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Tournament of Necros is what.....


Exile.8160

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2 hours ago, Eddbopkins.2630 said:

The ones incharge of pvp and pvp updates are the same people who dont care about pvp.....proff is in the attention pvp gets from zed people. I dont see any kind of positive progrmaing progression for pvp.

you are under false impression that someone works on pvp, the only person working on pvp is cmc when he is bored sitting on the toilet with nothing to do lol

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Here is a list of specs/builds that should be nerfed to the ground and not viable until properly reworked:

- Scourge

- Firebrand (done)

- Deadeye

- Daredevil

- Dragonhunter

- Any heavy pve reliant builds (minionmancer necro and tempest)

- Ranger pets and ranger shortbow

- Mirage

- Chaos inspiration staff mesmer builds

- Jalis revenant builds

- Prot holo

- Rune of the trapper

Edited by McPero.3287
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1 hour ago, McPero.3287 said:

Here is a list of specs/builds that should be nerfed to the ground and not viable until properly reworked:

- Scourge

- Firebrand (done)

- Deadeye

- Daredevil

- Dragonhunter

- Any heavy pve reliant builds (minionmancer necro and tempest)

- Ranger pets and ranger shortbow

- Mirage

- Chaos inspiration staff mesmer builds

- Jalis revenant builds

- Prot holo

- Rune of the trapper

Anything else?

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Make scourge uses its own boons as sacrifice to boost barrier

Reduce barrier ouput from the class 😄

Makes its healing skill consume poison arround alies and increase barrier for X seconds.

in gw1 necros would sacrifice HP here they can sacrifice boons 🙂

 

 

Gw2 necros are aditions on top of adition, gw1 necros would have to sacrifice something for something 😐

 

 

@Crab Fear.1624

Jalis revs? why?

Edited by Aeolus.3615
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1 hour ago, McPero.3287 said:

Here is a list of specs/builds that should be nerfed to the ground and not viable until properly reworked:

- Scourge

- Firebrand (done)

- Deadeye

- Daredevil

- Dragonhunter

- Any heavy pve reliant builds (minionmancer necro and tempest)

- Ranger pets and ranger shortbow

- Mirage

- Chaos inspiration staff mesmer builds

- Jalis revenant builds

- Prot holo

- Rune of the trapper

How about we start with scourge then see how things go. Lol

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8 hours ago, McPero.3287 said:

Here is a list of specs/builds that should be nerfed to the ground and not viable until properly reworked:

- Scourge

- Firebrand (done)

- Deadeye

- Daredevil

- Dragonhunter

- Any heavy pve reliant builds (minionmancer necro and tempest)

- Ranger pets and ranger shortbow

- Mirage

- Chaos inspiration staff mesmer builds

- Jalis revenant builds

- Prot holo

- Rune of the trapper

Daredevil already just on its toes in the meta. Its quite obvious its not that much played anymore as it was before.

I would say that it needs to stop with nerfs and they start buffing or undone the changes they made to weak classes/builds now.

So core engi, warr, ele need buffs and power as a whole needs an increase. It got cut too much.

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12 hours ago, Terrorsquad.2349 said:

Daredevil already just on its toes in the meta. Its quite obvious its not that much played anymore as it was before.

I would say that it needs to stop with nerfs and they start buffing or undone the changes they made to weak classes/builds now.

So core engi, warr, ele need buffs and power as a whole needs an increase. It got cut too much.

Its not about daredevil being on verge of not being meta, meta without daredevil in current state would be more fun. Class where you can choose to never die on if you are somewhat competent on and that has unmatched mobility that is also covered with stealth with unblockable steal from stealth is not a fun class to play against.

 

Yeah please do tell me how we are in condi bunker meta even though everyone is playing power (avatar scourge, avatar guardian, berserker renegade/nade holo, demolishers prot holo, berserker thief). Guys pls buff power condi op.

Edited by McPero.3287
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On 7/14/2021 at 5:56 AM, McPero.3287 said:

Here is a list of specs/builds that should be nerfed to the ground and not viable until properly reworked:

- Scourge

- Firebrand (done)

- Deadeye

- Daredevil

- Dragonhunter

- Any heavy pve reliant builds (minionmancer necro and tempest)

- Ranger pets and ranger shortbow

- Mirage

- Chaos inspiration staff mesmer builds

- Jalis revenant builds

- Prot holo

- Rune of the trapper

 

Sweet! Weaver didn't make the list! Game on!

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On 7/14/2021 at 12:56 PM, McPero.3287 said:

Here is a list of specs/builds that should be nerfed to the ground and not viable until properly reworked:

- Scourge

- Firebrand (done)

- Deadeye

- Daredevil

- Dragonhunter

- Any heavy pve reliant builds (minionmancer necro and tempest)

- Ranger pets and ranger shortbow

- Mirage

- Chaos inspiration staff mesmer builds

- Jalis revenant builds

- Prot holo

- Rune of the trapper

You think that's a list?

This is the true list of every class or spec that is too powerful and needs to be removed from the game:

Firebrand - Insane access to utility through tomes, there is no difference between DPS builds and supports because they all offer god-like boon potential. Needs Removing.

Dragonhunter - Stupidly broken damage on lb2 and ToF, virtues are just upgrades over core, delete it.

Core Guardian - Some of the strongest utility skills in game, who thought giving a class so much stability was a good thing?

Renegade - Kalla summons have way too much node control, F skills just give it too much, it has to go.

Herald - No energy cost on facets? This removes the weakness of core, should never have been considered.

Core Rev - Seriously, the utility skills on this class are so overloaded, whole thing should just be removed.

Deadeye - Wayyy too much stealth, and can do strong power damage from such a high range? Get rid of it.

Daredevil - Three dodges and unblockable steal? Thanks but no.

Core Thief - Stupidly uninteractive profession mechanic, way too much potential to spam finishers. Be gone.

Holosmith - A whole other weapon set for free? Are you kidding me? Remove this.

Scrapper - Why would ANet create a spec that converts outgoing damage into barrier, this is unbalanceable, delete it.

Core Engi - Jack of all trades, can do literally everything. Shouldn't have even been an idea.

Scourge - Scourge. No more to say.

Reaper - Stability and melee cleave in shroud? That was supposed to be necro's weakness.

Core Necro - Ridiculously high base health and a second health bar is just taking it too far.

Soulbeast - Sooo broken with the pet interactions, bonus stats and effects make it twice as strong as anything else. Delete.

Druid - Immobilise and stun spam is something the game is better off without.

Core Ranger - This absurd reliance the class has on AI means it carries unskilled players beyond their level. Should be removed.

Mirage - Dodging doesn't interrupt actions and can be done while stunned? Yeah, no.

Chronomancer - The ability to reset all of your cooldowns is far to strong to ever have been allowed.

Core Mesmer - Giving a class access to invulnerability and instant cast daze was a mistake and should be undone.

Weaver - Stupidly powerful barrier spam, utterly overloaded dual wield skills. It has to go.

Tempest - Ridiculous AoE spam, profession mechanic is just an upgrade to the core class. Bad design.

Core Ele - The class doesn't even have to build for healing or defence, it has those built in with attunements. Far too strong to be allowed.

Spellbreaker - Full counter? Nothing should be allowed to counter everything on such a ridiculously low cooldown, get it out of here.

Berserker - Far too many effects out of berserk mode, just an overpowered thing that can stack modifiers higher than warrior should be allowed to.

Core Warrior - Too much hard CC, can result in perma stunlock, very unhealthy design for a game.

 

Once A-Net removes all of these, I'm sure the playerbase will be very happy with the state of the game.

This is definitely 100% certainly the way to make GW2 PvP good. For sure.

 

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just loggin on the forum to see who still plays this game.

not solely because of pvp bad state, but pve has basically no new content till 2022.

i'm on ff14 right now.

i would probably still played gw2, if pve was updated with proper content.🤡

gw2 is in the same state as WoW right now and everybody is fleeing to ff14, servers are Qed up

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11 hours ago, McPero.3287 said:

Its not about daredevil being on verge of not being meta, meta without daredevil in current state would be more fun. Class where you can choose to never die on if you are somewhat competent on and that has unmatched mobility that is also covered with stealth with unblockable steal from stealth is not a fun class to play against.

 

Yeah please do tell me how we are in condi bunker meta even though everyone is playing power (avatar scourge, avatar guardian, berserker renegade/nade holo, demolishers prot holo, berserker thief). Guys pls buff power condi op.

I thought we were 2021? Other classes already do what you're saying while staying on a point mid teamfight.. Mesmer, DH, Ranger, Engi, ..

Doesn't mean its not fun to play against, it should be nerfed or removed lol. Thief rn is so easy to defeat. Talking competitively? Take a thief in your team to counter theirs. Issue solved.
Can't complain about stealth since they're not attacking you. Can't complain about mobility if thief decides to waste his shadowstep and/or ini to move, means he has cd's and can't engage. 

You can't compare Thief to other classes. It's purpose is like a Jungler in LoL or DOTA. To roam, +1 and decap.

Who loves playing the current meta with current powerdip? Without Thief, it will just get more boring and very slow rotations.

Did not say we're in condi meta, Im saying we're in a powerdip due to constant general nerfing instead of buffing and promoting builds. Which should be obvious all those years of nerfing, sooner or later it hits a ceiling and the game gets boring. Why do you think many previous champions/esports teams quit the game or just stream the game now and then and call the game kitten over and over? Everything got nerfed too much. And thinking of it: core game was good but it went all downhill with HoT and worse with PoF. Don't you find it weird the meta and PvP scene as a whole gets worse while it actually should improve over time? Whenever you start to realise it, you'll be dead and sad inside.

If enjoy current meta, good for you. And I hope you and many others do but Im afraid reality is different. And queue times and pvp population and the fact Anet introduced Legendary gear through PvP to pull PvE's into PvP says enough.

 

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13 hours ago, Terrorsquad.2349 said:

I thought we were 2021? Other classes already do what you're saying while staying on a point mid teamfight.. Mesmer, DH, Ranger, Engi, ..

Doesn't mean its not fun to play against, it should be nerfed or removed lol. Thief rn is so easy to defeat. Talking competitively? Take a thief in your team to counter theirs. Issue solved.
Can't complain about stealth since they're not attacking you. Can't complain about mobility if thief decides to waste his shadowstep and/or ini to move, means he has cd's and can't engage. 

You can't compare Thief to other classes. It's purpose is like a Jungler in LoL or DOTA. To roam, +1 and decap.

Who loves playing the current meta with current powerdip? Without Thief, it will just get more boring and very slow rotations.

Did not say we're in condi meta, Im saying we're in a powerdip due to constant general nerfing instead of buffing and promoting builds. Which should be obvious all those years of nerfing, sooner or later it hits a ceiling and the game gets boring. Why do you think many previous champions/esports teams quit the game or just stream the game now and then and call the game kitten over and over? Everything got nerfed too much. And thinking of it: core game was good but it went all downhill with HoT and worse with PoF. Don't you find it weird the meta and PvP scene as a whole gets worse while it actually should improve over time? Whenever you start to realise it, you'll be dead and sad inside.

If enjoy current meta, good for you. And I hope you and many others do but Im afraid reality is different. And queue times and pvp population and the fact Anet introduced Legendary gear through PvP to pull PvE's into PvP says enough.

 

When the only thing to counter a class is playing the exact same class and hope he's a better player is not a counter. Having a class that can never die, is not healthy. Swipe is not healthy. 

 

You would need to hit a few other outliers too though, namely holo, scourge and jalis.

 

Nerfing these classes would result in people running builds with higher dps and would make PvP more fast paced. The reason people run tanky side-noders is because thief currently one shots the squishy ones.

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necro needs more nerfs cause its used too much is = to every other class needs more boon duration and stack nerfs 

 

People seem to not see the realation between the main single boon hate class and  the 85% of  other professions which heavily depends upon boons to function effectively. There are 2 solutions

 

- Nerf boon stacks and duration which directly reduces the needs for necromancers 

- Make more classes that give up utility like, sustain, boons, mobility, breakstuns, or other things for boon removal increasing options to take necromancer's place

 

26 minutes ago, Math.5123 said:

When the only thing to counter a class is playing the exact same class and hope he's a better player is not a counter. Having a class that can never die, is not healthy. Swipe is not healthy. 

 

You would need to hit a few other outliers too though, namely holo, scourge and jalis.

 

Nerfing these classes would result in people running builds with higher dps and would make PvP more fast paced. The reason people run tanky side-noders is because thief currently one shots the squishy ones.

A few things 

Steal in general is not healthy its not just swipe. But i doubt anet can do much to change it that wouldn't out right crush thief its one few ways they have left to get an upper hand without stealth spamming.

 

Dont assume people will run high dps builds just because you nerf tanky ones

They wont they will just find what ever is the next tankiy unnerfed thing and go with that.

 

The only way to force people to play dps cannons is to limit via the amulet system which effectively kills alot of builds as a side result. Ideally there should be no amulet that offers more than 500 points of any defensive/supportive stat including vitality and healing power. There should also be no amulets that merge two or more of such stats together. 

 

If anet wants people to play zerker and make gameplay faster they dont need to nerf the classes they need to cut, rebuild, or regulate amulet choices. ESPECIALLY for 2v2 and 3v3 off seasons where balance is always an issue due to classes not being anywhere near adjusted for 2v2 or 3v3, during the off seasons for example there should be certain amulets that you are not allowed to queue with on any profession. Use runes and sigils + skill to sustain and support. 

 

Something I dont like much about gw2 right now is you end up fighting stats in alot of cases more so than a persons skill and class.

Edited by ZDragon.3046
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1 hour ago, Math.5123 said:

Nerfing these classes would result in people running builds with higher dps and would make PvP more fast paced. The reason people run tanky side-noders is because thief currently one shots the squishy ones.

 

Except that's not true - nerfing damage won't stop people running tanky builds, and the past year is evidence of that.

 

Grenades on Engi did not have their power coefficient nerfed in the february megapatch, so for most of 2020 nade holo dominated the meta. The extremely high damage of the build meant that it could keep the bunkers in check. When the build was nerfed (pretty deservedly so), that's when bunkers started emerging and taking over. Nerfing its damage didn't mean people ran squishier builds, quite the contrary.

 

The goal of a duelist is first and foremost not to die - and often the best way to provide value in this role is by surviving as outnumbered as you possibly can. If bruisers don't have enough damage to win the 1v1 into a bunker, then there's no reason to play a bruiser sidenoder when you can just play something that survives any +1.

 

Nerfing the damage on thief is not going to make bunkers less common - it would probably do the opposite, since it would give them the opportunity to survive 1v2 without even giving up the node.

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21 hours ago, ThrakathNar.4537 said:

You think that's a list?

This is the true list of every class or spec that is too powerful and needs to be removed from the game:

Firebrand - Insane access to utility through tomes, there is no difference between DPS builds and supports because they all offer god-like boon potential. Needs Removing.

Dragonhunter - Stupidly broken damage on lb2 and ToF, virtues are just upgrades over core, delete it.

Core Guardian - Some of the strongest utility skills in game, who thought giving a class so much stability was a good thing?

Renegade - Kalla summons have way too much node control, F skills just give it too much, it has to go.

Herald - No energy cost on facets? This removes the weakness of core, should never have been considered.

Core Rev - Seriously, the utility skills on this class are so overloaded, whole thing should just be removed.

Deadeye - Wayyy too much stealth, and can do strong power damage from such a high range? Get rid of it.

Daredevil - Three dodges and unblockable steal? Thanks but no.

Core Thief - Stupidly uninteractive profession mechanic, way too much potential to spam finishers. Be gone.

Holosmith - A whole other weapon set for free? Are you kidding me? Remove this.

Scrapper - Why would ANet create a spec that converts outgoing damage into barrier, this is unbalanceable, delete it.

Core Engi - Jack of all trades, can do literally everything. Shouldn't have even been an idea.

Scourge - Scourge. No more to say.

Reaper - Stability and melee cleave in shroud? That was supposed to be necro's weakness.

Core Necro - Ridiculously high base health and a second health bar is just taking it too far.

Soulbeast - Sooo broken with the pet interactions, bonus stats and effects make it twice as strong as anything else. Delete.

Druid - Immobilise and stun spam is something the game is better off without.

Core Ranger - This absurd reliance the class has on AI means it carries unskilled players beyond their level. Should be removed.

Mirage - Dodging doesn't interrupt actions and can be done while stunned? Yeah, no.

Chronomancer - The ability to reset all of your cooldowns is far to strong to ever have been allowed.

Core Mesmer - Giving a class access to invulnerability and instant cast daze was a mistake and should be undone.

Weaver - Stupidly powerful barrier spam, utterly overloaded dual wield skills. It has to go.

Tempest - Ridiculous AoE spam, profession mechanic is just an upgrade to the core class. Bad design.

Core Ele - The class doesn't even have to build for healing or defence, it has those built in with attunements. Far too strong to be allowed.

Spellbreaker - Full counter? Nothing should be allowed to counter everything on such a ridiculously low cooldown, get it out of here.

Berserker - Far too many effects out of berserk mode, just an overpowered thing that can stack modifiers higher than warrior should be allowed to.

Core Warrior - Too much hard CC, can result in perma stunlock, very unhealthy design for a game.

 

Once A-Net removes all of these, I'm sure the playerbase will be very happy with the state of the game.

This is definitely 100% certainly the way to make GW2 PvP good. For sure.

 

   Ahahahahahahahahahahahahaha! 

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1 hour ago, ThrakathNar.4537 said:

 

Except that's not true - nerfing damage won't stop people running tanky builds, and the past year is evidence of that.

 

Grenades on Engi did not have their power coefficient nerfed in the february megapatch, so for most of 2020 nade holo dominated the meta. The extremely high damage of the build meant that it could keep the bunkers in check. When the build was nerfed (pretty deservedly so), that's when bunkers started emerging and taking over. Nerfing its damage didn't mean people ran squishier builds, quite the contrary.

 

The goal of a duelist is first and foremost not to die - and often the best way to provide value in this role is by surviving as outnumbered as you possibly can. If bruisers don't have enough damage to win the 1v1 into a bunker, then there's no reason to play a bruiser sidenoder when you can just play something that survives any +1.

 

Nerfing the damage on thief is not going to make bunkers less common - it would probably do the opposite, since it would give them the opportunity to survive 1v2 without even giving up the node.

I see where you're coming from, but let me counter this argument. 

 

Why are people running tanky builds on sidenode? I'd say it's because one out of two reasons. 

Prot holo is extremely tanky and still deals an ungodly amount of damage for its sustain.

Secondly, you'll get one shot by a stealthed rotation. 

 

So if (and humor me for a second here) thief got deleted. We'd see rev, slb etc take its spot. These classes are way easier to survive a +1 from, even if both of them clearly outdps' thief. 

Why is this? You can use LoS, no ports when you see them coming, a channeled block (which is useless against Thieves). Meaning you have the tools to live without going full on bunker. Meaning you would aim to win the 1v1 without the need of a thief +.

 

People would be astonished by the sheer amount of builds that thief gatekeeps.

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48 minutes ago, Math.5123 said:

People would be astonished by the sheer amount of builds that thief gatekeeps.

And thank kitten for that. If Daredevil or Condi Thief were somehow erased, an ungodly amount of Soulbeasts and Deadeyes would be unleashed. And us Necros would be spending the majority of games watching the respawn timer tick down.

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7 minutes ago, Aktium.9506 said:

And thank kitten for that. If Daredevil or Condi Thief were somehow erased, an ungodly amount of Soulbeasts and Deadeyes would be unleashed. And us Necros would be spending the majority of games watching the respawn timer tick down.

Last time I checked, deadeye was a thief spec. And there are builds that keeps slb in check. 

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1 hour ago, Math.5123 said:

I see where you're coming from, but let me counter this argument. 

 

Why are people running tanky builds on sidenode? I'd say it's because one out of two reasons. 

Prot holo is extremely tanky and still deals an ungodly amount of damage for its sustain.

Secondly, you'll get one shot by a stealthed rotation. 

 

So if (and humor me for a second here) thief got deleted. We'd see rev, slb etc take its spot. These classes are way easier to survive a +1 from, even if both of them clearly outdps' thief. 

Why is this? You can use LoS, no ports when you see them coming, a channeled block (which is useless against Thieves). Meaning you have the tools to live without going full on bunker. Meaning you would aim to win the 1v1 without the need of a thief +.

 

People would be astonished by the sheer amount of builds that thief gatekeeps.

It seems like your issue here is less the damage that thief does, and more the stealth it has access to.

 

But setting that aside, my overall point was more centred on the idea that: If you give a player a choice between playing a sidenoder that has to kite when it gets +1ed, and a sidenoder that can just outsustain on node during the +1, players will almost always choose the latter, because it will just provide so much more value for the team in the wider game. The only reason why prot holo runs Demolisher amulet instead of Avatar is because the healing power coefficients on your skills are so low that you just don't get enough value out of healing power.

 

As the game stands now, none of the meta sidenoders (valk ranger, fire/LR weaver, prot holo, spellbreaker(just making the list)) have enough damage that they would be able to kill their opponent fast enough to justify playing bruiser over bunker.

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42 minutes ago, ThrakathNar.4537 said:

It seems like your issue here is less the damage that thief does, and more the stealth it has access to.

 

But setting that aside, my overall point was more centred on the idea that: If you give a player a choice between playing a sidenoder that has to kite when it gets +1ed, and a sidenoder that can just outsustain on node during the +1, players will almost always choose the latter, because it will just provide so much more value for the team in the wider game. The only reason why prot holo runs Demolisher amulet instead of Avatar is because the healing power coefficients on your skills are so low that you just don't get enough value out of healing power.

 

As the game stands now, none of the meta sidenoders (valk ranger, fire/LR weaver, prot holo, spellbreaker(just making the list)) have enough damage that they would be able to kill their opponent fast enough to justify playing bruiser over bunker.

If you have a class that lives and eventually forces the bunker off node. Meaning the bunker needs the + to win the node back while their team don't need the plus to win it 1v1, that build will bring much more value than a bunker. 

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1 hour ago, ThrakathNar.4537 said:

It seems like your issue here is less the damage that thief does, and more the stealth it has access to.

 

But setting that aside, my overall point was more centred on the idea that: If you give a player a choice between playing a sidenoder that has to kite when it gets +1ed, and a sidenoder that can just outsustain on node during the +1, players will almost always choose the latter, because it will just provide so much more value for the team in the wider game. The only reason why prot holo runs Demolisher amulet instead of Avatar is because the healing power coefficients on your skills are so low that you just don't get enough value out of healing power.

 

As the game stands now, none of the meta sidenoders (valk ranger, fire/LR weaver, prot holo, spellbreaker(just making the list)) have enough damage that they would be able to kill their opponent fast enough to justify playing bruiser over bunker.

Prot holo actually runs demolisher over avatar because of different reasons, coefficient is completely comparable to other classes heals. Its heal base value is already really good when you consider its cooldown (same thing for ranger troll urgent). It also has insane condi cleanse meaning the main threat is power damage and toughness from amulet will actually give it more 'healing' in form of damage reduction then having healing power. The other reason which is bigger part it is more damage. If prot holo would heal a lot and play avatar to have very low damage it would be just a bad water weaver. Reason why prot holo is so good is it actually bullies other sidenoders off node with its power damage pressure while also being immune to condis and having permanent improved protection and toughness from demo vs power damage. At same time it also has decap potential with instant knockback on shield 4. It is a complete build in terms of sidenoding. The only build that can kill prot holo 1v1 is a great strength warrior until it gets swiped from stealth and spammed by heartseaker (daredevil just decap bot no damage btw). 

 

If what you say is correct that playing bunker that can sustain on node is more value then a sidenoder with damage then why is water weaver not played? Sage amulet, rune of the weaver quad stances the barrier on stance trait and you are face tanking and evading two people on node. It has more evades then prot holo it has a 3s invun permanent vigor insane healing ect.

 

Reality is at high end competitive bunkers have only really worked when they were completely unkillable (not the case right now), had good damage at same time, had mobility to match thief and could semi support teamfight (old druid) or decap builds that don't need someone to win them node but they can push a node and slowly get it for themselves. For example if you play full bunker comp the second you lose nodes you lost the game. 

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