Why the demand for *more* e-specs? - Page 2 — Guild Wars 2 Forums

Why the demand for *more* e-specs?

2>

Comments

  • MrForz.1953MrForz.1953 Member ✭✭✭

    Players want something new and additional flavor with the hope that it fits their very strict expectations before they get bored of it or complain about it.

    Disgruntled Charr Engineer and Pirate - Jade Quarry

  • Reasons for more Elite Specs:
    1. I have 33 alts with 404 unspent Hero Points each. :)
    2. I main an Engineer, and the lack of weapon choice in exchange for kits that take up utility slots make Engineer configuration options way too limited. Less weapons and less utility slots, oh boy! :weary:
    3. The third time is a charm, and maybe Anet will get the e-specs right this time. j/k :p

    Seriously, if I was an Anet dev, I would not advance new e-specs for the 3rd xpac... I would side with multi-classing instead. Add a 4th Trait line for all classes. Dual Class uses 2 Trait Lines from one Class and 2 Trait Lines from another. Weapons, Weapon Skills, Armor, Class Skills and Utility Skills would be split between the the two classes, and might be too complicated to make this feasible. But, pulling this off would be epic.

  • otto.5684otto.5684 Member ✭✭✭✭

    Elite specs are there main dish. They are what will keep me playing the game for months, year +, after the expansion. Everything else is sides.

  • lare.5129lare.5129 Member ✭✭✭✭
    edited March 17, 2020

    @LightningWolfTigerBear.6725 said:
    Despite your assertion that "for most players who play any new spec is useless", I see elite specs constantly. Weavers, Deadeyes, Dragonhunters, everything. The last two expats gave us lots of new ways to play that I see people running all the time, there's zero reason to believe that new elite specs wouldn't be used and lauded as well.

    This is not depend from some elite spec, this is depend from current rebalance.
    What the point now from dudu and crhrono in fractals ? how much people use use ? 0.00xx ??
    The any coming patch wiht rebalance can get a more and more than some useless specs.

    Don't see in normal party Deadeye. This is instant kick.

  • lare.5129lare.5129 Member ✭✭✭✭

    as for me any balance give or steal a more, or same as any exp pack

    examples
    redesigned thief traps to current state bring more that any other exp.
    warrior banners additional mechanic was killed without any exp
    mesmer chrno redisign was done without any magic exp pack
    on some past time holo dps nerf was kill holo as class, no matter exist it or not .. now it up again, relax

    and etc

  • AzureTerra.1642AzureTerra.1642 Member ✭✭✭

    More options are always good (till you get too many but we are nowhere close enough to worry about that)

  • Sarrs.4831Sarrs.4831 Member ✭✭✭
    edited March 17, 2020

    Beyond having more variety (effectively another 9 classes to play, provided the changes are drastic enough) it also means you're hopefully playing against 9 more classes in pvp/wvw.

    It's probably the most practical way to invigorate pvp and wvw short of introducing new game modes for them. Very good deal from a dev time vs playtime pov.

  • More choice is fun. Balancing is addressed by faster patching, not restricting number of skills. Wow developers went down the road of limiting number of skills and it ruined the diversity of the game and it didn't address balancing issues (in part due to the power curve going up every 5 minutes)

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • Luthan.5236Luthan.5236 Member ✭✭✭
    edited March 17, 2020

    I think they want "new content" because they are bored with the existing one. You can do this until the deves are out of ideas/options (balancing will get harder and harder if you still want the older elite specs to be viable and not everyone only playing the new ones) ... then you'll reach the point where the game has to be "finished" (new new gameplay additions). Then only adding story and keeping it alive with festivals ... at some point maybe only automated festivals and the so called "maintenance mode".

    I don't think this is a bad thing. But long term playability should still be possible. For PvP this is possible since the other players always could behave differently - leading to interesting matches. (Though different game modes would be nice and maps with more important side mechanics being more prominent - for more strategical/tactical play.)

    WvW ... I don't know. (It is boring to me atm but haven't really tried it yet for years. Seems the same though.)

    PvE is the biggest problem. Money comes from PvE players. And they are the typical MMO players that always want new content ... rushing to it to only keep asking for new stuff. I don't know ... I mean we could get a lot of harder stuff. They plan to make a hub for strike missions to make them an important thing. But open world content mostly is boring. Aside from Triple Trouble I haven't seen many hard stuff (and that one gets done easily as well if you are lucky with a good commander.)

    (I have played only up until HoT so far. And the HoT maps had meta events where coordinated groups where needed ... always seemd to be finished easily though in TD map for example. I don't know about later content after that yet.)

    I don't know how to create interesting content that could be replayed forever ... in PvE. People would just adapt to the scripted bosses and find the most efficient way to make it a boring grind to kill them if you have done them a few times and learned the mechanics. (PvP has the competition and other players that can keep it interesing already regardless of how the gameplay is.)

    Edit: Personally for me I don't care. When I started to play HoT I tried the Scrapper (my main is engineer) and quickly unlocked it but I still play core engineer a lot (in PvE and for single target bosses for the rifle to stay ranged ... also gives skill 4 CC bar damage). I was mainly interested in story and map completion of the new maps. Not like the elite spec itself got me interested. If there were only new maps I'd be happy. If there were no new maps/story and only new elite specs I'd try them and maybe play a bit more and then being back to play the same amount of time as before. (Once I'm finished with all PvE stuff this will be mainly PvP which I could play regardless of new elite specs.)

  • lare.5129lare.5129 Member ✭✭✭✭

    @Sarrs.4831 said:
    It's probably the most practical way to invigorate pvp and wvw short of introducing new game modes for them. Very good deal from a dev time vs playtime pov.

    yesterday I sow queue on each server except egde of mist. Also I am sure if on edge of mist pips will come the queue added on them too.
    Legendary wvw ring, only announce, without any requirement grow it so much. Any class modification don't have any tie with pvpwvw population. It can only decease it, if some class will be very very op.

    @AzureTerra.1642 said:
    More options are always good (till you get too many but we are nowhere close enough to worry about that)

    reread examples. New spec don't give any option. Absolutely. No, this can gie yo option if you go wiht guild members chill Ascalon dungion run. In concurrent/meta part the new spec without include in meta is zero.

  • I want more elites so mesmer can at least have 1 elite spec, instead of downgrade specs

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭

    @LightningWolfTigerBear.6725 said:

    @lare.5129 said:

    @bOTEB.1573 said:
    Actually most people want new elite specs, probably 99,9% :)

    this is fake vision, that you can read by some active members. Also I am not sure who pay for that active posting, may be some another businesses.
    Also after reading that fake post you can take this part, and think that this is and you opinion. But this is not true.

    I am old gw2 member, and I sm cleary understant that for most players who play any new spec is useless. But you will not see to much posts "ou, he say true !! elite spec is fail" .. no because all this people play, but not do posting here.

    Despite your assertion that "for most players who play any new spec is useless", I see elite specs constantly. Weavers, Deadeyes, Dragonhunters, everything. The last two expacs gave us lots of new ways to play that I see people running all the time, there's zero reason to believe that new elite specs wouldn't be used and lauded as well.

    Ofc people play them. I assume he is just trolling me :)
    It's okay - everyone has an opinion. I respect his, I just don't agree with him. And I am not responding anymore, because it is useless.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Random Wax Orc.7695 said:

    Seriously, if I was an Anet dev, I would not advance new e-specs for the 3rd xpac... I would side with multi-classing instead. Add a 4th Trait line for all classes. Dual Class uses 2 Trait Lines from one Class and 2 Trait Lines from another. Weapons, Weapon Skills, Armor, Class Skills and Utility Skills would be split between the the two classes, and might be too complicated to make this feasible. But, pulling this off would be epic.

    Epic, perhaps, but a balancing nightmare for certain!

    I am a very casual player.
    Very.
    Casual.

  • lare.5129lare.5129 Member ✭✭✭✭

    @Konrad Curze.5130 said:
    I want more elites so mesmer can at least have 1 elite spec, instead of downgrade specs

    what the reason have 1 more or 10 more spec, if they not meta ?
    Example form real state: I have chrno, now it useless in fractal. What we reason have one more crhono spek ?

  • AzureTerra.1642AzureTerra.1642 Member ✭✭✭

    @AzureTerra.1642 said:
    More options are always good (till you get too many but we are nowhere close enough to worry about that)

    reread examples. New spec don't give any option. Absolutely. No, this can gie yo option if you go wiht guild members chill Ascalon dungion run. In concurrent/meta part the new spec without include in meta is zero.

    If your going to blinker yourself by only playing what the feta meta is maybe.

  • Dante.1508Dante.1508 Member ✭✭✭

    I'm personally all for homogenization of classes, so tired of unbalanced classes to the point many i no longer even play.. when i even play.

  • Lily.1935Lily.1935 Member ✭✭✭✭

    @Swing.6439 said:
    1. Because I really really really hate scourge and the fact that we "sacrifice our shroud" for condi dirt because we "rejected palawa joko's power." Idk about you but a tar-based shroud would have been way cooler than...whatever dirt mage over there is. Point is I want a better elite than that trash.
    2. Because I want ritualist and I refuse to believe that Revenant is anything of a ritualist at all because let me tell you, I hate it. I made a revenant for the achievements and the cat, and then deleted that thing. Ritualist was my favorite class in Gw1 and I'd be shedding tears of joy to see it back.
    3. Because I want more weapons available for my necro. Longbow or hammer would be pretty interesting.
    4. I love the learning process of a new elite. It feels so fresh, like stepping into the game for the first time again, except I know what cc is.
    5. If not new elites, then I would be okay with entirely new classes as well. I have been playing HoT specs since they came out because everything in PoF was just so...blegh for me. It would just be nice to just have something new to play with.
    6. New elite specs gets people talking and I love build crafting with friends and rivals. I'll never forget the 30 minute dual I had with a druid buddy until he accidentally flipped out of the arena.
    7. New content is new content.

    As a Guild wars 1 necromancer veteran, I Loathe the shroud mechanic. It is such a departure from what the necromancer was and if necromancer never gets another shroud it'll be too soon. Scourge is much more fun to me. And that's okay if you don't like it. It wasn't made for you. But I feel it might just be a theming issue and not a mechanics issue with what you're describing about it.

    Still, more elite specs gives us more opportunities. I want more elite specs as well. And as for ritualist, I'd ge okay with necromancer getting it but I'd much prefer it to become it's own class entirely.

  • I honestly don't mind what we have now, tbh.

    Resident Weeb and Woman of Culture

  • dodgerrule.8739dodgerrule.8739 Member ✭✭✭

    Elite specs are customization in this game the more available the more variety people have to choose from in the way they play. This game is about play how you want so it seems likely that more will be with expansion

  • sevenDEADLY.5281sevenDEADLY.5281 Member ✭✭✭

    @Lily.1935 said:

    And that's okay if you don't like it. It wasn't made for you.

    I hope you see the irony of telling people scourge wasn't made for them if they don't like it, while complaining about shroud mechanic.

  • Lily.1935Lily.1935 Member ✭✭✭✭

    @sevenDEADLY.5281 said:

    @Lily.1935 said:

    And that's okay if you don't like it. It wasn't made for you.

    I hope you see the irony of telling people scourge wasn't made for them if they don't like it, while complaining about shroud mechanic.

    Well. Shroud was made for me. Since us GW1 players would be coming over to GW2. Also, I'm not saying to remove shroud.

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭
    edited March 24, 2020

    It really comes down to being the ONLY thing new we get that is fundamentally in some way actual gameplay. Maps, events and all that are fluff with some story and this is the real meat of the matter. They came out and said they will NEVER make any new classes so this is as close as it gets, if they brought out new classes or per-say races tied to classes or anything related to legitament gameplay that can be used anywhere and not just in the PvE side of the game then you'd have a point.

    almost all the other aspects are region locked, mode locked or even just locked to an instance. There is no content that overlaps acrossed the whole game outside of the class you choose, and the E-specs they decide to give you. Frankly Id only be satisfied with not getting E-specs if of course they decided to give us new classes from here on out with Two E-specs each~

  • Aridon.8362Aridon.8362 Member ✭✭✭

    In all honesty I just want my warrior to be able to use staff. That's it. I have no idea where the dagger thing came from.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @Aridon.8362 said:
    In all honesty I just want my warrior to be able to use staff. That's it. I have no idea where the dagger thing came from.

    Spellbreaker daggers supposedly represent the broken off tips of the Sunspears' spears.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    Because having new toys to play with is important, other mmos do it by reworkimg classes each expac while gw2 did it with elite specs, the balance dificulties is just a by product and honestly imo worth the hassle for new stuff.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    Having new ways to play classes is almost as important as having new content to play. If they only added content, I would stay a while but not forever. If they add elite specs or at least grant classes access to more of the weapons I'm in for the long haul.

  • Game of Bones.8975Game of Bones.8975 Member ✭✭✭✭

    I know what you're saying: Keep each profession distinguishable from all the others.

    It's natural for people to want the next new shiny thing once they've been exposed to an original. Look at the modes of travel, people were questioning Mounts prior to their roll-out, but now hardly a week goes by that someone doesn't ask for another Mount with additional abilities.

    I would like the next expansion to not have an elite specialization, but rather bring out another line of specializations for each of the core professions (not to be confused with increasing the specialization lines to four).

    "That's what" -- She

  • Rogue.4756Rogue.4756 Member ✭✭✭

    Because that's what people do. Always wanting and demanding more. No matter how much they are given. It's always more more more.

  • Since we're not getting new classes, I'd like some elites. If it was just a couple of maps and some lore then it wouldn't be different from an episode, thus I wouldn't buy it. Expansions have a price tag for a reason.

  • Personally I want more elite specs mostly just because over time fighting gets stale and boring, and new elite specs are perfect for spicing it up.
    It gives a new goal to work towards, it gives more ways to play professions, it sometimes makes professions I previously disliked actually fun to play for me, and it simply freshens the battle and makes fighting fun and exciting again. Plus cool new Aesthetics™!

  • MMos generally have to keep adding new classes to keep things from getting boring for the playerbase, but since arena isn't doing this, new Especs are the next best thing. personally I don't really like any of the classes all the much but maybe a fresh espec will give me one I finally want to play.

  • @Mortifera.6138 said:
    Aside from balancing issues, it just seems like everyone wants to be able to play with every weapon without playing with every weapon. This just leads to homogenization of classes, and you just have to look at WoW to see why you wouldn’t want that. Pretty much everyone will be able to do everything, and that kills class identity. Oh, but you want “just one more”? Sure, I believe you.

    Awnser:
    I dislike both of my current elite specs and want one I actually like.