Kozumi.5816 Posted July 26 Share Posted July 26 (edited) LS3 content does not function with full maps. It does not scale high enough. It ruins every event and makes them genuinely unfun. Please add higher scaling to any content you decide to add "Rushes" to. Edited July 26 by Kozumi.5816 1 3 11 Link to comment Share on other sites More sharing options...
Farohna.6247 Posted July 26 Share Posted July 26 Isn't power creep more of the issue? 1 Link to comment Share on other sites More sharing options...
Kozumi.5816 Posted July 26 Author Share Posted July 26 8 minutes ago, Farohna.6247 said: Isn't power creep more of the issue? Yes and no. It's true the mobs in these zones are undertuned compared to current player power, however, the events in these maps were never coded to scale to extreme amounts like some other zones. So when a rush happens, you basically just alt tab and do something else because you don't get to actually play a video game while doing the dailies. 1 1 8 Link to comment Share on other sites More sharing options...
costepj.5120 Posted July 26 Share Posted July 26 You don't think these maps were fully populated when a new LS3 episode dropped? 6 2 Link to comment Share on other sites More sharing options...
Sobx.1758 Posted July 26 Share Posted July 26 16 minutes ago, Kozumi.5816 said: however, the events in these maps were never coded to scale to extreme amounts like some other zones. What is this supposed to be based on? All of those maps were the latest content at one point and so people flocked to it naturally filling the maps. Was the cap lower on those maps when they released? 5 1 1 Link to comment Share on other sites More sharing options...
Kozumi.5816 Posted July 26 Author Share Posted July 26 (edited) 7 hours ago, Sobx.1758 said: What is this supposed to be based on? The fact that there's like 1 veteran spawning and 0 champions with 50 people doing it. Edited July 27 by Kozumi.5816 3 1 5 Link to comment Share on other sites More sharing options...
Ashen.2907 Posted July 26 Share Posted July 26 Yes the scaling is a bit underwhelming for an event intended to bring in large numbers of characters. 2 1 3 Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted July 27 Share Posted July 27 Most of the events seem to scale just fine. The one i have issues with is the pre for Vermingus event. The bars on batteries scale just fine, but the mob spawns to fill those batteries do not. As a result the event takes forever, while at the same time being distinctly hard to tag (as mobs spawn very slowly, and die practically immediately after appearing). 2 1 Link to comment Share on other sites More sharing options...
willow.8209 Posted July 27 Share Posted July 27 I experienced issues with scaling as well. Someone calls a nearby event and you can't necessarily get there before it's finished. 3 2 2 Link to comment Share on other sites More sharing options...
kiroho.4738 Posted July 27 Share Posted July 27 (edited) On 7/26/2024 at 9:52 PM, Kozumi.5816 said: LS3 content does not function with full maps. It does not scale high enough. From what I have observed in Ember Bay, it seems like mobs doesn't scale as much as they used to in LS3/PoF times anymore. Back then we often farmed events in Ember Bay. We were like 15-20 people in total and did events such as the sloth and the skritt chains. 15-20 people were enough to spawn champions at most spawn spots. Sometime even two per spawn. Also the wurm event inside the volcano used to spawn champions at 10-20 players. But when doing events for the bonus week, I noticed that not a single event scaled up to spawn even a single champion. We were like 30+ players scaling up the events, but nothing. Elite was the highest rank that spawned. Sloth chain, skritt chain, wurm chain, not a single champion spawned due to scaling. Edited July 27 by kiroho.4738 typo 1 1 Link to comment Share on other sites More sharing options...
Linken.6345 Posted July 27 Share Posted July 27 19 minutes ago, kiroho.4738 said: From what I have observed in Ember Bay, it seems like mobs doesn't scale as much as they used to in LS3/PoF times anymore. Back then we often farmed events in Ember Bay. We were like 15-20 people in total and did events such as the sloth and the skritt chains. 15-20 people were enough to spawn champions at most spawn spots. Sometime even two per spawn. Also the wurm event inside the volcano used to spawn champions at 10-20 players. But when doing events for the bonus week, I noticed that not a single event scaled up to spawn even a single champion. We were like 30+ players scaling up the events, but nothing. Elite was the highest rank that spawned. Sloth chain, skritt chain, wurm chain, not a single champion spawned due to scaling. less champion bags entering the economy that way. Link to comment Share on other sites More sharing options...
kiroho.4738 Posted July 28 Share Posted July 28 3 hours ago, Linken.6345 said: less champion bags entering the economy that way. Not really. Ember Bay wasn't really a farm spot anyways. I never saw many people actively farming champs there, aside from our group. Also there are much better farm spots, so if people want to farm, they will choose the better ones anyways. And I really doubt Anet turned down the scaling just for the bonus event. Wouldn't make sense, as the impact to the economy wouldn't be noticable anyways. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted July 28 Share Posted July 28 Just did the 3 Dailies; Champions spawned at each events. 🤷♀️ 3 Link to comment Share on other sites More sharing options...
kiroho.4738 Posted July 28 Share Posted July 28 14 hours ago, Inculpatus cedo.9234 said: Just did the 3 Dailies; Champions spawned at each events. 🤷♀️ May I ask what events you did? Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted July 28 Share Posted July 28 I would not be able to tell the names of events; just whatever popped up. I've not really been back to those maps in ages. But, I had this thread in mind when doing the Dailies; so I noticed that there were, indeed, Champions spawning. Link to comment Share on other sites More sharing options...
bq pd.2148 Posted July 28 Share Posted July 28 20 hours ago, kiroho.4738 said: From what I have observed in Ember Bay, it seems like mobs doesn't scale as much as they used to in LS3/PoF times anymore. there was a time when i used to visit those LS3 maps regularly (daily) and i remember there being a plague of AFK farmer stacks on the beaches that even caused some fps drops for me with all those minions they had. when they had stacked so many there, that also scaled up just random open world spawns in number and power. i wouldn't be surprised if the scaling on the entire map was nerfed for that. Link to comment Share on other sites More sharing options...
kiroho.4738 Posted July 28 Share Posted July 28 5 hours ago, Inculpatus cedo.9234 said: I would not be able to tell the names of events; just whatever popped up. Was it Ember Bay? There are not that many events on the map and most of them can/could spawn champions through scaling. 5 hours ago, Inculpatus cedo.9234 said: But, I had this thread in mind when doing the Dailies; so I noticed that there were, indeed, Champions spawning. If this includes Ember Bay (I restrict myself to this map because of my own experience there), it's interesting. This could mean that a) the bonus event or the amount of players indeed bugged the scaling somehow or b) Anet indeed nerfed the map(s) at some point before the bonus event. Latter wouldn't make sense imo though. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted July 28 Share Posted July 28 Was Ember Bay part of today's Dailies? Just checked; it was not. Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted July 30 Share Posted July 30 On 7/28/2024 at 8:27 AM, kiroho.4738 said: From what I have observed in Ember Bay, it seems like mobs doesn't scale as much as they used to in LS3/PoF times anymore. Back then we often farmed events in Ember Bay. We were like 15-20 people in total and did events such as the sloth and the skritt chains. 15-20 people were enough to spawn champions at most spawn spots. Sometime even two per spawn. Also the wurm event inside the volcano used to spawn champions at 10-20 players. But when doing events for the bonus week, I noticed that not a single event scaled up to spawn even a single champion. We were like 30+ players scaling up the events, but nothing. Elite was the highest rank that spawned. Sloth chain, skritt chain, wurm chain, not a single champion spawned due to scaling. I saw champions spawn during the wurm event on the first day of the rush. They still die quickly, though, so they might be easy to miss, and I'm not sure they generate champ bags (sometimes champions spawned through event scaling don't, presumably because they don't want to punish players for doing the event with a relatively small group). Link to comment Share on other sites More sharing options...
Luthan.5236 Posted July 30 Share Posted July 30 Working fine. Scaling it up more would only be annoying - when you want to finish things quickly. Especially now that they plan to keep the weeks without events close to 0 - adding such small stuff regularly. (Where we of course still want the rewards.) Yes it can be annoying for new players to tag small events. (But they can do that all the time - the majority of the time there is no special event.) For the big events they will have more help. (I guess for the Sage in Lake Doric it would be hard to find groups nowadays - outside of this event. Even when the map is on daily LS3.) With Hablion pre event it even is buggy. Scales the number of mobs required but does not spawn them enough. In general the old scaling was worse than later (in later maps) - though we still have weird stuff. Like the wharf event chain in Dragon's End the 2nd event when defending. When you almost kill a wave and the bar is at like ... 1 remaining kill. And then it takes long to spawn the next set of enemies. (Instead of spawning them faster. Or just including one more in the previous set.) For certain stuff always (and then it is perfectly doable) waiting was recommended - like the shrines in Siren's Landing (daily shrine is not really important but the mobs at the end are sometimes needed) where you had to be lucky to be on a map that tried to use a commander to rotate through all shrines (so people could tag each of them in one go). Waiting at a specific one you need (or going there fast) = no problem. 1 Link to comment Share on other sites More sharing options...
SoftFootpaws.9134 Posted July 30 Share Posted July 30 (edited) i think if you pay attention, you'll find that almost no events spawn champions anymore in the entire world. i remember it dropping off sharply around end of dragons release, as icebrood saga map events like in bjora were still spawning champions pretty regularly at the time. i know we have power creep, but classes haven't become that much more powerful since then and i've noticed a steep drop in difficulty. i also remember them spawning at world bosses like fire elemental, and yet i haven't seen that in a very long time, either. you're lucky if that event even spawns veterans anymore, so it feels to me like they tuned down the scaling globally, which is odd since its one of the major critisisms of the game these days. it almost feels like every event maxes out at ten players now? well, except eparch and his wyvern i geuss. Edited July 30 by SoftFootpaws.9134 1 Link to comment Share on other sites More sharing options...
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