dragonkain.3984 Posted July 9 Share Posted July 9 JUST INCREASE AOE ON TEAM BUFF ABILITIES! That's all... >.> 4 1 Link to comment Share on other sites More sharing options...
Ferus.3165 Posted July 9 Share Posted July 9 give spellbreaker the unnerfed version of winds of disenchantment back and you have your counter to blobs. 5 1 1 Link to comment Share on other sites More sharing options...
SleepyBat.9034 Posted July 9 Share Posted July 9 I never did like the stacking on top of each other gameplay of large-scale WvW. 3 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted July 10 Share Posted July 10 7 hours ago, SleepyBat.9034 said: I never did like the stacking on top of each other gameplay of large-scale WvW. Friendly fire and player collision it is then! 🫡 3 2 Link to comment Share on other sites More sharing options...
Vyseman.2947 Posted July 10 Share Posted July 10 Just reduce Groupsize to 12 and Blobs are gone. Also increase aoe targets up to atleast 6. 1 Link to comment Share on other sites More sharing options...
Sahne.6950 Posted July 10 Share Posted July 10 13 hours ago, dragonkain.3984 said: JUST INCREASE AOE ON TEAM BUFF ABILITIES! That's all... >.> so your solution to blobbing.... is to increase the range of boonshower? like... what? 2 Link to comment Share on other sites More sharing options...
Gorani.7205 Posted July 10 Share Posted July 10 https://wiki.guildwars2.com/wiki/Mistlock_Instability:_Social_Awkwardness 😇 1 Link to comment Share on other sites More sharing options...
kash.9213 Posted July 10 Share Posted July 10 Wouldn't both sides benefit from that? The larger side can run more ? v 1 splits. Link to comment Share on other sites More sharing options...
Jski.6180 Posted July 10 Share Posted July 10 3 hours ago, Gorani.7205 said: https://wiki.guildwars2.com/wiki/Mistlock_Instability:_Social_Awkwardness 😇 I like to see this tested in EotM (also need to add mounts at least to eotm.) More line effects would go a long way too or even a type of social awkwardness cc skills in them self. You could even add in dmg version as well where the skill it self dose nothing to low dmg to the target but ppl near that target take high dmg (kind of like dragon tooth where it stays on some one but with out doing high dmg to that given target). Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted July 10 Share Posted July 10 5 hours ago, Vyseman.2947 said: Just reduce Groupsize to 12 and Blobs are gone. Also increase aoe targets up to atleast 6. So blobs didn't exist before 2015 when squad was put in with heart of thorns? Link to comment Share on other sites More sharing options...
cryorion.9532 Posted July 10 Share Posted July 10 Blobs are way too strong and if you don't have similar-ish blob size, you can't do anything against it besides logging off. The main issue is overtuned support (which is result of overtuned abilites that the support needed to be balanced around + balance team devs making incomprehensible decisions like nerfing boon rip on Spellbreaker etc). The balance is not under control at all. The fix isn't really one thing that devs change and suddenly everything is balanced. Support needs to be nerfed including stability output and boon spam. Then CCs need to be toned down to balance this out and then devs need to look at outlier damaging skills that are too fast/"low effort - high reward" and nerfing them appropriately. How else is this game supposed to be balanced except powercreeping weaker things to be competetive with extreme meta power level? 5 Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted July 10 Share Posted July 10 (edited) 20 minutes ago, cryorion.9532 said: Blobs are way too strong and if you don't have similar-ish blob size, you can't do anything against it besides logging off. The main issue is overtuned support (which is result of overtuned abilites that the support needed to be balanced around + balance team devs making incomprehensible decisions like nerfing boon rip on Spellbreaker etc). The balance is not under control at all. The fix isn't really one thing that devs change and suddenly everything is balanced. Support needs to be nerfed including stability output and boon spam. Then CCs need to be toned down to balance this out and then devs need to look at outlier damaging skills that are too fast/"low effort - high reward" and nerfing them appropriately. How else is this game supposed to be balanced except powercreeping weaker things to be competetive with extreme meta power level? Everyone but anet seems to acknowledge this at this point. The over stacking of support is so ridiculous in this game, which mind you could be fine, if proper counters were also in a good place. Edited July 10 by XenesisII.1540 3 Link to comment Share on other sites More sharing options...
MedievalThings.5417 Posted July 10 Share Posted July 10 12 hours ago, Dawdler.8521 said: Friendly fire and player collision it is then! 🫡 Despite the trolling, I would love to see a weekend of this. 1 Link to comment Share on other sites More sharing options...
Gop.8713 Posted July 10 Share Posted July 10 (edited) But why do you think anet props up the boonball? Do you think it's bc they're deeply stupid? Or bc they have it in for you personally? Or they want to make sure their game isn't any fun to play? Or could it be bc they want to make wvw noob friendly? Most of the things experienced players want changed would make it more difficult for new players, and I just don't think that's going to happen. So instead of complaining about the boonball and the ktrain and the gank specs I think we're probably going to be better off trying to think of things that might let us play a more engaging game within that context. Which unfortunately as near as I can figure it would involve making changes to smallscale which anet doesn't seem to want to do : / EDIT: And oh yes I am completely on board with friendly fire week ; p Edited July 10 by Gop.8713 2 Link to comment Share on other sites More sharing options...
Squeakywitch.5381 Posted July 11 Share Posted July 11 They have enough Boon Balls as it is. You need to decrease some of that crap to make it easier to kill off the Blobs. 3 Link to comment Share on other sites More sharing options...
Sleepwalker.1398 Posted July 11 Share Posted July 11 On 7/10/2024 at 7:58 AM, dragonkain.3984 said: JUST INCREASE AOE ON TEAM BUFF ABILITIES! That's all... >.> Or just get 30 ppl to play this... 1 Link to comment Share on other sites More sharing options...
Gobhoblin.7582 Posted July 11 Share Posted July 11 Give Arrow Carts boon-strip. 4 Link to comment Share on other sites More sharing options...
Johje Holan.4607 Posted July 11 Share Posted July 11 The Blob Bomb. The more people in close proximity, the more damage they take. Two people together, barely a tickle. 40 people stacked on top of each other, instant down. 3 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted July 11 Share Posted July 11 9 minutes ago, Johje Holan.4607 said: The Blob Bomb. The more people in close proximity, the more damage they take. Two people together, barely a tickle. 40 people stacked on top of each other, instant down. By this logic, one person would be invulnerable to damage. I like it. 2 Link to comment Share on other sites More sharing options...
Kelian Ravenwood.4130 Posted July 11 Share Posted July 11 I don't think ANet believes this is a problem... most of the changes made within the last 2 years have promoted large-group/zerg play and removed incentives to play in small havoc groups or roaming... it's to the point where now I rarely see individual roamers at all; they usually travel in packs of 3-5. The latest update just reinforces this. I believe ANet wants blobs, massive zergs, and envisions WvW as these huge epic battles where groups run into each other. Sadly, strategy and individual play suffers in support of ANet's massive battle vision... as a person who has enjoyed zerg, havoc, and roamer play, I find that roaming play is no longer viable, havoc groups have difficulty doing anything more than taking camps and getting run over by zergs (unless there is no one on the map... then they can just take whatever and never fight anyone) and zergs have to hope there is a similarly-sized group to have a decent fight. I also don't think this encourages new or casual players to WvW maps, because in order to join these friendly zergs they have to find them. If they log on and no tag is visible, their experience will probably be getting mobbed by an enemy zerg repeatedly, each time being a quit moment for the game mode... Again, I don't think this is something ANet minds and I believe they relish the idea of large guilds fighting, whether those tags be public or private... In addition to the server removal, it's because of these changes I am spending less and less time in WvW... down from about 15 hours/week to around 3-5... I am probably the minority, but this trend (which I feel has been obvious for some time) has been saddening to me as someone who enjoyed WvW for more than a decade... 3 2 Link to comment Share on other sites More sharing options...
kash.9213 Posted July 11 Share Posted July 11 53 minutes ago, Johje Holan.4607 said: The Blob Bomb. The more people in close proximity, the more damage they take. Two people together, barely a tickle. 40 people stacked on top of each other, instant down. If 40 people is the ceiling, what is the floor? I'd probably avoid even small friendly groups most of the time. Link to comment Share on other sites More sharing options...
Johje Holan.4607 Posted July 11 Share Posted July 11 29 minutes ago, kash.9213 said: If 40 people is the ceiling, what is the floor? I'd probably avoid even small friendly groups most of the time. Instadown was a slight exaggeration lol. Or maybe there could be a Blob Boonrip Bomb too. Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted July 11 Share Posted July 11 22 hours ago, MedievalThings.5417 said: Despite the trolling, I would love to see a weekend of this. The friendly fire would be funny. But agree a test period of collision would be interesting. For less impact maybe a Wed-Thurs test. Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted July 11 Share Posted July 11 4 hours ago, Gobhoblin.7582 said: Give Arrow Carts boon-strip. This and Bali. Either add to an existing skill or add a skill 5 and add another point onto the mastery lines. Gives siege more of a role in boon versus anti-boon balance when around objectives. gives players more thing to spend point on. Helps in a number of ways. 1 Link to comment Share on other sites More sharing options...
kash.9213 Posted July 11 Share Posted July 11 56 minutes ago, Johje Holan.4607 said: Instadown was a slight exaggeration lol. Or maybe there could be a Blob Boonrip Bomb too. I'm actually not entirely against that train of thought, was just curious about parameters. Exponential numbers on skills or mitigation can be hard to contain in practice. If they ever wanted to try some kind equalizing mechanic for lack of other answers, they could maybe disable or bring down any speed modifiers after a certain number of players in a squad or something tertiary like that. Link to comment Share on other sites More sharing options...
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