Raid monetization in the hopes of getting more wings — Guild Wars 2 Forums
Home Fractals/Dungeons/Strike Missions/Raids

Raid monetization in the hopes of getting more wings

Hello friends,

Anet has said on more than one occasion that the reason raids are being neglected as new content is due to how small the portion of the community is that consumes the content. In an effort to get Anet to look at the content as development worthy, I wanted to create this post that you will all hopefully contribute to in a positive way! I would like us all to list ideas of products they can put on the gem store that raiders might buy, to help justify the expense of giving our small community more content. I'll start, and feel free to add your own ideas as well! PMA please!

A raid portal device.
- This device would function similarly to the world boss or home instance portal device. It would allow you to enter the instance of a raid from anywhere in Tyria and remember your current position eliminating the need to go through multiple loading screens of the Aerodrome saving frustration and time. This is for the purpose of QoL for the raider.

Comments

  • Noah Salazar.5430Noah Salazar.5430 Member ✭✭
    edited July 20, 2020

    I think the sorce is more of a problem, many ppl like raids but not have much reason to do them
    thay schold add something to raids, that will motivate more ppl to do them

    In diferent games that motivation is better eq or some chance to get new mount or skin or even a toy

    Until than strikes looks like better investition
    Thay can make new raids, but most ppl have leg items, so prob that ppl will do that raid 3-5 times than stop and join eazier conten than use thay time better
    Similar prob was with dungeons

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    @Delita Silverburg.8632 said:
    I would like us all to list ideas of products they can put on the gem store that raiders might buy

    A raid wing.

    "We recognize that some players are not able to complete all content." Gaile Gray 01.10.19

  • HotDelirium.7984HotDelirium.7984 Member ✭✭✭

    @sigur.9453 said:
    Is this the bargaining Phase?

    lol Yes.

  • HotDelirium.7984HotDelirium.7984 Member ✭✭✭

    I wonder if in the future they will break up the raid wings and we will get those as future fractals. That'd be interesting. Each boss fight as its own fractal. I do believe they let go of the raid team so I highly doubt we are getting any more raids, at least for the time being. This is why I champion "story mode." Fractals would be the perfect place for them. Tier 1 is "storymode", maybe tier 2 3 are the regular raid wing with varying difficulty and Tier 4 is more of a challenge.

  • SexyMofo.8923SexyMofo.8923 Member ✭✭✭
    edited July 20, 2020

    Funny idea. That’s not how life works. Where do you think all the funds that wvw has generated has gone to... to cancelled side projects. If you think some random item for raiders on the gem store will create money for devs to create more content, you’re just kittening yourself.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited July 20, 2020

    Remember, that all the money the "template" system earned caused it to be worse than it might have been otherwise. Try to imagine what the monetization might do with raids. Consider if it's what you really wanted.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Kulvar.1239Kulvar.1239 Member ✭✭✭

    @Noah Salazar.5430 said:
    I think the sorce is more of a problem, many ppl like raids but not have much reason to do them
    thay schold add something to raids, that will motivate more ppl to do them

    In diferent games that motivation is better eq or some chance to get new mount or skin or even a toy

    Until than strikes looks like better investition
    Thay can make new raids, but most ppl have leg items, so prob that ppl will do that raid 3-5 times than stop and join eazier conten than use thay time better
    Similar prob was with dungeons

    You get a lot of gold from doing raids. Gold is always useful.

  • Kulvar.1239Kulvar.1239 Member ✭✭✭

    @HotDelirium.7984 said:
    I wonder if in the future they will break up the raid wings and we will get those as future fractals. That'd be interesting. Each boss fight as its own fractal. I do believe they let go of the raid team so I highly doubt we are getting any more raids, at least for the time being. This is why I champion "story mode." Fractals would be the perfect place for them. Tier 1 is "storymode", maybe tier 2 3 are the regular raid wing with varying difficulty and Tier 4 is more of a challenge.

    You mean... strike missions ?

  • Nephalem.8921Nephalem.8921 Member ✭✭✭✭

    @Kulvar.1239 said:
    You get a lot of gold from doing raids. Gold is always useful.

    You get more gold doing open world. Repeating wings to help new players or friends makes you also lose gold.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭
    edited July 20, 2020

    The only kind extra monetization that could potentially work for Raids is to offer new wings as paid DLC. That way the developers will know exactly how much money they make from them directly, not even including any purchases of gem store items or expansions. It's the only way to see if some form of content is "worth" it revenue-wise. But I don't think at this point there is any benefit, it's over.

  • Kulvar.1239Kulvar.1239 Member ✭✭✭

    @maddoctor.2738 said:
    The only kind extra monetization that could potentially work for Raids is to offer new wings as paid DLC. That way the developers will know exactly how much money they make from them directly, not even including any purchases of gem store items or expansions. It's the only way to see if some form of content is "worth" it revenue-wise. But I don't think at this point there is any benefit, it's over.

    Basically : As soon as they don't get enough money on a DLC raid wing, they'll never make an other.

  • Noah Salazar.5430Noah Salazar.5430 Member ✭✭
    edited July 20, 2020

    The only kind extra monetization that could potentially work for Raids is to offer new wings as paid DLC.

    Basically : As soon as they don't get enough money on a DLC raid wing, they'll never make an other.

    Hmh paid DLC, and in raid you have chance to drop Costume (ther can be even 2-3 costumes), or glider skin with small chance binded to that raid theme, also you will can't sell them on ah or give by postman

    Last boss also culd drop toy, that after use, you will do some crazy stuff (same with rng 2% drop chance)

    DLC also will give new 1 time reward track for wvw/pvp (like it was with warclaw skin track) with mount skin to unlock that match that raid,
    in reward track you can hide Heroic boosters, kays to lion chest, 2 weeks pass, and etc

    for all of that i culd pay even 25$

    For poor ppl you culd buy dlc for 2000 gems after 6 months , and after 12 months ther can be 45-65% discounts

  • Ya'll saying it's over, but I refuse to give up on my favorite part of the game. And yes, I do know that the template system was primarily bought by raiders, and that other players who don't need builds didn't have incentive to buy them which made it far less lucrative. As for incentives to raid, I think raid rewards are pretty fine as is. You can earn well over 100 gold/wk for about 4-6 hours of play, and even more with the mag shards and gaeting crystals converted into infusions. But Anet has to find a way to monetize the content in order to give it attention. So you betcha I'm in the bargaining phase!

  • Kulvar.1239Kulvar.1239 Member ✭✭✭

    @Noah Salazar.5430 said:

    The only kind extra monetization that could potentially work for Raids is to offer new wings as paid DLC.

    Basically : As soon as they don't get enough money on a DLC raid wing, they'll never make an other.

    Hmh paid DLC, and in raid you have chance to drop Costume (ther can be even 2-3 costumes), or glider skin with small chance binded to that raid theme, also you will can't sell them on ah or give by postman

    Last boss also culd drop toy, that after use, you will do some crazy stuff (same with rng 2% drop chance)

    DLC also will give new 1 time reward track for wvw/pvp (like it was with warclaw skin track) with mount skin to unlock that match that raid,
    in reward track you can hide Heroic boosters, kays to lion chest, 2 weeks pass, and etc

    for all of that i culd pay even 25$

    For poor ppl you culd buy dlc for 2000 gems after 6 months , and after 12 months ther can be 45-65% discounts

    They would make more money selling the outfits as they already do.

  • Asum.4960Asum.4960 Member ✭✭✭✭
    edited July 20, 2020

    @sigur.9453 said:
    Is this the bargaining Phase?

    And here I thought the hardcore community had long since reached depression or worked it through (by moving on).
    Guess some are late to the party.

    @Astralporing.1957 said:
    Remember, that all the money the "template" system earned caused it to be worse than it might have been otherwise. Try to imagine what the monetization might do with raids. Consider if it's what you really wanted.

    The "Template" system could have imo done just fine to monetize more hardcore players if it didn't so massively overreach in it's monetization as well as critically lacking in functionality (while deleting better 3rd party functionality that had been available for years).
    It was so badly executed that one can only wonder how anyone with even the slightest understanding or care for the hardcore community could have thought that was a good idea.

    Anet just keeps shooting themselves into the foot just to then conclude that the shoe doesn't work since it appears to have holes. The shoe was just fine.

    R.I.P. Build Templates, 15.10.2019

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Asum.4960 said:
    The "Template" system could have imo done just fine to monetize more hardcore players if it didn't so massively overreach in it's monetization as well as critically lacking in functionality (while deleting better 3rd party functionality that had been available for years).

    The Template system could've been better if it was released at a time when hardcore content wasn't abandoned and neglected. It's weird to release a tool aimed at the "hardcore" crowd (as some forum posters say) while at the same time provide nothing for that hardcore crowd to use it for. The template system might've been better received, despite the atrocious monetization, if in the same month we got it, we also got a new Raid and a new Fractal for example. Functionality and monetization is one thing, but I think the timing was horrid as well.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited July 21, 2020

    @Asum.4960 said:

    @Astralporing.1957 said:
    Remember, that all the money the "template" system earned caused it to be worse than it might have been otherwise. Try to imagine what the monetization might do with raids. Consider if it's what you really wanted.

    The "Template" system could have imo done just fine to monetize more hardcore players if it didn't so massively overreach in it's monetization as well as critically lacking in functionality (while deleting better 3rd party functionality that had been available for years).
    It was so badly executed that one can only wonder how anyone with even the slightest understanding or care for the hardcore community could have thought that was a good idea.

    That's the point. It was a system designed with monetization as the primary goal, which severely hurt all the other things it might be good for (like, for example, being a good template system).
    This is the type of design approach you'd basically never want to be applied to any system you might actually care about (well, unless it is something that is purely vanity-based, maybe).
    The moment you persuade devs that trying to make direct money out of some system is actually more important than making that system good in order to satisfy players and make them spend money on other stuff is the moment said system is going to suffer.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited July 21, 2020

    The problem of raids isn't the monetization.
    It's that most people do not want to bother with that difficulty level.

    Short of a story mode, I can't see anything that'd increase raid popularity.