Open World Duel option - Yay / Nay / Who cares ? - Page 2 — Guild Wars 2 Forums

Open World Duel option - Yay / Nay / Who cares ?

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Comments

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited May 29, 2018

    @Oldirtbeard.9834 said:

    @Just a flesh wound.3589 said:

    @Oldirtbeard.9834 said:
    This can only work if it's isolated from the rest of the non PVPers, I suggest using the Mega Server to make new maps that World PVP Squads would populate, then these maps would have to be redesigned to be more like WvWvW maps in that case.

    And wouldn’t that pull players out of WvW, possibly causing that part of the game to fail?

    The whole game would need to be redesigned to handle it. There aren’t enough WvW/pvp players to make it worthwhile.

    Hasn't it already failed, that's why they're getting rid of servers and making it Guild vs Guild to revitalize it?

    If WvW has already failed from lack of interest then why would redesigning the PvE part of the game to make more open world WvW be a success?

    Be careful what you ask for
    ANet might give it to you.

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  • Batel.9206Batel.9206 Member ✭✭✭

    No...please no. I have terrible memories of open-world PVP in SWTOR...and one funny/frustrating memory. Spoiler'd for length.

    This was years ago, before PVP/PVE instances were implemented and level cap was introduced. I was just doing my story quests, and a max-level character on the opposing faction came speeding over and swiftly slaughtered me and my companion. My character was level 20-ish something (this was on Tatooine, a lower-level planet), and maximum level was, at the time, 65 or so. I couldn't do a lick of damage to this guy even to defend myself. Sigh. Fine. I revived right there - and got killed again. He'd gone into stealth and I didn't notice him waiting for me to revive. Revived again - killed again. So I waited a long, long time for the guy to leave so I could revive and then teleport to the nearest safe haven. He went away, thankfully without using stealth so I could see him leave, and I assumed he was gone. Revived...and here he comes speeding over the nearby hill, sprinting as fast as he's able, using speed boosts and everything, charging straight at me as I'm frantically yelling at the quick-travel button to go faster. I could practically hear the maniacal war cries as he bull-rushed at me.

    He managed to slaughter me again JUST as I teleported to safety. I arrived at the nearest outpost...dead.

    I think I purposefully blocked from memory just how high my repair costs were...

    So, uh, no thanks. I do not want to be slaughtered time and again. I'm already terrible at PVP, and I'd rather keep that experience to that part of the game - where I can at least a) learn how to not die so quickly, and b) gear/weapons are all level; it's purely skill (and possibly build) that separates the good from the bad players. If PVP were to be implemented in open-world...it wouldn't be pure skill. Those with the best gear would win, hands down, no matter the skill of their opponents. And that would hardly be fair, especially to low-level characters.

    fear not this night
    you will not go astray

  • starhunter.6015starhunter.6015 Member ✭✭✭
    This is bad idea , It will stray players from Gameplay modes (I.E WvW / PvP)

    If you want open world PvP go play World vs World, unless you are a player who just wants to run around ganking low level players. Then go play another game as GW2 isn't for you.

  • ZNICK.8537ZNICK.8537 Member ✭✭

    @Oldirtbeard.9834 said:

    @Just a flesh wound.3589 said:

    @Oldirtbeard.9834 said:
    This can only work if it's isolated from the rest of the non PVPers, I suggest using the Mega Server to make new maps that World PVP Squads would populate, then these maps would have to be redesigned to be more like WvWvW maps in that case.

    And wouldn’t that pull players out of WvW, possibly causing that part of the game to fail?

    The whole game would need to be redesigned to handle it. There aren’t enough WvW/pvp players to make it worthwhile.

    Hasn't it already failed, that's why they're getting rid of servers and making it Guild vs Guild to revitalize it?

    If you even remotely think this game has failed, google "Horizons".

    Z

  • TexZero.7910TexZero.7910 Member ✭✭✭✭

    @vampirelazarus.9403 said:

    @Oldirtbeard.9834 said:

    @vampirelazarus.9403 said:
    What is this, Eve Online?

    I don't see any spread sheets anywhere do you?

    Don't talk to the raiders :P

    Most raiders don't spreadsheet.
    However, it is still accurate because Dkeyz ...

    But more accurately don't talk to trading post barons who have the entire API mapped to a spreadsheet so they can flip, Craft and Flip, or Convert Materials and Flip in a near endless cycle.

  • GreyWolf.8670GreyWolf.8670 Member ✭✭✭

    No, thank you. I will be one of those straight out the door.

  • Oldirtbeard.9834Oldirtbeard.9834 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Oldirtbeard.9834 said:

    @Just a flesh wound.3589 said:

    @Oldirtbeard.9834 said:
    This can only work if it's isolated from the rest of the non PVPers, I suggest using the Mega Server to make new maps that World PVP Squads would populate, then these maps would have to be redesigned to be more like WvWvW maps in that case.

    And wouldn’t that pull players out of WvW, possibly causing that part of the game to fail?

    The whole game would need to be redesigned to handle it. There aren’t enough WvW/pvp players to make it worthwhile.

    Hasn't it already failed, that's why they're getting rid of servers and making it Guild vs Guild to revitalize it?

    If WvW has already failed from lack of interest then why would redesigning the PvE part of the game to make more open world WvW be a success?

    What makes you think I'm advocating it I only suggested how it could possibly be implemented, I'm a PVE Care Bear?

    “The only watchmaker is the blind forces of physics.”
    ― Richard Dawkins, The God Delusion

  • juhani.5361juhani.5361 Member ✭✭✭

    @Batel.9206 said:
    No...please no. I have terrible memories of open-world PVP in SWTOR...and one funny/frustrating memory. Spoiler'd for length.

    This was years ago, before PVP/PVE instances were implemented and level cap was introduced. I was just doing my story quests, and a max-level character on the opposing faction came speeding over and swiftly slaughtered me and my companion. My character was level 20-ish something (this was on Tatooine, a lower-level planet), and maximum level was, at the time, 65 or so. I couldn't do a lick of damage to this guy even to defend myself. Sigh. Fine. I revived right there - and got killed again. He'd gone into stealth and I didn't notice him waiting for me to revive. Revived again - killed again. So I waited a long, long time for the guy to leave so I could revive and then teleport to the nearest safe haven. He went away, thankfully without using stealth so I could see him leave, and I assumed he was gone. Revived...and here he comes speeding over the nearby hill, sprinting as fast as he's able, using speed boosts and everything, charging straight at me as I'm frantically yelling at the quick-travel button to go faster. I could practically hear the maniacal war cries as he bull-rushed at me.

    He managed to slaughter me again JUST as I teleported to safety. I arrived at the nearest outpost...dead.

    I think I purposefully blocked from memory just how high my repair costs were...

    So, uh, no thanks. I do not want to be slaughtered time and again. I'm already terrible at PVP, and I'd rather keep that experience to that part of the game - where I can at least a) learn how to not die so quickly, and b) gear/weapons are all level; it's purely skill (and possibly build) that separates the good from the bad players. If PVP were to be implemented in open-world...it wouldn't be pure skill. Those with the best gear would win, hands down, no matter the skill of their opponents. And that would hardly be fair, especially to low-level characters.

    I have almost the same memory of SWTOR-- and in the exact same spot too-- except my ganker was at the level 55 cap and I was on my first lvl. 28 gunslinger who I abandoned shortly after that. Scary that it took them until KOTFE to fix the problem :p The only difference was, I only got slaughtered once. After that, I spent 20+ minutes dancing in the cantina, trying to figure out how to unflag myself for PVP since the server wouldn't let me. Ah, Harbinger, I don't miss you one bit! Amusingly enough, a couple of months later I actually went into Outlaws' Den with a max-leveled commando doing one of the microbinocular quests after that and was left totally alone even though I can't PVP my way out of a paper bag. That stupid Czerka quest was the worst :-1:

    In the wise words of Meghan Trainor, "My name is no, my sign is no, my number is no." No to PVP gankboxes. If I want to be ganked, all I have to do is head into WvW.

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited May 30, 2018

    @Oldirtbeard.9834 said:

    @Just a flesh wound.3589 said:

    @Oldirtbeard.9834 said:

    @Just a flesh wound.3589 said:

    @Oldirtbeard.9834 said:
    This can only work if it's isolated from the rest of the non PVPers, I suggest using the Mega Server to make new maps that World PVP Squads would populate, then these maps would have to be redesigned to be more like WvWvW maps in that case.

    And wouldn’t that pull players out of WvW, possibly causing that part of the game to fail?

    The whole game would need to be redesigned to handle it. There aren’t enough WvW/pvp players to make it worthwhile.

    Hasn't it already failed, that's why they're getting rid of servers and making it Guild vs Guild to revitalize it?

    If WvW has already failed from lack of interest then why would redesigning the PvE part of the game to make more open world WvW be a success?

    What makes you think I'm advocating it I only suggested how it could possibly be implemented, I'm a PVE Care Bear?

    So you’re not for it and you think the WvW version has failed but you’re suggesting a way to revamp the game (at great expense I might add) so that the few people who want this can have it, even though it probably will end up as empty as WvW.

    /shrug. Ok.

    [/looks at signature. Thinks about adding a note to not encourage ideas you don’t believe in.]

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • Oldirtbeard.9834Oldirtbeard.9834 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Oldirtbeard.9834 said:

    @Just a flesh wound.3589 said:

    @Oldirtbeard.9834 said:

    @Just a flesh wound.3589 said:

    @Oldirtbeard.9834 said:
    This can only work if it's isolated from the rest of the non PVPers, I suggest using the Mega Server to make new maps that World PVP Squads would populate, then these maps would have to be redesigned to be more like WvWvW maps in that case.

    And wouldn’t that pull players out of WvW, possibly causing that part of the game to fail?

    The whole game would need to be redesigned to handle it. There aren’t enough WvW/pvp players to make it worthwhile.

    Hasn't it already failed, that's why they're getting rid of servers and making it Guild vs Guild to revitalize it?

    If WvW has already failed from lack of interest then why would redesigning the PvE part of the game to make more open world WvW be a success?

    What makes you think I'm advocating it I only suggested how it could possibly be implemented, I'm a PVE Care Bear?

    So you’re not for it and you think the WvW version has failed but you’re suggesting a way to revamp the game (at great expense I might add) so that the few people who want this can have it, even though it probably will end up as empty as WvW.

    /shrug. Ok.

    [/looks at signature. Thinks about adding a note to not encourage ideas you don’t believe in.]

    I'm not the OP I only suggested how it could work.

    I'm not the one who declared WvWvW dead, multiple WvWvWers claimed that prior to the rewards patch, ANet obviously believes it's broken or they wouldn't be scrapping servers and introducing WvWvW guilds in a Guild vs Guild system.

    I'm only regurgitating what I've read else where, I'm sure you've read the same threads and ANet statements I have. I guess you're just looking for a fight or something, I mean I fail to see how you would achieve this since again I'm a PVE person but if you want to ruin your night by getting agitated by all means (I'll just chill over here with my popcorn while running the laugh track in the back ground).

    “The only watchmaker is the blind forces of physics.”
    ― Richard Dawkins, The God Delusion

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭
    edited May 30, 2018

    @Feanor.2358 said:

    @Raizel.8175 said:
    You know, there is something called WvW, which basically is GW2s Version of Open World PvP.

    And it should stay there, separated from the normal open world.

    Are you calling WvW and WvW players abnormal?

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • Oldirtbeard.9834Oldirtbeard.9834 Member ✭✭✭✭

    @Just a flesh wound.3589 said:

    @Oldirtbeard.9834 said:

    @Just a flesh wound.3589 said:

    @Oldirtbeard.9834 said:

    @Just a flesh wound.3589 said:

    @Oldirtbeard.9834 said:
    This can only work if it's isolated from the rest of the non PVPers, I suggest using the Mega Server to make new maps that World PVP Squads would populate, then these maps would have to be redesigned to be more like WvWvW maps in that case.

    And wouldn’t that pull players out of WvW, possibly causing that part of the game to fail?

    The whole game would need to be redesigned to handle it. There aren’t enough WvW/pvp players to make it worthwhile.

    Hasn't it already failed, that's why they're getting rid of servers and making it Guild vs Guild to revitalize it?

    If WvW has already failed from lack of interest then why would redesigning the PvE part of the game to make more open world WvW be a success?

    What makes you think I'm advocating it I only suggested how it could possibly be implemented, I'm a PVE Care Bear?

    So you’re not for it and you think the WvW version has failed but you’re suggesting a way to revamp the game (at great expense I might add) so that the few people who want this can have it, even though it probably will end up as empty as WvW.

    /shrug. Ok.

    [/looks at signature. Thinks about adding a note to not encourage ideas you don’t believe in.]

    I think I know half of why you're annoyed with me, since this post is now in the PVP section you thought I was trolling around since I'm a PVE guy; when I originally responded to the OP this was posted in General Chat.

    “The only watchmaker is the blind forces of physics.”
    ― Richard Dawkins, The God Delusion

  • Plautze.6290Plautze.6290 Member ✭✭✭
    edited May 30, 2018

    How about no?

    Rohan Blackraven | Allister Mortis | Kareem Aqbar | Mindblower Torxx

  • Bloodstealer.5978Bloodstealer.5978 Member ✭✭✭✭

    @Batel.9206 said:
    No...please no. I have terrible memories of open-world PVP in SWTOR...and one funny/frustrating memory. Spoiler'd for length.

    This was years ago, before PVP/PVE instances were implemented and level cap was introduced. I was just doing my story quests, and a max-level character on the opposing faction came speeding over and swiftly slaughtered me and my companion. My character was level 20-ish something (this was on Tatooine, a lower-level planet), and maximum level was, at the time, 65 or so. I couldn't do a lick of damage to this guy even to defend myself. Sigh. Fine. I revived right there - and got killed again. He'd gone into stealth and I didn't notice him waiting for me to revive. Revived again - killed again. So I waited a long, long time for the guy to leave so I could revive and then teleport to the nearest safe haven. He went away, thankfully without using stealth so I could see him leave, and I assumed he was gone. Revived...and here he comes speeding over the nearby hill, sprinting as fast as he's able, using speed boosts and everything, charging straight at me as I'm frantically yelling at the quick-travel button to go faster. I could practically hear the maniacal war cries as he bull-rushed at me.

    He managed to slaughter me again JUST as I teleported to safety. I arrived at the nearest outpost...dead.

    I think I purposefully blocked from memory just how high my repair costs were...

    So, uh, no thanks. I do not want to be slaughtered time and again. I'm already terrible at PVP, and I'd rather keep that experience to that part of the game - where I can at least a) learn how to not die so quickly, and b) gear/weapons are all level; it's purely skill (and possibly build) that separates the good from the bad players. If PVP were to be implemented in open-world...it wouldn't be pure skill. Those with the best gear would win, hands down, no matter the skill of their opponents. And that would hardly be fair, especially to low-level characters.

    That must of been a very long time ago in SWTOR.. the PvP openworld areas on Illum, Tatooine and that stinky, fume ridden planet (name escapes me right now) have been empty for years.. but yeah they were nothing more than gankers paradise, especially as there used to be chests in those areas that had high end gear pieces in them... that was the only real reason players went there and why gankers hid there - - so agree don't even consider it in this game.

    Life is what YOU make it... NOT what others tell you!

  • Master Ketsu.4569Master Ketsu.4569 Member ✭✭✭✭

    Adding a few FFA pvp maps to open world would be great, but converting what already exists in open world to pvp would be a disaster - and I am saying this as someone who LOVES open world ffa style pvp games.

    The issue is GW2 open world maps are currently designed around meta events and cooperation to achieve just about anything. If ffa pvp was added to any of this, it would allow extreme griefing of the global quests to the point where major events like Mouth of Mordremoth would become unplayable.

  • MarshallLaw.9260MarshallLaw.9260 Member ✭✭✭✭

    @ChosenOnes.9571 said:
    Build OPEN-PVP in game and everybody will play it!

    Some might enjoy it but just like every other open-world FFA game, you would need to create separate instances for those who want to participate and those wanting to just to get on with the PVE content. Now this isn't an issue but it's also a massive waste since those "pk" instances would only contain pvp players looking for fights. After some time, the community will naturally gravitate to one or two locations for "open world PK" and the rest of the maps would be empty. It's no different to having the current FFA arena in the pvp lobby.

    GW2 is such a great game, but the aspect that pvp is only for "pros" is disturbing the experience.

    Who's stipulated that it's for "pros"? The pvp scene on GW2 is not influenced by gear (unless you're talking about wvw) so there is no entry barrier there. Yes it certainly helps to practice and improve your play but as far as I know, all tiers are fairly well populated.

    If pvp would be open like in "Bless online" , everybody would play it.

    I'll be honest, Bless online has some massive issues to address (but we won't go into those). Besides which, it's hardly the first MMO with open-world PK. So many others like TERA (for example)had this option but the important thing is, it's been there from the launch of the game. Introducing it to the GW2 community at this point could be very dangerous from a dev side since it would be controversial and highly disruptive. As you can see from other comments, there would be a backlash and as much as I like and support GW2, being brutally honest, Anet cannot afford to have its' population drop.

    The current FFA arena (which has been recently improved) provides a suitable space for small scale brawls. WvW provides the theater for larger scale "war". We have access to private arenas and group/solo queues.
    Although everyone's ideas are appreciated, in this game there is a stable and structured way to pvp and given the age of GW2 I would personally say, it's too late to consider implementing OWPK.

    Thank you

    You're welcome :wink:

  • Alehin.3746Alehin.3746 Member ✭✭✭

    No. There's WvW already and you can roam there.

  • FyzE.3472FyzE.3472 Member ✭✭✭✭
    edited May 30, 2018

    Never gonna happen. But I can't resist smiling just imagining the ammout of salt on these very forums if that would happen.

    And then, imagine if you could loot the body.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    Give it shot ? Maybe test it out for 1 week.

    @Khisanth.2948 said:
    So considering the fact that there are already at least two options available to accomplish dueling I think ... more thinking less typing is in order.

    Would you mind elaborating on those options?

    PvP has build restrictions
    Guild arena needs a guild, a guild hall and enough players to build the arena plus a guild invite
    WvW is dictated by server linkings

    I'm thinking, but I can't think of those 2 viable dueling options you mentioned?

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • juhani.5361juhani.5361 Member ✭✭✭
    edited May 30, 2018

    @Bloodstealer.5978 said:

    @Batel.9206 said:
    No...please no. I have terrible memories of open-world PVP in SWTOR...and one funny/frustrating memory. Spoiler'd for length.

    This was years ago, before PVP/PVE instances were implemented and level cap was introduced. I was just doing my story quests, and a max-level character on the opposing faction came speeding over and swiftly slaughtered me and my companion. My character was level 20-ish something (this was on Tatooine, a lower-level planet), and maximum level was, at the time, 65 or so. I couldn't do a lick of damage to this guy even to defend myself. Sigh. Fine. I revived right there - and got killed again. He'd gone into stealth and I didn't notice him waiting for me to revive. Revived again - killed again. So I waited a long, long time for the guy to leave so I could revive and then teleport to the nearest safe haven. He went away, thankfully without using stealth so I could see him leave, and I assumed he was gone. Revived...and here he comes speeding over the nearby hill, sprinting as fast as he's able, using speed boosts and everything, charging straight at me as I'm frantically yelling at the quick-travel button to go faster. I could practically hear the maniacal war cries as he bull-rushed at me.

    He managed to slaughter me again JUST as I teleported to safety. I arrived at the nearest outpost...dead.

    I think I purposefully blocked from memory just how high my repair costs were...

    So, uh, no thanks. I do not want to be slaughtered time and again. I'm already terrible at PVP, and I'd rather keep that experience to that part of the game - where I can at least a) learn how to not die so quickly, and b) gear/weapons are all level; it's purely skill (and possibly build) that separates the good from the bad players. If PVP were to be implemented in open-world...it wouldn't be pure skill. Those with the best gear would win, hands down, no matter the skill of their opponents. And that would hardly be fair, especially to low-level characters.

    That must of been a very long time ago in SWTOR.. the PvP openworld areas on Illum, Tatooine and that stinky, fume ridden planet (name escapes me right now) have been empty for years.. but yeah they were nothing more than gankers paradise, especially as there used to be chests in those areas that had high end gear pieces in them... that was the only real reason players went there and why gankers hid there - - so agree don't even consider it in this game.

    Spoiler tagging the below, since it's pretty long, convoluted, and has nothing to do with GW2:

    There used to be a bug in SWTOR that auto-flagged anyone AOEing a PVP-flagged character even in PVE areas. So what would happen in this one Republic quest area just outside Outlaw's Den was that a PVP-flagged stealth character (usually a Sith Assassin) would park him/herself inside some unsuspecting low-level Republic character's AOE field when (s)he was trying to kill droids in one of the planetary quests. Then, the assassin would gank the lowbie, and said poor lowbie would end up flagged until he/she did some weird alchemy to end the flag condition. You were usually flagged for a minimum of five minutes after your last action against another player, so if you were as unfortunate as @Batel.9206 was, you could be slaughtered over and over. Supposedly they'd fixed it around the time Shadow of Revan was released, but I'd heard some people still suffered for at least a year after that.

  • Bloodstealer.5978Bloodstealer.5978 Member ✭✭✭✭

    @juhani.5361 said:

    @Bloodstealer.5978 said:

    @Batel.9206 said:
    No...please no. I have terrible memories of open-world PVP in SWTOR...and one funny/frustrating memory. Spoiler'd for length.

    This was years ago, before PVP/PVE instances were implemented and level cap was introduced. I was just doing my story quests, and a max-level character on the opposing faction came speeding over and swiftly slaughtered me and my companion. My character was level 20-ish something (this was on Tatooine, a lower-level planet), and maximum level was, at the time, 65 or so. I couldn't do a lick of damage to this guy even to defend myself. Sigh. Fine. I revived right there - and got killed again. He'd gone into stealth and I didn't notice him waiting for me to revive. Revived again - killed again. So I waited a long, long time for the guy to leave so I could revive and then teleport to the nearest safe haven. He went away, thankfully without using stealth so I could see him leave, and I assumed he was gone. Revived...and here he comes speeding over the nearby hill, sprinting as fast as he's able, using speed boosts and everything, charging straight at me as I'm frantically yelling at the quick-travel button to go faster. I could practically hear the maniacal war cries as he bull-rushed at me.

    He managed to slaughter me again JUST as I teleported to safety. I arrived at the nearest outpost...dead.

    I think I purposefully blocked from memory just how high my repair costs were...

    So, uh, no thanks. I do not want to be slaughtered time and again. I'm already terrible at PVP, and I'd rather keep that experience to that part of the game - where I can at least a) learn how to not die so quickly, and b) gear/weapons are all level; it's purely skill (and possibly build) that separates the good from the bad players. If PVP were to be implemented in open-world...it wouldn't be pure skill. Those with the best gear would win, hands down, no matter the skill of their opponents. And that would hardly be fair, especially to low-level characters.

    That must of been a very long time ago in SWTOR.. the PvP openworld areas on Illum, Tatooine and that stinky, fume ridden planet (name escapes me right now) have been empty for years.. but yeah they were nothing more than gankers paradise, especially as there used to be chests in those areas that had high end gear pieces in them... that was the only real reason players went there and why gankers hid there - - so agree don't even consider it in this game.

    Spoiler tagging the below, since it's pretty long, convoluted, and has nothing to do with GW2:

    There used to be a bug in SWTOR that auto-flagged anyone AOEing a PVP-flagged character even in PVE areas. So what would happen in this one Republic quest area just outside Outlaw's Den was that a PVP-flagged stealth character (usually a Sith Assassin) would park him/herself inside some unsuspecting low-level Republic character's AOE field when (s)he was trying to kill droids in one of the planetary quests. Then, the assassin would gank the lowbie, and said poor lowbie would end up flagged until he/she did some weird alchemy to end the flag condition. You were usually flagged for a minimum of five minutes after your last action against another player, so if you were as unfortunate as @Batel.9206 was, you could be slaughtered over and over. Supposedly they'd fixed it around the time Shadow of Revan was released, but I'd heard some people still suffered for at least a year after that.

    ha I remember that bug.. and outlaws den was always nothing more than a gankers park .. bug or no bug. The planetary quests/droid parts quests etc were placed there to try and get it busy there I think.. but it never worked.
    Much the same as it would not work in GW2.. players would avoid it if they were not of a pvp nature, gankers would end up feasting on their own tears or fall asleep due to inactivity.. so yeah, no leave it well out of gw2 I say.

    Life is what YOU make it... NOT what others tell you!

  • Bloodstealer.5978Bloodstealer.5978 Member ✭✭✭✭

    @Nash.3974 said:
    I don’t understand what you people have against it? Obviously if it would be implemented it would come with an option to disable getting 1v1 requests. So why do you care so much about not having it in game if you are literally to 0 percent affected by it?
    I know there is wvw but the maps are hella ugly and I would love to have a duel option while waiting for certain meta events to start etc rather than waiting 10 minutes doing nothing.

    duelling is not the same as openworld anything goes pvp.. duelling is by consent.. no harm in duelling

    Life is what YOU make it... NOT what others tell you!

  • juhani.5361juhani.5361 Member ✭✭✭

    @Nash.3974 said:
    I don’t understand what you people have against it? Obviously if it would be implemented it would come with an option to disable getting 1v1 requests. So why do you care so much about not having it in game if you are literally to 0 percent affected by it?
    I know there is wvw but the maps are hella ugly and I would love to have a duel option while waiting for certain meta events to start etc rather than waiting 10 minutes doing nothing.

    If there was an opt out in the options, I'd probably be for adding dueling. But when there isn't, it's a giant pain in the you know what. I hate to bring up SWTOR again, but duel spam was hideous and you couldn't opt out. Tython was awful for it before level sync-- you'd decline, then another invite would bring your system to a halt, decline... rinse and repeat ad nauseam.

    Open world PVP is another beast entirely. We're talking you get fresh out of killing your tutorial mission beastie, then there's someone or a party of someones ready to smash you flat before you've even accepted your first level or starter weapon. Just no.

  • juhani.5361juhani.5361 Member ✭✭✭
    edited May 30, 2018

    @Bloodstealer.5978 said:

    @juhani.5361 said:

    @Bloodstealer.5978 said:

    @Batel.9206 said:
    No...please no. I have terrible memories of open-world PVP in SWTOR...and one funny/frustrating memory. Spoiler'd for length.

    This was years ago, before PVP/PVE instances were implemented and level cap was introduced. I was just doing my story quests, and a max-level character on the opposing faction came speeding over and swiftly slaughtered me and my companion. My character was level 20-ish something (this was on Tatooine, a lower-level planet), and maximum level was, at the time, 65 or so. I couldn't do a lick of damage to this guy even to defend myself. Sigh. Fine. I revived right there - and got killed again. He'd gone into stealth and I didn't notice him waiting for me to revive. Revived again - killed again. So I waited a long, long time for the guy to leave so I could revive and then teleport to the nearest safe haven. He went away, thankfully without using stealth so I could see him leave, and I assumed he was gone. Revived...and here he comes speeding over the nearby hill, sprinting as fast as he's able, using speed boosts and everything, charging straight at me as I'm frantically yelling at the quick-travel button to go faster. I could practically hear the maniacal war cries as he bull-rushed at me.

    He managed to slaughter me again JUST as I teleported to safety. I arrived at the nearest outpost...dead.

    I think I purposefully blocked from memory just how high my repair costs were...

    So, uh, no thanks. I do not want to be slaughtered time and again. I'm already terrible at PVP, and I'd rather keep that experience to that part of the game - where I can at least a) learn how to not die so quickly, and b) gear/weapons are all level; it's purely skill (and possibly build) that separates the good from the bad players. If PVP were to be implemented in open-world...it wouldn't be pure skill. Those with the best gear would win, hands down, no matter the skill of their opponents. And that would hardly be fair, especially to low-level characters.

    That must of been a very long time ago in SWTOR.. the PvP openworld areas on Illum, Tatooine and that stinky, fume ridden planet (name escapes me right now) have been empty for years.. but yeah they were nothing more than gankers paradise, especially as there used to be chests in those areas that had high end gear pieces in them... that was the only real reason players went there and why gankers hid there - - so agree don't even consider it in this game.

    Spoiler tagging the below, since it's pretty long, convoluted, and has nothing to do with GW2:

    There used to be a bug in SWTOR that auto-flagged anyone AOEing a PVP-flagged character even in PVE areas. So what would happen in this one Republic quest area just outside Outlaw's Den was that a PVP-flagged stealth character (usually a Sith Assassin) would park him/herself inside some unsuspecting low-level Republic character's AOE field when (s)he was trying to kill droids in one of the planetary quests. Then, the assassin would gank the lowbie, and said poor lowbie would end up flagged until he/she did some weird alchemy to end the flag condition. You were usually flagged for a minimum of five minutes after your last action against another player, so if you were as unfortunate as @Batel.9206 was, you could be slaughtered over and over. Supposedly they'd fixed it around the time Shadow of Revan was released, but I'd heard some people still suffered for at least a year after that.

    ha I remember that bug.. and outlaws den was always nothing more than a gankers park .. bug or no bug. The planetary quests/droid parts quests etc were placed there to try and get it busy there I think.. but it never worked.
    Much the same as it would not work in GW2.. players would avoid it if they were not of a pvp nature, gankers would end up feasting on their own tears or fall asleep due to inactivity.. so yeah, no leave it well out of gw2 I say.

    I never touched it aside from the microbinoculars thing. Blech. From what I understand, the whole reason the PVP servers collapsed was because the gankers got sick of feeding on each other. I'd hate to see that happen to this game. The community here is probably the best I've ever experienced in an MMO-- Secret World Legends probably comes in at a close second. Losing that would be sad.

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @sephiroth.4217 said:

    @Khisanth.2948 said:
    So considering the fact that there are already at least two options available to accomplish dueling I think ... more thinking less typing is in order.

    Would you mind elaborating on those options?

    PvP has build restrictions
    Guild arena needs a guild, a guild hall and enough players to build the arena plus a guild invite
    WvW is dictated by server linkings

    I'm thinking, but I can't think of those 2 viable dueling options you mentioned?

    It doesn't need a guild invite, just needs to be in a party.

    As for needing a guild ... hey you know what would be a great thing to build a guild around?

  • Matiole.6857Matiole.6857 Member ✭✭
    edited May 30, 2018
    This is bad idea , It will stray players from Gameplay modes (I.E WvW / PvP)

    @sephiroth.4217 said:

    @Khisanth.2948 said:
    So considering the fact that there are already at least two options available to accomplish dueling I think ... more thinking less typing is in order.

    Would you mind elaborating on those options?

    PvP has build restrictions
    Guild arena needs a guild, a guild hall and enough players to build the arena plus a guild invite
    WvW is dictated by server linkings

    I'm thinking, but I can't think of those 2 viable dueling options you mentioned?

    Those are the two viable options. Just because a custom PvP lobby for dueling has restrictions on what amulet you can wear doesn't make it not a viable option for two people to use for dueling.

    You don't need to be in the same guild to go into someone else's guild hall to use that halls arena, you just have to be in the same party. Join an established guild that already has one. There should be things that encourage building a guild hall for, and having a guild for, and an arena is one of those things.

    edit: an added benefit of these two options is that they also serve as gold/material sinks, which is good for the games economy.

  • Legatus.3608Legatus.3608 Member ✭✭✭
    edited May 30, 2018

    @Danikat.8537 said:
    Also, having very briefly looked into it apparently Bless Online's open-world PvP is between factions. You join one of two factions and then you can kill players in the other faction. Adding a system like that to GW2 would require a major re-write of the story and lore since everything in PvE is about all 5 races and their different factions working together against the dragons. They'd have to change a lot to explain why we're suddenly slaughtering each other at every opportunity.

    You know what, this game has the best kitten OWPvP in the business - WvW. I thoroughly enjoy it when I play it.

    That said, one of the things I loved about UO (for any old farts like me that remember it) was the faction PvP that could occur at random in any place including any city. Seeing constantly people run around chasing each other on their mounts back in forth in front of brit bank was some of the most enjoyable moments I've ever had in a videogame. I used to love just taking my thief up to someone and randomly steal their weapon then bank it before they can kill me (if they can even kill me without their weapon lol). Man I really miss that.

    On a different note, please allow thieves to actually steal other players items MUWAHAHHAHAHAHAH

    @Oldirtbeard.9834 said:

    @vampirelazarus.9403 said:
    What is this, Eve Online?

    I don't see any spread sheets anywhere do you?

    Ah man, another game I love. +1 for excellent reference (and truth lol)

  • pah.4931pah.4931 Member ✭✭✭✭

    If they made a PvP server, i'd play it in a heartbeat... but the way their shard system works, it -- well -- wouldn't work.

    Open World PvP is far too niche to work for a game like GW2 (or any HUGE MMO anymore). Part of the reason why is that open world PvP requires non-pvp moments for it to be truly fun and worthwhile. No I know this SOUNDS like ganking (and it is lulz) but I think ganking is different from grieving. It's why WvW isn't that fun. It's just non-stop, objective-based PvP. There is no nuance to it. You need peaceful merchants and a player run economy and tons of systems in place to create a world for it (which includes stiff consequences for acting like a d-bag all the time)... otherwise, you might as well keep PvP instanced.

    The closest a recent mainstream game has come to really great open world PvP was Archeage (which even had a trial system for grievers, but it was WAY too forgiving). And that's the problem. When there aren't real consequences for in-game actions then a-holes will always ruin it for everyone. And I use past tense because 1) Archeage turned into the definition of a cashgrab (and continues to do so with restart servers non-stop...) and is run by the cash shop... there isn't a design decision made in that game that is not influenced by the cash shop and 2) they made way too many safe zones now that it makes open world useless and might as well just make it all instanced.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited May 31, 2018
    Give it shot ? Maybe test it out for 1 week.

    @Matiole.6857 said:

    @sephiroth.4217 said:

    @Khisanth.2948 said:
    So considering the fact that there are already at least two options available to accomplish dueling I think ... more thinking less typing is in order.

    Would you mind elaborating on those options?

    PvP has build restrictions
    Guild arena needs a guild, a guild hall and enough players to build the arena plus a guild invite
    WvW is dictated by server linkings

    I'm thinking, but I can't think of those 2 viable dueling options you mentioned?

    Those are the two viable options. Just because a custom PvP lobby for dueling has restrictions on what amulet you can wear doesn't make it not a viable option for two people to use for dueling.

    You don't need to be in the same guild to go into someone else's guild hall to use that halls arena, you just have to be in the same party. Join an established guild that already has one. There should be things that encourage building a guild hall for, and having a guild for, and an arena is one of those things.

    edit: an added benefit of these two options is that they also serve as gold/material sinks, which is good for the games economy.

    PvP is not a viable option for dueling due to build restrictions.. not just the ammy, but also sigils and runes and the ability to mix and match gear...

    As for guild dueling.... when I meet someone that wants to duel, am I supposed to spam map chat asking for 2 temporary party invites to a random guild hall for a duel?
    I really don't see that working.

    They really aren't viable options due to the amount of restrictions and requirements put in place, it's do-able sure, but not viable.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
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  • @TexZero.7910 said:

    @vampirelazarus.9403 said:

    @Oldirtbeard.9834 said:

    @vampirelazarus.9403 said:
    What is this, Eve Online?

    I don't see any spread sheets anywhere do you?

    Don't talk to the raiders :P

    Most raiders don't spreadsheet.
    However, it is still accurate because Dkeyz ...

    But more accurately don't talk to trading post barons who have the entire API mapped to a spreadsheet so they can flip, Craft and Flip, or Convert Materials and Flip in a near endless cycle.

    I'm one of those TP flippers.

    And I was mostly talking about a few years ago, before all the craze of DPS calculators. There were several large spreadsheets floating around that would help you "build a rotation". I recall one having every stat in the game, allowing you to turn on and off boons, etc, etc. At the time I found it, it was too much information all at once for me.

    "Samnang.1879" said: "dont need to watch anime its not necessary"

  • Matiole.6857Matiole.6857 Member ✭✭
    edited May 31, 2018
    This is bad idea , It will stray players from Gameplay modes (I.E WvW / PvP)

    @sephiroth.4217 said:

    @Matiole.6857 said:

    @sephiroth.4217 said:

    @Khisanth.2948 said:
    So considering the fact that there are already at least two options available to accomplish dueling I think ... more thinking less typing is in order.

    Would you mind elaborating on those options?

    PvP has build restrictions
    Guild arena needs a guild, a guild hall and enough players to build the arena plus a guild invite
    WvW is dictated by server linkings

    I'm thinking, but I can't think of those 2 viable dueling options you mentioned?

    Those are the two viable options. Just because a custom PvP lobby for dueling has restrictions on what amulet you can wear doesn't make it not a viable option for two people to use for dueling.

    You don't need to be in the same guild to go into someone else's guild hall to use that halls arena, you just have to be in the same party. Join an established guild that already has one. There should be things that encourage building a guild hall for, and having a guild for, and an arena is one of those things.

    edit: an added benefit of these two options is that they also serve as gold/material sinks, which is good for the games economy.

    PvP is not a viable option for dueling due to build restrictions.. not just the ammy, but also sigils and runes and the ability to mix and match gear...

    As for guild dueling.... when I meet someone that wants to duel, am I supposed to spam map chat asking for 2 temporary party invites to a random guild hall for a duel?
    I really don't see that working.

    They really aren't viable options due to the amount of restrictions and requirements put in place, it's do-able sure, but not viable.

    Yes, even with the amulet, sigil and runes available in sPvP, a custom PvP lobby is a viable atmosphere for dueling. I took a look in the wiki, I found 98 runes in the game total, and 83 of them available in pvp, seems like you still have plenty of choices there. I can't say for sigils but I assume it's about the same. A synonym for "viable" is "usable". Is this system usable as a means to conduct a duel between two or even more than two people? Yes. Lets also take into consideration that you can swap your amulet/sigil/rune freely at will in sPvP, also allowing you to use all the elite specs (assuming you have the expansions) even if you hadn't trained that spec up.

    Are you telling me that you are without a guild at all? And this other person is also without a single guild? Sounds like a good reason to go find a guild to join. it is Guild Wars, guilds are kind of important to have, not just for this game but for the MMO genre in general. There is no shortage of guilds recruiting. These are non-issues.

    The systems are there for you to use, you just don't want to use them. Anet should not direct it's time and resources into making a dueling system for the open world when they could be doing other, better things with their time, especially when there are the two very much viable, very much usable, very much possible ways of having a duel with another player.

  • maxan.7836maxan.7836 Member ✭✭

    Big Fat No from me- Enough games of that around - Been there done that - I enjoy the choices of play with Guild Wars - Fab to get things done with out a pack of kill joys who have nothing better to do.

  • Vieux P.1238Vieux P.1238 Member ✭✭✭✭
    Yes, I love dueling and would love to fight in any map any time!

    I say yes to open world pvp ..but in a dedicated server for it only. So that way players can choose what ever to go in open world pvp or not.

    Winter Nerf is coming!

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited May 31, 2018
    Give it shot ? Maybe test it out for 1 week.

    @Matiole.6857 said:

    @sephiroth.4217 said:

    @Matiole.6857 said:

    @sephiroth.4217 said:

    @Khisanth.2948 said:
    So considering the fact that there are already at least two options available to accomplish dueling I think ... more thinking less typing is in order.

    Would you mind elaborating on those options?

    PvP has build restrictions
    Guild arena needs a guild, a guild hall and enough players to build the arena plus a guild invite
    WvW is dictated by server linkings

    I'm thinking, but I can't think of those 2 viable dueling options you mentioned?

    Those are the two viable options. Just because a custom PvP lobby for dueling has restrictions on what amulet you can wear doesn't make it not a viable option for two people to use for dueling.

    You don't need to be in the same guild to go into someone else's guild hall to use that halls arena, you just have to be in the same party. Join an established guild that already has one. There should be things that encourage building a guild hall for, and having a guild for, and an arena is one of those things.

    edit: an added benefit of these two options is that they also serve as gold/material sinks, which is good for the games economy.

    PvP is not a viable option for dueling due to build restrictions.. not just the ammy, but also sigils and runes and the ability to mix and match gear...

    As for guild dueling.... when I meet someone that wants to duel, am I supposed to spam map chat asking for 2 temporary party invites to a random guild hall for a duel?
    I really don't see that working.

    They really aren't viable options due to the amount of restrictions and requirements put in place, it's do-able sure, but not viable.

    Yes, even with the amulet, sigil and runes available in sPvP, a custom PvP lobby is a viable atmosphere for dueling. I took a look in the wiki, I found 98 runes in the game total, and 83 of them available in pvp, seems like you still have plenty of choices there. I can't say for sigils but I assume it's about the same. A synonym for "viable" is "usable". Is this system usable as a means to conduct a duel between two or even more than two people? Yes. Lets also take into consideration that you can swap your amulet/sigil/rune freely at will in sPvP, also allowing you to use all the elite specs (assuming you have the expansions) even if you hadn't trained that spec up.

    Are you telling me that you are without a guild at all? And this other person is also without a single guild? Sounds like a good reason to go find a guild to join. it is Guild Wars, guilds are kind of important to have, not just for this game but for the MMO genre in general. There is no shortage of guilds recruiting. These are non-issues.

    The systems are there for you to use, you just don't want to use them. Anet should not direct it's time and resources into making a dueling system for the open world when they could be doing other, better things with their time, especially when there are the two very much viable, very much usable, very much possible ways of having a duel with another player.

    I read this far "Yes, even with the amulet, sigil and runes available in sPvP, a custom PvP lobby is a viable atmosphere for dueling." and realized you didn't comprehend what I said... Hard to duel as a full berserker Elementalist but hey, that's viable to you, just not to me.

    Like I said, yes pvp lobbies are do-able, doesn't mean it's viable. (might work great for some people on their warriors or mesmers but not that great for builds like Ele that require some fine tuning)

    Before you assume my gender and make any more assumptions to base your "facts" off, I'm maxed out on guilds, so I'd have to drop one to join another for that duel and each guild I'm in has 10 members at most... So not even a guild hall yet on most of them. (and ive got nearly 10k hours played now, can't imagine how hard it is for the newer players)

    I'm not denying that dueling is possible, just saying it's not completely viable... Sort of like eating raw meat to satisfy your hunger, you can do it, but I wouldn't recommend it.

    So I look at my options here:
    If I want to duel, I either have to drop a guild to do it, spend heaps of gold to do it, play with a huge amount of restrictions or wait months to be linked against said player.

    Ergo, not viable, just do-able.


    I couldn't care less if it's implemented or not, I just don't want people who aren't interested in dueling, the uneducated or the inexperienced to speak on my behalf... Don't tell me it's viable when it's clearly not, it's just do-able.
    (have you ever tried being a D/D Elementalist vs a warrior in PvP? we only have 2-3 ammies and none of them offer dueling potential.... Guessing not because if you did, you wouldn't say it's a viable option unless you were that Warrior.)


    I do agree that Anet could spend time on better things, I shared your current opinion over raids... 1 wing was viable. Time could have been better spent on the other things players actually asked for, like a more fluent dueling system or some PvP balance, maybe fixing WvW as there was meant to be an overhaul during that time period... Would have also liked that new Ascension we were promised each year too.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
    Please allow team queue with rewards again at our own discretion.
    06210311 251521 121512

  • Matiole.6857Matiole.6857 Member ✭✭
    edited May 31, 2018
    This is bad idea , It will stray players from Gameplay modes (I.E WvW / PvP)

    @sephiroth.4217 said:

    @Matiole.6857 said:

    @sephiroth.4217 said:

    @Matiole.6857 said:

    @sephiroth.4217 said:

    @Khisanth.2948 said:
    So considering the fact that there are already at least two options available to accomplish dueling I think ... more thinking less typing is in order.

    Would you mind elaborating on those options?

    PvP has build restrictions
    Guild arena needs a guild, a guild hall and enough players to build the arena plus a guild invite
    WvW is dictated by server linkings

    I'm thinking, but I can't think of those 2 viable dueling options you mentioned?

    Those are the two viable options. Just because a custom PvP lobby for dueling has restrictions on what amulet you can wear doesn't make it not a viable option for two people to use for dueling.

    You don't need to be in the same guild to go into someone else's guild hall to use that halls arena, you just have to be in the same party. Join an established guild that already has one. There should be things that encourage building a guild hall for, and having a guild for, and an arena is one of those things.

    edit: an added benefit of these two options is that they also serve as gold/material sinks, which is good for the games economy.

    PvP is not a viable option for dueling due to build restrictions.. not just the ammy, but also sigils and runes and the ability to mix and match gear...

    As for guild dueling.... when I meet someone that wants to duel, am I supposed to spam map chat asking for 2 temporary party invites to a random guild hall for a duel?
    I really don't see that working.

    They really aren't viable options due to the amount of restrictions and requirements put in place, it's do-able sure, but not viable.

    Yes, even with the amulet, sigil and runes available in sPvP, a custom PvP lobby is a viable atmosphere for dueling. I took a look in the wiki, I found 98 runes in the game total, and 83 of them available in pvp, seems like you still have plenty of choices there. I can't say for sigils but I assume it's about the same. A synonym for "viable" is "usable". Is this system usable as a means to conduct a duel between two or even more than two people? Yes. Lets also take into consideration that you can swap your amulet/sigil/rune freely at will in sPvP, also allowing you to use all the elite specs (assuming you have the expansions) even if you hadn't trained that spec up.

    Are you telling me that you are without a guild at all? And this other person is also without a single guild? Sounds like a good reason to go find a guild to join. it is Guild Wars, guilds are kind of important to have, not just for this game but for the MMO genre in general. There is no shortage of guilds recruiting. These are non-issues.

    The systems are there for you to use, you just don't want to use them. Anet should not direct it's time and resources into making a dueling system for the open world when they could be doing other, better things with their time, especially when there are the two very much viable, very much usable, very much possible ways of having a duel with another player.

    I read this far "Yes, even with the amulet, sigil and runes available in sPvP, a custom PvP lobby is a viable atmosphere for dueling." and realized you didn't comprehend what I said... Hard to duel as a full berserker Elementalist but hey, that's viable to you, just not to me.

    Like I said, yes pvp lobbies are do-able, doesn't mean it's viable. (might work great for some people on their warriors or mesmers but not that great for builds like Ele that require some fine tuning)

    Before you assume my gender and make any more assumptions to base your "facts" off, I'm maxed out on guilds, so I'd have to drop one to join another for that duel and each guild I'm in has 10 members at most... So not even a guild hall yet on most of them. (and ive got nearly 10k hours played now, can't imagine how hard it is for the newer players)

    I'm not denying that dueling is possible, just saying it's not completely viable... Sort of like eating raw meat to satisfy your hunger, you can do it, but I wouldn't recommend it.

    So I look at my options here:
    If I want to duel, I either have to drop a guild to do it, spend heaps of gold to do it, play with a huge amount of restrictions or wait months to be linked against said player.

    Ergo, not viable, just do-able.


    I couldn't care less if it's implemented or not, I just don't want people who aren't interested in dueling, the uneducated or the inexperienced to speak on my behalf... Don't tell me it's viable when it's clearly not, it's just do-able.
    (have you ever tried being a D/D Elementalist vs a warrior in PvP? we only have 2-3 ammies and none of them offer dueling potential.... Guessing not because if you did, you wouldn't say it's a viable option unless you were that Warrior.)


    I do agree that Anet could spend time on better things, I shared your current opinion over raids... 1 wing was viable. Time could have been better spent on the other things players actually asked for, like a more fluent dueling system or some PvP balance, maybe fixing WvW as there was meant to be an overhaul during that time period... Would have also liked that new Ascension we were promised each year too.

    You want to duel as a full berserker ele? I can find 9 other amulets for you to use instead, but you dismiss everything as being nonviable.

    Let's say tomorrow Anet puts open world dueling into the game, and it functions perfectly in all ways. You can go up to your warrior buddy and invite them to a duel and whack each other over the head right than and there. You are still going to have a hard time dueling that warrior, and a magical combination of stats/sigil/rune is not going to solve your problem, because there is one other point that hasn't been discussed yet, and that is the fact that this game is not balanced around 1v1, it's balanced around 5v5. The elementalist profession is largely not balanced to duel a warrior. A weaver will have a better chance dueling a warrior, but even than it will be hard. The best you can do is Cellofrag twirling and dancing around with constant evades/auras. So than you're going to have a bunch of people who are going to complain that the game isn't balanced more for their preferred play style. I'd rather Anet focus on what their vision of PvP is going to be in this game, which is organized PvP in groups of 5+. There's a reason that WvW roamers are largely ignored by Anet, it's because they are more interested in making WvW a place for players to fight in groups, not solo, dueling off to the side.

    I hope that one of your guilds does finally obtain an arena. There should be reasons to have a guild, there should be reasons to have a guild hall and the arena is one of those things. Plus like I've said before, if you do not have a guild hall with an arena but your opponent does, you can create a party together and go to their guild hall via a waypoint.

    edit: Another point I want to add is that PvP is accessible to anyone whether you have a F2P account or you have all expansions. You just need a character to reach level 3. So, we're talking about a very very low bar for entry. It is very much an excellent way for new and old players to duel each other in, that doesn't require much work at all to access. You just want to dismiss it completely because it has 83 of the 98 runes in the game, and it doesn't have that magical stat combination that you need.

  • Dante.1763Dante.1763 Member ✭✭✭✭
    No, this game is it's own unique MMORPG (don't want to be like typical MMORPGs)

    Seldom delve into the PVP forum...but i saw this thread and had to stick my nose in.

    No, no and no. If i want to be ganked ill go to WvW.

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  • STIHL.2489STIHL.2489 Member ✭✭✭✭

    @maddoctor.2738 said:
    Isn't Bless Online that latest trash Korean game? I guess it failed so badly -already- that people like the OP come here to try to make this game, like a "good Bless Online". Let's ruin both games shall we?

    I could not agree with you more if I tried.. but, now you understand how I felt about the people wanting Raids added to this game.

    Can people stop trying to turn GW2 into some other MMO.

    There are two kinds of Gamers, Salty, and Extra Salty.
    Ego is the Anesthesia that dullens the pain of Stupidity.

  • Arkantos.7460Arkantos.7460 Member ✭✭✭

    duelling ftw ... how long do we have to wait

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭
    edited June 1, 2018
    Give it shot ? Maybe test it out for 1 week.

    @Matiole.6857 said:

    @sephiroth.4217 said:

    @Matiole.6857 said:

    @sephiroth.4217 said:

    @Matiole.6857 said:

    @sephiroth.4217 said:

    @Khisanth.2948 said:
    So considering the fact that there are already at least two options available to accomplish dueling I think ... more thinking less typing is in order.

    Would you mind elaborating on those options?

    PvP has build restrictions
    Guild arena needs a guild, a guild hall and enough players to build the arena plus a guild invite
    WvW is dictated by server linkings

    I'm thinking, but I can't think of those 2 viable dueling options you mentioned?

    Those are the two viable options. Just because a custom PvP lobby for dueling has restrictions on what amulet you can wear doesn't make it not a viable option for two people to use for dueling.

    You don't need to be in the same guild to go into someone else's guild hall to use that halls arena, you just have to be in the same party. Join an established guild that already has one. There should be things that encourage building a guild hall for, and having a guild for, and an arena is one of those things.

    edit: an added benefit of these two options is that they also serve as gold/material sinks, which is good for the games economy.

    PvP is not a viable option for dueling due to build restrictions.. not just the ammy, but also sigils and runes and the ability to mix and match gear...

    As for guild dueling.... when I meet someone that wants to duel, am I supposed to spam map chat asking for 2 temporary party invites to a random guild hall for a duel?
    I really don't see that working.

    They really aren't viable options due to the amount of restrictions and requirements put in place, it's do-able sure, but not viable.

    Yes, even with the amulet, sigil and runes available in sPvP, a custom PvP lobby is a viable atmosphere for dueling. I took a look in the wiki, I found 98 runes in the game total, and 83 of them available in pvp, seems like you still have plenty of choices there. I can't say for sigils but I assume it's about the same. A synonym for "viable" is "usable". Is this system usable as a means to conduct a duel between two or even more than two people? Yes. Lets also take into consideration that you can swap your amulet/sigil/rune freely at will in sPvP, also allowing you to use all the elite specs (assuming you have the expansions) even if you hadn't trained that spec up.

    Are you telling me that you are without a guild at all? And this other person is also without a single guild? Sounds like a good reason to go find a guild to join. it is Guild Wars, guilds are kind of important to have, not just for this game but for the MMO genre in general. There is no shortage of guilds recruiting. These are non-issues.

    The systems are there for you to use, you just don't want to use them. Anet should not direct it's time and resources into making a dueling system for the open world when they could be doing other, better things with their time, especially when there are the two very much viable, very much usable, very much possible ways of having a duel with another player.

    I read this far "Yes, even with the amulet, sigil and runes available in sPvP, a custom PvP lobby is a viable atmosphere for dueling." and realized you didn't comprehend what I said... Hard to duel as a full berserker Elementalist but hey, that's viable to you, just not to me.

    Like I said, yes pvp lobbies are do-able, doesn't mean it's viable. (might work great for some people on their warriors or mesmers but not that great for builds like Ele that require some fine tuning)

    Before you assume my gender and make any more assumptions to base your "facts" off, I'm maxed out on guilds, so I'd have to drop one to join another for that duel and each guild I'm in has 10 members at most... So not even a guild hall yet on most of them. (and ive got nearly 10k hours played now, can't imagine how hard it is for the newer players)

    I'm not denying that dueling is possible, just saying it's not completely viable... Sort of like eating raw meat to satisfy your hunger, you can do it, but I wouldn't recommend it.

    So I look at my options here:
    If I want to duel, I either have to drop a guild to do it, spend heaps of gold to do it, play with a huge amount of restrictions or wait months to be linked against said player.

    Ergo, not viable, just do-able.


    I couldn't care less if it's implemented or not, I just don't want people who aren't interested in dueling, the uneducated or the inexperienced to speak on my behalf... Don't tell me it's viable when it's clearly not, it's just do-able.
    (have you ever tried being a D/D Elementalist vs a warrior in PvP? we only have 2-3 ammies and none of them offer dueling potential.... Guessing not because if you did, you wouldn't say it's a viable option unless you were that Warrior.)


    I do agree that Anet could spend time on better things, I shared your current opinion over raids... 1 wing was viable. Time could have been better spent on the other things players actually asked for, like a more fluent dueling system or some PvP balance, maybe fixing WvW as there was meant to be an overhaul during that time period... Would have also liked that new Ascension we were promised each year too.

    You want to duel as a full berserker ele? I can find 9 other amulets for you to use instead, but you dismiss everything as being nonviable.

    Let's say tomorrow Anet puts open world dueling into the game, and it functions perfectly in all ways. You can go up to your warrior buddy and invite them to a duel and whack each other over the head right than and there. You are still going to have a hard time dueling that warrior, and a magical combination of stats/sigil/rune is not going to solve your problem, because there is one other point that hasn't been discussed yet, and that is the fact that this game is not balanced around 1v1, it's balanced around 5v5. The elementalist profession is largely not balanced to duel a warrior. A weaver will have a better chance dueling a warrior, but even than it will be hard. The best you can do is Cellofrag twirling and dancing around with constant evades/auras. So than you're going to have a bunch of people who are going to complain that the game isn't balanced more for their preferred play style. I'd rather Anet focus on what their vision of PvP is going to be in this game, which is organized PvP in groups of 5+. There's a reason that WvW roamers are largely ignored by Anet, it's because they are more interested in making WvW a place for players to fight in groups, not solo, dueling off to the side.

    I hope that one of your guilds does finally obtain an arena. There should be reasons to have a guild, there should be reasons to have a guild hall and the arena is one of those things. Plus like I've said before, if you do not have a guild hall with an arena but your opponent does, you can create a party together and go to their guild hall via a waypoint.

    edit: Another point I want to add is that PvP is accessible to anyone whether you have a F2P account or you have all expansions. You just need a character to reach level 3. So, we're talking about a very very low bar for entry. It is very much an excellent way for new and old players to duel each other in, that doesn't require much work at all to access. You just want to dismiss it completely because it has 83 of the 98 runes in the game, and it doesn't have that magical stat combination that you need.

    "The elementalist profession is largely not balanced to duel a warrior." were your exact words and yet you still hold to the notion that PvP dueling is viable and yet in WvW with a fine tuned build, Warriors are extremely easy to handle, the easiest actually.

    If only you could understand and comprehend what you just said, because you'd know that the option is not viable, just do-able. WvW is the closest we have to viable at the moment, but to duel friends can mean gem transfers or waiting 6+ weeks.

    Anyway, this conversation is over from my end, I said my point, my opinion and my experience and that is it's not viable unless I was playing Warrior/Holo/Mes, give me a zerker D/D ele to fight in PvP on those classes and I'll be telling everyone from here to the moon that PvP dueling is viable.

    Not to brag, but I put together a puzzle in 4 days and the box said 2-4 years.
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  • STIHL.2489STIHL.2489 Member ✭✭✭✭

    @Arkantos.7460 said:
    duelling ftw ... how long do we have to wait

    Dueling happens all the time in WvW.

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    Ego is the Anesthesia that dullens the pain of Stupidity.

  • Matiole.6857Matiole.6857 Member ✭✭
    edited June 1, 2018
    This is bad idea , It will stray players from Gameplay modes (I.E WvW / PvP)

    @sephiroth.4217 said:

    @Matiole.6857 said:

    @sephiroth.4217 said:

    @Matiole.6857 said:

    @sephiroth.4217 said:

    @Matiole.6857 said:

    @sephiroth.4217 said:

    @Khisanth.2948 said:
    So considering the fact that there are already at least two options available to accomplish dueling I think ... more thinking less typing is in order.

    Would you mind elaborating on those options?

    PvP has build restrictions
    Guild arena needs a guild, a guild hall and enough players to build the arena plus a guild invite
    WvW is dictated by server linkings

    I'm thinking, but I can't think of those 2 viable dueling options you mentioned?

    Those are the two viable options. Just because a custom PvP lobby for dueling has restrictions on what amulet you can wear doesn't make it not a viable option for two people to use for dueling.

    You don't need to be in the same guild to go into someone else's guild hall to use that halls arena, you just have to be in the same party. Join an established guild that already has one. There should be things that encourage building a guild hall for, and having a guild for, and an arena is one of those things.

    edit: an added benefit of these two options is that they also serve as gold/material sinks, which is good for the games economy.

    PvP is not a viable option for dueling due to build restrictions.. not just the ammy, but also sigils and runes and the ability to mix and match gear...

    As for guild dueling.... when I meet someone that wants to duel, am I supposed to spam map chat asking for 2 temporary party invites to a random guild hall for a duel?
    I really don't see that working.

    They really aren't viable options due to the amount of restrictions and requirements put in place, it's do-able sure, but not viable.

    Yes, even with the amulet, sigil and runes available in sPvP, a custom PvP lobby is a viable atmosphere for dueling. I took a look in the wiki, I found 98 runes in the game total, and 83 of them available in pvp, seems like you still have plenty of choices there. I can't say for sigils but I assume it's about the same. A synonym for "viable" is "usable". Is this system usable as a means to conduct a duel between two or even more than two people? Yes. Lets also take into consideration that you can swap your amulet/sigil/rune freely at will in sPvP, also allowing you to use all the elite specs (assuming you have the expansions) even if you hadn't trained that spec up.

    Are you telling me that you are without a guild at all? And this other person is also without a single guild? Sounds like a good reason to go find a guild to join. it is Guild Wars, guilds are kind of important to have, not just for this game but for the MMO genre in general. There is no shortage of guilds recruiting. These are non-issues.

    The systems are there for you to use, you just don't want to use them. Anet should not direct it's time and resources into making a dueling system for the open world when they could be doing other, better things with their time, especially when there are the two very much viable, very much usable, very much possible ways of having a duel with another player.

    I read this far "Yes, even with the amulet, sigil and runes available in sPvP, a custom PvP lobby is a viable atmosphere for dueling." and realized you didn't comprehend what I said... Hard to duel as a full berserker Elementalist but hey, that's viable to you, just not to me.

    Like I said, yes pvp lobbies are do-able, doesn't mean it's viable. (might work great for some people on their warriors or mesmers but not that great for builds like Ele that require some fine tuning)

    Before you assume my gender and make any more assumptions to base your "facts" off, I'm maxed out on guilds, so I'd have to drop one to join another for that duel and each guild I'm in has 10 members at most... So not even a guild hall yet on most of them. (and ive got nearly 10k hours played now, can't imagine how hard it is for the newer players)

    I'm not denying that dueling is possible, just saying it's not completely viable... Sort of like eating raw meat to satisfy your hunger, you can do it, but I wouldn't recommend it.

    So I look at my options here:
    If I want to duel, I either have to drop a guild to do it, spend heaps of gold to do it, play with a huge amount of restrictions or wait months to be linked against said player.

    Ergo, not viable, just do-able.


    I couldn't care less if it's implemented or not, I just don't want people who aren't interested in dueling, the uneducated or the inexperienced to speak on my behalf... Don't tell me it's viable when it's clearly not, it's just do-able.
    (have you ever tried being a D/D Elementalist vs a warrior in PvP? we only have 2-3 ammies and none of them offer dueling potential.... Guessing not because if you did, you wouldn't say it's a viable option unless you were that Warrior.)


    I do agree that Anet could spend time on better things, I shared your current opinion over raids... 1 wing was viable. Time could have been better spent on the other things players actually asked for, like a more fluent dueling system or some PvP balance, maybe fixing WvW as there was meant to be an overhaul during that time period... Would have also liked that new Ascension we were promised each year too.

    You want to duel as a full berserker ele? I can find 9 other amulets for you to use instead, but you dismiss everything as being nonviable.

    Let's say tomorrow Anet puts open world dueling into the game, and it functions perfectly in all ways. You can go up to your warrior buddy and invite them to a duel and whack each other over the head right than and there. You are still going to have a hard time dueling that warrior, and a magical combination of stats/sigil/rune is not going to solve your problem, because there is one other point that hasn't been discussed yet, and that is the fact that this game is not balanced around 1v1, it's balanced around 5v5. The elementalist profession is largely not balanced to duel a warrior. A weaver will have a better chance dueling a warrior, but even than it will be hard. The best you can do is Cellofrag twirling and dancing around with constant evades/auras. So than you're going to have a bunch of people who are going to complain that the game isn't balanced more for their preferred play style. I'd rather Anet focus on what their vision of PvP is going to be in this game, which is organized PvP in groups of 5+. There's a reason that WvW roamers are largely ignored by Anet, it's because they are more interested in making WvW a place for players to fight in groups, not solo, dueling off to the side.

    I hope that one of your guilds does finally obtain an arena. There should be reasons to have a guild, there should be reasons to have a guild hall and the arena is one of those things. Plus like I've said before, if you do not have a guild hall with an arena but your opponent does, you can create a party together and go to their guild hall via a waypoint.

    edit: Another point I want to add is that PvP is accessible to anyone whether you have a F2P account or you have all expansions. You just need a character to reach level 3. So, we're talking about a very very low bar for entry. It is very much an excellent way for new and old players to duel each other in, that doesn't require much work at all to access. You just want to dismiss it completely because it has 83 of the 98 runes in the game, and it doesn't have that magical stat combination that you need.

    "The elementalist profession is largely not balanced to duel a warrior." were your exact words and yet you still hold to the notion that PvP dueling is viable and yet in WvW with a fine tuned build, Warriors are extremely easy to handle, the easiest actually.

    If only you could understand and comprehend what you just said, because you'd know that the option is not viable, just do-able. WvW is the closest we have to viable at the moment, but to duel friends can mean gem transfers or waiting 6+ weeks.

    Anyway, this conversation is over from my end, I said my point, my opinion and my experience and that is it's not viable unless I was playing Warrior/Holo/Mes, give me a zerker D/D ele to fight in PvP on those classes and I'll be telling everyone from here to the moon that PvP dueling is viable.

    So to you dueling in sPvP is not viable because playing as an ele in berserker's amulet is harder than a profession that is more suited towards being a duelist? Well than raiding/fractals/dungeons are not viable because playing as a p/p condi engi is harder than another profession and build that can do it easier and with less effort. There will always be professions and builds that can do content better and easier than others, that does not mean that the content itself is not viable.

    Right now, if a new player wanted to have a duel all they'd have to do would be to reach level 3 to access pvp. With a few clicks they could enter into a custom server for dueling and go to town on another player. Not only that but they wouldn't have to spend gold or inventory space on gear, and they wouldn't have to worry about one player being a level higher than they are. Not only is that a viable means to conduct a duel between two players but it's also pretty convenient in my opinion. But you want to continue to dismiss it because d/d berserker ele is not as easy to duel with in that setting than a warrior is.

  • HeadCrowned.6834HeadCrowned.6834 Member ✭✭✭

    Open world PvP would do more harm than good. However, the good thing about the idea is that PvP gets better accessible by every player in the game. The two crossed swords at the top of your screen and the Heart of the Mists map is overlooked or forgotten by many players. Arenanet should incorporate PvP more in the ''everyday life'' of the average player. Get rid of HotM and implement an area in Lions Arch that is dedicated to PvP. Send out in-game announcement when an Automated Tournament is about to start. Place some sort of leaderboard somewhere central in LA. Etc etc etc.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited June 1, 2018

    @HeadCrowned.6834 said:
    Arenanet should incorporate PvP more in the ''everyday life'' of the average player.

    In everyday life?

    Like, Anet reps visiting people at work and yelling "SURPRISE KITTEN!" before backstabbing them and running away laughing?

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • HeadCrowned.6834HeadCrowned.6834 Member ✭✭✭

    @Dawdler.8521 said:

    @HeadCrowned.6834 said:
    Arenanet should incorporate PvP more in the ''everyday life'' of the average player.

    In everyday life?

    Like, Anet reps visiting people at work and yelling "SURPRISE KITTEN!" before backstabbing them and running away laughing?

    ''Everyday life'' of the character in-game. Duh.

  • phs.6089phs.6089 Member ✭✭✭✭
    edited June 3, 2018

    ah one those PKers that want to PK in GW2. Get outta here.

    Every game there was open world PVP, had to take actions against people like you. No, thank you but no. There is WvW and if you are afraid to que for PvP, why ask for open world PvP?

    "There is always a lighthouse, there's always a man, there's always a city."

  • maestroanth.5271maestroanth.5271 Member
    edited September 9, 2018

    Hmm...I agree with the OP. I was trying GW2 under the impression that was what WvW was, but when I saw it was a que thing, and all the pvp bg's have fixed stats (no point gearing then), then I looked it up to be sure....I'm going to switch back to WoW.

    I like open world PvP personally makes it feel more real. If I just wanted a pure "pro" tactical pvp experience, there are TONS of games that do that even better than GW2 I bet! Why be an MMO then?

    Even though WoW got rid of mandatory PvP servers, I think the way they supplemented it with an optional, but more exciting abilities system if you opt into open PvP I think was nicely done. This is a type of design elegance I would almost expect from GW2 as well.

    I also like a real dirty, unfair MMO version of PvP...which is also why I still play WoW.

    A shame too, GW2 is a very aesthetic and charming game, but not quite there for what I want in an MMO!

  • otto.5684otto.5684 Member ✭✭✭✭
    Who cares?

    There is an open world PvP it is called wvw. As for the PvE I am not sure how ganking players count as PvP. It is nothing more than trolling.

  • First, it can't be "tested out for a week," because it involves way too much development effort to even make it available.

    Let's also get all the usual back & forth arguments out of the way by assuming that:

    • It's opt in only: unless you select the option, people cannot invite you to duel.
    • ANet figures out a way to have two people duel without leaving the instance, without others joining a scrum.
    • ANet figures out a way to either allow duelists to use PvP builds or can figure out how to balance PvE rules so that it's fair in a duel.
    • ANet adds enough support staff (which might be merely one or two people) to ensure that people aren't abusing chat to get duels ("coward, you better fight me!")
    • There are no extra rewards (not even AP) that would cause a whole new set of anti-dueling arguments to overwhelm conversations about rewards.

    I'll even throw in the possibility that I might personally like dueling, if ANet were the ones to implement. I didn't think I would like WvW (and I did). I didn't think I'd like mounts, and I love them. So maybe I might like dueling.

    But, the vast majority of people don't seem that much interested. So this ends up being a huge expenditure of resources to do it right, to benefit a fraction of the community. At a time when there are dozens of other features we want, this seems like a poor use of ANet's time.

    tl;dr I'm not entirely opposed. I just can't imagine that this would be on a priority list for discussing, never mind implementing.

    Hype is the path to the dark side. Hype leads to unfulfilled expectations. Disappointment leads to anger. Anger leads to disgust. Disgust leads to "oh, new shinies! I'm back!"

  • Linken.6345Linken.6345 Member ✭✭✭✭
    This is bad idea , It will stray players from Gameplay modes (I.E WvW / PvP)

    Yea and the well we had it for a week why not make it permanent I mean the tech is already made.

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