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Global Unidentified Gear Incoming, March 26th!

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  • Dami.5046Dami.5046 Member ✭✭✭✭

    @Astralporing.1957 said:

    @Dami.5046 said:
    Community : You must run meta builds with ascended.
    Also community: make all mats as expensive as possible.
    so greedy.

    Do not ever believe that individual people speaking up in this forum are a whole of the community. Yes, some of them (not all, though, obviously, since there's no topic on which everyone agrees on) might represent a majority, but all of the community? Never.

    oh c'mon. I'm old enough and stupid enough to realise that.
    But anyway thanks for the heads up.
    It was a Broad term. waves arms.

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭

    @Dami.5046 said:

    @Astralporing.1957 said:

    @Dami.5046 said:
    Community : You must run meta builds with ascended.
    Also community: make all mats as expensive as possible.
    so greedy.

    Do not ever believe that individual people speaking up in this forum are a whole of the community. Yes, some of them (not all, though, obviously, since there's no topic on which everyone agrees on) might represent a majority, but all of the community? Never.

    oh c'mon. I'm old enough and stupid enough to realise that.
    But anyway thanks for the heads up.
    It was a Broad term. waves arms.

    To ammend to your original remark.
    Berserker used to be the meta, and expensive as skritt. But then the metas changed, the new meta became expensive as skritt, and berserker remained at an okay price because it was still good.
    The meta changes again a few times.

    Its supply and demand. Materials are worthless and cheap, until they become meta. All supply is removed and demand maximizes, thus becoming expensive.
    Luckily, path of fire introduces a LOT of outlets for exotic armor in which you can choose the stats.
    And trust me, i, and a lot of squads, will take a veteran in greens over a newby in ascended armor anytime of day, every day.

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

  • Jokel.5164Jokel.5164 Member ✭✭

    So do i open my bags now or after the change? Maybe a better question would be how much MF do I need that it makes sense to open it beforehand?!

  • Vallune.8150Vallune.8150 Member ✭✭
    edited March 23, 2019

    @Irenio CalmonHuang.2048 said:

    • Magic find will no longer affect the results of identifying Unidentified Gear.

    One thing that I haven't seen questioned or clarified.

    Everyone in this thread (including myself) seems to be assuming that existing Unidentified Gear (affected by magic find) which is already in your inventory / bank will change overnight to become Unidentified Gear (not affected by magic find.)
    Hence I am planning on joining others in the Silverwastes this weekend to clear out stashed reserves.

    It could however be the case that existing Unidentified Gear is left unchanged (i.e a legacy item code), and from the patch on Tuesday Unidentified Gear drops as a completely new item which does not stack with the legacy item. This could leave the legacy item affected by magic find until identified / salvaged even after the patch.

    I'm not expecting an official answer early enough to change my personal rush to the Silverwastes, so I am still assuming the first way of working!
    But it would make some sense that the change follows the second option, especially as they are otherwise likely to be swamped by complaints next week from people who haven't seen this announcement.
    (Hey ANet! I was on holiday for two weeks and I come back to find six bank tabs worth of Unidentified gear has been vastly devalued by removing magic find. You have stolen from me! I demand compensation! I would have gotten at least 20 precursors! etc. etc. ;) )

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Jokel.5164 said:
    So do i open my bags now or after the change? Maybe a better question would be how much MF do I need that it makes sense to open it beforehand?!

    I would say with lunar newyear rockets, mf booster, birthday booster, black lion booster, guild 24h drink, guild banner, food/utility and 5 events + vinewrath in the silverwaste.
    You should be 800-1000 mf for you to open mate.

  • Dami.5046Dami.5046 Member ✭✭✭✭
    edited March 23, 2019

    @Ayakaru.6583 said:

    @Dami.5046 said:

    @Astralporing.1957 said:

    @Dami.5046 said:
    Community : You must run meta builds with ascended.
    Also community: make all mats as expensive as possible.
    so greedy.

    Do not ever believe that individual people speaking up in this forum are a whole of the community. Yes, some of them (not all, though, obviously, since there's no topic on which everyone agrees on) might represent a majority, but all of the community? Never.

    oh c'mon. I'm old enough and stupid enough to realise that.
    But anyway thanks for the heads up.
    It was a Broad term. waves arms.

    To ammend to your original remark.
    Berserker used to be the meta, and expensive as skritt. But then the metas changed, the new meta became expensive as skritt, and berserker remained at an okay price because it was still good.
    The meta changes again a few times.

    Its supply and demand. Materials are worthless and cheap, until they become meta. All supply is removed and demand maximizes, thus becoming expensive.
    Luckily, path of fire introduces a LOT of outlets for exotic armor in which you can choose the stats.
    And trust me, i, and a lot of squads, will take a veteran in greens over a newby in ascended armor anytime of day, every day.

    Ah so you're a comm. Take someone in greens. Sorry I had to LOL at that. Hope that wasn't in wvw.

  • Jokel.5164Jokel.5164 Member ✭✭

    @Linken.6345 said:

    @Jokel.5164 said:
    So do i open my bags now or after the change? Maybe a better question would be how much MF do I need that it makes sense to open it beforehand?!

    I would say with lunar newyear rockets, mf booster, birthday booster, black lion booster, guild 24h drink, guild banner, food/utility and 5 events + vinewrath in the silverwaste.
    You should be 800-1000 mf for you to open mate.

    @Linken.6345 said:

    @Jokel.5164 said:
    So do i open my bags now or after the change? Maybe a better question would be how much MF do I need that it makes sense to open it beforehand?!

    I would say with lunar newyear rockets, mf booster, birthday booster, black lion booster, guild 24h drink, guild banner, food/utility and 5 events + vinewrath in the silverwaste.
    You should be 800-1000 mf for you to open mate.

    Yeah, and I can only get to 500-600 max, so I guess I'll open them afterwards...

  • I have a bunch of unidentified gear saved up. Would it be more profitable to use/salvage them now or after the change?

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭
    edited March 23, 2019

    Not sure why people have a problem with the magic find. It was only in PoF where magic find did something twice. In core and HoT it always only was used once. Now PoF and HoT/core work the same. I dont see how thats a big deal.

    I find it worse, albeit only a little, that the whole games loot is now just the same. Seems rather boring.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Jokel.5164 said:

    @Linken.6345 said:

    @Jokel.5164 said:
    So do i open my bags now or after the change? Maybe a better question would be how much MF do I need that it makes sense to open it beforehand?!

    I would say with lunar newyear rockets, mf booster, birthday booster, black lion booster, guild 24h drink, guild banner, food/utility and 5 events + vinewrath in the silverwaste.
    You should be 800-1000 mf for you to open mate.

    @Linken.6345 said:

    @Jokel.5164 said:
    So do i open my bags now or after the change? Maybe a better question would be how much MF do I need that it makes sense to open it beforehand?!

    I would say with lunar newyear rockets, mf booster, birthday booster, black lion booster, guild 24h drink, guild banner, food/utility and 5 events + vinewrath in the silverwaste.
    You should be 800-1000 mf for you to open mate.

    Yeah, and I can only get to 500-600 max, so I guess I'll open them afterwards...

    I would sell all the green, blues and bump your mf up to max to open the yellows before it cant be worse then no magic find affecting em at all.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Shadowmoon.7986 said:
    This is like when anet said they are buffing the loot in instan to make up for making them daily rewards instead they made the loot worse and made them daily.
    I wonder how many unid gears comes from drops which is effected by mf compared to things that are not effected. I am pretty sure 95% of mine come from chests, event rewards and champ bags.
    This is a loot nerf disguised as a QoL update.

    Agree here, reverse the magic find so it dont affect on drop instead only when you open please.

  • eldrjth.7384eldrjth.7384 Member ✭✭✭

    I think make unid gear account bound but have it affected by magic find. When the changes come into effect theres hardly a point in selling them on the TP anyway (what difference does it make to open them yourselves?). It also means long time players will benefit from MF whilst not totally disadv new players.

    As for double dipping in MF problem. Just have the rarity of unid drops not affected by MF since a lot of the time (from chest and bosses I believe) MF doesnt up their rarity anyway. Thats if double dipping truly an issue to begin with. If you want to make it so players dont have to play exclusively SW to boost MF maybe design the MF boosts into basically all metas rather than it being exclusive to SW.

    Since around the time of the layoffs I find there have been some terrible decision making in general.

  • phs.6089phs.6089 Member ✭✭✭✭
    edited March 23, 2019

    @eldrjth.7384 said:
    I think make unid gear account bound but have it affected by magic find. When the changes come into effect theres hardly a point in selling them on the TP anyway (what difference does it make to open them yourselves?). It also means long time players will benefit from MF whilst not totally disadv new players.

    As for double dipping in MF problem. Just have the rarity of unid drops not affected by MF since a lot of the time (from chest and bosses I believe) MF doesnt up their rarity anyway. Thats if double dipping truly an issue to begin with. If you want to make it so players dont have to play exclusively SW to boost MF maybe design the MF boosts into basically all metas rather than it being exclusive to SW.

    Since around the time of the layoffs I find there have been some terrible decision making in general.

    That is what they going for as well. Vet players have it all(or almost all they wanted/need). New players will go trough some troubles, well vets went trough Orr farm.
    Let me sum up. It will add playtime for new players to accure gear and shinnies.

    "There is always a lighthouse, there's always a man, there's always a city."

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭

    @eldrjth.7384 said:

    Since around the time of the layoffs I find there have been some terrible decision making in general.

    I dunno, I feel like decision making by ArenaNet has been hit or miss since launch tbh.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @eldrjth.7384 said:
    I think make unid gear account bound but have it affected by magic find. When the changes come into effect theres hardly a point in selling them on the TP anyway (what difference does it make to open them yourselves?). It also means long time players will benefit from MF whilst not totally disadv new players.

    As for double dipping in MF problem. Just have the rarity of unid drops not affected by MF since a lot of the time (from chest and bosses I believe) MF doesnt up their rarity anyway. Thats if double dipping truly an issue to begin with. If you want to make it so players dont have to play exclusively SW to boost MF maybe design the MF boosts into basically all metas rather than it being exclusive to SW.

    Since around the time of the layoffs I find there have been some terrible decision making in general.

    Nothing will change really /shrug

    It's not like they decided to do this last month.. This must have required a TON of work. Proof? They've said so themselves on multiple occasions when it was suggested that all loot be changed to unidentified gear to help with the inventory clogging.

    In a way this change isn't even 100% in their best interest. Less "full inventory" means less interest in expanding those bag slots for money. This was definitely the reason why I bought some bag expansions back then and I am sure there are many more people who have had this issue. Now that I have 210 slots on my main I don't even have to salvage it all to make space in my gaming sessions, maybe I do it during some down time on events or out of boredom/habit.

    I rather choose death.

  • Donari.5237Donari.5237 Member ✭✭✭✭

    @phs.6089 said:
    I don't open PoF Unids for long now, after the patch it will be worthless to sell blues and greens. So yeah click-click-click-click-click to open uninds like HoT metas don't have enough bags to open.
    My inventory management is simple, stop after event and click on salve-matic, salve all trash gear, carry on. Now I have to find time to open all that then salve.

    I'm curious, if you're going to TP dump or salvage the gear anyway, why not salvage without ID'ing? Genuine question, I've never been a min maxer or gone out of my way to maximize my profit in the game (and when I get mats from salvaging gear, I keep said mats unless I'm over my 2K stack cap in storage). So I'm wondering what extra profit there is to be had from waiting to id before salvaging. I had the impression from early days of unid'd bags that you get more mats salvaging blindly than by opening and salvaging, but could be very wrong about that.

  • Grind Wars just kills all small shortcuts a player can find. I feel stupid buying gems this week to open inventory slots. I need to find a different dead game.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @dasmitchies.7462 said:
    Grind Wars just kills all small shortcuts a player can find. I feel stupid buying gems this week to open inventory slots. I need to find a different dead game.

    Can you please translate this into "makes sense and is understandable" ? What grind? What "shortcuts" why is your gem investment worth less now?

    I rather choose death.

  • @Blocki.4931 said:

    @dasmitchies.7462 said:
    Grind Wars just kills all small shortcuts a player can find. I feel stupid buying gems this week to open inventory slots. I need to find a different dead game.

    Can you please translate this into "makes sense and is understandable" ? What grind? What "shortcuts" why is your gem investment worth less now?

    Purchased inventory slots just had their value crash. If it all stacks those of us who bought them got conned. If you don't know what Grind Wars means, I really can't help you there. As for the shortcuts, the game's rewards system is so cheap to the players shortcuts are needed to keep the economy working right.

  • @mixxed.5862 said:
    It's pretty funny, there's always lots of people complaining no matter what the devs touch. They want to make looting and inventory management less of an annoyance but as soon as players perceive their loot might be nerfed ever so slightly in the process - brace yourselves for the hysteria.

    Have you guys considered that market prices of materials will be affected by the MF nerf in the same vein? Magic find on unid gear never was a fun mechanic. Stack all of your loot until your bags are full, then pop as many MF boosters as possible and spend an hour salvaging. I'm sure I won't miss it...

    This is a major improvement to convenience coupled with a small re-balance so players that don't have MF maxed out no longer need to sell all their loot at the trading post. So in turn a couple of veterans that enjoyed buffing themselves up for a round of hardcore inventory wars could buy it and turn a profit. Capitalism at its finest :dizzy: but not exactly a fun system for a game.

    Helpful argument, 5 years ago.

  • @Ashantara.8731 said:

    @Dami.5046 said:
    Good oh less exotics = more expensive on TP

    It's about time they become more expensive again! Current prices are a joke, and a bad one at that.

    P.S. Not fond of the MF management of those new mechanics, though. Just boosted it to max this past Wintersday...

    Most exotics are trash, that is why they are so low in cost on the TP. There will not be much movement.

  • @Rose Solane.1027 said:

    @Illconceived Was Na.9781 said:

    @Twyn.7320 said:
    'Unidentified Gear drops are influenced by Magic Find once when received as a drop. Exotic equipment still has the same chance it currently does to drop directly in addition to the rare chance to obtain it from identifying gear.'

    This is where people are getting stuck. Because the wording for exotics makes it seem like we're getting two chances at loot, whilst the 'Before Change' stated that we had two chances, being reduced in the 'After Change' to one. How it sounds to me:

    If I kill a monster, my MF determines whether that bag is Fine/Masterwork/Rare Unidentified Gear.
    If I open the Gear of a rarity, it'll give me an item of that rarity, or will be upgraded at the same % chance as everyone else in the game. So if the flat rate is 30%, everyone in the game will have a 30% chance of getting an upgrade whilst identifying a piece of gear, as MF doesn't affect this and the flat rate takes over.
    In the case of Exotic Items, this isn't affected by Magic Find at all. Everyone in the game gets a 30% chance of directly dropping an Exotic Item from a monster, and that 30% is used again whilst identifying from Unidentified Gear.

    In summary, it sounds as if Magic Find will never be used for Exotic drops. Because if it had the same chance it currently does to drop directly in addition to the rare chance from identifying gear, you wouldn't have a flat rate for everyone. If my Magic Find was 200%, it'd imply that the subsequent chance of getting an Exotic Item from identification would also be 200%. However, because Magic Find isn't used through Identification, there's a flat rate that ANet decides for us making MF obsolete.

    That's inaccurate as phrased.

    • When you kill a foe, MF affects whether you get unID gear (and if so, which rarity) or an exotic. This is true today; it will be true next week, too.
    • If you open unID gear today, your MF affects the chance that you'll get an exotic. If you open next Wednesday, it won't.

    MF is still going to matter, a lot. It just won't matter twice anymore. It's bad for people like me who are willing to take time to open and good for the majority who don't do that. (It's especially bad for those who buy unID gear from others just to open with high MF; they'll need to find another way to extract value from the TP... and fortunately, there will be some new ones.)

    Here's what the change is going to mean:

    • Today: it's worth 20-40 gold extra for stacks of rare unID gear, if you're market savvy and have plenty of time to visit Silverwastes to process your inventory and the means to up your boosts to 1000%. It's better to sell if you're missing any of that.
    • Next week: unID gear will drop in price, as the supply will spike (faucets spread to all zones) and the demand drops (the above minority no longer interested in buying)
    • 5 months or so: unID gear will increase in price, because people will realize it's the primary source of ecto and of various mats, because the supply of ecto will drop (now that min-maxers aren't getting "extra" rares from it); the price of exotics will also go up

    Or in brief, it's a redistribution of that excess 20-40 gold for stacks of rare unID gear... from the high MF/patient openers to the rest of the community.
    It's unclear if it will result in a net increase in the value of the affected markets or a net decrease, although I doubt it's going to be all that far apart in the long run.

    Thank you for the clear phrasing of my thoughts when I was reading this thread. And for the extra insights (in this post and the ones you made after this) I had not thought about. As so often for some players this change will be negative, but for many players this change will be positive. I think it is a QoL improvement for the majority of the community. But maybe not so much a QoL improvement for the very small percentage of players that is active on the forums.

    Perhaps the people who quote on the forums are the most active players? I remember the nerfs in the original Guild Wars and how many players left after them. Making gear cost too much in time creates the complaints initially, the nerfs just highlight the problem.

  • phs.6089phs.6089 Member ✭✭✭✭

    @Donari.5237 said:

    @phs.6089 said:
    I don't open PoF Unids for long now, after the patch it will be worthless to sell blues and greens. So yeah click-click-click-click-click to open uninds like HoT metas don't have enough bags to open.
    My inventory management is simple, stop after event and click on salve-matic, salve all trash gear, carry on. Now I have to find time to open all that then salve.

    I'm curious, if you're going to TP dump or salvage the gear anyway, why not salvage without ID'ing? Genuine question, I've never been a min maxer or gone out of my way to maximize my profit in the game (and when I get mats from salvaging gear, I keep said mats unless I'm over my 2K stack cap in storage). So I'm wondering what extra profit there is to be had from waiting to id before salvaging. I had the impression from early days of unid'd bags that you get more mats salvaging blindly than by opening and salvaging, but could be very wrong about that.

    Cus when you salve unopened it gives you complete trash. Check it yourself, salve x5 blues, then open 5 blues and salve. And now you lose on chance to salve runes.

    "There is always a lighthouse, there's always a man, there's always a city."

  • Mewcifer.5198Mewcifer.5198 Member ✭✭✭✭

    @Irenio CalmonHuang.2048 said:
    To answer a few questions that have arisen:


    1. Regional drops are on their own separate tables. So the uniqueness of things like Krytan weapons is preserved by those only being available on the appropriate maps.
    2. Gear that comes from champion bags and other regional bags that would yield generic equipment are replaced by unidentified gear at level 80.
    3. Opening bags on lower level characters will continue to yield gear appropriate to that character's level.
    4. There won't be Path of Fire Unidentified Gear, Heart of Thorns Unidentified Gear and Core Tyria Unidentified gear. There are the different tiers of rarity for unidentified gear.

    I have a question about how point 1 works. How is region going to be determined if there isn't separate types of unID gear for each region? Does that mean I can get unID gear from core or HoT maps, take them to a PoF map and open them for a chance at PoF weapons? Or will region specific weapons be dropped normally and not be in unID gear at all?

    My list of suggestions for GW2
    Max Masteries | 20k AP

  • Lesan.4903Lesan.4903 Member ✭✭

    @Turkeyspit.3965 said:
    Funny how after the Istan nerf, people theorized that Silverwastes was going to be next. In a collateral damage sort of way, this is a nerf to SW, since this diminishes somewhat the value of completing that meta for the MF boon.

    This is more of a reward for those who stick to the same map of SW and do multiple rounds, instead of then hiding in LA again to hug the Tradepost NPC.

  • Crackmonster.2790Crackmonster.2790 Member ✭✭✭
    edited March 24, 2019

    Well, i think the change is good for the game.

    However, let's be real. This is a nerf to stacking factors making lootfarming too easy in newer areas. It is a heavy nerf to farming drop from unid gear like people farm a lot now. Old content was worse, so they had the choice to extend unid gears to it like now - making it somewhat closer to new, instead they chose to do that but also nerf unid gear everywhere bringing down the potential max farming.

    So, while i like the change kitten why not just say it honestly why this playing around the facts this is actually manipulation. When people do something good but conceal their true reasons, you don't trust them. You think, why is the shield needed at all, what other shadows moves are they doing. It may work when ppl are too dumb to notice it, but intelligent people aren't fooled and it has a net negative effect. And when it could be explained in a reasonable way, it's just a lose to try to hide it and claim it's something else. Makes me feel distrust even though the change was good! I have high demands for loyalty straightforwardness and honestly in all aspects of life, and because of this, i have peace in my life.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @dasmitchies.7462 said:
    Most exotics are trash, that is why they are so low in cost on the TP. There will not be much movement.

    Funny how, before PoF, they obviously weren't considered "trash", as they had decent prices at the TP compared to nowadays.

  • Only Even.6193Only Even.6193 Member ✭✭✭

    @Ashantara.8731 said:

    @dasmitchies.7462 said:
    Most exotics are trash, that is why they are so low in cost on the TP. There will not be much movement.

    Funny how, before PoF, they obviously weren't considered "trash", as they had decent prices at the TP compared to nowadays.

    It's not that Exotics are trash, Unid Gears brough so much Exotics and Gold gears to the TP that the cost fell hard, same for every Pre, same for ectos.
    I'm pretty sure ectos/pre, exotics and gold prices will raise by a lot, since they are not that much players running with 300% MF cap.
    Exotics is still needed for beginners so it can't be considered as trash gears., they are still desirable.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @dasmitchies.7462 said:

    @Blocki.4931 said:

    @dasmitchies.7462 said:
    Grind Wars just kills all small shortcuts a player can find. I feel stupid buying gems this week to open inventory slots. I need to find a different dead game.

    Can you please translate this into "makes sense and is understandable" ? What grind? What "shortcuts" why is your gem investment worth less now?

    Purchased inventory slots just had their value crash. If it all stacks those of us who bought them got conned. If you don't know what Grind Wars means, I really can't help you there. As for the shortcuts, the game's rewards system is so cheap to the players shortcuts are needed to keep the economy working right.

    Then ask for a refund of gems.

  • Zeivu.3615Zeivu.3615 Member ✭✭✭
    edited March 24, 2019

    How will that impact the invisible slippers? They are considered rare.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Zeivu.3615 said:
    How will that impact the invisible slippers? They are considered rare.

    I think they and all the infusions are their own thing if not exotic orange boarder and not a yellow boarder rare right?
    So wouldent impact them at all would be nice if they could all start droping from rare unided gear tho.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @dasmitchies.7462 said:

    @Blocki.4931 said:

    @dasmitchies.7462 said:
    Grind Wars just kills all small shortcuts a player can find. I feel stupid buying gems this week to open inventory slots. I need to find a different dead game.

    Can you please translate this into "makes sense and is understandable" ? What grind? What "shortcuts" why is your gem investment worth less now?

    Purchased inventory slots just had their value crash. If it all stacks those of us who bought them got conned. If you don't know what Grind Wars means, I really can't help you there. As for the shortcuts, the game's rewards system is so cheap to the players shortcuts are needed to keep the economy working right.

    Please don't weasel yourself out of an answer because there is no grind in this game. You mean farming gold? You don't have to, there are other means to make gold.
    Shortcuts, as in paying real money on gems to convert to gold? How's that relevant? I just want to know what cheap reward system you're talking about. You don't get anything for having played a long time or for having done something for the 1000th time?

    I rather choose death.

  • Currently, when you are identifying gear, you have a change of an item with higher rarity, influenced by your mf. After the change, this influence of mf is removed. Does it mean, that the chance of a higher rarity item is then equal to the chance with mf of 0? Or is this chance equal to a chance with mf of e.g. 300?

    Please don't say 0.

  • Etria.3642Etria.3642 Member ✭✭✭✭

    I ran a Palawadan today, it failed, not enough people, but that isn't why I'm here. Because NOT ONLY did the usual amount of unid's drop/come from chests, but my inventory was ALSO quite full of regular blues and greens. Same as when I complete a Thunderhead Peaks meta series(ie both north and south) by the time it's ended my bags are full of regular drops along with a few unidentifieds. Basically in both cases I have approximately 60 or so blue unids, 40 or so greens, perhaps 8 yellow, then 1 exotic, 3 rares, 12 greens and 20 blues. In other words, unidentifieds /help/ with inventory management but by no means does it condense everything to 3 neat little stacks plus the exotic.

    My question is will this be what happens in all the rest of the maps too(a few unid's and the rest regular stuff) because if so, then the real real change here is simply that mf no longer applies to unidentifieds.

  • @Lord Alfred.6541 said:
    Currently, when you are identifying gear, you have a change of an item with higher rarity, influenced by your mf. After the change, this influence of mf is removed. Does it mean, that the chance of a higher rarity item is then equal to the chance with mf of 0? Or is this chance equal to a chance with mf of e.g. 300?

    Please don't say 0.

    Cynically, I expect it will skew toward the lower end of MF impact for everyone. Especially with this in the announcement post: "Exotic equipment still has the same chance it currently does to drop directly in addition to the rare chance to obtain it from identifying gear."

    Not only that, there's some critical information that wasn't clarified in regards to Unidentified Gear upgrading rarity when identified after the change goes through. They only explicitly mentioned the small flat chance of Unids to turn into Exotics when identified. Currently, even with high boosted MF, the chance for a blue Unid to identify into an exotic is pretty low. Can you imagine how awful blue Unids will be if they can only identify into blue gear or an exotic on rare occasion?(Salvaging mostly into low-value T5 mats, sometimes T6, and no Sigil/Rune mats)

  • @dasmitchies.7462 said:

    @Blocki.4931 said:

    @dasmitchies.7462 said:
    Grind Wars just kills all small shortcuts a player can find. I feel stupid buying gems this week to open inventory slots. I need to find a different dead game.

    Can you please translate this into "makes sense and is understandable" ? What grind? What "shortcuts" why is your gem investment worth less now?

    Purchased inventory slots just had their value crash. If it all stacks those of us who bought them got conned. If you don't know what Grind Wars means, I really can't help you there. As for the shortcuts, the game's rewards system is so cheap to the players shortcuts are needed to keep the economy working right.

    If you are referring to the value shown on GW2efficiency: It "crashed" because they are (were?) on offer in the Gem store.

  • Lord Alfred.6541Lord Alfred.6541 Member ✭✭
    edited March 25, 2019

    @Cristalyan.5728 said:

    • Akill event in Istan "changed" to generate less (a period even zero) champions. ANet stated this is a bug. After a time (other companies can make an expansion in this time) the "bug" was "fixed". The number of champions now is the same as during the "bug" life time.
    • Istan becoming daily, with a fix number of chests to open. This was, according to Anet, an "improvement".
    • After this "improvement" it seems that the reward from Istan was too high. And Anet "normalized" it by reducing the number of Champions spawned during Great Hall event (again the Champions obsession).
    • Not stated explicitly in any patch note but observed by players - it seems that the Volatile magic drops now in lower quantities as before. VM going directly in the wallet, it was hard to claim it is an "improvement" of the QoL - so it seems it was not mentioned.
    • Now, the rewards are even more "improved" - by removing the advantage of the MF from the players. This alone and should be a proof for anyone that this change is NOT an improvement but a NERF. But, even with this, the MF essences drop from any item you salvage. Filling the inventory. And if you destroy it that means ANet gave you a reward not only with a ZERO value, but moreover, annoying you.

    As a note: The majority (vast majority) of the Unidentified gear drops from chest at the end of events, hidden chests etc. Already NOT influenced by the MF. By removing the MF influence when opening, that means you remove the MF influence completely - as in Tyria now.

    First of all, this update is a good idea.

    But here are some problems that I see:

    • Topic map changes: I must agree, that this is a nerf for the currently good farming maps, and players aren't playing bad farming maps, so it is a nerf overall. It is sad to see this 3rd nerf done to Istan in a short period of time. I guess, that the Silverwastes now becomes the top 1 farming map again, though it already is pretty good.
    • Topic stacking unids: Another problem with this change, Arenanet is cutting itself in its own flesh, since bag expansions become now nearly useless, this is the same for big bags and infinite salvaging kits. Also, the problem of full bags was already solved with the sigil/rune update.
    • Topic identifying and MF: I think, the mf influenced identifying of gear was not a problem at all. It is true that players with high mf made a profit from it, but this was also good for low mf players, since crafting materials were cheaper. Furthermore, it was good against currency inflation, since the wares were sold twice in the tp(farming people -> identifying people -> crafting people), resulting in removing 2*15% currency from the game. Now, these benefits are removed.

    If this will become a good or bad change, is dependent on balancing in the end. I am very skeptical. I hope it doesn't end like the sigil/rune update, which was a good idea, but poorly balanced. (If you are asking why? The Lucent Motes are junk materials and the crafting costs of runes/sigils are mainly influenced by other material than LM and Symbols/Charms. It should be the other way around.)

  • Kiza.5630Kiza.5630 Member ✭✭✭

    @Lord Alfred.6541 said:
    Currently, when you are identifying gear, you have a change of an item with higher rarity, influenced by your mf. After the change, this influence of mf is removed. Does it mean, that the chance of a higher rarity item is then equal to the chance with mf of 0? Or is this chance equal to a chance with mf of e.g. 300?

    Please don't say 0.

    Magic find modifies the base chances. So with "Magic find will no longer affect the results of identifying Unidentified Gear." it will be of course zero influence.

  • AlexxxDelta.1806AlexxxDelta.1806 Member ✭✭✭✭
    edited March 25, 2019

    I'm seeing a lot of concern (rightly so) about the impact this change will have on player gold income but until we see actual numbers, post-patch, it's just speculation. What we DO know though is that this change will kill, the already scarcely populated, PoF and LS4 maps. Which is baffling to me since usually MMO devs WANT their latest maps to be the most active. Are there any plans to keep these maps alive?

  • mtpelion.4562mtpelion.4562 Member ✭✭✭

    I am happy with this change.

    I doubt that the intention of UnID bags was to force players to hoard stacks upon stacks of bags until they had time to camp out in SW spamming MF boosters and whispering "my precious" as they opened bags.

    This change shifts the MF benefit to obtaining the bag, which is a proper use of the stat and promotes playing the game versus golluming in a corner somewhere to max your profit potential (something I am guilty of). It also stands as a net buff to the vast majority of players (who were unable to hit that 900+MF level under the old system).

    It also makes inventory management objectively easier across the board which is also a welcome change.

  • @Cristalyan.5728 said:

    @Irenio CalmonHuang.2048 said:
    Greetings, Tyrians!

    We’ve been working on a few major changes to loot drops at level 80 which will provide both quality of life improvements and help with the long-term health of the economy. These will go into effect on March 26.

    Again a change made for the health of the game economy. ANet? When you will finally acknowledge what you stated in the Manifesto? That this is a game made for the players? And not for TP? Or for the economy? Or for .... anything else you want? But this is a game you made for players?

    The quality of life change is not an improvement. If you have a drop now in Tyria you can salvage it in one move. After the change, if you want to identify and then you decide to salvage the results, you need two steps. It is this a QoL improvement?

    • Core Tyria and the Heart of Maguuma regions will now drop Unidentified Gear rather than individual fine, masterwork, and rare items.

    • Magic find will no longer affect the results of identifying Unidentified Gear.

    Congratulations! Another change made for the players. Especially for the players with maximum MF. From what I remember, before the PoF launch I saw questions regarding the meaning of Unidentified GEar and why it was necessary when we already had a drop system already working. And I remember that the answer from ANet was that this is a feature of the PoF, with Unidentified Gear being affected by MF when identifying the content. Now you remove this feature. Is this an improvement?

    • Unidentified Gear reward tables are being changed to account for their availability across Tyria, including:

    Something is not clear for me:
    1. If you have now a drop in Tyria that drop may be a weapon/armor/junk items. After the change you will receive an Unidentified Gear according to the rarity of the item you could receive?
    2. What happens with the bags/boxes/ ... etc dropped from certain mobs (usually from humanoid mobs). This will be replaced also with Unidentified Gear? What rarity? Or we will still receive the bags?
    3. I will use an example here: By killing spiders, for example, you can receive two things: A venom sac and a junk item. The venom sacs will be replaced by Unidentified gear? Or we will still receive it?
    4. What will happen with the items dropped from the grand chests at the end of an event (or World Boss). We have here one guaranteed rare item (two in some cases). We will receive Unidentified Gear instead of this items?

    This means Unidentified Gear has the same value to everyone once it has dropped, regardless of your current magic find.

    Thanks again. Great move - it makes the players with max MF very happy. At least, please stop dropping MF essence when salvaging. This can be a good QoL improvement.

    If you’ve been playing in areas that dropped Unidentified Gear, and you were identifying those items, your overall chances to receive exotic gear and legendary precursors will decrease. If you’ve been playing in core Tyria or Heart of Thorns maps, your chances for exotic and precursor drops will increase if you choose to identify the Unidentified Gear you find. This equalizes your chances of getting those drops across any part of Tyria you like to play in.

    Understood. So, you decrease the chance to receive exotics in PoF. In exchange for this move you made a change (nobody asked for it) stating that the drops of exotics will increase in Tyria (but only if we will use the improvement of making two operations instead of one). But ANet made so many mistakes in the past statements that I simply cannot believe the part with increased drops in Tyria. Why? Because the reason of this change is the health of the economy and not the players. And because the QoL "improvement" means in Tyria's case in fact a decrease in QoL.

    Overall, you’ll get the same amount of loot and won’t have to play inventory wars as much.

    So, a global change changing nothing? What was the real reason? And NO, at least for Tyria we will have to play our inventory twice as much as now if we want to identify the gear.

    Since the economy directly effects everyone that logs in, whether they TP or not, how is this a change directed at the TP? I have to admit, I'm equally confused about how MF is, reading through the responses here, so overwhelmingly nerfed, if the only place it really doesn't apply any more is opening unid loot bags, at least in places where it already works? The functionality seems the same, with only one item type removed from it's tables. It's surely a nerf, but it's not overwhelming, nor does it make MF useless, since it still works every where else it already functions.

    If I can get a drop in Core Tyria that I couldn't get before, how is this a decrease in QoL? Because MF won't increase the odds of getting a better drop from a bag that, prior to this, didn't drop at all in Core Tyria? What about the chance of pulling a specific bag in Core Tyria that I couldn't before? Doesn't that actually improve my QoL?

  • Kiza.5630Kiza.5630 Member ✭✭✭

    @AlexxxDelta.1806 said:
    What we DO know though is that this change will kill, the already scarcely populated, PoF and LS4 maps. Which is baffling to me since usually MMO devs WANT their latest maps to be the most active. Are there any plans to keep these maps alive?

    Why would it kill those maps? The great majority of players is not even aware of MF affecting identifying or doesn't care. Players only on the maps to farm unid items are already "contained" on the farm crazy maps and ignore most of the others.

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    So, I kinda tldr the last 4 pages.

    Any word on whether UnID will salvage into ecto, or do we need to open them first?

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • I think a lot are missing the point on "usefulness" of magic find.

    High magic find will increase the chance for an Exotic to "DROP DIRECTLY AS LOOT," not while IDing bags.

    Also High magic find will increase the chance of YELLOW UNIDs dropping instead of GREENs or GREENs vs. BLUEs.

    So in short, you'll have a better chance to get more yellow and green UNID bags over blues with higher MF.

    I hardly see that as "magic find is now useless."

  • Tyncale.1629Tyncale.1629 Member ✭✭✭
    edited March 25, 2019

    This is a pretty smart move from Anet. Over the years I have saved up 72 Celebration boosters, 37 Birthday boosters, 8 Heroic boosters and 12 Itemboosters that I never dared waste during my adventuring, and exclusively used for either Lucky envelopes or ID-ing stacks of Unid gear in SW with MF of 935%. Off course those boosters would have lasted me 10 lifetimes if I would just keep using them for that. My problem is that I just tend to dabble a lot while adventuring, with only occasional fighting. I find it hard to commit myself to an hour or 2 hours of hardcore grinding(like a RIBA), where such a booster would actually make sense. (NB: I maxed out my MF not by grinding but by buying up humongous amounts of blues and greens on the TP).

    But I guess now I will actually have to start using those boosters while I am adventuring, else I will never use them up. And when they are all gone I may have to buy some more at the TP? Will still save a few for the Lucky Envelopes off course. I hope they will not nerf those. :(

  • Manuhell.2759Manuhell.2759 Member ✭✭✭

    @PeerlessArch.6547 said:
    I think a lot are missing the point on "usefulness" of magic find.

    High magic find will increase the chance for an Exotic to "DROP DIRECTLY AS LOOT," not while IDing bags.

    Also High magic find will increase the chance of YELLOW UNIDs dropping instead of GREENs or GREENs vs. BLUEs.

    So in short, you'll have a better chance to get more yellow and green UNID bags over blues with higher MF.

    I hardly see that as "magic find is now useless."

    Magic find usually applies only to slain foes...but a lot of those bags are given via containers/chests or even event rewards, and thus aren't affected by magic find to start with.
    And given that magic find won't affect opening them either, then you won't be using magic find at all. So yeah, it's becoming quite less useful.

  • mtpelion.4562mtpelion.4562 Member ✭✭✭

    @Manuhell.2759 said:

    @PeerlessArch.6547 said:
    I think a lot are missing the point on "usefulness" of magic find.

    High magic find will increase the chance for an Exotic to "DROP DIRECTLY AS LOOT," not while IDing bags.

    Also High magic find will increase the chance of YELLOW UNIDs dropping instead of GREENs or GREENs vs. BLUEs.

    So in short, you'll have a better chance to get more yellow and green UNID bags over blues with higher MF.

    I hardly see that as "magic find is now useless."

    Magic find usually applies only to slain foes...but a lot of those bags are given via containers/chests or even event rewards, and thus aren't affected by magic find to start with.
    And given that magic find won't affect opening them either, then you won't be using magic find at all. So yeah, it's becoming quite less useful.

    Except that now nearly all mobs will be dropping UnID bags as loot, so the way things "use to be" is no longer relevant.
    When you kill an enemy, your magic find will determine if you move from junk to blue, blue to green, green to yellow, and yellow to orange.
    You then get a SECOND chance to move up a tier when you open the UnID bag. This second chance won't be affected by magic find, but is still a second change to move up.

  • @mtpelion.4562 said:

    @Manuhell.2759 said:

    @PeerlessArch.6547 said:
    I think a lot are missing the point on "usefulness" of magic find.

    High magic find will increase the chance for an Exotic to "DROP DIRECTLY AS LOOT," not while IDing bags.

    Also High magic find will increase the chance of YELLOW UNIDs dropping instead of GREENs or GREENs vs. BLUEs.

    So in short, you'll have a better chance to get more yellow and green UNID bags over blues with higher MF.

    I hardly see that as "magic find is now useless."

    Magic find usually applies only to slain foes...but a lot of those bags are given via containers/chests or even event rewards, and thus aren't affected by magic find to start with.
    And given that magic find won't affect opening them either, then you won't be using magic find at all. So yeah, it's becoming quite less useful.

    Except that now nearly all mobs will be dropping UnID bags as loot, so the way things "use to be" is no longer relevant.
    When you kill an enemy, your magic find will determine if you move from junk to blue, blue to green, green to yellow, and yellow to orange.
    You then get a SECOND chance to move up a tier when you open the UnID bag. This second chance won't be affected by magic find, but is still a second change to move up.

    Thank you for putting it into better words for me. :):+1: