What Are Your Top 5 Problems with WvW? — Guild Wars 2 Forums
Home WvW

What Are Your Top 5 Problems with WvW?

Whiteout.1975Whiteout.1975 Member ✭✭✭

Initially, the Goal of this post is to find some common ground, however it should present itself. While recognizing other possible problems as they arise.
Ultimately, the end Goal is to create a place were people's important problems, can be be more easily viewed. Also, maybe shared and perhaps more easily taken into consideration for the future.
Also, this is of course opinion based... Though, by all means use Facts to push those opinions. So that they appear more credible.

I would do a poll, but I figured it would be to constrictive for something I'm sure is so broad. So instead... Please Number your Problems and give them a Title (if possible) before explaining them like so...
(Example)
1. Subpar Rewards - Blah blah blah
2. Lacking More Meaningful Competition - Blah blah blah... Blahhh.
(etc. - 5.)
Use links to help explain your Problem(s) if you must.

This is ONLY a Top 5. No more than "5". However, you do Not need to have 5 problems exactly. If for some reason you don't. Maybe instead you just have a Top 3... That's fine too. I just figured "5" would allow for enough difference's without going overboard IMO.
Lastly, Your "Problems" do NOT need to be in any particular order, but if they are. Please state how so in your reply.

So without further ado...
What Are Your Top 5 Problems with WvW?

P.S. - And don't forget Class... Play Nice and Have Fun! <3

"You can't have quality population balance without quality participation." 🤯

~ Me

<134

Comments

  • SkyShroud.2865SkyShroud.2865 Member ✭✭✭✭
    edited April 7, 2019
    1. Population balance - This is a gameplay concern which involve many aspects of the game mode, as long as it involve people. It is a severe concern.
    2. Performance - Be it the server or the client, in large scale pvp, performance is always a thing.
    3. Map design balance - Unfortunately, the map design is not balanced, never has been.
    4. New Gameplay - Just to keep people interested, things do get old you know.
    5. Gameplay balance - Yes, this is the last in the list. In reality, I never really think it pose a big problem because whatever others can do, you can do it as well which means it is inherently balanced. The only concern here is the pace of the game and varieties due to the game balance.

    Founder & Retired Leader of Equinox Solstice [TIME], a Singapore-Based International PvX Guild
    Henge of Denravi
    https://discord.gg/P5dj7fd

  • Susy.7529Susy.7529 Member ✭✭✭

    1-It's meaningless to fight for first place or higher tiers.
    2-Servers matchups are too unbalanced regarding time (I mean servers with night coverage are placed aganst servers without it).
    3-The lack of new content makes the game mode boring in the long run (I mean it passed so much time between Warclaw and the previous WvW's update I don't even remember what was the latter about).

    Can't think of a 4 and 5 atm but those 3 are crucial to me.

  • Closed squads in wvw run by the advanced commanders. The new players since Warclaw was introduced, as well as myself having played for just a couple of years, are finding it difficult to adequately gain the skills necessary to compete with the other greatly advanced players. I love this game, but your recent article article entitled "What's Next For Guild Wars 2" mentions that we should 1) Encourage players to interact positively; and 2) Support player autonomy. My particular server definitely does not support positivity nor autonomy. It is quite sad and extremely aggravating. Just a few nights ago a commander was there, took us to take over a fort and then he disappeared. Another player asked where he went. A male player in the closed squad said "up his butt" and away the closed squad went to play their game. Our game was over. What has happened to gw2?

  • Kaiser.9873Kaiser.9873 Member ✭✭✭

    Going to ignore the out of control gripes about Scourges and FireBrands, as well as the new Scrapper gripes.
    1. Server performance. This should be #1 on ANet's list.
    2. Populations. Been dealing with this since launch. Doesn't matter how strong a server is during NA, there just are not enough OCX, SEA, and EU to go around.
    3. Maps and map caps. At this point it's kind of rolled in with #1. Too many players on a map lead to server lag. Not client, but actual skill lag.
    4. Still no GvG functionality or support, and likely too late at this point anyway. I get they introduced arenas, but these are far too small for real GvG fights. OS-sized minimum.
    5. Players griping and complaining about things that they should learn to deal with. Feelings aren't fact. Learn to play in the current iteration.

  • MithranArkanere.8957MithranArkanere.8957 Member ✭✭✭✭
    1. Population. The mode is more fun when all maps are full. Except for those waiting in queue, that is.
    2. Player distribution. There's a few solo groups, a few guild groups, then large zergs. I'd be better if there was a wider range of party sizes and players were more spread across each map.
    3. Defense and scouting supply lines is boring, specially when no enemies come along. One can spend 4 hours escorting dolyaks without anything ever trying to attack the dolyak. There used to be creatures attacking doylaks to break the monotony, but looks like that got removed.
    4. Rewards. There's hardly any reason to stick around a supply line defending it. Things will be slow and one will be bound to lose all participation.
    5. Skill balance. There's overall too much spam of everything. We need some self-balancing mechanics that discourage stacking and spamming over more tactical combat. For example, for some skills that create AoEs, the effects of the same skill from different players should not stack on the same enemy player if there's other possible targets, giving priority to hitting different players over stacking on the same target if there's more targets to hit.
  • joneirikb.7506joneirikb.7506 Member ✭✭✭✭
    • Casual or Competitive ? (ANet won't tell us)
    • Fair-weathers
    • Coverage/Population (24/7, teamsize depends on player whim)
    • Core Game-play largely rewards larger numbers
    • Power Creep (AoE/Scourge, Boons/Condi, stats/runes, food)

    Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
    “Understanding is a three edged sword: your side, their side, and the truth.”
    “The objective is to win. The goal is to have fun.”

  • StrawHat.2639StrawHat.2639 Member ✭✭✭

    Couldn't care any less...

    Sanji
    Lost last glimmer of enthusiasm for WvW

    Anet dragon has finally defeated the
    **WvW WarBorn **
    He's over 7000!
    Havok lover with a sprinkle of Zerging

  • Hitman.5829Hitman.5829 Member ✭✭✭✭

    1.- Noobs ganking solo roamers
    2.- Noobs on mounts
    3.- Noobs on sergs
    4.- Noobs chasing solo roamers for 1 hour
    5.- Noobs, noobs and more noobs!

  • Whiteout.1975Whiteout.1975 Member ✭✭✭

    @StrawHat.2639 said:
    Couldn't care any less...

    Thank You for caring enough to comment though <3

    "You can't have quality population balance without quality participation." 🤯

    ~ Me

  • DAN.7314DAN.7314 Member ✭✭✭

    In no particular order

    1) Balance PvP class wise
    2) Balanced matches (both population wise and overall player skill wise - current system is awful)
    3) Rewards should be better for taking up tiered up objectives
    4) Find a way to stop the bandwagoning
    5) Server lag - I haven't noticed it TOO much, but when it does happen it just kills the game

  • Etterwyn.5263Etterwyn.5263 Member ✭✭✭

    @Svarty.8019 said:
    1. Population imbalances/nightcaps/coverage - rolling all these into one because it's just a given now.
    2. The Skills and Balance Team don't appear to be REALLY balancing skills. Controversial? Derogatory? Factual? I'm just saying how it APPEARS to me. PoF botched the class balance and the minor tweaks of balance patches aren't cutting the mustard. The zerg meta is horrible. Ganker builds are too strong vs groups - thieves can run away forever, warriors can tank forever, engineers can sustain forever etc. One-shotting is a thing and it really shouldn't be, the skill gap between good and bad players is too high.
    3. Crowd Control is out of control - see what I did there? This has been a problem since HoT's breakbars appeared. Now we've got pulls galore and it's just not FUN, even if you CAN do it to enemies yourself.
    4. Shield bubbles make sieging by large groups waaaaaay too easy and lack counters.
    5. Dominant sides are difficult to challenge because everybody naturally picks on the weak server. There is no handicapping, there should be some.

    Those are as if WvW is going to remain as it is. If we're getting a new map or mechanic, well, that's something I can't predict.
    Minor issues would be things like;
    -weak guild keep upgrades/keep banners, can't carry a dragon/turtle/centaur banner on a mount, etc
    -new players need a rent-a-warclaw, they're getting annihilated back there by aforementioned OP gankers. It's heartbreaking to watch! Rent-a-Warclaw should be an inventory item that players can use for 24 hours and then disappears at a cost of ~1g. I think that's reasonable for 24 hours.

    Only if rent-a-mount is restricted to POF owners who haven't finished the unlock requirements. Otherwise there is literally no incentive for them to buy the xpac since their dailies will pay 2g.

    WvW™ - where you find more Red Rings of Death than an Xbox repair facility.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Etterwyn.5263 said:

    @Svarty.8019 said:
    1. Population imbalances/nightcaps/coverage - rolling all these into one because it's just a given now.
    2. The Skills and Balance Team don't appear to be REALLY balancing skills. Controversial? Derogatory? Factual? I'm just saying how it APPEARS to me. PoF botched the class balance and the minor tweaks of balance patches aren't cutting the mustard. The zerg meta is horrible. Ganker builds are too strong vs groups - thieves can run away forever, warriors can tank forever, engineers can sustain forever etc. One-shotting is a thing and it really shouldn't be, the skill gap between good and bad players is too high.
    3. Crowd Control is out of control - see what I did there? This has been a problem since HoT's breakbars appeared. Now we've got pulls galore and it's just not FUN, even if you CAN do it to enemies yourself.
    4. Shield bubbles make sieging by large groups waaaaaay too easy and lack counters.
    5. Dominant sides are difficult to challenge because everybody naturally picks on the weak server. There is no handicapping, there should be some.

    Those are as if WvW is going to remain as it is. If we're getting a new map or mechanic, well, that's something I can't predict.
    Minor issues would be things like;
    -weak guild keep upgrades/keep banners, can't carry a dragon/turtle/centaur banner on a mount, etc
    -new players need a rent-a-warclaw, they're getting annihilated back there by aforementioned OP gankers. It's heartbreaking to watch! Rent-a-Warclaw should be an inventory item that players can use for 24 hours and then disappears at a cost of ~1g. I think that's reasonable for 24 hours.

    Only if rent-a-mount is restricted to POF owners who haven't finished the unlock requirements. Otherwise there is literally no incentive for them to buy the xpac since their dailies will pay 2g.

    As the mounts - not to mention elites - show, like 90% of the WvW population already have PoF. This argument is pretty pointless.

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • Etterwyn.5263Etterwyn.5263 Member ✭✭✭

    @Dawdler.8521 said:

    @Etterwyn.5263 said:

    @Svarty.8019 said:
    1. Population imbalances/nightcaps/coverage - rolling all these into one because it's just a given now.
    2. The Skills and Balance Team don't appear to be REALLY balancing skills. Controversial? Derogatory? Factual? I'm just saying how it APPEARS to me. PoF botched the class balance and the minor tweaks of balance patches aren't cutting the mustard. The zerg meta is horrible. Ganker builds are too strong vs groups - thieves can run away forever, warriors can tank forever, engineers can sustain forever etc. One-shotting is a thing and it really shouldn't be, the skill gap between good and bad players is too high.
    3. Crowd Control is out of control - see what I did there? This has been a problem since HoT's breakbars appeared. Now we've got pulls galore and it's just not FUN, even if you CAN do it to enemies yourself.
    4. Shield bubbles make sieging by large groups waaaaaay too easy and lack counters.
    5. Dominant sides are difficult to challenge because everybody naturally picks on the weak server. There is no handicapping, there should be some.

    Those are as if WvW is going to remain as it is. If we're getting a new map or mechanic, well, that's something I can't predict.
    Minor issues would be things like;
    -weak guild keep upgrades/keep banners, can't carry a dragon/turtle/centaur banner on a mount, etc
    -new players need a rent-a-warclaw, they're getting annihilated back there by aforementioned OP gankers. It's heartbreaking to watch! Rent-a-Warclaw should be an inventory item that players can use for 24 hours and then disappears at a cost of ~1g. I think that's reasonable for 24 hours.

    Only if rent-a-mount is restricted to POF owners who haven't finished the unlock requirements. Otherwise there is literally no incentive for them to buy the xpac since their dailies will pay 2g.

    As the mounts - not to mention elites - show, like 90% of the WvW population already have PoF. This argument is pretty pointless.

    I don't know the stats. But the way people ask for mount rentals makes it seem like no one knows it's possible to unlock it in a day (or a weekend if you're not determined enough).

    WvW™ - where you find more Red Rings of Death than an Xbox repair facility.

  • Kraljevo.2801Kraljevo.2801 Member ✭✭✭

    The inaction of ArenaNet over the years and the apathy in our community.

    This forum is boring as kitten

  • Swamurabi.7890Swamurabi.7890 Member ✭✭✭
    1. Lack of Anet support for this supposed "Core" part of GW2
    2. Lack of Anet communication
    3. Population, still after all these years
    4. Performance
    5. Skill balance
  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭
    1. Ganking
    2. Body is 3 characters too short.

    Ascalon Will Prevail!

    GW Wiki user page | GW2 Wiki user page

  • gavyne.6847gavyne.6847 Member ✭✭✭
    1. Unbalanced match ups, servers get put in tiers they don't belong or get links they don't need. I'm not sure how many are like me, but as much as I complain about certain things with GW2 WvW, I still enjoy it and have lots of fun playing the game. But, this is a big but, the fun is not there when there is nobody to fight, or when you are constantly getting severely blobbed down.

    There's nothing more demoralizing when your raid driver logs off because a group of 20 can not fight a group of 50+ and there's literally nothing smaller to fight. And everything from your opponent is T3 and there's nothing you can do about it. Same with the reverse, nothing worse to have everybody in your guild logoff because there's nothing to fight! Nobody wants to pve in wvw, wvw is about player engagement. Fixing server balance has to be the #1 priority for the devs. This game mode simply can not sustain with the already dead T4, dying T3, and unbalanced T1/T2.

    1. Skill lag, it's been there since the dawn of time, and we've all gotten used to it. But it's not fun nor acceptable, pressing 1 because nothing else is activating sucks. Imagine telling PvE raiders or sPvP players to just press 1 due to lag. How quickly do you think these other game modes would die? Yes it's limitations in the game's engine, it's not easily fixable with better servers and more bandwidth. But it's just not fun when you can't use your abilities. We want these large scale RvR battles, but the game chokes whenever a map blob meets another map blob. Gets worse if a 3rd server is anywhere near as well.

    2. Class balance, even though I've been a lifetime necro and I've always had a spot in WvW raids, I feel for those that can't play the class they enjoy. I play a necro because I enjoy playing this class. If I'm ever told I'm not accepted, I will simply not play this game at all. We don't want to tell our friends or someone new to the game mode "sorry, you can't play xxx class with us, meta only". If new players are told these things, there's a good chance they'll never be back, and hence the churn rate. All classes should have at the very least 1 build that is suitable for WvW raids.

    This means Anet, you gotta stop giving some classes everything. People blame the necros for how things are today, I disagree. Necros are only needed in large numbers because without enough boon corrupts, you won't beat good guild groups. Firebrands and Scrappers have been overtuned, Firebrands being the one class that can do everything is not healthy for the game. Classes need to have specialties that are wanted in WvW raids.

    1. Skills balance, some skills need work. The top 3 damage classes in a typical WvW raid are: 1) Weaver, 2) Herald, 3) Scourge. Usually in that order, +/-. You can see Weaver's meteor shower, and you can see Scourge's circles. But you can not see the damage coming at you from Heralds. It's not fun when you're just hammered for over half of your hp out of nowhere, it's literally unavoidable damage. Herald skills need more visual cues. As fun as it is to do high damage, it's not healthy for a competitive game mode when you can't see the damage coming at you.

    Anet has a weird sense of humor when it comes to stealth in this game. No other MMO allows a class to pop in & out of stealth while in combat, while you're actively engaged with them, while they're using high damage skills. There's too much stealth in this game, it's not fun fighting people you can't see or target. Stealth as opener is fine, that's been accepted in MMO's since forever. Repeated stealth during combat is something that needs rework.

    1. Sieging T3 keeps is pure cancer, luckily I think the devs know about this as per their upcoming changes. Sieging T3 keeps currently feel like banging your head against a wall, all the while getting ac, mortar, and trebbed on. We need more player engagement, less banging our heads against the wall. Oh yeah, certain classes can toss siege disablers while using an unblockable ability, making them able to disable siege even when you have a shield on it. Please fix, this makes everything so much worse when attempting to break a T3 keep.
  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @gavyne.6847 said:
    1. Unbalanced match ups, servers get put in tiers they don't belong or get links they don't need. I'm not sure how many are like me, but as much as I complain about certain things with GW2 WvW, I still enjoy it and have lots of fun playing the game. But, this is a big but, the fun is not there when there is nobody to fight, or when you are constantly getting severely blobbed down.

    There's nothing more demoralizing when your raid driver logs off because a group of 20 can not fight a group of 50+ and there's literally nothing smaller to fight. And everything from your opponent is T3 and there's nothing you can do about it. Same with the reverse, nothing worse to have everybody in your guild logoff because there's nothing to fight! Nobody wants to pve in wvw, wvw is about player engagement. Fixing server balance has to be the #1 priority for the devs. This game mode simply can not sustain with the already dead T4, dying T3, and unbalanced T1/T2.

    1. Skill lag, it's been there since the dawn of time, and we've all gotten used to it. But it's not fun nor acceptable, pressing 1 because nothing else is activating sucks. Imagine telling PvE raiders or sPvP players to just press 1 due to lag. How quickly do you think these other game modes would die? Yes it's limitations in the game's engine, it's not easily fixable with better servers and more bandwidth. But it's just not fun when you can't use your abilities. We want these large scale RvR battles, but the game chokes whenever a map blob meets another map blob. Gets worse if a 3rd server is anywhere near as well.

    2. Class balance, even though I've been a lifetime necro and I've always had a spot in WvW raids, I feel for those that can't play the class they enjoy. I play a necro because I enjoy playing this class. If I'm ever told I'm not accepted, I will simply not play this game at all. We don't want to tell our friends or someone new to the game mode "sorry, you can't play xxx class with us, meta only". If new players are told these things, there's a good chance they'll never be back, and hence the churn rate. All classes should have at the very least 1 build that is suitable for WvW raids.

    This means Anet, you gotta stop giving some classes everything. People blame the necros for how things are today, I disagree. Necros are only needed in large numbers because without enough boon corrupts, you won't beat good guild groups. Firebrands and Scrappers have been overtuned, Firebrands being the one class that can do everything is not healthy for the game. Classes need to have specialties that are wanted in WvW raids.

    1. Skills balance, some skills need work. The top 3 damage classes in a typical WvW raid are: 1) Weaver, 2) Herald, 3) Scourge. Usually in that order, +/-. You can see Weaver's meteor shower, and you can see Scourge's circles. But you can not see the damage coming at you from Heralds. It's not fun when you're just hammered for over half of your hp out of nowhere, it's literally unavoidable damage. Herald skills need more visual cues. As fun as it is to do high damage, it's not healthy for a competitive game mode when you can't see the damage coming at you.

    Anet has a weird sense of humor when it comes to stealth in this game. No other MMO allows a class to pop in & out of stealth while in combat, while you're actively engaged with them, while they're using high damage skills. There's too much stealth in this game, it's not fun fighting people you can't see or target. Stealth as opener is fine, that's been accepted in MMO's since forever. Repeated stealth during combat is something that needs rework.

    1. Sieging T3 keeps is pure cancer, luckily I think the devs know about this as per their upcoming changes. Sieging T3 keeps currently feel like banging your head against a wall, all the while getting ac, mortar, and trebbed on. We need more player engagement, less banging our heads against the wall. Oh yeah, certain classes can toss siege disablers while using an unblockable ability, making them able to disable siege even when you have a shield on it. Please fix, this makes everything so much worse when attempting to break a T3 keep.

    Scourge aoe spam is far more broken and obsurd in wvw than fb and scrapper will ever be, but yeah fb and scrapper are definitely 2 of the many op specs

  • coro.3176coro.3176 Member ✭✭✭✭
    edited April 8, 2019
    1. Projectiles vs ground aoe. There is TONS of projectile hate. You can almost never land a blockable projectile in a large zerg fight. This privileges classes with ground aoe instead like Revenant and Scourge
    2. Conditions vs power bomb. There is tons of condi cleanse. Some organized comp guilds even run perma-resistance. You can almost never make conditions stick for even a single tick in a large fight. There's just so much incidental cleanse going around. A condi class might apply a condition which will tick for 20k if it lasts its full 16 second duration, but it'll actually only last 1 second in a large fight. Meanwhile, power classes are regularly hitting for 15k per hit (CoR, Phase Smash, Meteors, etc.) and getting full damage off them.
    3. Lag. This tends to be a problem in large fights with 3 servers at once. I have no idea why, but it's just always been like that. It sucks when you're trying to play with 1-second skill lag.
    4. Attacker vs Defender effort - actually it looks like Anet is taking steps to make it easier to attack T3 structures, so this might get better!
    5. Warclaw - needs a dismount skill yesterday
  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭✭

    1.) Lag
    2.) Overtuned Runes
    3.) Junk item spam (This unid'd change is so ridiculously inconsistent)

  • shiri.4257shiri.4257 Member ✭✭✭✭

    the players

    Spectre [VII] - Wood League Champion. Making "fight guilds" stack on higher tiers since 2013.
    Michelin rated WvW guild since 2015. The gold standard. Never transferred, never reformed, adapting and reloading with or without Anet.

  • MarkBecks.6453MarkBecks.6453 Member ✭✭✭
    1. Absolute apathy since the launch of warclaw from devs, server populations have changed, and if a linked server can get 6k points in 2 hours versus 2k for the other 2 servers, something is seriously wrong, its T1 server, and if this is how the system works, how can it be linked?
    2. the Condi, when every power charr has been steadily nerffed, or its to OP, yet the scourges and the condi continues on the never ending path of getting worse each balance patch, a blob of 40 may have as much as 50% condi users so you cant get to them, whats the point? Seems like someone came up with an idea of condi, and just changed the game for ever.
    3. zone blobs that are responsible for skill lag, DC and much frustration, yes Warclaw has exasperated the resources on outdated servers, my one and only suggestion I have offered from 5 years ago, is the bigger the blob, the more vulnerable they should become, easy to solve, smaller groups can then defend against bigger blobs = balance
    4. the glicko system which is responsible for linking and MU and everything else does not have a clue as to the frustrations and reality of what is actually happening, maybe take a short visit to the different servers, just to get some real time feedback that may help guide a better, fairer system
    5. the rewards in WvW have always been the poorest and worst, apart from dungeon tracks which give you an exotic weapoin which you have to work for, but these days, if its not ascended, its salvaged or sold. The new blue and green unidentified bags has taken it down a notch from bad to worse. that's my 5, all very real issues that have frustrated me for some time, yet I have invested 7 years in the game, and hoping the devs will take these comments seriously enough.
  • coro.3176coro.3176 Member ✭✭✭✭
    edited April 8, 2019

    @MarkBecks.6453 said:
    2. the Condi, when every power charr has been steadily nerffed, or its to OP, yet the scourges and the condi continues on the never ending path of getting worse each balance patch, a blob of 40 may have as much as 50% condi users so you cant get to them, whats the point? Seems like someone came up with an idea of condi, and just changed the game for ever.

    What? It's exactly the opposite of this. WvW blobs are all power now. All those scourges? They're mostly power scourge. They run corrupts, so they are applying conditions, but they're not really doing much condition damage. It's a power bomb.

    Herald? power
    Weaver/Ele? power

    No one is running condi-heavy zergs these days. No one. You might find the occasional roaming condi mirage or chrono, but otherwise the vast majority out there is power.

  • Ben.2160Ben.2160 Member ✭✭

    For me...

    1) Class inbalance/power creep/no counter play. Perma evade thief/perma stealth dead eye, million clone Mesmer, invul 0-0-0 block invul warriors, pew pew from afar soulbeasts. and so on. Whilst I'll agree it may take great skill to constantly evade with a thief like many do the lack of counter play when facing such a person unless they slip up is a joke.

    2) Server performance. Lag lag lag lag lag. Skills not activating for a few seconds (or if at all). Makes the game mode unplayable. Not helped when the scourge of zergs, err the scourge spams a billion shades. Frame show time!

    3) WvW linking and bandwagoning. Awkward to be on a always linked server (FOW). End up being with and against nearly everybody. No loyalty to our hosting server (been against them multiple times).

    4) Rewards aren't that great and little incentive to actually win a match. Defence is difficult when the attackers can spam the wall with a million AOE's.

    5) Gankers/'havoc' groups - typically groups of ten high ranking players platinum + with the odd lower level pug typically camping at camps or waiting nearby to pounce on the lone person or few players that try to cap the camp. Wouldn't be to bad if they were say attacking a tower trying to create a diversion whilst their zerg tries to take a keep on the other side. It's the camp campers/lurkers I can't stand

  • Excursion.9752Excursion.9752 Member ✭✭✭✭

    1) Warclaw should be faster and you should be immune while on it until you decide to dismount.
    2) AOE's should have larger radius and have stronger un-blockable attacks.
    3) Make sure when servers are paired with servers that have their prime times in alternate times so that every server will have their chance to take the lead and get their pips faster
    4) Normalize skill delay so that everyone has a 3 sec wait before a skill triggers.
    5)Boons should no longer effect party members and the players should be responsible for their own boons.

    Just me being a tool...

                                                              There is a 50% chance you will not agree with me and a 50% chance I will not agree with you
    
  • Klipso.8653Klipso.8653 Member ✭✭✭✭

    Also if we are creating a list for improvements in WvW. Add the ability to use guild emblems as commander tags

    -Balwarc [ICoa]

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    @Klipso.8653 said:
    Also if we are creating a list for improvements in WvW. Add the ability to use guild emblems as commander tags

    that would be cool.

    Te lazla otstara.

  • briggah.7910briggah.7910 Member ✭✭✭

    population. nobody likes to play outnumbering the enemy or being outnumbered and if you do you just press buttons in a zerg. that is it. i don't care about rewards or cheese builds but if i login to outnumbered buff i log back off

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @Grim West.3194 said:
    1. Blackgate
    2. Meta game that only rewards stacking. No other tactic matters. WvW might be the most pathetically idiotic version of RvR ever designed.
    3. Blackgate
    4. ANET's inability to not be fooled by Blackgate into opening so they can stack even more, all while ANET went MIA for 6 years. Useless.
    5. Giving Blackgate a link. W T F ? How can ANET be that obtuse.

    ALL of WvW's problems can be laid at ANET's feet. Their meta design is garbage. Their support is garbage. ANET left WvW to rot and fester for 6 years and become the boil that is Blackgate.

    After this long it is pointless. GW2 is OLD and ANET long ago proved that they do not have what it takes to make a decent RvR game.

    We love you too <3

    Somewhere chasing bags....

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    2nd Top 5 --

    1. Scourges with FB
    2. AoE spam, in particular AoE that moves with them (read: Scourges)
    3. Population imbalances (read: letting Locusts stack links and then steal population)
    4. Scourges with Scrappers.
    5. Scourges with Scourges.

    Seriously, at this point I'm not even going to play anymore. No freaking point. I can get better PvP balance in DooM or even Destiny 2, and that's sad.

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • Diku.2546Diku.2546 Member ✭✭✭
    edited April 9, 2019

    @Grim West.3194 said:
    Lol. I don't blame BG for cheating the system. If ANET were competent they would have realized that players are always going to try to game the system. It's ANET's job to anticipate that. They failed and then put their heads in the sand for 6 years.

    Blackgate is just a symptom of ANET's lack of courage and ability.


    I agree. We shouldn't blame BG for using the system as it was designed to be.

    Server stacking happens because that's how you win based on the Fixed 3 Way Match-Up design.

    Developers need to embrace this fundamental behavior of players & Re-Design the Match-Ups to empower Fighting between ALL servers with built-in weekly limits that encourages Healthy Competition in earning the #1 Ranked WvW Server Title for EU or NA.

    LuL - On

    Actually Guild Wars 2 competed & successfully won against other games in the "MMORPG" genre for market share...here's an example:

    LuL - Off

    Cue - Sounds of crickets...


    For me...There's 3 Top Chronic Problems with WvW:

    1) Reduce the direct impact of Server stacking to Match-Ups
    2) Allow friends & family to play together from many different Worlds
    3) Allow Off-peak capping, but let players to work out a solution themselves

    Yours truly,
    Diku

    Credibility requires critical insight & time.

    Yours truly,
    Diku

    Credibility requires critical insight & time.
    https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1

  • Opal.9324Opal.9324 Member ✭✭✭
    1. Class balance and power creep
    2. Warclaw
    3. Bandwagoning
    4. Server performance
    5. Rewards could be better
  • Devildoc.6721Devildoc.6721 Member ✭✭✭
    1. Unable to keep up with groups without a warclaw
    2. Unable to unlock warclaw because groups take keeps before I get there and you need a good sized group to take a keep, and a keep capture is required to unlock the thing
    3. All your server's good wvw guilds abandoning ship leaving your server completely blown out of the water, last I knew it was called "Zombie Coast"
    4. Frequent balance patches make it so that if wvw isn't your main game mode, it can be unwarrantedly expensive to constantly regear characters as the character you spent hundreds of gold on to have an effective wvw build is now reduced to being useless by a patch, and the set is useless in pve as well so it's just a big moneypit.
    5. Server performance. There's a legit problem if you have had to from the beginning make workarounds to address performance of a core game mode. First there was culling, now we just see blobs of floating red names and start getting skill lag.