GW2's odd version of flying . . . Why can't your mount, like Just. Fly.?? - Page 2 — Guild Wars 2 Forums
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GW2's odd version of flying . . . Why can't your mount, like Just. Fly.??

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  • @yusayu.3629 said:
    In WoW mounts are glorified speedboosts. It's one of the amazing designs in GW2, that all the mounts feel different, and you actually have to do something to stay in the air (the griffon can permanently stay in the air with all the masteries). WoW mounts are incredibly boring.

    In WoW, there are Many mounts that require work . . .
    blood, sweat, and tears,
    to master.
    To become really, really good with them.

    Please don't generalize about things that are false.
    Many WoW mounts require a LOT of work to master.
    The fact that you did not
    does not mean they are boring.
    It means you did not do the work to master them.

  • @Sila.6748 said:

    “We knew we had to be careful with how we went about tackling ‘flying’ in the game,” says Cronacher. “If we did free flight it would break a lot of content and invalidate the other mounts, which we didn’t want to do. We had to find a balance of feeling like the flight was natural and fun, but focused on player skill and manipulation, rather than free omnidirectional flight.”

    They dont WANT omnidirectional free flight. This is what they have chosen for their game. If you don't like it, this game is not for you.

    Again, yet another response of --

    If you don't like that game,
    pick your bat, ball, and gloves,
    and go somewhere else.

    Brilliant.
    Just Brilliant.

    Since you seem hung up on wanting to argue any piece of information given to you as to why GW2 will not implement free flying omnidirectional flying mounts, yes, I'm going to say that if you don't like the way mounts are handled here this isn't going to be what you like. Guild Wars 2 will not implement free flying mounts, no matter what people say or argue about. They don't want that in their game. Their reasoning is very clear - it would break a lot of content and invalidate the other mounts. They want mounts to be based on player skill and manipulation, which is exactly what you described you didn't like in your first post. You didn't like the idea of utilizing two or even three different mounts and masteries just to get somewhere - that's what guild wars DOES like. That's what they want in their game.

    Well, at least yo have a well-reasoned, articulate,
    and non-judgemental response.

    I truly respect that, and commend you on your posting.

    This is a true rarity on these forums:

    People who give really well-thought-out responses without all the

    unnecessary judgmental beesess.

    Thank you for your excellent response.

  • Luke.1402Luke.1402 Member ✭✭

    just quit then

    you obviously dont seem content with any reply given to you, so just quit if it bothers you this much lmao

    i am absolute trash at this game

  • Sila.6748Sila.6748 Member ✭✭✭
    edited June 4, 2019

    @Kabuki Theatre.9752 said:
    Well, at least yo have a well-reasoned, articulate,
    and non-judgemental response.

    I truly respect that, and commend you on your posting.

    This is a true rarity on these forums:

    People who give really well-thought-out responses without all the

    unnecessary judgmental beesess.

    Thank you for your excellent response.

    With all that said - you can still very much enjoy guild wars with the limitations in mind. We'll never have free flying, but the Skyscale is pretty good at horizontal movement and precision landing. Especially in comparison to the griffon - the griffon has speed, which the skyscale doesn't. Skyscale can land on tiny branches and ledges that e ven the springer can't manage to grab onto easily. Gliding works fairly well in some of the HoT/Ls3 maps and when you combine them with mounts, you get a lot of fun terrain scaling and figuring out different ways of making the land more fun to navigate.

  • @Sila.6748 said:

    @Kabuki Theatre.9752 said:
    Well, at least yo have a well-reasoned, articulate,
    and non-judgemental response.

    I truly respect that, and commend you on your posting.

    This is a true rarity on these forums:

    People who give really well-thought-out responses without all the

    unnecessary judgmental beesess.

    Thank you for your excellent response.

    With all that said - you can still very much enjoy guild wars with the limitations in mind. We'll never have free flying, but the Skyscale is pretty good at horizontal movement and precision landing. Especially in comparison to the griffon - the griffon has speed, which the skyscale doesn't. Skyscale can land on tiny branches and ledges that e ven the springer can't manage to grab onto easily. Gliding works fairly well in some of the HoT/Ls3 maps and when you combine them with mounts, you get a lot of fun terrain scaling and figuring out different ways of making the land more fun to navigate.

    Sila,

    I really appreciate your response.

    But still,

    give me a second here,

    I'm so wanting a bird that can fly free,

    free over all landscapes,
    free over any artificial barriers,

    just free . . . .

    Free Flying,
    do you judge me that??

    Yes, I had that in WoW, and it was wonderful,
    an exhilarating feeling,
    just ultimate freedom, without constraints,

    Do You Understand That?

  • Trise.2865Trise.2865 Member ✭✭✭✭
    edited June 4, 2019

    @Kabuki Theatre.9752 said:

    @Trise.2865 said:
    Three words: "fly-over zones". You play WoW, so you know what that term means, and why GW2 should avoid it like the plague.

    Please explain to me in plain words,
    how a bird,
    behaving exactly like a real bird,
    is somehow artificial?

    It isn't. They already do. But that's not the point. The point is players being able to fly is a bad thing for the game.

    But if you insist on this line: It's because they're lugging your heavy butt around, messing up their aerodynamics.

    If we want ANet to step up their game, then we must step up ours.

  • Yamazuki.6073Yamazuki.6073 Member ✭✭✭

    @Warscythes.9307 said:
    A flying mount renders land-based mount obsolete.

    It only would if it was actually faster. For a good portion of Core and part of PoF/LWS4 the Beetle makes every other mount "obsolete" for getting across. Jackal is also pretty pointless due to how much better the Raptor was other than for portals or going up a hill, and them Skimmer is worthless as even just Springer->Griffon would be better other than if you had to do something under water (rare) . Also, keep in mind some maps are impossible to fly through, due to invisible barriers. In HoT maps, like Auric Basin, you can't use the Griffon straight across for example. In many situations Griffon would still be better for quickly "gliding" across a map compared to slow flying if Skyscale could fly. Slowly flying also puts you more at risk compared to just quickly gliding with Griffon, Beetle on land, or even just Raptor on maps with long range enemies that can quickly dismount.

    In regards to developers not wanting flying so people can't skip "content", that would mean mounts as they are would have to be removed. Core/HoT were not balanced around maps, and Beetle/Griffon/Raptor let you skip across maps to your destination. Even in PoF, it doesn't matter other than the rare instances with auto-dismounts. After the introduction of mounts, the masteries that were included with them, in addition to the masteries added with LWS4 only served to encourage skipping; evasions when using endurance, endurance regen allowing for greater temporary movement and more evades, donating your HP bar to your mount before the mount's personal HP drops to zero, and then there's Bond of Faith. Better off just being honest and saying you don't want flying mounts because you think it's "cool" to not have it since WoW has it. same argument people had for not wanting mounts in the first place.

    I personally don't care if they add a mount that flies or not, as in the end, nothing much changes and I probably would rarely use it, as I only use mounts for point A to B, this means I'll use the best one available if I'm in a rush, otherwise, just Jackal.

  • @Trise.2865 said:

    @Kabuki Theatre.9752 said:

    @Trise.2865 said:
    Three words: "fly-over zones". You play WoW, so you know what that term means, and why GW2 should avoid it like the plague.

    Please explain to me in plain words,
    how a bird,
    behaving exactly like a real bird,
    is somehow artificial?

    They already do, but that's not the point. The point is players being able to fly is a bad thing for the game.

    Why?
    Why is it so problematic that players can fly?

  • @Yamazuki.6073 said:

    @Warscythes.9307 said:
    A flying mount renders land-based mount obsolete.

    It only would if it was actually faster. For a good portion of Core and part of PoF/LWS4 the Beetle makes every other mount "obsolete" for getting across. Jackal is also pretty pointless due to how much better the Raptor was other than for portals or going up a hill, and them Skimmer is worthless as even just Springer->Griffon would be better other than if you had to do something under water (rare) . Also, keep in mind some maps are impossible to fly through, due to invisible barriers. In HoT maps, like Auric Basin, you can't use the Griffon straight across for example. In many situations Griffon would still be better for quickly "gliding" across a map compared to slow flying if Skyscale could fly. Slowly flying also puts you more at risk compared to just quickly gliding with Griffon, Beetle on land, or even just Raptor on maps with long range enemies that can quickly dismount.

    In regards to developers not wanting flying so people can't skip "content", that would mean mounts as they are would have to be removed. Core/HoT were not balanced around maps, and Beetle/Griffon/Raptor let you skip across maps to your destination. Even in PoF, it doesn't matter other than the rare instances with auto-dismounts. After the introduction of mounts, the masteries that were included with them, in addition to the masteries added with LWS4 only served to encourage skipping; evasions when using endurance, endurance regen allowing for greater temporary movement and more evades, donating your HP bar to your mount before the mount's personal HP drops to zero, and then there's Bond of Faith. Better off just being honest and saying you don't want flying mounts because you think it's "cool" to not have it since WoW has it. same argument people had for not wanting mounts in the first place.

    I personally don't care if they add a mount that flies or not, as in the end, nothing much changes and I probably would rarely use it, as I only use mounts for point A to B, this means I'll use the best one available if I'm in a rush, otherwise, just Jackal.

    Another, well-thought-out
    excellent,
    and intelligent response.

    Kudos to you.

  • dtox.8397dtox.8397 Member ✭✭

    It would be cool to be able to fly around freely with Griffon, but that would indeed break the game. You would be able to avoid anything you want, all the time. With Griffon you gotta be in a high spot to make the best of it, and so do other mounts have specific uses. To be honest the game is already broken with Griffon. You dont really need any other mount to get wherever you want to go. Just with it (and some times Springer is needed) you can get anywhere, very fast and safely. I just think Griffon being able to fly freely would break the game even more.

  • @Sila.6748 said:

    @Kabuki Theatre.9752 said:
    Sila,

    I really appreciate your response.

    But still,

    give me a second here,

    I'm so wanting a bird that can fly free,

    free over all landscapes,
    free over any artificial barriers,

    just free . . . .

    Free Flying,
    do you judge me that??

    Yes, I had that in WoW, and it was wonderful,
    an exhilarating feeling,
    just ultimate freedom, without constraints,

    Do You Understand That?

    Understanding doesn't mean it's going to happen though. It goes against what the developers want, it goes against what the game is about. It's like saying "I wish Mcdonalds fries were more like burger king's" - they are two different things and they won't change to be like the other.

    I know it's not going to happen.
    I was born at night, but it wasn't last night.
    Hmmm.

    Just, just, just . .

    I know what it's like to fly a bird,
    unhindered,
    flutter free,
    uninhibited,
    totally without boundaries.

    God, I miss that in GW2,
    I really miss it.

  • Ubi.4136Ubi.4136 Member ✭✭✭✭

    @Warscythes.9307 said:

    @Kabuki Theatre.9752 said:

    @Illconceived Was Na.9781 said:

    @Kabuki Theatre.9752 said:
    how a bird,
    behaving exactly like a real bird,
    is somehow artificial?

    No one is making that argument.
    Because (a) a Griffon is not a bird, (b) a Griffon doesn't exist in our world, (c) and everything in GW2 is artificial in some way besides the obvious.


    There are, however, lots of reasons why it would be bad for Guild Wars 2, and fine for other games.

    • GW2 already allows skipping zones by use of waypoints; mount travel is slower.
    • Other games tend to have more stuff that people want to skip; generally, all zones in GW2 have potentially interesting areas.
    • Everything in GW2 is balanced (theoretically). Each mount is setup to have their own niche, to be less useful in some arenas. Each is setup to have advantages/disadvantages compared to 'walking'.

    In the end, it's a design choice: it's more fun this way (in ANet's opinion, and that of many players).

    Actually, it seems otherwise . . .
    GW2 wants you to spend the time, energy, blood, sweat, tears and
    (not insignificantly)
    GOLD,
    to acquire a half-dozen or more mounts to accomplish the same thing
    that two
    would easily accomplish:
    A land-based creature,
    and a Bird.

    A flying mount renders land-based mount obsolete.

    The main reason is simply that having a flying mount makes a huge amount of open world content and map design useless. Why bother designing terrain elevation and shortcuts if players can simply fly over it? Why have these random events that spawn when players will just fly over them? A major strength of GW2 is the open world content. Look at WoW and FFXIV whose open world content has been meh at best and free flying is a cause for it. Not to mention if you ask the players, free flying is not exactly something that is unanimously liked. If you want players to engage in open world over and over again, then you cannot allow this sort of easy travel.

    Also please stop typing with a new line after every word, is obnoxious.

    Ascended armor makes masterwork armor COMPLETELY obsolete. There is no reason an actual flying mount couldn't exist in GW2.
    You progress through the game, you get (or craft) armor that is better and you use it. Salvaging the old (never to use it again).
    You progress through the game, you get (or craft) a better weapon and you use it. Salvaging the old (never to use it again).
    There is nothing preventing them from just making a flying mount. They can always add content that requires the use of the old ones, but it isn't going to hurt the game or the other mounts to have a flying one. Players will adjust, the mobs in game may adjust and start shooting people out of the sky, who knows.

    What worries me most about mounts, is that this is all they have for us. Occasional new maps, but the NEW content is just a new mount, to sell new mount skins.
    Everyone always jokes that the game is just Fashion Wars, but I really don't want a new mount every 9 or so months, just to keep the gem store going.
    I would rather they make the mount fly like any flying creature should, and make new content that is actual content, not a gimmick to sell skins for cash.
    I'd rather they just make the game have a monthly sub.

    Lost in the Maguuma (TC)
    For the geographically challenged, yes, Tarnished Coast is located IN the Maguuma Jungle.

  • @Trise.2865 said:

    @Kabuki Theatre.9752 said:

    @Trise.2865 said:

    @Kabuki Theatre.9752 said:

    @Trise.2865 said:
    Three words: "fly-over zones". You play WoW, so you know what that term means, and why GW2 should avoid it like the plague.

    Please explain to me in plain words,
    how a bird,
    behaving exactly like a real bird,
    is somehow artificial?

    They already do, but that's not the point. The point is players being able to fly is a bad thing for the game.

    Why?
    Why is it so problematic that players can fly?

    And suddenly you can't remember. Are you just here to troll like most WoW players?

    No, not at all.

    I'm just reminiscing about how great it was to have a great bird,
    and fly with it unrestricted at all . . . .

    totally free in the sky . . .

    what a great feeling that was.

  • Lady Celtaine.3760Lady Celtaine.3760 Member ✭✭✭

    @Trise.2865 said:

    @Kabuki Theatre.9752 said:

    @Trise.2865 said:
    Three words: "fly-over zones". You play WoW, so you know what that term means, and why GW2 should avoid it like the plague.

    Please explain to me in plain words,
    how a bird,
    behaving exactly like a real bird,
    is somehow artificial?

    It isn't. They already do. But that's not the point. The point is players being able to fly is a bad thing for the game.

    But if you insist on this line: It's because they're lugging your heavy butt around, messing up their aerodynamics.

    Especially if you play a Charr. 🤣 Love my Charr but she looks so ridiculous on mounts.

  • @Lady Celtaine.3760 said:

    @Trise.2865 said:

    @Kabuki Theatre.9752 said:

    @Trise.2865 said:
    Three words: "fly-over zones". You play WoW, so you know what that term means, and why GW2 should avoid it like the plague.

    Please explain to me in plain words,
    how a bird,
    behaving exactly like a real bird,
    is somehow artificial?

    It isn't. They already do. But that's not the point. The point is players being able to fly is a bad thing for the game.

    But if you insist on this line: It's because they're lugging your heavy butt around, messing up their aerodynamics.

    Especially if you play a Charr. 🤣 Love my Charr but she looks so ridiculous on mounts.

    Why would you possibly say your character looks "ridiculous" on anything?

    That's self-judgemental that doesn't help you , or your character, at all.

    Your character looks no more ridiculous than any other GW2 looks on their mounts at all
    You undoubtedly look fabulous on your critter.
    Good for you.

  • To answer the initial question posed by the title of your thread - because the devs don't want it to.

    We can dance around the physics of Tyria vs Earth, or a million other possibilities as to why GW2 mounts only glide or gain elevation for very brief, restricted durations, but the plain and simple fact is, the devs have not had the inclination to implement a mount that just flies.

    Whether or not an individual believes a fully free flying mount would ruin the experience of exploring the world is another case, but it's false to assume that Anet keep "getting it wrong" when they in fact haven't even tried to add a fully flying mount to their game.

    They impose these "artificial restrictions" to their "flying" mounts to encourage a mixed use of all mounts, which by their design philosophy, they believe provides a better experience.

    TL;DR - the mounts in GW2 don't fly because the developers of GW2 don't want their mounts to fly.

    That said, have you seen people with true mastery of the Griffon mount? They do seem to be able to fully gain and lower altitude however they please at jet fighter like speeds. I'm trash with the Griffon, but I have been lead to believe from videos that it is in fact capable of complete flight in the right hands.

  • Mewcifer.5198Mewcifer.5198 Member ✭✭✭✭

    @castlemanic.3198 said:

    @Kabuki Theatre.9752 said:
    WoW mounts are boring to those who have not mastered them.

    I am incredibly curious about what you mean by this. Please explain what it takes to master WoW mounts.

    I am also incredibly curious about this.

    My list of suggestions for GW2
    Max Masteries | 19k AP

  • borgs.6103borgs.6103 Member ✭✭✭

    We had a permanently flying mount - Aurene. :p Too bad she disappeared.

    Check out the fable of the Boiling Frog.

  • The game series has always been exploring possibilities to exploration. Not anti exploration of avoiding the entire map all-together. Seemless sort of easy would be by moving around with admin commands, every map in the game would need full on updated patching, with the updating would be more restrictions to the fun secret stuff, the game for over half it's being around was more about being able to jump and swim around to really rewarding places for the eyes and ears. If they make a full on flying, I'd have to quit because there will be no more fun and sport in it. Griffon and bunny were map-breaker mounts. Skyscale improved bunny basically. The game seems to favoring the exploring the magics of Tyria and their balances as a direction, so I'm sure we're going to see other travel variations and ways to interact with the world. This really isn't very negotiable of a subject to change. We're better off asking for cape glider to feel like a super hero.

  • Hashberry.4510Hashberry.4510 Member ✭✭✭✭

    I enjoyed WoW style mounts for a bit, but yes, they hurt that game. Gorgeous terrain that was clearly designed to funnel players to an encounter, bypassed in the rush to end game raiding. I can see why the devs put some partial limits on them in that game.

    I am not enchanted with how Anet has handled mounts as the game progresses though; they really need to think of something else.

  • Rio.4259Rio.4259 Member ✭✭

    @castlemanic.3198 said:
    I am incredibly curious about what you mean by this. Please explain what it takes to master WoW mounts.

    You need like...11,000 gold or something...to make them go like...5x as fast...I think. -shrugs-

    Personally I don't really care either way. I'll be honest, sometimes I DO wish I could just soar above the endless packed veteran mobs that stun, pull back, and knock down for 7 seconds, as I try to get to that one remaining PoI that I need as I clear a map for the 12th time. Yeah I know, it would make the other mounts less desirable. But honestly, that already happens. I NEVER use the Skimmer or Jackal because the Raptor and Griffon make them completely pointless except in very situational moments, or when a collection or something requires a Jackal portal. It could also be argued that the Griffon and Skyscale made gliders completely pointless, too. At one time I was in the "no, dont add it" crowd. Now I'm kind of in the "meh, doesn't matter to me either way" crowd. But yeah, Anet made it pretty clear that's not what they want anyway.

  • BlueJin.4127BlueJin.4127 Member ✭✭✭

    I loved flying in WoW. When I play GW2, I sometimes wish that I can fly like WoW. However, in the end, I think it's better not to have WoW-like flying in GW2.

    1) The center of the reason I quit WoW is the whole flying debacle from a few years ago. Open world in WoW is very annoying without flying mounts. Many areas are densely populated and enemies can easily knock players off of ground mounts with 1 or 2 hits. Upon being knocked off, players are repeatedly crippled and are basically forced to fight because they can't even just run away on foot. This made ground traveling a pain, so many players were outraged when Blizzard (WoW devs) tried to remove flying in future contents, forcing players to waste time fighting unnecessary enemies just to get from one area to another, in a game with monthly sub fee. After the outrage, Blizzard made a sacrifice where players can use flying mounts, but only after ridiculous grinds and such. Many players just quit altogether.

    I really don't want to see this kind of debacle here (and we actually have a somewhat similar issue with long PoF aggro range).

    2) In WoW, ground mounts are nothing but speed boosts. Levels designs are boring and not creative, not making any particular use of ground mounts or movement skills. Levels might as well just be flat 2D designs with tall walls like a maze that players must run around. Honestly, despite some people's claims that flying negated WoW's design... it didn't. The only thing flying did is allow players to skip unnecessary enemies since level designs weren't creative enough to make use of being grounded.

    GW2's level design is nothing like that. This game actually makes good use of players' movements, HoT masteries, and PoF mount masteries. With full flying, many of these designs would actually become obsolete, unlike WoW.

    Personally, I really like the mounts we have now. Traveling on mounts in GW2 is fun. With full flying, I'd just be watching a video while alt-tabbed.

    ^^

  • serialkicker.5274serialkicker.5274 Member ✭✭✭
    edited June 4, 2019

    Judging by how boring and simplistic open world is in other mmos, I wonder not people wish to skip all of it by flying over.
    Maybe my Griffon could "fly for real" if it didn't carry a big cat in full plate on it's back :)

    Also, in other mmos, mounts are usually just speed buff, nothing special about them. In gw2, each of them have their advantage and special movements, that, combined with other means of traveling like gliding, provides some dynamic and fun way to move around. If you had a mount that could fly for real, all of that would become obsolete. Gliding wouldn't exist anymore.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Kabuki Theatre.9752 said:

    @Trise.2865 said:

    @Kabuki Theatre.9752 said:

    @Trise.2865 said:
    Three words: "fly-over zones". You play WoW, so you know what that term means, and why GW2 should avoid it like the plague.

    Please explain to me in plain words,
    how a bird,
    behaving exactly like a real bird,
    is somehow artificial?

    They already do, but that's not the point. The point is players being able to fly is a bad thing for the game.

    Why?
    Why is it so problematic that players can fly?

    Because maps either have to be designed with it in mind or they end up being reduced to a b line.

  • Rico.6873Rico.6873 Member ✭✭✭

    A mount that can fly everywhere would be too Op, the more restrictions you have on a mount the more freedom you have.
    We humans cannot fly as well, which is why we found other ways to fly even if those ways are limited

  • Echostorm.9143Echostorm.9143 Member ✭✭
    edited June 4, 2019

    Here come the Doom Speakers. Flying will break the game! People will be able to skip content!! Wait. Don't we just run and fly past content now? When you're on your way to AB meta do you kill everything in your path or do you just ride to the gate? Do you stop for every single random meta when crossing a map because you have no choice? Does being on the ground with your raptor make those ground events unavoidable?

    The argument that a flying mount would break the game is silly when you actually think about it. As it is we skip things anyway and there is no part of a map we can't get to as is. This comes down to 2 things, 1. fan bois who just parrot whatever they've heard from anet before without thinking about it critically. (I promise if an anet dev said flying was good they'd all change their minds rather dramatically) and 2. The Fun Police. They just want people the play the game exactly the same way they do. They think gaming should be hard and they resent anything that makes it easier for the unwashed masses playing 'their' game. If it was up to them there would be no mounts and no waypoints either. If people don't have 8 hours a day to grind in the game they are not worthy sayeth the Fun Police.

    Having a truly flying mount wouldn't hurt the game at all, but it might be fun. :)

    PS> The only people that flying ruined wow for are the types in this thread. Wow still has a massive amount more subs than gw could ever hope to have so lets retire that argument too please.

  • serialkicker.5274serialkicker.5274 Member ✭✭✭
    edited June 4, 2019

    @Echostorm.9143 said:
    Here come the Doom Speakers. Flying will break the game! People will be able to skip content!! Wait. Don't we just run and fly past content now? When you're on your way to AB meta do you kill everything in your path or do you just ride to the gate? Do you stop for every single random meta when crossing a map because you have no choice? Does being on the ground with your raptor make those ground events unavoidable?

    The argument that a flying mount would break the game is silly when you actually think about it. As it is we skip things anyway and there is no part of a map we can't get to as is. This comes down to 2 things, 1. fan bois who just parrot whatever they've heard from anet before without thinking about it critically. (I promise if an anet dev said flying was good they'd all change their minds rather dramatically) and 2. The Fun Police. They just want people the play the game exactly the same way they do. They think gaming should be hard and they resent anything that makes it easier for the unwashed masses playing 'their' game. If it was up to them there would be no mounts and no waypoints either. If people don't have 8 hours a day to grind in the game they are not worthy sayeth the Fun Police.

    Having a truly flying mount wouldn't hurt the game at all, but it might be fun. :)

    PS> The only people that flying ruined wow for are the types in this thread. Wow still has a massive amount more subs than gw could ever hope to have so lets retire that argument too please.

    As a matter of fact, yes, a lot of people do events. Don't generalize and count those who come for final chest of meta as a whole population. Every event I come across, if I decide to do it, even if I'm the only one there at the moment, there is a very good chance I'll get some company very quick. I actually even noticed, which should be quite obvious, that people are even encouraged to pitch in if they see someone already doing an event. If you fly over with your super dragon directly towards your target area of final chest, you won't even notice most events, let alone care to actually swoop down to help. When I'm on my raptor, I stop to help a lot more often than I do when on griffon. When I'm on griffon, I want to fly as long as possible, because it's fun or because I have my destination set.
    Not to mention, you would totally make gliding obsolete with flying mount, as well as probably most other mounts. Heck, griffon and skyscale would definetly become insta useless.
    Right now you have to use different ways and mechanics to explore - each mount has their own advantage and uses. Then you have gliding, bouncing mushrooms, updrafts, ley lines etc... With flying mount, all of this would become ruined and obsolete.

    PS> The only people that flying ruined wow for are the types in this thread. Wow still has a massive amount more subs than gw could ever hope to have so lets retire that argument too please.

    Yeah, surely, millions more chose WoW because it has a flying mount and it doesn't have anything to do with it being there way before gw2 in golden time of mmos where genre was at it's peak. If WoW was released today, no one would touch it.

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    @Echostorm.9143 said:
    Here come the Doom Speakers. Flying will break the game! People will be able to skip content!! Wait. Don't we just run and fly past content now? When you're on your way to AB meta do you kill everything in your path or do you just ride to the gate? Do you stop for every single random meta when crossing a map because you have no choice? Does being on the ground with your raptor make those ground events unavoidable?

    The argument that a flying mount would break the game is silly when you actually think about it. As it is we skip things anyway and there is no part of a map we can't get to as is. This comes down to 2 things, 1. fan bois who just parrot whatever they've heard from anet before without thinking about it critically. (I promise if an anet dev said flying was good they'd all change their minds rather dramatically) and 2. The Fun Police. They just want people the play the game exactly the same way they do. They think gaming should be hard and they resent anything that makes it easier for the unwashed masses playing 'their' game. If it was up to them there would be no mounts and no waypoints either. If people don't have 8 hours a day to grind in the game they are not worthy sayeth the Fun Police.

    Having a truly flying mount wouldn't hurt the game at all, but it might be fun. :)

    PS> The only people that flying ruined wow for are the types in this thread. Wow still has a massive amount more subs than gw could ever hope to have so lets retire that argument too please.

    And yet the most buzz WoW has generated since Warlords of Draenor was released is Classic WoW, a version before flying mounts were added, after Blizzard went on the authentic vanilla private servers once the known active population of several of the most popular ones collectively reached over 1.5 million players.

    Best Dressed Memser NA.

  • zallesz.1650zallesz.1650 Member ✭✭
    edited June 4, 2019

    Flying in WoW deleted many of the challenges of open world, pve and pvp. Now there is no danger of "standing at one place" anymore, you just fly up and danger is gone. GW2 also made it easier to bypass content that is happening on the ground, but did not completely eliminate it, and I am grateful for that.
    The game is meant to be played, not flown over. Games should be more about the journey and not the destination. A lot of people seem to forget that.
    Edit:grammar.

  • HawkXtream.1538HawkXtream.1538 Member ✭✭
    edited June 4, 2019

    Well, have you considered that your mount may be tired and can't fly indefinitely? I guess not, because you only think about yourself. LOL

  • BlueJin.4127BlueJin.4127 Member ✭✭✭
    edited June 4, 2019

    One thing I want to comment on. Some posters are claiming that flying mounts creating problems for WoW is a fact. This, actually, is not a fact, but an opinion. I, too, am guilty of just passing off my comment as fact in my previous post, so I'm not making excuses. Just wanted to clear things up for those who may not have played WoW.

    Flying mounts in WoW let players skip some enemies on their way to their objectives. For players who believe being grounded results in just the right amount of combat and engagement, flying mounts are a problem. However, for players who believe that they're fighting too often while grounded, flying is a solution. For former players, yes, flying mounts are a problem. But flying mounts being a problem isn't a fact because it is these players' opinion that the amount of combat they encounter while grounded is acceptable and flying results in too little combat.

    To explain another way, imagine if they increased WoW's aggro range so that grounded players must fight all enemies within render distance. Would these players still think flying over these enemies is a problem? No. So if the aggro range is reduced little by little, at what point does flying over enemies go from a solution to a problem? That's an opinion that varies by player and no one player's opinion is any more right than another's.

    I'm sure some anti-fliers will say flying broke more than just skipping enemies in WoW. But again, that's just an opinion because for pro-fliers, flying created an immersive experience and new design that can't be mimicked by being grounded. No matter how some people claim their side as fact, it is not a fact.

    ^^