Been a while since I have made one of these, but I suppose enough time has passed by now. Feeling inspired to waste my time with this.
What is the goal of these changes?
To increase the performance of support Revenant via changes to weapon skills, legend skills, and traits. I am an almost exclusive WvW player so these suggestions are obviously geared towards this game mode the most, but almost every one of these changes would affect PvE & PvP as well. It is not my goal to attempt to shift the meta to make support Revenant a meta pick, but rather to make it more appealing and viable, and in general making it feel more rewarding to play. A lot of the changes here I have suggested in the past, but I bring them up again because I genuinely believe they are good ideas that would greatly benefit the class. ANet implementing traits that change the functionality of skills was one of the best philosophies they have adopted and has the potential be of great benefit to the class.
What are some of the problems that support Revenant currently faces in PvP and WvW?
ICD increased to 3-10s in WvW.
See changes to Ventari's Will
Words of Censure is replaced by Harmonic Conversion
Searing Fissure (Mace 2) is now converted to Restorative Channel. Renewing Wave (Staff 4) now has 2 charges.
Restorative Channel: Bless the ground with your mace, causing water to flow from the Mists, pulsing healing to allies. The first strike of this grants regeneration to affected allies. (Now a water field. Energy cost, cooldown, and radius all remain the same as Searing Fissure. No longer damages or burns foes).
While perhaps a rather oddball change, this is intended to make mace the go-to support mainhand weapon. Being able to provide a symbol-like support skill would be huge for a class that has an abundant access to blast finishers. This absolutely has the potential of being too strong, so I could see it requiring some adjustments.
Now also increases the radius of all direct, non-pulsing heal skills by 60 units
Affected skills: Ventari’s Will, Natural Harmony, Envoy of Exuberance, Mender’s Rebuke, Renewing Wave, Call of the Centaur
Song of the Mists
Call of the Centaur: Radius increased to 300
Call of the Dragon: Reworked. Previous effects removed. Now affects allies, extending the duration of all boons by 2 seconds and converts 1 condition to a boon. Radius increased to 300.
While this is the change that affects DPS builds more than any other one at this post, I consider this a fair change (although I do admit I am very biased). I find it a bit odd that Call of the Dragon is an offensive trait to begin with, and further indicates a DPS bias for Glint/Herald. This would be both a nerf and a buff to power/condi Revenants.
Additionally converts Elemental Blast to Purifying Breath.
Purifying Breath: Consume Facet of Elements to cover the target area in magical dragon breath, pulsing healing to allies and cleansing conditions from them.
(All 3 pulses heal, 2nd pulse cleanses 1 condition, 3rd pulse converts 1 condition to a boon. Range, radius, and cooldown all remain the same as Elemental Blast.)
Elevated Compassion is a bit lackluster for a trait that does not affect oneself. This change would make it the defining support trait for Glint, giving it a more active way of supporting while within the legend as well as an alternative playstyle for other builds.
Slightly reworked its functionality. Now heals immediately and deals increased healing to allies only if no enemies are hit.
But why? This is intended to provide the player with a choice on how the skill should be used. The skill is quite good if an enemy is hit and there are nearby allies, but the required conditions are very restrictive for WvW. This not only makes it a reliable support skill, but also decreases self-sustain potential while also removing the clunkiness of the heal trigger location.
Envoy of Exuberance
Mechanics have been reworked. Now a frontal conal skill that immediately heals and provides protection to affected allies. 600 conal effect just like Chaotic Release.
Cooldown reduced to 2 seconds.
Delay reduced from 1s to 0.5s. Now provides an AoE visual indicator for self and allies upon skill activation.
These changes are both intended to make the legend feel more fluid and the tablet more navigable and reactive. The healing power of Ventari's Will is at a low enough level now to the point that being able to cast it more often would not cause it to overperform in PvP and WvW, and the ICD on Blinding Truths is carried over to WvW to help prevent PBAoE blind spam. These changes combined with the radius increase on Selfless Amplification would make Ventari dramatically more reliable for supporting allies.