Jump to content
  • Sign Up

How many years need ANET to balance willbenders in WvW?


Recommended Posts

11 minutes ago, Valamano.4963 said:

It's so hard to play against, top burst, top mobility, top survivability. 

And most useless (after soulbeasts ofcourse) in party fights, because of lowest dps, lowest sustain, lowest profit for group. Idk what are you complaining about, but wilbenders are decent only for ganking which is about 0.0000001% content of wvw in gw2 if you are not totallly braindead bot.

  • Like 3
  • Thanks 1
  • Haha 2
  • Confused 41
Link to comment
Share on other sites

Posted (edited)
Just now, Kyon.4810 said:

And most useless (after soulbeasts ofcourse) in party fights, because of lowest dps, lowest sustain, lowest profit for group. Idk what are you complaining about, but wilbenders are decent only for ganking which is about 0.0000001% content of wvw in gw2 if you are not totallly braindead bot.

So in your opinion balance roaming builds are useless? They nerfed grenades for engi several times or mirage dodges for example to balance it in roaming. 

Edited by Valamano.4963
  • Like 3
  • Haha 1
  • Confused 7
Link to comment
Share on other sites

Just now, Kyon.4810 said:

And most useless (after soulbeasts ofcourse) in party fights, because of lowest dps, lowest sustain, lowest profit for group. Idk what are you complaining about, but wilbenders are decent only for ganking which is about 0.0000001% content of wvw in gw2 if you are not totallly braindead bot.

Bladesworn was nerfed in 2 months after players started actively playing this build. Willbenders are meta more that year.

  • Like 10
  • Confused 4
Link to comment
Share on other sites

Posted (edited)
22 minutes ago, Valamano.4963 said:

So in your opinion balance roaming builds are useless? They nerfed grenades for engi several times or mirage dodges for example to balance it in roaming. 

Because there weren`t counter builds to kill dodge mirage (even just started noobs with rare equip were unkillable for 99% of players), also you could run group of these mirages and pwn x5 times more groups. If you try to run with 5 wilbenders vs 25 players (even totally braindead bots) - you will be farmed, because of low sustain/low damage/low profit to group.

Engi grenades were nerfed because of large dps vs groups, you could solo pew pew from wall and kill 10-15 players without any chance to get killed.

The most important question is when anet would like to nerf core burn guardians in wvw, because it could wipe 25 noobs solo with just 1 skill and it is really stupid balance.

And yes, no one will do the balance for roamers and roaming builds because it makes no sense in coop mmorpg game - you play together or you play pvE where is no problems with gankers or fights with human players.

Edited by Kyon.4810
  • Like 3
  • Confused 12
Link to comment
Share on other sites

Basically, don't expect anything to be balanced in WvW at all, unless it majorly breaks number of player differences. The balance team only cares about PVE stuff, WvW only gets changes if the wvw-devs screams blood from their lungs that "this thing is completely breaking WvW group content!". Roaming, I can't imagine would get any balance changes any longer.

  • Like 8
Link to comment
Share on other sites

Posted (edited)
20 hours ago, Valamano.4963 said:

It's so hard to play against, top burst, top mobility, top survivability. 

Profession balance might be a better spot for this thread. 

Edit: sorry confused poster, was it the player or the class? If it is the class then that subforum. If the player, would you still ask for the nerf on any class they play? If yes then its not the class but the player. 

Edited by TheGrimm.5624
Edit: Sorry confused peep
  • Confused 5
Link to comment
Share on other sites

Based on how well Anet does when it comes "balance", "exploits", and "anything the community requests" regarding WvW, I'd say somewhere between NEVER and ONLY IN YOUR WILDEST DREAMS.  But try to be positive!! At least they're making Siege Disruptors unblockable!! Now we just need to find that one guy who actually uses one.

  • Like 1
  • Haha 2
Link to comment
Share on other sites

WvW would be a more balanced place if all renegades, deadeyes, catalysts, harbingers ... would just play willbender.

It is mediocre because all it does has a huge telegraph and is predictable. Every single willbender encounter looks the same. And even its mobility heavily relies on ambient creatures. 

The game is full of builds across all classes that can outsustain the initial burst and then either kill the willbender or watch it run.

Honestly arc divier on berserker is more dangerous than the whole willbender spec. And I am NOT saying that arc divider is broken, but that lots of people are just terrible at the game and unable to adapt.

  • Like 2
  • Thanks 2
  • Haha 1
  • Confused 11
Link to comment
Share on other sites

2 hours ago, KrHome.1920 said:

WvW would be a more balanced place if all renegades, deadeyes, catalysts, harbingers ... would just play willbender.

It is mediocre because all it does has a huge telegraph and is predictable. Every single willbender encounter looks the same. And even its mobility heavily relies on ambient creatures. 

The game is full of builds across all classes that can outsustain the initial burst and then either kill the willbender or watch it run.

Honestly arc divier on berserker is more dangerous than the whole willbender spec. And I am NOT saying that arc divider is broken, but that lots of people are just terrible at the game and unable to adapt.

Yeah nah, willbender is pretty fine as it is. They just don't need the bs time rewind elite spec x) if they jump in and do all sorts of reckless stuff they should do it with 1 set of Virtues and not 2

  • Like 1
  • Confused 4
Link to comment
Share on other sites

The problem with Willbender is not the high burst, it's that like quite a few other builds it can just run away if it fails and you won't catch it the vast majority of the time. That's the actual frustration point the same as many people have with thief. It just feels so kitten to play against because if they don't commit to the fight then you might as well not even try. It doesn't require a hard nerf to get it in a good place but it does need something to be done about it.

  • Like 10
  • Haha 1
  • Confused 1
Link to comment
Share on other sites

  • 5 weeks later...

I was encouraged to log in to help a zerg chase 1 Willbender. This Willbender was teleporting 1800-2000 range ever few seconds until 19 players logged off and played other games including myself, relogging into Final Fantasy 14 Online with 12 players.

This is the13 years direction of the game, chase Toxic Bad Game Design and call it "Balance" and we are all here, talking about the next installment of Guild Wars 3.

What do we expect next in Guild Wars 3, shoot down Toxic Bad Game Design from the air and call it "Balance" too?

What A Shame!!

 

My question is, who allowed this to be included in Guild Wars 2 Game Design and Profession Design?

 

The Direction Of Profession Game Design Are All Gimmicks Especially With Willbender Being The Worse Case Scenario!

-Leeping everywhere, jumping, pulling, going through walls and structures, getting 1 shot by traps, having Perma-immunity, having Perma-Invisibility, having Perma-Conditions, being pulled arround in the air like a Yo-Yo, Press 1 button to Auto-Attack Endlessly, Spam everything until you win, contesting keep while in stealth, Teleporting at unlimitted range, Stealthing without having counters or drawbacks, Perma-Unkillable, Teleporting underground structures, 1 Shotting, Insstant Kill, Perma-Everything, Chase a Big Ball-Boon Ball around and call it "balance"..

I mean, what Gimmicks am I missing?

ALOT!!

No one is laughing now with the next clown Profession-Willbender in the game  because all Circus Show has been canceled long time ago for  the previous clowns

Or

Should we wait for Ncsoft-Throne and Liberty to show us that, Gimmicks and Toxic Bad Game Design including Toxic Profession Design has no place in Guild Wars?

Edited by Burnfall.9573
  • Like 6
  • Thanks 2
  • Confused 7
  • Sad 1
Link to comment
Share on other sites

That this state of Willbender exist even more than a week on the live server just shows that devs gave up on balance long ago.

As mentioned already, it doesnt really do something against boon balls, so it probably wont get nerfed in the near future.

Edited by lindstroem.3601
  • Like 7
  • Sad 1
Link to comment
Share on other sites

12 hours ago, Burnfall.9573 said:

-Leeping everywhere, jumping, pulling, going through walls and structures, getting 1 shot by traps, having Perma-immunity, having Perma-Invisibility, having Perma-Conditions, being pulled arround in the air like a Yo-Yo, Press 1 button to Auto-Attack Endlessly, Spam everything until you win, contesting keep while in stealth, Teleporting at unlimitted range, Stealthing without having counters or drawbacks, Perma-Unkillable, Teleporting underground structures, 1 Shotting, Insstant Kill, Perma-Everything, Chase a Big Ball-Boon Ball around and call it "balance"..

Sounds fun.  😁 I never gave willbender a try. Do you have a special easy-cheesy build?  😅  Maybe if more and more players running this build, Anet will notice and fix it? 😇

 

Link to comment
Share on other sites

33 minutes ago, Palikka.8249 said:

As for roaming i find cele Harb stronger. Willywonka is usually burst and run and if they suprise you, its harder to react.

Harb is stronger....if the WB commits to the fight. Experienced roamers simply disengage when things are not going their way. 

Most of the frustration players feel with WB comes from the high burst/damage with minimal risk. It's extremely hard to catch and kill strong players. 

  • Like 5
  • Haha 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...