervation Echo 1, part 2 .9 202+5% 40+1% Deathly Enervation 1, part 3 1.3 394+10% 79+2% Ravenous Wave 2, part 1 2.0 Satiate 2, part 2 1.0 (x2<50%) 2882 Path of Gluttony 3, part 1 1.75 1610+40% 410+10% Gorge 3, part 2 1.75 1610+40% 410+10% 3842 Hungering Maelstrom 4, part 1 1.5 1764+20% 294+3% Gormandize 4, part 2 2.0 3842 Devouring Visage 5, part 1 3.0 Consume 5, part 2 0 4803 *Hungering Maelstrom additionally has life siphon damage of 1764+ 0.5% of power I apologize for subpar formatting. Coefficients were discovered using legendary gear with no stats assigned, Awaken the Pain + Elixir of Ambition to add exactly 1000 power, and Bowl of Poultry Satay to add exactly 100 healing power. Please note these numbers are only for PvE. I do not know at this time if anything is different in other modes. Edited November 28, 2023 by Drarnor Kunoram.5180 Link to comment Share on other sites More sharing options...
Decinomicon.4619 Posted November 28, 2023 Share Posted November 28, 2023 The health costs on the weapon abilities should scale with max health/vitality. Otherwise, it makes the swords particularly difficult to use on harbinger. Sword skill one SHOULD NOT adopt the skin of the legendary being used, it makes it impossible to see how wide the attack is when using a legendary. 10 1 1 Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted November 28, 2023 Share Posted November 28, 2023 (edited) Bug: the auto chain cycles even with no targets hit with Bolt equipped. Edited November 28, 2023 by Drarnor Kunoram.5180 Link to comment Share on other sites More sharing options...
Kirevey.5079 Posted November 28, 2023 Share Posted November 28, 2023 (edited) I don't know if this is intended, but running Blood Bank + Desert Empowerment does not give alacrity to the necro when gaining health via the Swords attacks. (health into barrier) Edited November 28, 2023 by Kirevey.5079 2 1 Link to comment Share on other sites More sharing options...
Decinomicon.4619 Posted November 28, 2023 Share Posted November 28, 2023 The return ability on sword 5 predicts where the necro is going to be, I feel it should return to where the necro is at the time of casting the return ability Link to comment Share on other sites More sharing options...
Flumek.9043 Posted November 28, 2023 Share Posted November 28, 2023 Ranged auto 2x Leap And that seems pretty much it. Was kinda hoping for some defense in PVP 4 4 1 Link to comment Share on other sites More sharing options...
Raught.3294 Posted November 28, 2023 Share Posted November 28, 2023 Hungering Maelstrom's effects is great, but Gormandize is lacking impact. I'd like to see Gormandize have a second animation of the bite, or many bites, to have it live up to its really cool name. Right now you can't even tell its going off, it feels very floaty. Satiate has the same issue, the animation for its follow up is very low key and unimpactful. Both of these skill's secondaries could greatly benefit from a impactful effect when activated! 4 1 Link to comment Share on other sites More sharing options...
Decinomicon.4619 Posted November 28, 2023 Share Posted November 28, 2023 2 minutes ago, Raught.3294 said: Hungering Maelstrom's effects is great, but Gormandize is lacking impact. I'd like to see Gormandize have a second animation of the bite, or many bites, to have it live up to its really cool name. Right now you can't even tell its going off, it feels very floaty. Satiate has the same issue, the animation for its follow up is very low key and unimpactful. Both of these skill's secondaries could greatly benefit from a impactful effect when activated! They did say the the animations arent final Link to comment Share on other sites More sharing options...
Raught.3294 Posted November 28, 2023 Share Posted November 28, 2023 Just now, Decinomicon.4619 said: They did say the the animations arent final I know, but that's a blanket statement they put out in all these betas. So wanted to make sure the feedback is out there. We don't know what animations are final or not. 6 2 Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted November 28, 2023 Share Posted November 28, 2023 14 minutes ago, Kirevey.5079 said: I don't know if this is intended, but running Blood Bank + Desert Empowerment does not give alacrity to the necro when gaining health via the Swords attacks. (health into barrier) Desert Empowerment only triggers off of Scourge skills and traits. The issue that caused that was actually Rune of the Sanctuary, but it was changed so Blood Bank didn't also proc Abrasive Grit or Desert Empowerment. 2 Link to comment Share on other sites More sharing options...
Kirevey.5079 Posted November 28, 2023 Share Posted November 28, 2023 13 minutes ago, Drarnor Kunoram.5180 said: Desert Empowerment only triggers off of Scourge skills and traits. The issue that caused that was actually Rune of the Sanctuary, but it was changed so Blood Bank didn't also proc Abrasive Grit or Desert Empowerment. Tyvm. Link to comment Share on other sites More sharing options...
Angel Hunter D.5037 Posted November 28, 2023 Share Posted November 28, 2023 37 minutes ago, Decinomicon.4619 said: The health costs on the weapon abilities should scale with max health/vitality. Otherwise, it makes the swords particularly difficult to use on harbinger. Sword skill one SHOULD NOT adopt the skin of the legendary being used, it makes it impossible to see how wide the attack is when using a legendary. I have to second the issue with the auto-attack. throwing swords non-stop is kinda funny but I need to know the AOE on this. Otherwise it's feeling pretty good so far, doesn't feel clunky like Greatsword, although some of the follow-up skills are a little tricky to pull off with the timing. That might be on me, but maybe the windows are a little short. 2 Link to comment Share on other sites More sharing options...
Flumek.9043 Posted November 28, 2023 Share Posted November 28, 2023 The auto is buggy. It "hovers" over ground like old focus#4. Unreliable projectile Link to comment Share on other sites More sharing options...
Arianth Moonlight.6453 Posted November 28, 2023 Share Posted November 28, 2023 O.H. M.Y. F.R.E.A.K.I.N.G. G.OS.H. 😱 1 1 Link to comment Share on other sites More sharing options...
Dakmarios.8407 Posted November 28, 2023 Share Posted November 28, 2023 Reaper sword is freaking bonkera....I love it 3 Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted November 28, 2023 Share Posted November 28, 2023 (edited) Path of Gluttony/Gorge really feel like they should be Leap finishers. The cast time is also kinda clunky for only being 450 range. I attribute most of this to the aftercast between them. EDIT: the aftercast on these is fine, but it seems like some of the other skills in the kit have ugly aftercasts that just make it feel clunky. Namely skill 4. Hungering Maelstrom especially feels clunky because there's a delay after skill hit before you can que up Gormandize. Edited November 28, 2023 by Drarnor Kunoram.5180 2 1 Link to comment Share on other sites More sharing options...
Panda.1967 Posted November 28, 2023 Share Posted November 28, 2023 The perfect ranged complement to Reaper Greatsword... I love it... 2 2 Link to comment Share on other sites More sharing options...
Shade.7240 Posted November 28, 2023 Share Posted November 28, 2023 -Skill 1 is very unappealing and buggy besides the weak damage - Skill flips with hp sacrifice aren't worth using (main hand)/ Off-hand sword si rather great, thank you. - healing is meh Conclusion: The main hand weapon is very underwhelming Link to comment Share on other sites More sharing options...
Maultrace.5761 Posted November 28, 2023 Share Posted November 28, 2023 It feels more like a side gimmick rather than an expansion worthy addition... 2 2 1 Link to comment Share on other sites More sharing options...
damienra.3914 Posted November 28, 2023 Share Posted November 28, 2023 (edited) I'm going to be straight up honest since I wont bother trying these again: PVE: novelty was new & fun. Range is perfect, skill animations are fine. In WvW tried 1v1s & a decent small & medium zerg engages. Really Good to poke with, Cant stress that enough. But when it came to 1v1 or small/small-med zerg. Skill 1 damage is crap damage wise. Skill 3 we need to save to break off due to HP issues so down a skills damage right out of the box. HP randomly just GOES when we need to actually fight (meanwhile other players No Issues - Especially that "Godmode" Meme'ser we encountered) so we have to break off or hope to get healed. Signets feel forced required to solve issues that shouldn't be there & still remain an issue. Best Working Solution was to use other weapons as it does the same & in some cases more damage, no HP issues just like other classes. Gimmick meme clearly was tested in PVE not PVP or WvW, to be fair that is where it belongs if it stays. Edited November 28, 2023 by damienra.3914 2 Link to comment Share on other sites More sharing options...
TheTrinian.3291 Posted November 28, 2023 Share Posted November 28, 2023 If skill flips could act as shouts or something with no activation time that would make this weapon set really flow for me. Like it was mentioned above, there isn't enough time to activate the skill flips when you want it or something like skill 2a - auto chain - skill 2b. Basically instantly or not at all. Also the leap is great, but I would 1000% want it on dagger rather than the ranged weapon, give the swords more immobilize and retreat. 3 Link to comment Share on other sites More sharing options...
mazut.4296 Posted November 28, 2023 Share Posted November 28, 2023 (edited) None of the skills are finishers. Could use at least one, please! Path of Gluttony(blast or leap) or Hungering Maelstrom/Gormandize(blast)! Edited November 28, 2023 by mazut.4296 2 2 Link to comment Share on other sites More sharing options...
hugo.4705 Posted November 28, 2023 Share Posted November 28, 2023 OK so here's my feedback for that new weapon: (Through I do think that it lacks utility/elite skills to be like other specs) Character animations: Well the character is sure expressive and for some skills leap forward, the character is quite dynamic so it nice. Skills animations: Wow wow wow... they are stunning! One of the best of the classes along guardian pistols.... they are beautiful. The Necromant magic effects are nice. Mechanics: I struggle really seeing what bring this weapon, the fact that you can heal yourself by attacking? Healing not enough efficient anyway! So to me those swords, even if the skills looks pretty kitten, don't really deserve the title of spec weapon. Damages and effects: At first it is possible to think it has some good base to be efficient: Heal when hitting, inflict vulnerabilities... but there is no might, no fury, no speed... no boons in fact! And the damages are pretty low and bad, I check the weapons on a basic enemy, veteran oakheart of queensdale, witout using utilities or elite, i take an eternity to kill it! It is not normal! necromancer is known for a DPS like profession, You can take scourge or reaper and you can nuke foes! Even harbringer... harbringer you just drink all the elixirs like an elixir-holic and you get extra buff and destroy everything on your path... Sure it looks good, but regarding skills effects and damage it is very bad, I would never trade my greatsword reapon or scourge to take the dual swords. A great deception! Cause having two swords is pretty cool and the animations are kitten but the damage? The efficiency? It is not here sadly. That weapon really have to be reworked with more damage and boons, and if healing yourself is the main gimmick, well, make it significant! During my veteran fight, I only like healed myself of 200 health point... it is nothing regarding 24000 hp! 2 1 Link to comment Share on other sites More sharing options...
bernstein adelheid.8590 Posted November 28, 2023 Share Posted November 28, 2023 The dps in this set of weapons is way too low. Probably the lowest dps weapon in the entire game. The attack chain is way too slow without quickness. The projectile is too slow, to the point that people can just sidestep the autoattacks. 7 1 Link to comment Share on other sites More sharing options...
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