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[Poll] Weapon for the next Engineer Elite Specialization


Sodeni.6041

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A Longbow would freaking incredible. An engineer longbow could do a lot of cool things, much like how our rifle differs from Warrior's rifle. A slow condi weapon that creates bursts of condis or a support/healing weapon would be amazing. A longbow is the only weapon (besides ones Engineer already has) for heavy special ammo or mechanical devices.

I need SOMETHING to help me get Longbow master.

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Hmm, I'm thinking, not a new weapon but the ability to swap weapons, and new kits, like the ones you always see in events or temporary items that are a hoot to shoot.

haha, thought of a funny idea, the new elite be a random weapons crate drop where people grab something and it can be all kinds of odd weaponry.And make the engineers "healing" ability be something like a frost cannon, similar to the flamethrower but heals and damages on the skill1 and such.There is so much ingame engineered technology that should be available for engineers, I want to see this in my chatbox "We need some engineers"To be able to be a viable part of the WvW community as an engineer be awesome. But outside of roaming they arn't engineered for much viable support. Most kits seem to be undertuned from years back and outdated technology, In WvW I consider an Engineer to be the lowest threat. The "Yolosmith" is to much a vulnerable target, easy to kill the only defense they really have is fleeing, rocket-boots FTW. Low defense, lack of sustainability, lack of range, they are the perfect bag dispenser.My desire, for all the somewhat negative comments I just listed to be non-existant. To be a class that people want to be in their group and not hear or have to say the phrase, ok swapping over to class "X" so we have something that's viable. because people who play engineers really like engineers, but play other classes because simply, the engineer is basically a glittery toy now. I'm not going to complain about their damage,.................................... but dead dps is no dps.

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@Slyven.8637 said:Why, why, why, do people think that an engineer should use their tools for a weapon? Um, They use tools to CREATE weapons. it's like expecting a gunsmith to go hunting with a screwdriver.

If you have to carry a big wrench in order to fix your portable mortar, why not use it as your backup melee weapon?

The assumption with some of these ideas is that most engineers are still going to be using a kit, possibly as their primary weapon. A construction tool might well make a lot of sense as a secondary if you're doing most of your fighting with grenades, an elixir gun, portable mortar, or even a flamethrower.

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@draxynnic.3719 said:

If you have to carry a big wrench in order to fix your portable mortar, why not use it as your backup melee weapon?

The assumption with some of these ideas is that most engineers are still going to be using a kit, possibly as their primary weapon. A construction tool might well make a lot of sense as a secondary if you're doing most of your fighting with grenades, an elixir gun, portable mortar, or even a flamethrower.

I thnk that assumption may limit the potential of Engineer's Elite Specs if they are trapped behind using Kits as their Main Weapon 80% of the time unless the Elite Spec is specifically designed to focus on Kits or a type of Kit such as how Holosmith focus on Holo Form as its Kit.

I can see Mace as a weapon for a Elite Spec that create things such as a new Kit Base Elite Spec that is designed to be Kit focused but not as a weapon to be used as a Primary Weapon but as a scondary set of weapon when players need to enter a more defensive combat state outside of the Kit Elite Spec's Offensive Kit use since I see Mace as a potential Defensive Melee Weapon to go with Shield.

Mace seem to be in high demand because people see it as a Tool for Engineer's building ability which is a good theme for Mace Elite Spec to focus on creating new tools to fight which would result in new Kits to use for Engineer exclusively for this Mace Elite Spec.

However, if Anet want to go into other weapons then that is when they have to move away from Engineer using their weapon as a Building Tool and go into how Engineer Modify the Weapon for combat such as Dagger(main/off hand) or Staff modificed with Electric charge modification so they can generate Electricity for their attacks and Longbow/Shortbow with the Arrows being designed with tech theme modification for special effects for different arrows.

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To be honest, I don't really see a situation where engineers aren't going to be thinking that carrying at least one weapon kit wouldn't be useful. You can make builds without them, to be sure, but having a second weapon is a really useful thing to have.

Frankly, though, I'm inclined to think that mace should be in the core kit. Give a second mainhand beside pistol, and a melee weapon set as core.

Part of me does wonder, however, if ArenaNet might deliberately avoid mace in order to keep their active weapon visible: now that kits no longer have backpacks an engineer using the mace with the wrench skin could make it hard to tell at a glance whether they're actually using the mace or the toolkit (not impossible, of course, but harder).

The general point stands, though: if an engineer regards their primary weapon as something that is classified as a kit, then using a wrench, hammer, club, or even an inert stick-grenade as a backup makes a lot of sense.

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Ok the whole idea of a Engineer using a weapon ie. mace to me is preposterous, Think about it, you are a soldier with mechanical skills, the enemy is invading, do you,

  1. Rush to your toolbox for a large monkey wrench?
  2. Pick up a large sledgehammer?
  3. Strap on your energy pack, pick up your plasma demoleculizer array and set it to maximum charge?

    Using tools as a valid weapon is only a last resort. = We are Engineers we don't hack and chop, we blow them up and burn them into a crisp. - with style-

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@draxynnic.3719 said:Part of me does wonder, however, if ArenaNet might deliberately avoid mace in order to keep their active weapon visible: now that kits no longer have backpacks an engineer using the mace with the wrench skin could make it hard to tell at a glance whether they're actually using the mace or the toolkit (not impossible, of course, but harder).

It's already the case with the Flamethrower skin for Rifle x)

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more kits that fits the engi more.

laser rifle kit with long range(1200-1500) high castime single traged dmg.

mini gun kit for mid range heavy single traget dmg

boost modul kit: to share barriers and dmg buff debuff abilitys

scrap kit: throw random aoe ablitys

in my oponions its more fun to play with diffrent kits so can do really nice combos with that core weapons are lame we have 7 other clases they play around that.

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@Slyven.8637 said:Ok the whole idea of a Engineer using a weapon ie. mace to me is preposterous, Think about it, you are a soldier with mechanical skills, the enemy is invading, do you,

  1. Rush to your toolbox for a large monkey wrench?
  2. Pick up a large sledgehammer?
  3. Strap on your energy pack, pick up your plasma demoleculizer array and set it to maximum charge?

    Using tools as a valid weapon is only a last resort. = We are Engineers we don't hack and chop, we blow them up and burn them into a crisp. - with style-

3, but if the enemy gets too close for comfort, you pull out your big monkey wrench and smack them in the face.

When it comes to 2... I think it's pretty clear that scrapper hammer is more than just a sledgehammer.> @RedSPINE.7845 said:

@draxynnic.3719 said:Part of me does wonder, however, if ArenaNet might deliberately avoid mace in order to keep their active weapon visible: now that kits no longer have backpacks an engineer using the mace with the wrench skin could make it hard to tell at a glance whether they're actually using the mace or the toolkit (not impossible, of course, but harder).

It's already the case with the Flamethrower skin for Rifle x)

I didn't think there was a rifle that used the flamethrower skin? There's Exterminator (based off the Southsun acid sprayer skin) and Sabetha's Rifle (which is actually a flamethrower, but doesn't use the same skin as flamethrowers used by engineers), but as far as I've been able to find the skin used for flamethrowers (or elixir guns) isn't used for rifles.

Granted, you might have to look pretty close to tell the distinction between some rifle skins and the flamethrower...> @Ardid.7203 said:

@Undo.5091 said:No new weapon with the specialization.

Instead... Portal. Gun. Kit.

?

This a thousand times.(Yes, I know, "no more kits". I don't agree, I think kits should truly be properly recognized and fixed as the profession base mechanic.)

In a way, the holoforge is essentially presented as a way to introduce another 'kit'.

But yeah, I think an elite spec with an array of new kits would be appropriate. I know that ArenaNet wants elite specs to bring in new skill types, but engineer isn't like other professions.

Heck, if they don't make it core, that could be a good spot to work in mace. Give them a variety of asura-inspired ranged weapon kits, and a melee weapon as a backup. Would make more sense than the holosmith implementation (specialisation weapon is melee, holoforge is mostly melee-oriented, so if you take all elite spec stuff you have no ranged autoattack): within the bounds of the elite specialisation, you'll have both ranged weapons (through the new kits) and a melee backup (through being able to use mace).

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Maybe an idea, but the next elite spec could augment weapons already part of the engineer's current arsenal. Example, rifle is now some kind of automatic weapon, much like an actual assault rifle or tommy gun, and pistol could go from being condi to being more power orientated. Rifle could then be maybe more hybrid condi/power based, and shield could be support? Just throwing an idea, don't kill me for it.

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Really... we need Rocket powered throwing daggers that's cool B) .If you want a more quiet version for a sneaky combat style we can throw the daggers with electromagnetic acceleration or directly throwing it through mini portals/ gates directly on the enemy body.For the various skills obviously we can attach whatever we want on the projectiles.You can use the concept to throwing anything... but throwing daggers is cool on engie and I liked the throwing spears of the paragons, or the axe throw of rangers or hammer throwing of the revenants...So why not.

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I voted Staff. I would've picked Scepter as a second, but haven't given it nearly as much thought as Staff.Let's say Anet doesn't use AI for the minions at all. What if the skills just use "minions" for aesthetic only and work like cantrips or physical skill types? IDKI always imagined a Technomancer to have a Twisted Watchwork feel to it. Like have the staff skills based off of exploding gears and what not. Maybe power based?

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