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Farming kralkatite ore - can this be made easier/quicker?


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After Istan was released and I had already played quit a bit in the zone, I never knew about the Meteorites until after I had read about them on the wiki. The event of a Meteorite dropping is very unnoticable I must say.

Maybe if they would do something like when the Map resets in Dragons Stand, that people would notice it. :) But that would probably become a bit annoying. Just a pop up notice in the middle of your screen would be enough. (plus location)

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@Hesione.9412 said:

@Hesione.9412 said:At the times I am playing, there are very few people trying to farm these meteorites. The mobs that spawn with the meteorite, in addition to the mobs that are already there (veteran awakened, in particular), mean that a rather large proportion of meteorite mining time is spent getting to the meteorite and then dealing with the mobs.

That should not be the case, takes less than 90sec to mine all the hidden nodes, and the meteorite stays up for 5min; people would be spending the first 3min waiting for the site to be fully marked while clearing out the mobs, if takes over 3min to clear the mobs then you probably need to assess your build or switch to another class that can clear mobs very fast like a DH

That assumes I am spending every minute in that map watching the screen. There have been times when I hadn't noticed a meteorite soon enough so it disappears about the time I get there.

Nowhere have I said that it takes over 3 minutes to clear mobs.

And I haven't counted the time for search/pull up node/extract from node x4 time.

there's a minimum 10min downtime after an impact site has disappeared, i would often go do other things, and every hour I would go chop some wood at Malchor

most of the time i would park on griffon on top of the telescope, turn my camera so Scholar Fatima just show up within viewport; she will say something along the line of "did you just see that meteorite flew passed?" as a speech bubble on screen; you would also see in the chat log if you have NPC chat on.and load up youtube and watch it while GW2 running in windowed mode so i can still see Scholar Fatima.

if the 10minutes had passed and I was unsure if I missed Fatima's speech, I would equipe the multitool, while mounted and use Locate Impact Site to verify if it had landed or not

there could be up to 6 nodes per impact site, i usually stop waiting for the site to be fully marked and start mining when there's 2 minutes left (by check the timestamp of Fatima's speech in the chat log)

if you are running through multiple toons for hearts, it's a better use of time compared to me, I'm too lazy to do it through multiple toons

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The point remains that the meteorites are a terrible implementation for people to gather materials. Yes there are other ways; the special set-up for this map appears to be designed for players to primarily access the ore via meteorites. Given that I have struck a chord with some other players on how horrible the meteorite system is, increasing the ability to obtain the ore via other methods would be appreciated. Three hearts at 25 ore each is 75 ore/day/character. Taking 7 alts through those hearts every day is about the amount of ore needed to make one weapon.I'm converting ice to ore. I have that coming in hand-over-fist. While the conversion rate is horrible, as with any conversion, it's much faster than trying to get the ore in other ways. When the best way to obtain the map currency/material is indirectly via hearts or mat conversions from other maps, the direct method for gaining the map currency is broken.

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@Paradoxoglanis.1904 said:This is the consequence of having Living World with poor replayability. Unfortunately its unlikely they will make any changes to old maps and currencies. Even when everyone was farming ore, it was a long tedious grind.

Actually the map had great replayability but then they stopped the Istan farm so that you can only open a limited amount of chests per day, which in itself cut down on the total amount of ore you are able to farm. With no popular meta drawing people to the map it made trying for the collections pretty awful. Admittedly this also stopped making people richer to get the good things and so here we are today.

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@Head Kracker.4790 said:

@Paradoxoglanis.1904 said:This is the consequence of having Living World with poor replayability. Unfortunately its unlikely they will make any changes to old maps and currencies. Even when everyone was farming ore, it was a long tedious grind.

Actually the map had great replayability but then they stopped the Istan farm so that you can only open a limited amount of chests per day, which in itself cut down on the total amount of ore you are able to farm. With no popular meta drawing people to the map it made trying for the collections pretty awful. Admittedly this also stopped making people richer to get the good things and so here we are today.

Damn I miss those Istan farm days. It doesn't even make people rich but it forms communities. People who keep coming back, chat and etc. It's what makes MMORPG so special. Of course they have to destroy every farms out there.

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  • 11 months later...

@MattDu.7123 said:Another year and still brokenI don't mind farming the Kralkatite ore but the Powdered Rose Quartz is mind numbingly boring. I'm averaging between 10 to 20 Quartz per meteor because more often than not I'm the only one that turns up. At 3 meteors an hour, at maximum(20 Quartz) I can make 1 weapon every 8 and a half hour , at that rate I just as well join the army of AFK farmers.

@Voltekka.2375 said:You know you can buy rose quartz from tp, right?

Several people have suggested buying it on TP but It works out about 10g per weapon (see join the army of AFK farmers) and secondly isn't that just proving that its broken.I actually enjoy farming but needing just under 150 hours to gain
one
of the materials needed to make a full set of Astral weapons is sucking the fun out of the game for me.

I watched several how to's on Rose Quartz farming and with it fully powered they were averaging 40 Powdered Rose Quartz and 4 Rose Quartz per meteor.So can't we just have it fully powered with one Impact Site Marker instead of needing four other people that are not going to turn up?I'm not asking for anything extra, just by dropping the 5x power up, we can have the same advantage as those that could access the S4 maps had, when we had to sit them out, until they fixed the server lag.

And get rid of the adds. If you're solo, you've also got to deal with the normal mobs in the area. Yes gathering is tedious on all maps. However, this is the one map where gathering using alts doesn't give an advantage - it's the same rate of meteors, and the max number of meteorite sites you can mine is account-bound not character bound.

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  • 1 year later...

Can anet just reduce asking for kralkatite ores, from 10 to 5? Kralkatite ore farming also is hard. Which are good events for kralkatite ore farming? Omg...

At the moment, 10 kralkatite ores can make 1 kralkatite ingot. And I need 50 to do a Astra weapon. Imagine if doing the entire set of collection? OMG.

Forget it, just make 
kralkatite iron buyable in TP!
Like the Powdered rose quartz has been

Edited by medivh.4725
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2 hours ago, Freya.9075 said:

Use eternal ice to buy it in bjora. So much more easy nowadays then back then. 

Exactly, anyone who does easy IBS strike missions on daily basis will soon ends up with above storage-limit amount of ores they have no longer any use of.

Edited by Vilin.8056
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4 hours ago, medivh.4725 said:

Can anet just reduce asking for kralkatite ores, from 10 to 5? Kralkatite ore farming also is hard. Which are good events for kralkatite ore farming? Omg...

At the moment, 10 kralkatite ores can make 1 kralkatite ingot. And I need 50 to do a Astra weapon. Imagine if doing the entire set of collection? OMG.

Forget it, just make 
kralkatite iron buyable in TP!
Like the Powdered rose quartz has been

 

Step 1: use google or any search engine of preference to read up in the material you require (or /wiki [incert desired item])

Step 2: read the wiki article on said item and make a special mention of where and how this item can be acquired

Step 3: apply your brain and make a note of which ways of acquisition will suite you best

Step 4: use alternative methods of acquisition besides the occasinally most obvious one to speed up and/or simplify acquiring the items of desire

Step 5: rinse and repeat steps 1-4 for nearly any grind related issue in game. Ideally apply steps 1-4 before coming to the forum and whinning

Step 6: profit.

 

Let's apply above steps to current situation:

Step 1: search for Kralkatite Ore

Step 2: find the wiki artikle on Kralkatite Ore, make a special note of festival vendors which offer it, not apllicable currebtly price wise, and also make a note of the ability of converting ice shards into Kralkatite Ore

Step 3: realize that ice shards are insanely easy to come by in bulk and thus might easily be converted into massive amounts of ore.

Step 4: Use this to either completely circumvent regular farming or as additional ore source

Step 5: problem solved while reliazing that acquiring the necessary Kralkatite Ore takes 3-4 days at most of light chest opening with a few minutes of time investment. No reason to come to the forums about this

Step 6: profit 

 

 

Edited by Cyninja.2954
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The fact that the solution is "buy it with Eternal Ice Shards" just proves the point that it needs another look. Honestly though, LW3 & 4 currencies need a look in general. They are incredibly stingy and time-gated if you play the content itself, and the best way to bypass this (in LW4's case, I don't think LW3 even has such a solution)... is to NOT play the content, which is just like... ???

I mean, imagine if you could only get like 100 Airship Parts a day by playing VB and then you had to use some other currency to speed it up. HoT currencies are farmable and it helps keep the maps populated at least somewhat. Time-gating LW currencies and being generally stingy with them might have made some sense on release to prevent people from burning through it too fast (I assume they were doing one map at a time), but after it stops being the latest content, there is no reason to maintain such absurd design.

Edited by Labjax.2465
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2 hours ago, Labjax.2465 said:

The fact that the solution is "buy it with Eternal Ice Shards" just proves the point that it needs another look. Honestly though, LW3 & 4 currencies need a look in general. They are incredibly stingy and time-gated if you play the content itself, and the best way to bypass this (in LW4's case, I don't think LW3 even has such a solution)... is to NOT play the content, which is just like... ???

The content IS the intended way to acquire the season materials.

The ice shard conversion IS the larer added optional "fix" implemented.

The "problem" was already solved. This goes even further with the 250 of each materials rewarded with the return to achievements. Those are ADDITIONAL optional, and in this case very effective, ways to get season 4 materials. 

 

Having optional ways of acquiring materials does not in the least mean that said magerial acquisition methods need to be inflated even more, unless you want to make an argument that the current acqusition methods need to be reduced again.

Quote

I mean, imagine if you could only get like 100 Airship Parts a day by playing VB and then you had to use some other currency to speed it up. HoT currencies are farmable and it helps keep the maps populated at least somewhat. Time-gating LW currencies and being generally stingy with them might have made some sense on release to prevent people from burning through it too fast (I assume they were doing one map at a time), but after it stops being the latest content, there is no reason to maintain such absurd design.

 

Airship parts are keys, not the respective material. HoT currencies also do not convert as lucrative into materials as season 3 and 4 materials do, in part BECAUSE they are so ambudantly available. Season 3 and 4 materials directly convert into multiple items needed for high end crafting and thus gold.

By now s3 and s4 materials can be acquired at a very large pace per day. There is absolutely 0 need to increase this amount, especially with considering which other material and economic variable are affected.

Inceasing s3 and s4 material acqusition even further is literally nothing but increasing the wealth/h gain at the expense of other content which competes with the convertable materials.

Edited by Cyninja.2954
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5 minutes ago, Cyninja.2954 said:

The content IS the intended way to acquire the season materials.

The ice shard conversion IS the larer added optional "fix" implemented.

The "problem" was already solved. This goes even further with the 250 of each materials rewarded with the return to achievements. Those are ADDITIONAL optional, and in this case very effective, ways to get season 4 materials. 

 

Having optional ways of acquiring materials does not in the least mean that said magerial acquisition methods need to be inflated even more, unless you want to make an argument that the current acqusition methods need to be reduced again.

 

Airship parts are keys, not the respective material. HoT currencies also do not convert as lucrative into materials as season 3 and 4 materials do, in part BECAUSE they are so ambudantly available. Season 3 and 4 materials directly convert into multiple items needed for high end crafting and thus gold.

By now s3 and s4 materials can be acquired at a very large pace per day. There is absolutely 0 need to increase this amount, especially with considering which other material and economic variable are affected.

Inceasing s3 and s4 material acqusition even further is literally nothing but increasing the wealth/h gain at the expense of other content which competes with the convertable materials.

Nope.

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4 minutes ago, Labjax.2465 said:

Nope.

 

Well my guess is the developers agree with my assumption given how they intentionally limited the acquisition method for many years on all of those materials.

The ones where the daily acquisiton was not limited, which we have seen a few added too, are directly not convertable.

That is not an accident or of it is, it is an accident which repeated itsself like 15-20 times in exactly the same way.

Edited by Cyninja.2954
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1 minute ago, Cyninja.2954 said:

 

Well my guess is the developers agree with my assumption given how they intentionally limited the acquisition method for many years on all lf those materials.

 

The ones where the daily acquisiton was not limited are directly not convertable.

 

That is not an accident.

So just make them all not convertable then instead of making life hard for people who need them for their main purpose??? I assume you are talking about making gold off some of them somehow, but your position appears to amount to "don't take away my source of gold." And if so, I don't care. There are tons of ways to make gold in this game. The LW currencies need to actually be accessible for people who need them for the main items they were meant to be spent on, not made hard to get because excess can be profited off of. If that's the position you're trying to defend, that's completely backwards priorities for the game to have.

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6 minutes ago, Labjax.2465 said:

So just make them all not convertable then instead of making life hard for people who need them for their main purpose??? I assume you are talking about making gold off some of them somehow, but your position appears to amount to "don't take away my source of gold." And if so, I don't care.

So, just to make sure I understand you, you would rather:

All these materials be made worthless after a certain point, which is reached rather quickly by the way, thus making a lot of players past that point unhappy, only because "you don't care"?

Yes season 3 and 4 materials can be concerted to materials and gold. A significant amount at that. It is the main reason people still enter and play on those maps.

 

Quote

There are tons of ways to make gold in this game. The LW currencies need to actually be accessible for people who need them for the main items they were meant to be spent on, not made hard to get because excess can be profited off of. If that's the position you're trying to defend, that's completely backwards priorities for the game to have.

 

My position is that one of the main reasons these materials are desired, and thus these maps see play to thus day, in the first place has nothing to do with those couple of collections which can be completed in 3-4 days.

 

You are nearly clueless as to how these materials see use, yet somehow I am the one defending an unreasonable position?

Edited by Cyninja.2954
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4 minutes ago, Cyninja.2954 said:

So, just to make sure I understand you, you would rather:

 

All these materials be made worthless after a certain point, which is reached rather quickly by the way, thus making a lot of players past that point unhappy, only because "you don't care"?

 

Yes season 3 and 4 materials can be concerted to materials and gold. A significant amount at that. It is the main reason people still enter and play on those maps.

 

 

My position is that one of the main reasons these materials are desired, and thus these maps see play to thus day, in the first place has nothing to do with those couple of collections which can be completed in 3-4 days.

Which maps? Many of them are half dead, idk what you're talking about. I remember doing the Return To stuff when I came back to the game after a long time away, I was doing some of the LW maps for the first time, and noting how some people were openly there just to get Return To done and that's it. Or how when I was doing Wayfarer's Henge recently for that godawful Aurora collection, how many people were happy to get it done and be free of it and weren't interested in coming back to the map.

Edited by Labjax.2465
phrasing
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2 minutes ago, Labjax.2465 said:

Which maps? Many of them are half dead, idk what you're talking about. I remember doing the Return To stuff when I came back to the game after a long time away, I was doing some of the LW maps for the first time, and noting how some people were openly there just to get Return To done and that's it. Or how when I was doing Wayfarer's Henge recently for that godawful Aurora collection, how many people were happy to get it done and be free of it and weren't interested in coming back to the map.

 

Really, maybe you are on NA. When I visit any of the s3-4 maps, especially during a meta or when they are daily, I see tons of players both gathering as well as doing events. Even more so now that fishing is a thing. 

 

Even so, that is even LESS of an argument to remove a reason for players to play on those maps. How is that NOT backwards thinking?!

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Just now, Cyninja.2954 said:

 

Really, maybe you are on NA. When I visit any of the s3-4 maps, especially during a meta or when they are daily, I see tons of players both gathering as well as doing events. Even more so now that fishing is a thing. 

 

Even so, that is even LESS of an argument to remove a reason for players to play on those maps. How is that NOT backwards thinking?!

Yes I am on NA.

So clearly the reasons for people showing up are not as simple as you think, if (allegedly, assuming we're both giving a moderately accurate portrayal of numbers here) NA LW maps are half dead and EU are not.

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