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[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

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Hello ANET.   Please consider adding an option(checkbox) to disable the camera spin when using "About Face".   As it is today when you "about face", the camera spins too, unless you hold left mouse button. 

Since a "no camera spin about face" is very  useful in sPvP and WvW, i think making it simpler to achieve(no need to hold left mouse button) is a win for all.

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Hello ANET. Can we have see/unsee options for armor pieces (shoulders, helm, backpack) be remembered on the equipment template rather than on the character? I have many characters with different templates wearing different stuff and when equipping one template or the other the choices for see/unsee carry over and I need to open the character window in order to check the alternative option each time.
Sure, it's minor, but would be a nice QoL upgrade.

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On 11/23/2023 at 12:31 AM, Inculpatus cedo.9234 said:

You will find many players have posted about the CS Team replacing items they have inadvertently destroyed, lost, etc.   Of course, it is up to you.  🤷‍♂️

recently? I've asked them about it as recently as two weeks ago and got told they can't revert items or modify account. maybe I just got someone useless.

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50 minutes ago, Aezen.3086 said:

recently? I've asked them about it as recently as two weeks ago and got told they can't revert items or modify account. maybe I just got someone useless.

This is usually the response when there is an in-game way to "fix" it. Like, in this case, you can't afford the infusions anymore, but they do exist in game to get again if you did. Had it been a 1-time account bound item, you may have gotten somewhere.

It is even the response when the game obviously and provably bugs on something that can only be done once a day. Like, if you try crafting an item that can only be obtained once per day, but the game does not give it to you...nope, sorry, can't do anything, submit a bug report, thanks.

Which, I have no problem with the people who are telling me these things. They are doing the job they are allowed to do with the tools they are given. I just don't think they should be called Game Masters anymore. That title made sense back in the day. Now they are just Customer Service Reps.

Edited by Tanek.5983
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I'm not sure if this thread is the right place to put my comments/ideas... I'm doing this out of love for Guild Wars 2 and hope for it's long and lasting future... It's my favorite and only mmo. Also, I'm not backtracking all comments to see if my ideas are mentioned already... Don't need a direct response from devs also... So feel free to read and take into consideration if you like.

Things I'd love to see in the game (regardless if it's viable or not I'll post my thoughts and feedback)

1. Shared Story between characters through and if u get/craft an specific item (like a tome or something) or grind to an item to obtain it. Giving that opportunity would improve/allow old time users experience to switch characters throughout the whole story.... I know we got chapters and we can do different chapters with different characters but it's crazy to back track which character did what and wouldn't be that clean.

2. Make Dungeon Viable again... They are ready, but no point in doing them now due to lack of connection or reward balancing. You could link dungeon to legendary crafting/reward/daily-vault system. If u do a dungeon it can give you better rewards or complete the vault thing or give as reward something towards building your legendary / home instance, or even getting a new mount or skin... go crazy with reward ideas, but please make dungeon viable, they are a whole mechanic to the game and it's not used at all.

3. WVW MAPS... I mean, all expansions give more pve maps, why not creating/updating wvw maps also? I'd say create more WVW maps and make it bigger... Edge of The Mists could be more viable... used to be more populated... now at least for me seems irrelevant to wvw scenario.

4. New Fractals Dungeons balancing... not sure if it's on everybody's mind but the new fractals aren't that great for me... Don't try to play safe here... Creativity is key...

5. Underwater worlds/chapters of story... I know lots of people hate underwater combat... I don't, in fact, lore and game-wise, I think water maps can bring lots of beauty and GW2 is unique in that sense and I particularly LOVE THAT... I wish to see more maps focusing only on that...

6. Guild Missions balance for little guilds... You could be more creative here.... like 5 players fishing together to get X amount of fish in 30 min or so... Skyscale and Griffon obstacle runs (you could borrow a mount from an NPC if you dont have yours)... anyway, Different and new missions would be nice...

Thanks for taking the time to read my post... Don't worry about responding to me, this is just for feedback and with NO INTENTION ON CAUSING PROBLEMS OR ARGUMENTS.

PEACE TO ALL 😀

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Suggestion for Beta events: Unlock Legendary Gear for Beta Characters

Instead of giving multiple "Demo Gear Loot Box" it would be so much easier if Beta characters had all legendary gear unlocked.

Especially when trying out multiple classes or builds it's really cumbersome to select stats on every single piece of gear, exchange upgrades and so on.

It would be sooo much easier if we just had legendary gear equipped and could use the "apply stats to all x" checkbox.

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On 11/29/2023 at 10:01 PM, das Keks.5403 said:

Suggestion for Beta events: Unlock Legendary Gear for Beta Characters

Instead of giving multiple "Demo Gear Loot Box" it would be so much easier if Beta characters had all legendary gear unlocked.

Especially when trying out multiple classes or builds it's really cumbersome to select stats on every single piece of gear, exchange upgrades and so on.

It would be sooo much easier if we just had legendary gear equipped and could use the "apply stats to all x" checkbox.

I am absolutely in favor of this, extending it to weapons, runes and sigils too. A complete legendary setup so to have chance to try everything. This would increase also the will of the player to have legendary items and try multiple style of games mode.

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Revamp the new player experience. There's no need to revamp it drastically. Revamp it in a way that explains all the QoL things that were added to the game post-release.

Right now new players have no idea about

- Scrolling to change map levels. Some places in the Core game use this before HoT, and even that can be skipped if new players go past that story bit.

- The /wiki command. 

- The legend on the map screen is able to flash stuff you've yet to interact with so they can be seen on the map.

- The racial city has an Asura Gate leading to the LA hub.

- How Defiance Bars and Break Bar damage works. This is only explained in EoD and this can be skipped.

- New players having access to a WP in the other starting areas.

Whenever I see a stream or VoD of someone trying the game these are the issues I see consistently and it tells me that the game does a really bad idea of advertising them.

Edited by Malus.2184
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Would be great if Anet would do either of the following....

Significantly relax the limitation on selling items on the TP

        OR

Create a crafting material liquidation sale tool  (even if this is obtainable by a quest or collection, this would be awesome)

Reasoning:  Lets say you have absolutely zero interest in cooking, but you would really like some more gold. You check your material storage and there are 135 different items there, many of which has a full stack or more. You move all those cooking mats to your inventory and go to sell them at "Current Buyers" prices.... after like 15-20 or so sales you get an error that you are selling too fast, at which point you have to wait 30 seconds before being allowed to sell 1 to 3 more things before the next error. As a result, selling off unwanted mats, a process that should have taken like2 minutes, is now a 15 minutes ordeal of wasted time.

 

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Please remove the unnecessary "Chef characters over 425 only" limitation from the home instance Cooking Station, which is unlocked with the Gourmet Training achievement and just make it an unrestricted account-wide unlock.

Considering the expenditure of time and resources that earning this thing requires, once unlocked it should be freely available in the home instance for all characters on the account if for nothing other than storage, bank and wardrobe access.

If you're not a Chef you can't cook at a public cooking station either, but you can freely access its other functions; it doesn't just vanish because you're not a Chef. This one should be no different. Make it an unrestricted account-wide unlock for the home instance, please.

 

PS for confused: so you don't want account-wide bank access (earned via in-game achievement) for your home instance?

Edited by Teknomancer.4895
ps
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On 11/1/2023 at 8:16 AM, evilcat.6817 said:

When completing map there could be a possible reward of lion head, or lauren. If your character is already preatty then more transmutacion charges are not use, and grinding map completicion is solid work, so there should some cool reward. The thing with laurens and lion heads, is that you can swap it for many things, so you will always get something good.

+1 great idea

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On 11/12/2023 at 11:14 PM, Efar.8153 said:

maybeee, it would be nice if we could have:

- an option to change the appearance of hunter pets (some are too big and kind of umm... scarry? - we want cute hunter pets too);

- smaller weapons, please! especially the daggers, swords or pistols - some of them are the half size of my character 😅

- smaller fishing rods;

- festival decorations for home instance;

- someone suggested a  libray to store all the books we collected - that would be nice;

- some more fishing power to the fishing rod;

- an option to disable the grunt/yelling that characters make: for example my norn yells as if its being stabbed when gathering nodes(the asura too); and the VERY loud yelling some charaters/npcs make when they die(most of them make that sound AFTER they die) - now imagine farming or gathering for hours ; and no, mute the sound effects also mutes the other nice sounds like some weapons skills.

- a hunters contract for soto as well, maybe? 😄

 

 

+1

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On 11/15/2023 at 2:33 AM, Ollie B.8597 said:

not being able to get on a mount in combat is really annoying.
Everyone was meeting to do a Bounty and I took too long getting there because I was being attacked for the whole journey so missed out. I was even using swiftness.

+1

also i get a stuck in combat bug where my character is done fighting, but still in fight stance and no mounts or wp. Or my character even leaves fight stance but still no mounts or wp. Most everyone else is out of combat and on to the next thing, but one or two of us is stuck in combat and can't keep up with the others. 

In PvE, I don't see the harm in wp while fighting by the way.

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