Court.7180 Posted October 16, 2019 Share Posted October 16, 2019 Would the removal of in-combat swapping make such a dramatic difference to the enjoyment of Gw2's combat system? I think so.. I believe that it would only bring more enjoyment and less complications for players.. Why do i need to deal with insane rotations because of the added swap functions? The simplistic yet functional design of Gw2's simple 10 key hotbar was a welcome sight when I first heard of the games design. I didn't realize the added complication of in-combat swapping would cause me and MANY others to not enjoy playing Elementalist or any other class that requires you to have a million key rotation so your character can do the optimal amount of damage its capable of. For me, playing a role isn't about how many keys you can memorize or how fast your fingers can fly over a KB, its more about being able to SEE whats happening on screen and reacting to it. This is after all an "action" MMORPG whether we want to toss that label around or not. Yes it supposedly separates the "elitists" from regular folks who play for fun, but isn't Gw2 supposed to be the antithesis of grief? And please don't get me wrong, I am not a player that has issues with rotations, Im a player that can admit that it gets unnecessarily over complicated at times to the point that people I have invited to the game just flat out don't want to play or have left because of it. I want to see my friends play harder content and be GOOD at it not because the game is "dumbed" down, but because they can actually play their characters at their full potential without having to develop carpal tunnel syndrome. And no, the solution isn't "play a less demanding class" all classes should be accessible and everyone should be able to do well at it.. even to implement an option to somewhat automate certain functions wouldn't steal from the games success.. we are after all on the same team, barring PVP of course. Link to comment Share on other sites More sharing options...
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