Za Shaloc.3908 Posted February 1, 2020 Share Posted February 1, 2020 Just to help sift through all the other stuff, and to provide a spot to discuss all of these changes. Please don't quote the entire post when adding to the discussion.GLOBALRevenant:Revenants are seeing a large number of changes in this update. In addition to reworks of both the Devastation and Corruption trait lines we have also revisited several of their skills. Precision Strike has been reworked as an actual melee attack as we felt didn't really make sense for it to be a projectile skill. We have however kept its emphasis on single target damage if you can isolate a foe. Confusion has been removed from various Revenant skills as they didn't really have any meaningful ways to take advantage of it and instead we've replaced them with Torment which can be used in a more cohesive character build.Surge of the Mists: Added a 500ms warmup before the dash occurs. The evasion granted by this skill is active during the warmup.Temporal Rift: This skill no longer inflicts confusion. Increased amount of torment applied in PvE from 2 stacks to 4 stacks in PvE.Rift Slash: Updated animation to be more prominent. Skill timing unchanged.Precision Strike: This skill has been reworked into a new skill called Chilling Isolation. This skill is a 240 radius circular melee strike that chills up to 5 foes for two strikes. If the second strike hits only 1 foe it does bonus damage. Increased cooldown from 6 seconds to 8 seconds in PvP and WvW.Banish Enchantment: This skill no longer inflicts confusion. Instead it inflicts chill for 1 second and removes 1 boon per hit. Number of hits increased from 1 to 3. Increase PvE damage by 380% (0.25 to 1.2). Damage in other modes increased by 20% (0.25 to 0.3)Phase Traversal: This skill no longer increases damage for your next few attacks. Damage increased in PvE only by 100%. Cost raised from 30 to 35 in WvW to match PvP version.Unwavering Avoidance: This trait now grants vigor instead of stability when evading an attack. The cooldown on this trait has been reduced to 5 seconds from 8 seconds.Determined Resolution: This trait now reduces incoming damage while you have vigor instead of stability. It no longer increases the duration of stability.Fierce Infusion: This trait has been retired and been replaced by Glaring Resolve.Glaring Resolve (NEW): Gain stability and heal when you stunbreak.Empty Vessel: This trait has been retired and been replaced by Contained Temper.Contained Temper (NEW): Gain fury when you disable a foe.Sudden Reversal: This trait has been retired and been replaced by Bold Reversal.Bold Reversal: When you stunbreak, gain several offensive boons and full Kalla's Fervor.Changes to the Devastation line are aimed at two major areas. The first is that several traits are highly niche such as Malicious Reprisal and Jade Echo. These traits are being removed and replaced with new traits that have more broad uses. The second issue is the opposite, some traits are too similar to each other such as Ferocious Strikes and Vicious Lacerations that they don't offer any meaningful choices. The siphoning traits are a part of this change and we are unifying the siphoning effect into a single buff for the combat log and making it a bigger part of the overall line. The new siphon effect named after Shiro's classic skill "Battle Scars" is a stacking buff that is expended when attacking and is more restricted in its applications but stronger than previous siphoning traits.Devastation: The Devastation Trait line has been reworked, the new traits are as followsMinorExpose Defenses: No changesDestructive Impulses (NEW): Outgoing damage is increased by 5% for each currently equipped weapon.Targeted Destruction: This trait has moved to the Grandmaster minor slot.AdeptAggressive Agility (NEW): Movement skills remove immobilize.Unsuspecting Strikes (NEW): Outgoing damage is increased when attacking a foe above 80% health. This damage increase is 25% in PvE and 10% in PvP/WvW.Battle Scarred (NEW): Gain 5 stacks of Battle Scars after using your heal.MasterAssassins Presence: Moved to the top slot in the same tierNotoriety: This trait no longer grants bonus might when using Legendary Assassin skills.Thrill of Combat (NEW): Grants 1 stack of Battle Scars every second while in combat.GrandmasterBrutality: Switched positions with Swift Termination.Swift Termination: Switched positions with BrutalityDance of Death (NEW): Each stack vulnerability applied to a foe grants a stack of Battle Scars. Battle Scars healing amount is doubled while you are below half health.Similar to the Devastation rework we are also re-centering the Corruption line around a new mechanic. Invoke Torment occurs when switching legends and causes nearby foes to be inflicted with torment. This ability can be upgraded with the grandmasters based on your preferred playstyle. The boon removal traits have also been removed as we felt that they had trigger conditions that offered little gameplay. In exchange we've added a few new powerful traits with drawbacks as we feel this is in line with the spirit of the Mallyx line and skills like Pain Absorption.Corruption:The Corruption line has been reworked, the new traits are as follows.MinorInvoking Torment (NEW): When you switch legends nearby foes are inflicted with Torment. This attack is called "Invoke Torment" and can be modified by other traits.Seething Malice (NEW): Gain +120 condition damage.Yearning Empowerment (REWORK): Increase duration of all damaging conditions by 10%.AdeptAcolyte of Torment (NEW): Torment deals 10% more damageDemonic Defiance: No changesReplenishing Despair (REWORK): While upkeeping a skill you gain +1 energy regeneration. Additionally you self-inflict 1 stack of torment for 5 seconds every second.MasterAbyssal Chill : This trait has moved to a new location in the same tier.Demonic Resistance: This trait has moved to a new location in the same tier. This trait no longer grants vitality based on condition damage. Increased damage resistance in PvE from 20% to 33%. Competitive modes remain at 20% reduction.Pact of Pain (NEW): Conditions you apply to foes last 15% longer. Conditions applied to you last 10% longer.GrandmasterDiabolic Inferno (REWORK): Invoke Torment inflicts burning and poisonFiendish Tenacity (NEW): Invoke Torment grants resistance. Resistance heals you every second it is active.Permeating Pestilence (RENAME): Invoke Torment transfers conditions to struck foes.PvPRevenantProfession MechanicsFacet of NatureFacet of Nature (Ventari): Reduced pulse base heal from 471 to 306. Reduced pulse heal scaling from 0.4 to 0.1True Nature (Ventari): Reduced base heal per condition cleansed from 970 to 323True Nature (Mallyx): Reduced might duration from 10 seconds to 6 secondsHeroic Command: Reduced might duration from 8 seconds to 6 secondsHealing Orb (created by various skills and traits): Reduced heal coefficient from 0.15 to 0.075WeaponsHammerHammer Bolt: Reduced power coefficient from 0.95 to 0.633Coalescence of Ruin: Increased cooldown from 4 seconds to 10 secondsPhase Smash: Reduced power coefficient from 1.75 to 1.36. Increased cooldown from 8 seconds to 12 secondsDrop the Hammer: Reduced power coefficient from 1.5 to 0.01StaffAutoattack Chain: Reduced power coefficients from 0.65/0.75/1.0 to 0.433/0.5/0.666Mender's Rebuke: Reduced power coefficient from 1.5 to 0.91. Increased cooldown from 5 seconds to 8 secondsWarding Rift: Reduced power coefficient from 0.2 to 0.1. Increased cooldown from 15 seconds to 20 secondsSurge of the Mists: Reduced power coefficient per strike from 0.18 to 0.001SwordAutoattack Chain: Adjusted as followsPreparation Thrust: Reduced power coefficient from 0.6 to 0.4Brutal Blade: Reduced power coefficient from 0.7 to 0.466Rift Slash: Reduced initial strike power coefficient from 0.9 to 0.6. Reduced explosion power coefficient from 0.2175 to 0.145Unrelenting Assault: Reduced power coefficient per strike from 0.57 to 0.38. Reduced might duration per strike from 5 seconds to 3 seconds. Increased cooldown from 12 seconds to 15 secondsMaceAutoattack Chain: Adjusted as followsMisery Swipe: Reduced power coefficient from 0.35 to 0.233Anguish Swipe: Reduced power coefficient from 0.4 to 0.266Manifest Toxin: Reduced initial strike power coefficient from 0.6 to 0.4. Reduced projectile power coefficient from 0.3 to 0.2Searing Fissure: Adjusted initial burning from 3 stacks for 3 seconds to 1 stack for 10 seconds. Increased additional burning duration from 1 second to 4 secondsSword OHShackling Wave: Reduced initial strike power coefficient from 1.0 to 0.1. Increased vulnerability stacks from 8 to 12Deathstrike: Reduced initial strike power coefficient from 0.33 to 0.1. Reduced second strike power coefficient from 2.0 to 1.7. Increased cooldown from 15 seconds to 18 secondsAxe OHFrigid Blitz: Increased cooldown from 10 seconds to 15 secondsTemporal Rift: Reduced power coefficient from 0.75 to 0.01. Adjusted torment from 2 stacks for 12 seconds to 1 stack for 1 secondShieldEnvoy of Exuberance: Reduced pulse base heal from 1620 to 1215. Increased protection duration from 2 seconds to 3 secondsCrystal Hibernation: Reduced pulse heal coefficient from 0.5 to 0.125ShortbowShattershot: Reduced power coefficient from 0.65 to 0.44. Increased bleeding duration from 3 seconds to 4 secondsBloodbane Path: Increased cooldown from 3 seconds to 5 secondsScorchrazor: Reduced power coefficient from 1.0 to 0.01. Reduced burning duration from 4 seconds to 1 secondLegend SkillsShiroRiposting Shadows: Increased energy cost from 30 to 40. Reduced endurance gain from 25 to 15Phase Traversal: WvW will now use the PvP version of the skill (35 energy cost)Jade Winds: Reduced power coefficient from 1.5 to 0.01. Increased number of vulnerability stacks from 6 to 10JalisForced Engagement: Reduced power coefficient from 0.5 to 0.01VentariVentari's Will (Project Tranquility): Reduced heal coefficient from 0.33 to 0.1. Reduced base heal from 613 to 306Natural Harmony: Reduced heal coefficient from 2.25 to 1.25Energy Expulsion: Reduced base heal per fragment from 985 to 739. Reduced fragment heal coefficient from 0.5 to 0.25GlintFacet of Darkness: Increased cooldown from 20 seconds to 25 secondsElemental Blast (Facet of Elements) Reduced power coefficient per strike from 1.15 to 0.89. Reduced weakness duration from 4 seconds to 2 secondsFacet of Strength: Reduced might duration from 12 seconds to 6 secondsBurst of Strength (Facet of Strength): Reduced damage bonus from 15% to 7%Chaotic Release (Facet of Chaos): Reduced power coefficient from 2.0 to 0.01. Reduced cooldown from 45 seconds to 35 secondsKallaBreakrazor's Bastion: Reduced pulse heal coefficient from 0.7 to 0.3. Reduced initial heal coefficient from 1.3 to 0.8TraitsRetributionEye for an Eye: Reduced might duration from 10 seconds to 6 seconds. Reduced protection duration from 5 seconds to 3 secondsDwarven Battle Training: Reduced weakness duration from 5 seconds to 3 secondsVicious Reprisal: Reduced might duration from 8 seconds to 6 secondsSteadfast Rejuvenation: Reduced base heal per point of upkeep from 67 to 40SalvationLife Attunement: Reduced healing power to concentration conversion from 7% to 4%Serene Rejuvenation: Reduced outgoing heal bonus from 15% to 10%Tranquil Balance: Reduced outgoing heal bonus from 20% to 7%Resilient Spirit: Reduced base barrier per boon from 229 to 170Invoking Harmony: Reduced outgoing heal bonus from 20% to 10%InvocationSpirit Boon: Reduced might duration from 10 seconds to 6 secondsRapid Flow: Reduced base heal from 500 to 333Song of the Mists: Legend swap skills have been adjusted as followsShiro: Reduced power coefficient from 0.93 to 0.1Jalis: Reduced power coefficient from 0.75 to 0.1. Reduced weakness duration from 5 seconds to 3 seconds. Increased base barrier per strike from 586 to 879Mallyx: Reduced power coefficient from 0.9 to 0.3Glint: Reduced power coefficient from 0.75 to 0.3. Reduced burning stacks from 2 to 1Kalla: Reduced power coefficient from 0.5 to 0.3HeraldReinforced Potency: Reduced concentration from 120 to 60Elder's Respite: Reduced regeneration duration from 8 seconds to 3 secondsElevated Compassion: Reduced base heal from 389 to 292Shared Empowerment: WvW will now use the PvP version of the trait (4s might duration). Reduced target cap from 10 to 5RenegadeAll for One: Reduced protection duration from 4 seconds to 3 secondsLasting Legacy: Reduced bonus might duration from 12 seconds to 6 secondsWvWRevenantProfession MechanicsFacet of NatureFacet of Nature (Ventari): Reduced pulse base heal from 471 to 306. Reduced pulse heal scaling from 0.4 to 0.1True Nature (Ventari): Reduced base heal per condition cleansed from 970 to 323True Nature (Mallyx): Reduced might duration from 10 seconds to 6 secondsHeroic Command: Reduced might duration from 8 seconds to 6 secondsHealing Orb (created by various skills and traits): Reduced heal coefficient from 0.15 to 0.075WeaponsHammerHammer Bolt: Reduced power coefficient from 0.95 to 0.633Coalescence of Ruin: Increased cooldown from 4 seconds to 10 secondsPhase Smash: Reduced power coefficient from 1.75 to 1.36. Increased cooldown from 8 seconds to 12 secondsDrop the Hammer: Reduced power coefficient from 1.5 to 0.01StaffAutoattack Chain: Reduced power coefficients from 0.65/0.75/1.0 to 0.433/0.5/0.666Mender's Rebuke: Reduced power coefficient from 1.5 to 0.91. Increased cooldown from 5 seconds to 8 secondsWarding Rift: Reduced power coefficient from 0.2 to 0.1. Increased cooldown from 15 seconds to 20 secondsSurge of the Mists: Reduced power coefficient per strike from 0.18 to 0.001SwordAutoattack Chain: Adjusted as followsPreparation Thrust: Reduced power coefficient from 0.6 to 0.4Brutal Blade: Reduced power coefficient from 0.7 to 0.466Rift Slash: Reduced initial strike power coefficient from 0.9 to 0.6. Reduced explosion power coefficient from 0.2175 to 0.145Unrelenting Assault: Reduced power coefficient per strike from 0.57 to 0.38. Reduced might duration per strike from 5 seconds to 3 seconds. Increased cooldown from 12 seconds to 15 secondsMaceAutoattack Chain: Adjusted as followsMisery Swipe: Reduced power coefficient from 0.35 to 0.233Anguish Swipe: Reduced power coefficient from 0.4 to 0.266Manifest Toxin: Reduced initial strike power coefficient from 0.6 to 0.4. Reduced projectile power coefficient from 0.3 to 0.2Searing Fissure: Adjusted initial burning from 3 stacks for 3 seconds to 1 stack for 10 seconds. Increased additional burning duration from 1 second to 4 secondsSword OHShackling Wave: Reduced initial strike power coefficient from 1.0 to 0.1. Increased vulnerability stacks from 8 to 12Deathstrike: Reduced initial strike power coefficient from 0.33 to 0.1. Reduced second strike power coefficient from 2.0 to 1.7. Increased cooldown from 15 seconds to 18 secondsAxe OHFrigid Blitz: Increased cooldown from 10 seconds to 15 secondsTemporal Rift: Reduced power coefficient from 0.75 to 0.01. Adjusted torment from 2 stacks for 12 seconds to 1 stack for 1 secondShieldEnvoy of Exuberance: Reduced pulse base heal from 1620 to 1215. Increased protection duration from 2 seconds to 3 secondsCrystal Hibernation: Reduced pulse heal coefficient from 0.5 to 0.125ShortbowShattershot: Reduced power coefficient from 0.65 to 0.44. Increased bleeding duration from 3 seconds to 4 secondsBloodbane Path: Increased cooldown from 3 seconds to 5 secondsScorchrazor: Reduced power coefficient from 1.0 to 0.01. Reduced burning duration from 4 seconds to 1 secondLegend SkillsShiroRiposting Shadows: Increased energy cost from 30 to 40. Reduced endurance gain from 25 to 15Phase Traversal: WvW will now use the PvP version of the skill (35 energy cost)Jade Winds: Reduced power coefficient from 1.5 to 0.01. Increased number of vulnerability stacks from 6 to 10JalisForced Engagement: Reduced power coefficient from 0.5 to 0.01VentariVentari's Will (Project Tranquility): Reduced heal coefficient from 0.33 to 0.1. Reduced base heal from 613 to 306Natural Harmony: Reduced heal coefficient from 2.25 to 1.25Energy Expulsion: Reduced base heal per fragment from 985 to 739. Reduced fragment heal coefficient from 0.5 to 0.25GlintFacet of Darkness: Increased cooldown from 20 seconds to 25 secondsElemental Blast (Facet of Elements) Reduced power coefficient per strike from 1.15 to 0.89. Reduced weakness duration from 4 seconds to 2 secondsFacet of Strength: Reduced might duration from 12 seconds to 6 secondsBurst of Strength (Facet of Strength): Reduced damage bonus from 15% to 7%Chaotic Release (Facet of Chaos): Reduced power coefficient from 2.0 to 0.01. Reduced cooldown from 45 seconds to 35 secondsKallaBreakrazor's Bastion: Reduced pulse heal coefficient from 0.7 to 0.3. Reduced initial heal coefficient from 1.3 to 0.8TraitsRetributionEye for an Eye: Reduced might duration from 10 seconds to 6 seconds. Reduced protection duration from 5 seconds to 3 secondsDwarven Battle Training: Reduced weakness duration from 5 seconds to 3 secondsVicious Reprisal: Reduced might duration from 8 seconds to 6 secondsSteadfast Rejuvenation: Reduced base heal per point of upkeep from 67 to 40SalvationLife Attunement: Reduced healing power to concentration conversion from 7% to 4%Serene Rejuvenation: Reduced outgoing heal bonus from 15% to 10%Tranquil Balance: Reduced outgoing heal bonus from 20% to 7%Resilient Spirit: Reduced base barrier per boon from 229 to 170Invoking Harmony: Reduced outgoing heal bonus from 20% to 10%InvocationSpirit Boon: Reduced might duration from 10 seconds to 6 secondsRapid Flow: Reduced base heal from 500 to 333Song of the Mists: Legend swap skills have been adjusted as followsShiro: Reduced power coefficient from 0.93 to 0.1Jalis: Reduced power coefficient from 0.75 to 0.1. Reduced weakness duration from 5 seconds to 3 seconds. Increased base barrier per strike from 586 to 879Mallyx: Reduced power coefficient from 0.9 to 0.3Glint: Reduced power coefficient from 0.75 to 0.3. Reduced burning stacks from 2 to 1Kalla: Reduced power coefficient from 0.5 to 0.3HeraldReinforced Potency: Reduced concentration from 120 to 60Elder's Respite: Reduced regeneration duration from 8 seconds to 3 secondsElevated Compassion: Reduced base heal from 389 to 292Shared Empowerment: WvW will now use the PvP version of the trait (4s might duration). Reduced target cap from 10 to 5RenegadeAll for One: Reduced protection duration from 4 seconds to 3 secondsLasting Legacy: Reduced bonus might duration from 12 seconds to 6 seconds Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted February 1, 2020 Author Share Posted February 1, 2020 RIP Empty Vessel. ;-; Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted February 1, 2020 Share Posted February 1, 2020 The empty vessel removal (plus removal of stability in Retribution) is extremely excessive especially since both Riposting Shadows and Gaze of Darkness were nerfed Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted February 1, 2020 Author Share Posted February 1, 2020 @LucianTheAngelic.7054 said:The empty vessel removal (plus removal of stability in Retribution) is extremely excessive especially since both Riposting Shadows and Gaze of Darkness were nerfed Yeah, that's exactly how I feel. Imagine playing Ventari now without that and with Unwavering Avoidance no longer granting stability. Feelsragdollman. Link to comment Share on other sites More sharing options...
Jobber.6348 Posted February 1, 2020 Share Posted February 1, 2020 I'm actually hyped to see more depth placed into Shiro through Devastation, but this further locks Legends together with a specific Traitline and build diversity is being yeeted right out the window. Mallyx dealing mainly in Torment is kinda good too, but the removal of Confusion is a little.... Eh. Confusion is pretty good for countering those spammy classes with low cleanse like FA and every single Mirage. Link to comment Share on other sites More sharing options...
Kravey.4563 Posted February 1, 2020 Share Posted February 1, 2020 How is rev gonna sustain now? Or am I still supposed to "just dodge"? Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted February 1, 2020 Share Posted February 1, 2020 @"Pterikdactyl.7630" said:@LucianTheAngelic.7054 said:The empty vessel removal (plus removal of stability in Retribution) is extremely excessive especially since both Riposting Shadows and Gaze of Darkness were nerfed Yeah, that's exactly how I feel. Imagine playing Ventari now without that and with Unwavering Avoidance no longer granting stability. Feelsragdollman.Yeah, Rev is going to have so few answers to CC now it’s insane. This (on top of all the years of other things being removed) pretty much makes me never want to pick up WVW or PvP again, which is unfortunate since I used to love the modes. Being a rag doll is never fun Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted February 1, 2020 Share Posted February 1, 2020 @"Kravey.4563" said:How is rev gonna sustain now? Or am I still supposed to "just dodge"?You’re just going to save all your energy for the new dumb 40e stun break and autoattack clearly :P Also side note, I love how they nerfed Shortbow and Kalla skills as if they needed any sort of changes at all in PvP?? Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted February 1, 2020 Author Share Posted February 1, 2020 @LucianTheAngelic.7054 said:@"Pterikdactyl.7630" said:@LucianTheAngelic.7054 said:The empty vessel removal (plus removal of stability in Retribution) is extremely excessive especially since both Riposting Shadows and Gaze of Darkness were nerfed Yeah, that's exactly how I feel. Imagine playing Ventari now without that and with Unwavering Avoidance no longer granting stability. Feelsragdollman.Yeah, Rev is going to have so few answers to CC now it’s insane. This (on top of all the years of other things being removed) pretty much makes me never want to pick up WVW or PvP again, which is unfortunate since I used to love the modes. Being a rag doll is never funI almost exclusively WvW. From these changes, I see something like core condi Rev gaining major momentum for group play. Mallyx/Jalis; Corruption, Invocation, and Devastation for Brutality or Retribution for Versed in Stone. People still sleep on the spec and I only imagine it only becoming stronger with everything around it being brought down. Also Glaring Resolve is a pretty big deal for condi Rev since it is the most able spec to sacrifice Cleansing Channel, and it solidifies Pain Absorption and RotGD as legit stunbreaks now. Link to comment Share on other sites More sharing options...
Jobber.6348 Posted February 1, 2020 Share Posted February 1, 2020 @"Kravey.4563" said:How is rev gonna sustain now? Or am I still supposed to "just dodge"?When using Shiro?Same as always : Use Unrelenting Assault together with Enchanted Daggers.Except now with the new GM trait, yu will heal more while under 50% health with the siphons.I'm okay with this, because Shiro gameplay is supposed to be extremely aggressive, so whenever someone goes Shiro they have to be on the advance. Link to comment Share on other sites More sharing options...
Kravey.4563 Posted February 1, 2020 Share Posted February 1, 2020 @Yasai.3549 said:@"Kravey.4563" said:How is rev gonna sustain now? Or am I still supposed to "just dodge"?When using Shiro?Same as always : Use Unrelenting Assault together with Enchanted Daggers.Except now with the new GM trait, yu will heal more while under 50% health with the siphons.I'm okay with this, because Shiro gameplay is supposed to be extremely aggressive, so whenever someone goes Shiro they have to be on the advance.There is 1 issue. Why are they nerfing core rev for herald purposes? That's totally pointless. Shiro used to be a legend that could make all these mediocre core and renegade builds somehow viable. Now they will extinct. Link to comment Share on other sites More sharing options...
Jobber.6348 Posted February 1, 2020 Share Posted February 1, 2020 @Kravey.4563 said:There is 1 issue. Why are they nerfing core rev for herald purposes? That's totally pointless. Shiro used to be a legend that could make all these mediocre core and renegade builds somehow viable. Now they will extinct.Sadly this is nothing new.They keep doing this despite the community telling them to stop. Now I just track the changes and see what gameplay changes I have to adapt to. Link to comment Share on other sites More sharing options...
ArthurDent.9538 Posted February 1, 2020 Share Posted February 1, 2020 I love how rev weapons are getting longer average skill cooldowns then a lot of other classes weapons while still retaining their energy cost which those other classes don't have to consider. Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted February 1, 2020 Share Posted February 1, 2020 No more Rampant Vex or Venom Enhancement? With lower power damage on top of that, the shortbow might as well be deleted from the game. Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted February 1, 2020 Author Share Posted February 1, 2020 Okay time for some more thoughtful analysis. Empty Vessel being removed is a huge change for not just Invocation, but the class as a whole. I am not heartbroken about it itself being gone, but specifically about Ventari's inability to recover from CC's. In the current balance, they have both Empty Vessel and/or Unwavering Avoidance as options. With those gone, it leaves Ventari Revenants much more vulnerable to CC as they will be reliant on the stunbreak from their secondary legend. Glaring Resolve is actually a very welcome addition to the traitline, and it would be a great addition to Ventari Revenants, but if the legend has no access to a stunbreak, and there is no stunbreak available on swap, it becomes significantly less relevant. I will continue to suggest the implementation of a stunbreak on Purifying Essence at the cost of an increase to 30 energy.Another part of my frustration with the removal of Empty Vessel is that the minors are now completely dedicated to damage specs despite the traitline being an inherently jack-of-all-trades and utility-based traitline. Personally, I think the minors should have a higher emphasis on legend swaps. At this point, I think the traitline needs some rearranging and should be not be so deeply biased towards a specific playstyle and damage type.. I would suggest that Spirit Boon become a minor as a starter, although my full ideas would probably piss off all the power Revs in here so I will start there.Draconic Echo and Incensed Response will both remain too strong in WvW. Both traits should be brought down to the newly desired power level. Draconic Echo should have some WvW-specific split or tradeoff, and Incensed Response should either be removed or have its PvP split moved to WvW as well. Mindless 25 might is the epitome of powercreep and this trait right here is a huge culprit. Aggressive Agility is pretty hype for any build using Mallyx/Staff/Axe/OH-Sword. In general, I like the re-evaluation of Devastation, but I am curious about the numbers balancing of Battle Scars. At the very least, it seems more engaging and thoughtful, which I do appreciate. On paper, I really like the restructuring of Corruption a lot. Super hyped that we can now self-inflict torment and then transfer it without FoN-Mallyx. Digestible trait synergy! It competing with Demonic Defiance is pretty big, but competitive trait choice is always welcome. Also, Abyssal Chill has its synergy restored with Mallyx! I will miss the confusion, but being able to chill players on command is huge and will make it a fantastic skill for closing down on an enemy. I am honestly afraid that condi Rev is going to be too powerful. I do fear that the Shiro changes will be too heavy-handed. The nerf to Riposting Shadows is huge. My first impression is that this will push players away from Power Herald and move to core Shiro/Jalis w/ Charged Mists in order to supplement the increase in energy costs (especially with Song getting nerfed).Hammer seems like it will become even more niche than it already is. To make it more well-rounded, I would start by decreasing the cast time of Drop the Hammer to ~0.75s to more closely mirror Reaper's Mark. Also, please fix CoR.Healing orbs still exist. Please delete them from this game forever. Link to comment Share on other sites More sharing options...
Arkantos.7460 Posted February 1, 2020 Share Posted February 1, 2020 wow empty vessels is hard, RIP jalis because your sht elite, never be used Link to comment Share on other sites More sharing options...
Justine.6351 Posted February 1, 2020 Share Posted February 1, 2020 Yeah man it doesn't matter anymore, it's just over at this point.This isn't just a Rev nerf, it's a "OMG I took damage nerf them please" type update. It's pve carebear story mode now, they even nerfed staff ele lava font, again... Link to comment Share on other sites More sharing options...
Buran.3796 Posted February 1, 2020 Share Posted February 1, 2020 What a pile of garbage. Sure ArenaNet is coasting hard this game towards the same graveyard Wildstar reached.Hammer (which has 0 use outside wvw zergs) is now 100% useless. The swords do even less damage than before (power Herald was bottom tier level), but you are still slower than the Warrior and have to pay energy on top on larger cooldowns. And the overall decrease in damage across the game means that in PvP tanks (Revs were always very weak tanks) will reign supreme again (like in the times in which celestial eles were defacto inmortals). So no place for Rev builds in PvP, and bye bye to their role in zergs.Time to go back to ESO/BDO... Link to comment Share on other sites More sharing options...
JayAction.9056 Posted February 1, 2020 Share Posted February 1, 2020 Revenant damage nerfs are LOL. Rev was already the lowest damage class in PVP. This is hard LOL. Like I'm not even mad. Dead just laughing.They got rid of confusion on rev condi builds, but do they realize condi rev almost completely relies on the confusion proc from the corruption tree to score kills???The damage and duration of Revenant condis is entirely too lowPower Rev is DEAD.They even nerfed the burn damage, so like now what is the point of mace #2. At this point the majority of Rev skills are looking like why are they there. I have not read the entirety of the patch notes but if they did not nerf other classes as severly Revenant will probably be dead after this patch. Not even whinning but this is 'LOL' Link to comment Share on other sites More sharing options...
Virdo.1540 Posted February 2, 2020 Share Posted February 2, 2020 @JayAction.9056 said:Revenant damage nerfs are LOL. Rev was already the lowest damage class in PVP. This is hard LOL. Like I'm not even mad. Dead just laughing.They got rid of confusion on rev condi builds, but do they realize condi rev almost completely relies on the confusion proc from the corruption tree to score kills???The damage and duration of Revenant condis is entirely too lowPower Rev is DEAD.They even nerfed the burn damage, so like now what is the point of mace #2. At this point the majority of Rev skills are looking like why are they there. I have not read the entirety of the patch notes but if they did not nerf other classes as severly Revenant will probably be dead after this patch. Not even whinning but this is 'LOL'to condi revs, not really. We mainly rely on our multiple stacks of torment that all last for ~20second per skill. while being able to stack them on 1vs1 to almost 40stacks within seconds.Confusion was always.... meh. It was a nice addition, but nothing important.And mace could actually be a bit stronger in future. Instead of having a strong short-burn we will have lower but waaay longer burns.power rev..... never been alive. Maybe they can screw every other class so hard that rev looks a bit better Link to comment Share on other sites More sharing options...
Klypto.1703 Posted February 2, 2020 Share Posted February 2, 2020 They are just rolling back the game to pre-Hot which means we are being erased. Link to comment Share on other sites More sharing options...
Virdo.1540 Posted February 2, 2020 Share Posted February 2, 2020 HeraldShared Empowerment: WvW will now use the PvP version of the trait (4s might duration). Reduced target cap from 10 to 5reduced target cap only in wvw&pvp or what Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 2, 2020 Share Posted February 2, 2020 finally jalis is good since everything else now is as bad. freedom at last! Link to comment Share on other sites More sharing options...
Shogun.7162 Posted February 2, 2020 Share Posted February 2, 2020 I'm gonna miss Rampant Vex, Venom Enchantment and Burning Inferno. :'( Link to comment Share on other sites More sharing options...
Shao.7236 Posted February 2, 2020 Share Posted February 2, 2020 Not worried about it, I know it's hard to wrap around your mind but what they are doing will introduce a lot of new things most players have been ignoring because they could resort to easier alternatives and that was my problem with most Revenant players out there, because we have a lot of options still to this day but people take Riposting Shadows for granted so hard.My word is, CC spamming won't be good like it is right now because it does a big fat 0 damage and there is all sorts of ways fights will turn put given the stability on stunbreak with the addtional effects. Cooldowns have been all increased, decision making will be important and this is why Revenant lost that stunbreak, to keep the other classes having a chance against it.I think that in all of this, the only offending skill that would be cancer is Bullscharge, they need to get rid of the evade and give it stability instead so revs can proactively defend themselves against it. Link to comment Share on other sites More sharing options...
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