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No downed state weekend coming soon ™ , what else would be nice?


LionZero.3479

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"Glory days WvW weekend event"All classes core spec only except for revs (no revs) too late into the game sorry :pOnly core armour attributes (no HoT/PoF prefix)All class trait and boon mechanics reverted back to the wvw Season 1 system #Stability #GWENEBG and Alpine BL's only

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No down state would be like that movie 28 Days Later with super fast zergies running break neck speed right for you and everyone's mad dashing for shelter leaving their buddies in the dust. Since we'd get a zombie mode we could get a battle royal mode next where we spawn with no class and have to find profession bundles and weapons and food and all that.

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Save the dolly's weekend - all dolly's are sent to rest due to being overworked in the last 5 yrs, we now have to fend for ourselves. Supplies come in as air drops and they drop in random spots around the map. You must collect all your supplies in this manner before the enemy does - remember to max out your mastery for supply capacity!

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Alliances

Alliance beta test

World Rebalance (Alliances)

Even the most basic unfinished manually-handled form of alliances possible. I mean like, if each player sends an in-game mail to anet with the name of the guild they want to pick for WvW and then anet just sorts it out by hand for a few months..

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@"Arioch.6507" said:All Stealth Weekend everyone is stealthed until combat. (once deemed ooc, stealthed again) "Where'd Who Go?"200% Movement Speed - "Off to the races"No Swords Weekend - "Surprise!" (aka who has scouts)

Hey at least stealth traps will be useful then, they'll be planted at every choke.Also remove the 10 supply limit for that weekend.

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@XenesisII.1540 said:

@"Arioch.6507" said:All Stealth Weekend everyone is stealthed until combat. (once deemed ooc, stealthed again) "Where'd Who Go?"200% Movement Speed - "Off to the races"No Swords Weekend - "Surprise!" (aka who has scouts)

Hey at least stealth traps will be useful then, they'll be planted at every choke.Also remove the 10 supply limit for that weekend.

well considering the amount of anti stealth traps i run into.. people seem to see some use in them.

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Mobile catapult weekend:

  • Catapults now have a different model and extra skill in slot 6 to switch between mobile and siege mode.
  • Players using them now ride them like mounts, showing the player model. Dismounting leaves the catapult behind like when dismounting a golem.
  • In mobile mode, they have a melee attack and a ranged attack with a limited range that hits only 10 enemies, and the damage is greatly decreased compared to its siege attacks, but quite faster. They move at the same speed as golems, and are immune to the same buffs as golems.
  • In siege mode the work just as usual, only changing their animations.
  • The player has to use the dismount button instead the weapon swap button to leave them.

Catapult replacement:

  • Siege devourer. Looks like a giant devourer with the player riding it on a saddle near its head with the skimmer riding animations.
    • In mobile mode, the siege devourer can attack in melee with its pincers and throws spikes with its tails.
    • The siege attack animation shows it digging with its pincers to symbolize it's 'gathering' rocks or gravel, then throws them with its tails.

Superior Catapult replacement:

  • Siege turtle. Looks like a giant Sea Turtle with a chair tier to its shell with ropes and behind it a vigil cannon strapped on top of a bunch of stacked boxes also tied with ropes.
    • In mobile mode, the siege turtle bites with its teeth in melee and spits water bullets like young karka.
    • The siege attack animation shows the cannot behind the rider's chair charging up an attack, glowing before firing.
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