Revenant CAN be pretty fun to play, and I feel there are a lot of neat skills and builds for this profession, but I am not a fan of how the Energy mechanics have been implemented across the board... But why? Because combat was designed to be fast paced, where skill choices and seconds matter, yet the Energy mechanic can put limitations on, or remove entirely, a player's ability to choose the skill they need in the heat of the moment. This may not be as impactful in pve, however, it's highly noticeable, and sometimes detrimental in wvw or spvp…
I feel like the Energy mechanics have more of a place, and make most sense, on SLOT SKILLS ONLY, NOT WEAPONS, for https://wiki.guildwars2.com/wiki/Legendary_Centaur_Stance and https://wiki.guildwars2.com/wiki/Legendary_Dragon_Stance by design.... but that's it. And I feel that if you were to remove the Energy consumption costs across the board for all weapons AND all other legendary stances, this profession would feel and play better overall in modes like wvw and spvp... I understand that additional changes would need to be made for "balance" reasons, and a reevaluation of skill cooldown timers and durations, but I feel these adjustments would make some huge positive changes for this profession in the end.
Changes like the above would allow players on Revenant to focus on combat better, and the fun action happening on the screen, not micromanaging Energy while getting blasted for thousands of incoming damage and hoping you have enough Energy resources to react, counter play or attack...
Please review this area and make some fun and healthy balance changes.
Edit- I feel that adding in the “Ammo” design on a bunch of slot skills would go well with the Energy resource mechanics changes I suggested.