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Legendary armor by pve exploration [Merged]


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27 minutes ago, mindcircus.1506 said:

It's time to stop pretending this is a buildcraft issue.

Stop everything you want, i'm not going to spend time looking for loading screens, buying and placing items in mystic forge each time i want to change stats, briefly speaking i won't spent hundreds of clicks and several minutes to change my build and stats to try out on enemy who stands in front of me when i could make it with legendary gear in less then 10 clicks and 20 seconds and wouldn't even have to move from place i stand on.

 

36 minutes ago, mindcircus.1506 said:

4 of a player's 6 trinkets can be obtained easily in Bloodstone Fen and Stat reset for 100 unbound magic (total)

Ascended armour can be stat changed cheaply and easily.

I don't even consider trinkets and weapons, i already have Ad Infinitum, i have everything neededfor aurora except mystic clovers, Vision in process, i'll get it by time as well as new legendary Amulet and legendary weapons which are totally no problem. Only armor and rings is my concerns atm. 

 

48 minutes ago, mindcircus.1506 said:

Claiming this desire for Legendary Armour is powered by buildcraft is intellectual dishonesty.

Oh, then say me what my desire for Legendary Armor fueled by?

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3 hours ago, Super Hayes.6890 said:

If stat swapping was not locked behind legendary equipment we would see a lot more "non-meta" gameplay in all modes. Simple fact is that many of us look up a meta build and gear up for it because we don't want to build multiple gear sets just to swap builds for different situations or if we want to try a new build.

It costs maybe like 40g-50g to try out a new build, and if that's if you really want to go all out with really strange stats. In practice, I spent more like 10 or less and this is with ascended stat changing.

 

Most people don't try builds in pve because pve is all about damage , or running a support build that helps other maximize the damage, so there are only so many possibilities.  Sometimes people will choose a safer and more consistent build like scourge, but consistency is often more valued for farming anyways. It also does tons of damage regardless.

 

 

So naturally stats that do not contribute to damage or support (typically random mixes of offensive and defensive stats) just don't cut it because they are inherently suboptimal outside of certain niches.

 

But you shouldn't just take my word for it. These builds that Snowcrows or whatnot comes up with were made with a lot of testing, so a lot of work went into it. It's not just all bluster.

 

In Open World, there is some more argument to run more selfishly because you need to provide everything on your own, but there's only so much you can stretch this. Eg. You could run marauders instead of zerker and nobody will really care while giving you a larger margin of error. However, if you run like full carrion, you're probably of use to about nobody. I'm picking on that stat because that was the default for the Harbringer beta, and that's probably why many had trouble with it.

 

Elsewhere people go straight for metabuilds because they don't want to figure it out on their own and simply want to play.

 

And of course, the most obvious thing is that people simply do not understand how builds work in relation to their content.

 

Now I certainly love it when people come up with non-meta builds that are cohesive and carve their own niche. However, in my experience, this is not the case, and in most cases I just see people randomly throw garbage together and call it a build, and wonder why nobody wants them in their groups. We all play for fun, but if one's build dies in 2 shots and does like 1/4 the damage of a more survivable build, then yes, I won't hesitate to call anyone's experimentation garbage; regardless of color of gear.

Edited by ArchonWing.9480
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15 minutes ago, Krzysztof.5973 said:

I suppose infinite bank access is easy to get, it's just 5k gold, i also suppose i have to always have enough of insignias for needed stat combinations, anthologies of heroes and globs of ectoplasm, and this for sure will never overcome the price of 3 legendary armor sets (~2390g per set). Yes, seems like you solved my problem, thank you.

 

31 minutes ago, Krzysztof.5973 said:

also https://killproof.me/proof/rdP9 ... curious... 

Yes, what does interest you?

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A shared inventory slot would be much more effective to put the forge into it. Perma bank makes little sense just for that. Though I indeed had both before I got any legendary.

 

But that would depend on how many characters you would actually use it on.

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41 minutes ago, yann.1946 said:

So first, not all bosses have tanks and the thing gw2 raids have above all else is that they use the gw2 combat. Why do you think a chrono was the Meta tank for such a long time. How do active defenses play into encounter design etc. 

If i play dps or support, how does not all bosses having tank changes things for me, practically it doesn't, it simply doesn't bring anything to expirience. And i know at least 1 raid encounter in WoW that didn't need tanks, probably it's single example, but i haven't playet it already for many years and don't know.

 

45 minutes ago, yann.1946 said:

So first, not all bosses have tanks and the thing gw2 raids have above all else is that they use the gw2 combat. Why do you think a chrono was the Meta tank for such a long time. How do active defenses play into encounter design etc. 

Tanks in WoW have defensive cooldowns, which is active defense to, because requieres you to act in order to survive, and not only tanks, every class has defensive cooldowns as a baseline. I for example played mage, and had Ice Block and Blink abilities which i actively used tu survive different mechanics.

 

Is it all you had, dodges and not all bosses needs tanks?

 

52 minutes ago, yann.1946 said:

About what you don't understand about players. Who do you think does the most build craft? Why do you think meta evolves? 

Ridiculous minority of top players who find out best builds, raid compositions and dictate meta. Vast majority of raiders just pick builds from snowcrows or some other resources, and never try something on their own.

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1 hour ago, Rinagal.9235 said:

 

Should i calculate for you how many items i will have to craft/buy to have exotic armor set for every possible stat combination (and i suppose we will get new stat combinations in expension), how many inventory space i'll need to have (did you think it's free?) to maintain this collection for each character? I'm not even saying about exotics have less stats.

Well one would guess you try 1 build at a time right?

 

So if it dont work out, you dont keep those pieces and salvage so how is inventory space a problem?

 

You can also get more characters so more inventory space for all your experimental needs.

 

 

36 minutes ago, Rinagal.9235 said:

I suppose infinite bank access is easy to get, it's just 5k gold, i also suppose i have to always have enough of insignias for needed stat combinations, anthologies of heroes and globs of ectoplasm, and this for sure will never overcome the price of 3 legendary armor sets (~2390g per set). Yes, seems like you solved my problem, thank you.

 

Yes, what does interest you?

 

It shows you have near to zero experience in raids for one.

 

 

 

 

 

Edited by Linken.6345
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7 minutes ago, Rinagal.9235 said:

If i play dps or support, how does not all bosses having tank changes things for me, practically it doesn't, it simply doesn't bring anything to expirience. And i know at least 1 raid encounter in WoW that didn't need tanks, probably it's single example, but i haven't playet it already for many years and don't know.

 

Tanks in WoW have defensive cooldowns, which is active defense to, because requieres you to act in order to survive, and not only tanks, every class has defensive cooldowns as a baseline. I for example played mage, and had Ice Block and Blink abilities which i actively used tu survive different mechanics.

 

Is it all you had, dodges and not all bosses needs tanks?

Bosses use the control aspect, bosses used the support aspect. Some interesting buildcraft went into cleqring bosses.

 

By your logic i can claim all openworld is like rift, but that would be extremely disignous. What makes gw2's open world special.

7 minutes ago, Rinagal.9235 said:

Ridiculous minority of top players who find out best builds, raid compositions and dictate meta. Vast majority of raiders just pick builds from snowcrows or some other resources, and never try something on their own.

Vast mayority off all players dont buildcraft. That is not relevant to the question though.

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Just now, Linken.6345 said:

Well one would guess you try 1 build at a time right?

No, i might want just to try something on enemy standing in front of me and after change all back, i might want to shange stats many times per hour which is fast and easy, unlike with exotic or ascended. My goal is not to figure out the best build or complete content, but to just try out different things to experience GW2's combat from different angles, for fun, you know, not to to be some mighty "build crafter" mindcircus talks about who post their build on different resources and do some incredible solo challenges, just for myself to enjoy the game. I do daily runs in Crystal Desert before Pinata for resources and currencies, and might want to try new stat combination to see how it'll play out and then change it back after my 15 mins run. I totally not gonna do it with exotic/ascended, because i will spend more than i earned.

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2 hours ago, Linken.6345 said:

Yea there is a good reason that the content that is played the most should not have legendary armor.

Its to entice the people who only play that mode to do the others.

That's a good reason only for those people that do play those niche modes, because it pumps up the popularity of their modes. It is being done, however, at the cost of sacrificing other players' enjoyment.

The only people that gain from artificially pumping up raids' popularity by this means are raiders. For everyone else - which includes not only other players, but also devs, there's no gain whatsoever from this. And if that ends up causing some players to lose enjoyment/burn out/start playing less, well, that's a loss, not a gain.

 

The raids do not give anything back to the game in exchange for the cost of that enticement.

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1 hour ago, Rinagal.9235 said:

Should i calculate for you how many items i will have to craft/buy to have exotic armor set for every possible stat combination (and i suppose we will get new stat combinations in expension), how many inventory space i'll need to have (did you think it's free?) to maintain this collection for each character? I'm not even saying about exotics have less stats.

Nobody does this. Nobody needs to do this.

 

Just like nobody with maxed-out legendary armory is sitting there going "oh huh I guess I'll play Nomad + Seraph today, this is important unexplored terrain and I will develop a viable new build by doing this."

 

At this point in the game's life, the constraints and tradeoffs we're operating under are well studied and well known. There are lots of interesting local maxima within this system but there's no need to meticulously test 30 different stat combos for a role or build.

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51 minutes ago, yann.1946 said:

Vast mayority off all players dont buildcraft. That is not relevant to the question though.

Yet ones worth of developing legendary armor for their favorite mode and others not, though neither of those need it to complete content. It was direct answer to the question i quoted.

 

51 minutes ago, yann.1946 said:

By your logic i can claim all openworld is like rift, but that would be extremely disignous. What makes gw2's open world special.

 

Guild wars 2 has unique combat, it's true, but dodge and not all bosses have tanks is just not enough to claim there is any significant difference between GW2 and WoW raids, 95% of the time you push your rotation and do very specific boss mechanics which are ussualy has nothing to do unique combat features of GW2, it's not like there is bosses that require you to do 5-6 dodges in a row so you need to bring in daredevil and make him build in order to be capable ro do 5-6 dodges in a row. I didn't see boss that'd require you to use combo mechanics, which you won't find any possible alternative in WoW.

 

53 minutes ago, Linken.6345 said:

It shows you have near to zero experience in raids for one.

 

I have cleared more than half of all raid content ever released in gw2 and probably prooved i'm capable of getting raid Legendary Armor set which is i suppose relevant to topic. That's not nearly zero and at least it give me right to talk about legendary armor and have opinion on how hard/easy one can get it.

Edited by Rinagal.9235
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23 minutes ago, ASP.8093 said:

Nobody does this. Nobody needs to do this.

 

Just like nobody with maxed-out legendary armory is sitting there going "oh huh I guess I'll play Nomad + Seraph today, this is important unexplored terrain and I will develop a viable new build by doing this."

 

At this point in the game's life, the constraints and tradeoffs we're operating under are well studied and well known. There are lots of interesting local maxima within this system but there's no need to meticulously test 30 different stat combos for a role or build.

 You continue to miss the point completely, i'm not gonna to try different stat combinotions in order to figure out some new effecient builds no one figured before or to figure out some stat combination is bad, but to be able to expirience combat differently whenever i want to, i can do so with exotic/ascended gear, but headaches i will get from constantly changing stats on my gear just don't worth it. I say you i need it to get more fun from game, you say me all efficient stat combination is already know, like if i only can get fun by using most efficient builds and stat combinations.

 

I can afford cost of legendary armor set, according to gw2efficiency i have 8.957 of liquid gold, i prooved i'm capable of getting raid armor and it's only question of time, what is the point to force me spend more time in mode i don't like?

Edited by Rinagal.9235
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1 hour ago, Rinagal.9235 said:

Yet ones worth of developing legendary armor for their favorite mode and others not, though neither of those need it to complete content. It was direct answer to the question i quoted.

It's not about what one modes worth, and for the third time I'm not against an ow set. 

But you do have to realize why some modes get some rewards and some don't. It's to get people interested in the content. 

Quote

 

Guild wars 2 has unique combat, it's true, but dodge and not all bosses have tanks is just not enough to claim there is any significant difference between GW2 and WoW raids, 95% of the time you push your rotation and do very specific boss mechanics which are ussualy has nothing to do unique combat features of GW2, it's not like there is bosses that require you to do 5-6 dodges in a row so you need to bring in daredevil and make him build in order to be capable ro do 5-6 dodges in a row. I didn't see boss that'd require you to use combo mechanics, which you won't find any possible alternative in WoW.

 

Like I said, with that logic rifts ow is the same as gw2. The general way encounters are build is gw2 combat dependant. Can you tank on a dps class,  design bosses like Matthias and slothosar in wow. 

 

Any pve encounter can technically be reduced to do rotation and mechanics. Even in ow. 

 

Let me ask you, what makes gw2 ow different enough from rifts. 

Quote

I have cleared more than half of all raid content ever released in gw2 and probably prooved i'm capable of getting raid Legendary Armor set which is i suppose relevant to topic. That's not nearly zero and at least it give me right to talk about legendary armor and have opinion on how hard/easy one can get it.

Then knowledge might be a better worth then experience. And whether you are capable of getting the armor does not matter to me. I just answered why some thing are done the way they are done, what could be roadblocks, and tried to correct something which I felt was harmful incorrect rethoric. 

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26 minutes ago, yann.1946 said:

But you do have to realize why some modes get some rewards and some don't. It's to get people interested in the content. 

And you have to realize that, unless there's a very good reason why devs might want players to play this specific content over that one, it is of no benefit to anyone except perhaps those that already do play those modes devs push players towards.

 

And in case of raids i really see no such very good reason at all.

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1 hour ago, Sobx.1758 said:

Exactly, glad you understand that.

Hello to you too, lier. I see you're taking words out of context again, yes, very convenient.

 

58 minutes ago, yann.1946 said:

Let me ask you, what makes gw2 ow different enough from rifts. 

I haven't played rift in the first place, all i know about it that it's pretty similar to WoW, but i don't even sure about it, so i only may do assumptions. I suppose rift events is a single thing that makes OW of Rift and GW2 somehow similar, but iirc Rift have classic quest system and locations are more story driven which means you guided by quests to see all content and GW2 is more exploration driven, which means OW incentivize you to find things on your own, oh, i don't even know if Rift has things like JPs and mini-dungeons, or if it has level scaling, Sorry, i really don't know anything about Rift to make such comparison.

 

58 minutes ago, yann.1946 said:

Then knowledge might be a better worth then experience. And whether you are capable of getting the armor does not matter to me. I just answered why some thing are done the way they are done, what could be roadblocks, and tried to correct something which I felt was harmful incorrect rethoric. 

The quote you answered wasn't adressed to you.

 

58 minutes ago, yann.1946 said:

design bosses like Matthias and slothosar in wow

WoW has raid encounter that imitates PvP fight where mobs don't use aggro system to decide who to attack, so tanks are useless. You can use interrupts, control abilities and basically everything usefull in PvP, WoW for sure capable of encounters that don't need tanks, but don't do so because there's players who dedicated their characters to tank role, and it's not as easy as in gw2 for players to get equipment to do other role that actually needed to beat the encounter, encounters far better tuned for required equipment, unlike in gw2, where you can do half dps of what people push on .snowcrows and still kill bosses just fine if they do all mechanics properly.

Edited by Rinagal.9235
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4 hours ago, Rinagal.9235 said:

Oh god, i really don't want to go back to the point in discussion which i already elaborated on. I don't need legendary gear to complete content, complete content isn't my goal, my goal is to get maximum of fun and enjoyment from the game and legendary gear is critical part of my goal, so yes, i totally need legendary gear for my goal, not just "want" it.

You explained why you FEEL you need it,  but I find your arguments lacking, pure and simple. You don't want to discuss that point further? Fair enough, I have the feeling it wouldn't be worth discussing anyway. So I won't insist, but I will say that whenever something new comes out in the future, you'll just add it to your overall goal of "enjoying the game to the maximum" and then you'll "need" the next thing.

 

Now I'll be happy with any legendary that is earned in the OW. Not because I need that, but because it makes it easier for me because that's a big part of my playing time in GW2 and I wouldn't mind that. However, I don't require it. The way I see it is the following:

 

To be without some of the things you want is an indispensable part of happiness   ~ Bertrand Russel

 

I find that to be a fair assessment and a wise lesson for living my life. (No need to agree with me)

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On 8/15/2021 at 11:16 AM, Zoladex.7631 said:

and legendary weapons can be obtained by exploration

Can someone tell me how much exploring I need to do to get a legendary weapon? Latest I check was that I can only get precursor this way. Getting something that could cost 300 gold is nice, but since legendary weapon cost 2k gold, I do not see where this helps much to get a legendary weapon.

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9 hours ago, Gehenna.3625 said:

You explained why you FEEL you need it,  but I find your arguments lacking, pure and simple. You don't want to discuss that point further? Fair enough, I have the feeling it wouldn't be worth discussing anyway. So I won't insist, but I will say that whenever something new comes out in the future, you'll just add it to your overall goal of "enjoying the game to the maximum" and then you'll "need" the next thing.

 

Is it an argument of "you think you do, but you don't"? Somehow everyone think they know better what i need than i do. I'm ready to discuss it further, but you need to bring something new to the discussion, not to repeat things that already had been discussed. If you think my arguments lacking, pure and simple it's ok, but it's just your opinion unless you bring some arguments with it. Do you think i'm lying when i say i will actively use features of legendary gear once i get full set? Or that it will improve my enjoyment of game? Why? You're right on that once i'll get one thing i'll start to ask for another. I don't even have to wait for OW Legendary armor to do so, i have many concerns on GW2. It's just that OW legendary armor has hightest probability to be impleneted, so i more concentrated on it.

 

I have a question for you, i crafted legendary backpack around month before, i don't use its skin, i only linked it once in guild chat when i crafted it and i salvaged around 20 ascended backpacks after, some of them didn't even had stats chosen. Why by your opinion did i craft it?

Edited by Rinagal.9235
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4 hours ago, Astralporing.1957 said:

That's a good reason only for those people that do play those niche modes, because it pumps up the popularity of their modes. It is being done, however, at the cost of sacrificing other players' enjoyment.

So, I'mma stop you there.

There's the vocal minorities on the forums (Those screeching about how unfair legendary armor is because it has a raid requirement and those saying it's fine as-is)
Then there's the actual majority.  The people ingame who don't give enough of a care to even bother posting on the forums.  They're fine in whatever gear they have be it basic white gear or ascended gear (I was one of these people 3 years ago).  So the only that Envoy armor having a raid requirement seems to be effecting are the players on the forum who are already really outspoken about their disgust of raids and raiding.

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44 minutes ago, Sir Alymer.3406 said:


Then there's the actual majority.  The people ingame who don't give enough of a care to even bother posting on the forums.  They're fine in whatever gear they have be it basic white gear or ascended gear (I was one of these people 3 years ago). 

 

I don't think we can really say they must be fine with whatever gear they have. They may not bother complaining about it, but having weak stats can make everyone's experience a little worse. Which is why the high availability of rare/exotic gear has been good for the game, and exotic still holds up well after almost a decade.  It also helps that everyone can get ascended rings and amulet eventually via laurels and also with much easier methods. So while the difference between exotic and full ascended is probably like 15%, there's also no real reason to be stuck as full exotic either with the weakest stat contribution (armor, backpiece) being the most expensive.

 

Of course, this has very little to do with legendary gear, of which I also went like 7 years without and a few of my toons I haven't even replaced the ascended via legendary armory as that would be worse (I'd have to buy new runes and extract infusions). But truth be told, there could be use for new stats in EOD. However, I do play WvW and keeping up with the FOTM is somewhat needed. If I didn't have legendary armor, that would be horrible. I'd have to like either spend 10g or, God Forbid, play the game.

Edited by ArchonWing.9480
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51 minutes ago, Sir Alymer.3406 said:

So, I'mma stop you there.

There's the vocal minorities on the forums (Those screeching about how unfair legendary armor is because it has a raid requirement and those saying it's fine as-is)
Then there's the actual majority.  The people ingame who don't give enough of a care to even bother posting on the forums.  They're fine in whatever gear they have be it basic white gear or ascended gear (I was one of these people 3 years ago).  So the only that Envoy armor having a raid requirement seems to be effecting are the players on the forum who are already really outspoken about their disgust of raids and raiding.

First, that's bulkitten, and you know it. Most people that have problem with some elements of the game, do not post about it on forums. They just keep playing with less and less enjoyment, until they leave. Without telling anyone why they left. It's a known fact (it has been even addressed by game director of FF XIV recently in one of his interviews, if you want you can look it up).

 

Second, it does not refute my point in the slightest. My point being that pushing players into raids benefits only raiders and noone else.

 

And third, notice, that if you were actually speaking true, it would mean the raid armor is ineffective in pushing anyone towards raids anyway, because it motivates only the "vocal minoritiesd on the forum" (because you just claimed everyone else does not care about that armor in the slightest). In which case this reason for it being raid-locked would be pretty much fictional.

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22 hours ago, Dante.1508 said:

Its also a reason i don't WvW or PvP as you are instakilled unless you have the best gear these days so you cannot even earn anything in those modes.. Best ignored.

Oh how wrong you are. Let me drop a bombshell for you. On my Revenant, of whom I am using to gather the armor and currencies I need to make the legendary WvW armor, is using ascended trinkets, which I got from Laurels and LWS3 currencies, legendary backpack and weapons, which I worked really hard for, and, get this, exotic armor. Not ascended or legendary, as I am working towards that, but exotic, which is really, really cheap. Which exotic armor? Two pieces of the Warlord set, which you can get from the pip chests in WvW, so just have participation and get easy pips every 5 mins, and bladed armor, from HoT Verdant Brink, which is 1g ea with 500 Airship Parts a pop, which is super easy to get if you do a meta and the repeatable VB HP champs.

 

I actually am doing very well in WvW. I've been able to take down Necros, Eles, other Revs, Guards, Warriors, Mesmers and even Thieves, despite them being a pain in the rear. And not a single WvW infusion either. Bare gear with exo runes/sigils that anyone can get. I can throw myself into a mosh of red names with backup from a squad and throw up my Vengeful Hammers and use weapon skills and watch people drop like flies. I've gotten so many loot bags from people in the last three days that it's insane. Using primarily a Birthday Booster (Celebration, but 24hr duration) and a simple XP Booster, I've been able to get three of the opening exo pieces of Triumphant armor I need to start working on the legendary WvW gear. Will it take time? Yes. It will take a lot of time, but that's where the cost of the WvW armor comes from since it's actually very cheap to make, if you gather everything and don't buy anything. It mainly costs your time and commitment to it.

 

Sorry, but your comment that you can be killed instantly is just not a thing unless you come up against a troll Deadeye or Mesmer and they are very rare. And if you die? Get up and try again. It's the only way you' get better and keep on track to getting the things you really want. Exploration? Sorry, you should be made to kill a slew of champions and legendary bosses in order to make any progress because that's the only way I can see justifying make it easier to get for the PvE folks (and I am a PvE folk despite my sudden interest in WvW for the armor). Look up builds, test them out and try again. Armor is cheap and so are some weapons. Can't afford the "BEST META GEAR"? Then get alternatives which are close, or make your own and try that out instead. PvE has a way to get the armor already. If you don't like it, you can try PvP or WvW. Don't like those options either? Then perhaps legendary gear is not for you. You can keep ascended gear, which can be stat swapped with the appropriate insignia/inscription, which can be crafted or bought with various currency by NPC's in various expansion maps.

 

We don't really need another path. And easier path. If you want the convenience of "free" stat swapping, then you have to put in the time and effort into it that doesn't simply involve "exploration".

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55 minutes ago, Astralporing.1957 said:

First, that's bulkitten, and you know it. Most people that have problem with some elements of the game, do not post about it on forums. They just keep playing with less and less enjoyment, until they leave. Without telling anyone why they left. It's a known fact (it has been even addressed by game director of FF XIV recently in one of his interviews, if you want you can look it up).

 

Second, it does not refute my point in the slightest. My point being that pushing players into raids benefits only raiders and noone else.

 

And third, notice, that if you were actually speaking true, it would mean the raid armor is ineffective in pushing anyone towards raids anyway, because it motivates only the "vocal minoritiesd on the forum" (because you just claimed everyone else does not care about that armor in the slightest). In which case this reason for it being raid-locked would be pretty much fictional.

No, it's really not. There have been multiple studies that show this to be the case that the forums and even popular reddit pages for a thing aren't exactly full of people who are satisfied with the game.  In fact, a majority of them are dissatisfied in some way because those sorts of people seek out places to vent their frustrations.  The forums are always the minority of players.  Everyone else is out having fun ingame or ignorant of there actually being a forum.  Also FF14 is a very, very different beast from GW2.  Gear quality matters in FF14 and there's no real ascended equivalent.  Speaking of, ascended is functionally legendary without the free attribute swap and transmutation.

Also your original point isn't even a point.  GW2 always had an emphasis on instanced group content from the original dungeons to story instances, to fractals then raids and strikes.  "Pushing" people into raids isn't really happening.  It's pushing people into instanced content.  Raids are just expansions on dungeons

And lastly, it works and is true!  Why is that?  The people who enjoy raids or want the armor are already playing raids or working towards getting the Legendary Insight for the armor and don't care enough to rave about how "unfair" it is on a forum.

Edited by Sir Alymer.3406
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1 hour ago, Kanok.3027 said:

Oh how wrong you are. Let me drop a bombshell for you. On my Revenant, of whom I am using to gather the armor and currencies I need to make the legendary WvW armor, is using ascended trinkets, which I got from Laurels and LWS3 currencies, legendary backpack and weapons, which I worked really hard for, and, get this, exotic armor. Not ascended or legendary, as I am working towards that, but exotic, which is really, really cheap. Which exotic armor? Two pieces of the Warlord set, which you can get from the pip chests in WvW, so just have participation and get easy pips every 5 mins, and bladed armor, from HoT Verdant Brink, which is 1g ea with 500 Airship Parts a pop, which is super easy to get if you do a meta and the repeatable VB HP champs.

 

I actually am doing very well in WvW. I've been able to take down Necros, Eles, other Revs, Guards, Warriors, Mesmers and even Thieves, despite them being a pain in the rear. And not a single WvW infusion either. Bare gear with exo runes/sigils that anyone can get. I can throw myself into a mosh of red names with backup from a squad and throw up my Vengeful Hammers and use weapon skills and watch people drop like flies. I've gotten so many loot bags from people in the last three days that it's insane. Using primarily a Birthday Booster (Celebration, but 24hr duration) and a simple XP Booster, I've been able to get three of the opening exo pieces of Triumphant armor I need to start working on the legendary WvW gear. Will it take time? Yes. It will take a lot of time, but that's where the cost of the WvW armor comes from since it's actually very cheap to make, if you gather everything and don't buy anything. It mainly costs your time and commitment to it.

 

Sorry, but your comment that you can be killed instantly is just not a thing unless you come up against a troll Deadeye or Mesmer and they are very rare. And if you die? Get up and try again. It's the only way you' get better and keep on track to getting the things you really want. Exploration? Sorry, you should be made to kill a slew of champions and legendary bosses in order to make any progress because that's the only way I can see justifying make it easier to get for the PvE folks (and I am a PvE folk despite my sudden interest in WvW for the armor). Look up builds, test them out and try again. Armor is cheap and so are some weapons. Can't afford the "BEST META GEAR"? Then get alternatives which are close, or make your own and try that out instead. PvE has a way to get the armor already. If you don't like it, you can try PvP or WvW. Don't like those options either? Then perhaps legendary gear is not for you. You can keep ascended gear, which can be stat swapped with the appropriate insignia/inscription, which can be crafted or bought with various currency by NPC's in various expansion maps.

 

We don't really need another path. And easier path. If you want the convenience of "free" stat swapping, then you have to put in the time and effort into it that doesn't simply involve "exploration".

 

People being instakilled regularly in WvW rarely has anything to do with gear level, unless it's like sub-80 or something. Poor star choices are another deal-- someone in full zerk will easily die regardless of masterwork or ascended. 

 

This is not to say that there aren't gigantic balance issues (as in there isn't balance period), but yea you don't really need good gear to do well in WvW, and blaming gear is typically a sign of a bad or inexperienced player.

 

The funny part is that if one already has ascended gear, then they would be better off investing in infusions and not legendaries to further improve combat performance which legendaries will not do. I don't really recommend that and probably have full infusions only on a few characters I play the most. I don't think people should spend a fortune to kill guards that much faster.

 

I would bet people that are complaining about stat problems probably don't look at consumables, or probably not use them at all. Outside of zergs, one of the best foods to use is

 

https://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew

(9s) For the cost of a single piece of legendary armor you could buy 10 stacks of these.

 

https://wiki.guildwars2.com/wiki/BoTwl_of_Meat_and_Winter_Vegetable_Stew

(level 75, 2s cheaper variant)

 

The other reason why people get instakilled in WvW despite having the right stats and builds is just simply a lack of awareness. If you run ahead of your teammates (or if you fall behind them), then you will stick out like a sore thumb and the enemy has no choice but to target you as you are the only one in range. Don't be that person unless you have access to escapes, invuls, or blocks.


With all that being said, I would say that WvW has some pretty poor gear progression though. It does dole out exotics slowly, but ascended gear is another deal due to the poor mark system making it so that there's little point in getting those unless you want the skins or to use it as a precursor.

 

I guess one could argue that WvW was meant to be an endgame zone, not a progression one, but the game has changed a bit since that.

Edited by ArchonWing.9480
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