Valamano.4963 Posted May 20 Share Posted May 20 It's so hard to play against, top burst, top mobility, top survivability. 27 4 10 Link to comment Share on other sites More sharing options...
Kyon.4810 Posted May 20 Share Posted May 20 11 minutes ago, Valamano.4963 said: It's so hard to play against, top burst, top mobility, top survivability. And most useless (after soulbeasts ofcourse) in party fights, because of lowest dps, lowest sustain, lowest profit for group. Idk what are you complaining about, but wilbenders are decent only for ganking which is about 0.0000001% content of wvw in gw2 if you are not totallly braindead bot. 3 1 2 41 Link to comment Share on other sites More sharing options...
Valamano.4963 Posted May 20 Author Share Posted May 20 (edited) Just now, Kyon.4810 said: And most useless (after soulbeasts ofcourse) in party fights, because of lowest dps, lowest sustain, lowest profit for group. Idk what are you complaining about, but wilbenders are decent only for ganking which is about 0.0000001% content of wvw in gw2 if you are not totallly braindead bot. So in your opinion balance roaming builds are useless? They nerfed grenades for engi several times or mirage dodges for example to balance it in roaming. Edited May 20 by Valamano.4963 3 1 7 Link to comment Share on other sites More sharing options...
Valamano.4963 Posted May 20 Author Share Posted May 20 Just now, Kyon.4810 said: And most useless (after soulbeasts ofcourse) in party fights, because of lowest dps, lowest sustain, lowest profit for group. Idk what are you complaining about, but wilbenders are decent only for ganking which is about 0.0000001% content of wvw in gw2 if you are not totallly braindead bot. Bladesworn was nerfed in 2 months after players started actively playing this build. Willbenders are meta more that year. 10 4 Link to comment Share on other sites More sharing options...
Kyon.4810 Posted May 20 Share Posted May 20 (edited) 22 minutes ago, Valamano.4963 said: So in your opinion balance roaming builds are useless? They nerfed grenades for engi several times or mirage dodges for example to balance it in roaming. Because there weren`t counter builds to kill dodge mirage (even just started noobs with rare equip were unkillable for 99% of players), also you could run group of these mirages and pwn x5 times more groups. If you try to run with 5 wilbenders vs 25 players (even totally braindead bots) - you will be farmed, because of low sustain/low damage/low profit to group. Engi grenades were nerfed because of large dps vs groups, you could solo pew pew from wall and kill 10-15 players without any chance to get killed. The most important question is when anet would like to nerf core burn guardians in wvw, because it could wipe 25 noobs solo with just 1 skill and it is really stupid balance. And yes, no one will do the balance for roamers and roaming builds because it makes no sense in coop mmorpg game - you play together or you play pvE where is no problems with gankers or fights with human players. Edited May 20 by Kyon.4810 3 12 Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted May 20 Share Posted May 20 Basically, don't expect anything to be balanced in WvW at all, unless it majorly breaks number of player differences. The balance team only cares about PVE stuff, WvW only gets changes if the wvw-devs screams blood from their lungs that "this thing is completely breaking WvW group content!". Roaming, I can't imagine would get any balance changes any longer. 8 Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted May 20 Share Posted May 20 It'll be balanced when they bring another elite spec, gotta make room for new broken specs to sell expansions afterall. ☕ 7 1 2 1 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted May 20 Share Posted May 20 (edited) 20 hours ago, Valamano.4963 said: It's so hard to play against, top burst, top mobility, top survivability. Profession balance might be a better spot for this thread. Edit: sorry confused poster, was it the player or the class? If it is the class then that subforum. If the player, would you still ask for the nerf on any class they play? If yes then its not the class but the player. Edited May 21 by TheGrimm.5624 Edit: Sorry confused peep 5 Link to comment Share on other sites More sharing options...
MedievalThings.5417 Posted May 20 Share Posted May 20 It took them 3 years to nerf holosmith...so we should be getting close. 4 2 Link to comment Share on other sites More sharing options...
Ronin.4501 Posted May 21 Share Posted May 21 Based on how well Anet does when it comes "balance", "exploits", and "anything the community requests" regarding WvW, I'd say somewhere between NEVER and ONLY IN YOUR WILDEST DREAMS. But try to be positive!! At least they're making Siege Disruptors unblockable!! Now we just need to find that one guy who actually uses one. 1 2 Link to comment Share on other sites More sharing options...
Gazrul.3086 Posted May 21 Share Posted May 21 Nerfing the elite which grants them invulnerability and resets all their F skills would be nice. Either remove the invulnerability or remove the ability to reset the F skills. 6 3 Link to comment Share on other sites More sharing options...
KrHome.1920 Posted May 21 Share Posted May 21 WvW would be a more balanced place if all renegades, deadeyes, catalysts, harbingers ... would just play willbender. It is mediocre because all it does has a huge telegraph and is predictable. Every single willbender encounter looks the same. And even its mobility heavily relies on ambient creatures. The game is full of builds across all classes that can outsustain the initial burst and then either kill the willbender or watch it run. Honestly arc divier on berserker is more dangerous than the whole willbender spec. And I am NOT saying that arc divider is broken, but that lots of people are just terrible at the game and unable to adapt. 2 2 1 11 Link to comment Share on other sites More sharing options...
Codename T.2847 Posted May 21 Share Posted May 21 2 hours ago, KrHome.1920 said: WvW would be a more balanced place if all renegades, deadeyes, catalysts, harbingers ... would just play willbender. It is mediocre because all it does has a huge telegraph and is predictable. Every single willbender encounter looks the same. And even its mobility heavily relies on ambient creatures. The game is full of builds across all classes that can outsustain the initial burst and then either kill the willbender or watch it run. Honestly arc divier on berserker is more dangerous than the whole willbender spec. And I am NOT saying that arc divider is broken, but that lots of people are just terrible at the game and unable to adapt. Yeah nah, willbender is pretty fine as it is. They just don't need the bs time rewind elite spec x) if they jump in and do all sorts of reckless stuff they should do it with 1 set of Virtues and not 2 1 4 Link to comment Share on other sites More sharing options...
Edibleghost.5631 Posted May 21 Share Posted May 21 The problem with Willbender is not the high burst, it's that like quite a few other builds it can just run away if it fails and you won't catch it the vast majority of the time. That's the actual frustration point the same as many people have with thief. It just feels so kitten to play against because if they don't commit to the fight then you might as well not even try. It doesn't require a hard nerf to get it in a good place but it does need something to be done about it. 10 1 1 Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted June 21 Share Posted June 21 (edited) I was encouraged to log in to help a zerg chase 1 Willbender. This Willbender was teleporting 1800-2000 range ever few seconds until 19 players logged off and played other games including myself, relogging into Final Fantasy 14 Online with 12 players. This is the13 years direction of the game, chase Toxic Bad Game Design and call it "Balance" and we are all here, talking about the next installment of Guild Wars 3. What do we expect next in Guild Wars 3, shoot down Toxic Bad Game Design from the air and call it "Balance" too? What A Shame!! My question is, who allowed this to be included in Guild Wars 2 Game Design and Profession Design? The Direction Of Profession Game Design Are All Gimmicks Especially With Willbender Being The Worse Case Scenario! -Leeping everywhere, jumping, pulling, going through walls and structures, getting 1 shot by traps, having Perma-immunity, having Perma-Invisibility, having Perma-Conditions, being pulled arround in the air like a Yo-Yo, Press 1 button to Auto-Attack Endlessly, Spam everything until you win, contesting keep while in stealth, Teleporting at unlimitted range, Stealthing without having counters or drawbacks, Perma-Unkillable, Teleporting underground structures, 1 Shotting, Insstant Kill, Perma-Everything, Chase a Big Ball-Boon Ball around and call it "balance".. I mean, what Gimmicks am I missing? ALOT!! No one is laughing now with the next clown Profession-Willbender in the game because all Circus Show has been canceled long time ago for the previous clowns Or Should we wait for Ncsoft-Throne and Liberty to show us that, Gimmicks and Toxic Bad Game Design including Toxic Profession Design has no place in Guild Wars? Edited June 21 by Burnfall.9573 6 2 7 1 Link to comment Share on other sites More sharing options...
lindstroem.3601 Posted June 21 Share Posted June 21 (edited) That this state of Willbender exist even more than a week on the live server just shows that devs gave up on balance long ago. As mentioned already, it doesnt really do something against boon balls, so it probably wont get nerfed in the near future. Edited June 21 by lindstroem.3601 7 1 Link to comment Share on other sites More sharing options...
DeWolfe.2174 Posted June 21 Share Posted June 21 On 5/20/2024 at 7:57 AM, Valamano.4963 said: It's so hard to play against, top burst, top mobility, top survivability. If it disrupts the boon ball, they'll nerf it. Otherwise, they won't care. 11 1 Link to comment Share on other sites More sharing options...
CafPow.1542 Posted June 21 Share Posted June 21 Willbenders are guardians. and guardians are strong or meta in sone form through all gamemodes since the dawn of gw2. can‘t nerf that one. Sry. 4 1 1 Link to comment Share on other sites More sharing options...
gerberlyfe.9736 Posted June 21 Share Posted June 21 Dodge the beyblade to win. EZ 2 1 2 2 Link to comment Share on other sites More sharing options...
Zok.4956 Posted June 21 Share Posted June 21 12 hours ago, Burnfall.9573 said: -Leeping everywhere, jumping, pulling, going through walls and structures, getting 1 shot by traps, having Perma-immunity, having Perma-Invisibility, having Perma-Conditions, being pulled arround in the air like a Yo-Yo, Press 1 button to Auto-Attack Endlessly, Spam everything until you win, contesting keep while in stealth, Teleporting at unlimitted range, Stealthing without having counters or drawbacks, Perma-Unkillable, Teleporting underground structures, 1 Shotting, Insstant Kill, Perma-Everything, Chase a Big Ball-Boon Ball around and call it "balance".. Sounds fun. 😁 I never gave willbender a try. Do you have a special easy-cheesy build? 😅 Maybe if more and more players running this build, Anet will notice and fix it? 😇 Link to comment Share on other sites More sharing options...
Sleepwalker.1398 Posted June 26 Share Posted June 26 Woohoo, it just got another boost. I think the balance team is now taking the mickey out of it. Guardian Leap of Faith: Increased the radius from 180 to 240. 1 1 4 2 Link to comment Share on other sites More sharing options...
Hesione.9412 Posted June 26 Share Posted June 26 On 5/20/2024 at 11:57 PM, Valamano.4963 said: It's so hard to play against, top burst, top mobility, top survivability. Can't even catch them when you’re mounted and they're not. 1 2 Link to comment Share on other sites More sharing options...
Mangoyami.2418 Posted June 30 Share Posted June 30 On 6/20/2024 at 11:55 PM, DeWolfe.2174 said: If it disrupts the boon ball, they'll nerf it. This. the only nerf willbender has ever recieved was https://wiki.guildwars2.com/wiki/Deathless_Courage Because willbenders could pop into boonball, drop your glass cannon power dps and then teleport out. so they changed it from unkillable to 50% damage reduction 3 Link to comment Share on other sites More sharing options...
Palikka.8249 Posted June 30 Share Posted June 30 As for roaming i find cele Harb stronger. Willywonka is usually burst and run and if they suprise you, its harder to react. 1 Link to comment Share on other sites More sharing options...
disForm.2837 Posted June 30 Share Posted June 30 33 minutes ago, Palikka.8249 said: As for roaming i find cele Harb stronger. Willywonka is usually burst and run and if they suprise you, its harder to react. Harb is stronger....if the WB commits to the fight. Experienced roamers simply disengage when things are not going their way. Most of the frustration players feel with WB comes from the high burst/damage with minimal risk. It's extremely hard to catch and kill strong players. 5 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now