bigo.9037 Posted June 4, 2019 Share Posted June 4, 2019 @iKeostuKen.2738 said:@Lan Deathrider.5910 said:@iKeostuKen.2738 said:Not really understanding why it's not fair for a ranger to build into its single target damage and for the burst to be beatable by 8/9 classes in the game while you have classes like Berserker and Power Rev who are capable of even higher damage against multiple targets with less visible effects to dodge.Range versus Melee. Melee range requires more risks and gap closers to land the burst while ranged combat requires less risk and can land burst from 0 range to 1800 range. This is why melee dps tends to be higher in almost every game, single target or AOE, than range dps. Hammer power rev needs retuning just like the soulbeast though.Usually that would be correct, but gw2 completely tossed logical balance designs out the window a long long time ago and arent going back.The risk of range is reflects and poor map geometry. Risk of something like a melee warrior is... well nothing aside from heavy condition pressure and boon corrupts. Theyve given melee classes the ability to gap close like juggernauts so staying in range with a soulbeast isnt a difficult task.Well... No. A warrior unless using sword mainhand doesn't have that many good gapclosers outside of rampage elite which has a long CD. They do however have really, really good sustain and dmg mitigation. Link to comment Share on other sites More sharing options...
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