Small pvp arena in towns? - Page 2 — Guild Wars 2 Forums

Small pvp arena in towns?

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  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @dtox.8397 said:
    There should be a place where PvEvP is available (not everywhere).

    It's called World vs World.

  • dtox.8397dtox.8397 Member ✭✭

    @maddoctor.2738 said:

    @dtox.8397 said:
    There should be a place where PvEvP is available (not everywhere).

    It's called World vs World.

    WvW is more like a PvP. I dont see the PvE in WvW. With like 10 ppl theres pretty much no effort to take guards down. PvPvE is a place where you would farm mobs with the possibility of getting jumped on by a player.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @dtox.8397 said:

    @maddoctor.2738 said:

    @dtox.8397 said:
    There should be a place where PvEvP is available (not everywhere).

    It's called World vs World.

    WvW is more like a PvP. I dont see the PvE in WvW. With like 10 ppl theres pretty much no effort to take guards down. PvPvE is a place where you would farm mobs with the possibility of getting jumped on by a player.

    There is lots of PVE in WVW, in fact many WVW players complain that there is too much of it. You can get jumped easily while killing those guards and I doubt those 10 players will have any trouble if they are "jumped". If you want that experience go to WVW and roam, obviously nobody will try to jump 100 players, it's suicide. But jumping individual players farming mobs and doing their dailies happens all the time.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @dtox.8397 said:
    There should be a place where PvEvP is available (not everywhere). I think its fun to PvE and be aware of possible battles on the way. Something like Vigil vs Priory vs Order of the Whispers.
    I played Aion and there were places where ppl would get good exp/loot from PvE but it was open to PvP (not a FFA, was a race thing).

    Umm, they are known as monsters and already exist? If I REALLY want to fight other players it is pretty easy to head to a place where I can do that.

    New to the game? Feel free to give a yell if you need PVE help.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @dtox.8397 said:

    @maddoctor.2738 said:

    @dtox.8397 said:
    There should be a place where PvEvP is available (not everywhere).

    It's called World vs World.

    WvW is more like a PvP. I dont see the PvE in WvW. With like 10 ppl theres pretty much no effort to take guards down. PvPvE is a place where you would farm mobs with the possibility of getting jumped on by a player.

    Would it not be easier to add a couple more random mobs to WVW than to overhaul PVE to add PVP elements?

    New to the game? Feel free to give a yell if you need PVE help.

  • dtox.8397dtox.8397 Member ✭✭

    @maddoctor.2738 said:

    There is lots of PVE in WVW, in fact many WVW players complain that there is too much of it. You can get jumped easily while killing those guards and I doubt those 10 players will have any trouble if they are "jumped". If you want that experience go to WVW and roam, obviously nobody will try to jump 100 players, it's suicide. But jumping individual players farming mobs and doing their dailies happens all the time.

    @Menadena.7482 said:

    Would it not be easier to add a couple more random mobs to WVW than to overhaul PVE to add PVP elements?

    Theres way more Player versus Buildings than PvE. Takes us way longer to take down a wall than to kill the lord. Also noone kill guard/mobs for that specific loot. I think the idea is a place that ppl would be willing to farm mobs and kill eachother. Anyway, its just a idea that popped in my mind, its not something i've always wished for lol

  • @dtox.8397 said:

    @maddoctor.2738 said:

    There is lots of PVE in WVW, in fact many WVW players complain that there is too much of it. You can get jumped easily while killing those guards and I doubt those 10 players will have any trouble if they are "jumped". If you want that experience go to WVW and roam, obviously nobody will try to jump 100 players, it's suicide. But jumping individual players farming mobs and doing their dailies happens all the time.

    @Menadena.7482 said:

    Would it not be easier to add a couple more random mobs to WVW than to overhaul PVE to add PVP elements?

    Theres way more Player versus Buildings than PvE. Takes us way longer to take down a wall than to kill the lord. Also noone kill guard/mobs for that specific loot. I think the idea is a place that ppl would be willing to farm mobs and kill eachother. Anyway, its just a idea that popped in my mind, its not something i've always wished for lol

    Isn’t player vs buildings PvE (player vs environment)? It’s certainly not PvP.

    Be careful what you ask for
    ANet might give it to you.

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  • TheMaverick.6104TheMaverick.6104 Member ✭✭
    edited August 12, 2019

    Absolutly NOT.

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭

    @TheMaverick.6104 said:
    Absolutly NOT.

    I don't get your point

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭

    @maddoctor.2738 said:

    @dtox.8397 said:

    @maddoctor.2738 said:

    @dtox.8397 said:
    There should be a place where PvEvP is available (not everywhere).

    It's called World vs World.

    WvW is more like a PvP. I dont see the PvE in WvW. With like 10 ppl theres pretty much no effort to take guards down. PvPvE is a place where you would farm mobs with the possibility of getting jumped on by a player.

    There is lots of PVE in WVW, in fact many WVW players complain that there is too much of it. You can get jumped easily while killing those guards and I doubt those 10 players will have any trouble if they are "jumped". If you want that experience go to WVW and roam, obviously nobody will try to jump 100 players, it's suicide. But jumping individual players farming mobs and doing their dailies happens all the time.

    but it's not as fun as it was in World of Warcraft. (when it was fun)
    or multiple other games of open world, ffa pvp.
    Can't have that though. The raiders wouldn't like it.
    No pve raiders= no game.

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭

    @maddoctor.2738 said:

    @dtox.8397 said:
    There should be a place where PvEvP is available (not everywhere).

    It's called World vs World.

    WvW all looks the same.
    Everything looking the same is boring.
    There is no legitimate realm pride because there are only a set amount of races that everyone can play and they all look the same too.

    As to the state of pvp, the longer WvW goes, the less people care.
    Insta port here, Insta port there.
    Mount to here, mount to there.
    Everything has to have a reward or no one plays.
    Playing for fun is a lost concept. The decor, the style, the look--none of it helps.

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • Daishi.6027Daishi.6027 Member ✭✭✭✭
    edited August 12, 2019

    If we had better balancing I'd be down. But only if it's a /duel command type thing or a "Flag yourself for PvP" thing.

  • sephiroth.4217sephiroth.4217 Member ✭✭✭✭

    @neoteo.3975 said:
    It could add some fun to towns, without any reward besides pure fun of killing people afk. Dead people could just use wp to revive without costs and without armour damage.

    I would love this as a permanent improvement, but an event with this would also be great.

    Thanks

    HOLY HELL AMAZING IDEA!!!

    New Living Story event: The mists have collapsed. PvP players have been set loose in major cities, fight back to take control of the city!

  • Alright, I edited the first post to make this thread only about adding a small arena in towns where people could pvp and others in town watch.

  • saerni.2584saerni.2584 Member ✭✭✭✭

    @neoteo.3975 said:
    Alright, I edited the first post to make this thread only about adding a small arena in towns where people could pvp and others in town watch.

    This could be fun but unless there are events tied to arena pvp I doubt there will be population for this outside LA.

    Northern Shiverpeaks (NSP)
    Deadeye (Thief)
    Commandant of P/D and Apex Predator

  • @Zacchary.6183 said:
    How about Duel Invitations? You invite someone to duel (assuming they have not blocked you or duel requests in general) and upon accepting you two become hostile to each other until one is defeated. Then they revive. That way, people who couldn't be bothered can continue playing in peace.

    I have played a few games like this, you had an option in settings to "allow duel invites", when both people had it on, you could click on their name and pick "duel", the other person would get a notification that when opened gave a yes/no prompt that said "player name wants to duel, do you accept?". You would both become red to each other, no one else could attack or help (boons from other players other than yourself did not effect you), once one person reached 0HP, both people turned green again, neither player actually died, it just reset to friendly mode and full HP and you got a popup again on if you won/lost, dmg done etc etc along with win/loss ratio.

    "When you power creep the game and make it so that spam gameplay is nearly as effective as deep knowledge and nuance, the quality of players will decrease." -Exedore

  • TamX.1870TamX.1870 Member ✭✭✭

    @maddoctor.2738 said:
    If they simply wanted to 1vs1 someone, they'd do it with the many options given by the game, but with all those options they won't be able to show off their leet skillz.

    Could you list all these options? What I think, there is no 1vs1 option in the game: the "options" are all loose contracts between players, and either they have limited access or you can't control ganking by audience.

    Socializing (meeting new "random" people, discussing, sharing tips, etc) at sparring circles is one important aspect. It is the way to find like-minded people.

  • EnderzShadow.2506EnderzShadow.2506 Member ✭✭✭✭

    @Menadena.7482 said:
    Why? People go to towns for a space space. If you want to be annoying to people go to WVW and kill people as much as you want.

    If I am concentrating on crafting something the LAST thing I need is for someone to kill me for 'fun'.

    If you are able to make it through my obvious wall of text, I think you will see the desire and fun in a more open form of pvp.

    Killing players is really fun. It's especially fun while doing so to players that log on to alts just to use 'salty' language about your actions. It's a blast. It usually comes with a good amount of risk and a great deal of sacrificed time for the one traveling to the contested area and instigating the fight.

    BUT ITS NOT FUN! I got GANKED. It's unfair! That's not nice! That made me angry

    People win and people lose and it all doesn't go one way, everytime. I've heard all the complaints in other games. And every single time, the truth is, it is a learn to play moment in that characters history. Many find, that it only takes a small amount of effort to craft in a safe zone without the fear of their in game character dying.

    In WoW, the other side of the fun, is when the person that got killed while leveling, calls in friends to defend them and then in turn, the intiators of the original fight, call in their friends. Before you know it, a whole area is having a very fun and exciting battle. World of Warcraft had this in a few zones and it was great fun had for all. Even on pvp servers, most of the leveling in a 'contested' (pvp possible) zone could be avoided for those that really disliked pvp. Then again, maybe they should of just stayed away from a pvp game with a pvp server.

    In Shadowbane, anyone could be attacked anywhere. If we were in the same guild, I could attack your character while you were afk, even in our keep that is generally safe. As a thief, I could even steal items out of your bag. But the guards would attack me. Most of the time, attacks on fellow players were done on accident. Sometimes there were disagreements settled with fights in the keep and other times there were spies. The intrigue, the politics, the Roleplaying made it all very enjoyable for all.

    Somewhere along the line of MMO's , back in the Ultima days, there was a large contingent of players that wanted a completely safe, banel and to me at least, a boring game.
    Every successive game starting moving away from pvp. No one wanted any type of risk whatsoever. It started with Ultima to Shaowbane to Lineage and Lineage two, to Dark Ages of Camelot, to Star Wars Galaxies to World of Warcraft, to Guild Wars and now Guild Wars 2. Now in Guildwars 2, no longer are there defining Races between factions, there is no dueling, there are no Free For All areas and there definitely is no looting from pvp or losing gear on death. Armor doesn't even break....leading to another problem in the economy. But I digress....

    FFA games are not for the PVE crowd that makes up the bulk of most companies business. So that playerbase is catered to heavily even in our very own WvW.
    WvW has more pve than I've ever seen in a Realm Vs Realm Vs Realm scenario, a game model that was promised to cater to the old school players that really enjoyed pvp.
    Now, everyone is safe, everywhere they would like to be. And what, now they want to have even more pve in a Realm Vs Realm area? Sure bring it on, can I instigate fun fights while said players are doing their pve? Bring it on!

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @EnderzShadow.2506 said:

    @Menadena.7482 said:
    Why? People go to towns for a space space. If you want to be annoying to people go to WVW and kill people as much as you want.

    If I am concentrating on crafting something the LAST thing I need is for someone to kill me for 'fun'.

    If you are able to make it through my obvious wall of text, I think you will see the desire and fun in a more open form of pvp.

    Killing players is really fun. It's especially fun while doing so to players that log on to alts just to use 'salty' language about your actions. It's a blast. It usually comes with a good amount of risk and a great deal of sacrificed time for the one traveling to the contested area and instigating the fight.

    BUT ITS NOT FUN! I got GANKED. It's unfair! That's not nice! That made me angry

    People win and people lose and it all doesn't go one way, everytime. I've heard all the complaints in other games. And every single time, the truth is, it is a learn to play moment in that characters history. Many find, that it only takes a small amount of effort to craft in a safe zone without the fear of their in game character dying.

    In WoW, the other side of the fun, is when the person that got killed while leveling, calls in friends to defend them and then in turn, the intiators of the original fight, call in their friends. Before you know it, a whole area is having a very fun and exciting battle. World of Warcraft had this in a few zones and it was great fun had for all. Even on pvp servers, most of the leveling in a 'contested' (pvp possible) zone could be avoided for those that really disliked pvp. Then again, maybe they should of just stayed away from a pvp game with a pvp server.

    In Shadowbane, anyone could be attacked anywhere. If we were in the same guild, I could attack your character while you were afk, even in our keep that is generally safe. As a thief, I could even steal items out of your bag. But the guards would attack me. Most of the time, attacks on fellow players were done on accident. Sometimes there were disagreements settled with fights in the keep and other times there were spies. The intrigue, the politics, the Roleplaying made it all very enjoyable for all.

    Somewhere along the line of MMO's , back in the Ultima days, there was a large contingent of players that wanted a completely safe, banel and to me at least, a boring game.
    Every successive game starting moving away from pvp. No one wanted any type of risk whatsoever. It started with Ultima to Shaowbane to Lineage and Lineage two, to Dark Ages of Camelot, to Star Wars Galaxies to World of Warcraft, to Guild Wars and now Guild Wars 2. Now in Guildwars 2, no longer are there defining Races between factions, there is no dueling, there are no Free For All areas and there definitely is no looting from pvp or losing gear on death. Armor doesn't even break....leading to another problem in the economy. But I digress....

    FFA games are not for the PVE crowd that makes up the bulk of most companies business. So that playerbase is catered to heavily even in our very own WvW.
    WvW has more pve than I've ever seen in a Realm Vs Realm Vs Realm scenario, a game model that was promised to cater to the old school players that really enjoyed pvp.
    Now, everyone is safe, everywhere they would like to be. And what, now they want to have even more pve in a Realm Vs Realm area? Sure bring it on, can I instigate fun fights while said players are doing their pve? Bring it on!

    Thumbs down. Again, we need more PVE in WVW and PVP .... oh, AND being non targetable by other players. You would go for that, right? Why not?

    New to the game? Feel free to give a yell if you need PVE help.

  • Dante.1763Dante.1763 Member ✭✭✭✭
    edited August 13, 2019

    @dtox.8397 said:

    @maddoctor.2738 said:

    @dtox.8397 said:
    There should be a place where PvEvP is available (not everywhere).

    It's called World vs World.

    WvW is more like a PvP. I dont see the PvE in WvW. With like 10 ppl theres pretty much no effort to take guards down. PvPvE is a place where you would farm mobs with the possibility of getting jumped on by a player.

    I spent nearly 6 hours today killing NPCs in WVW, if capturing nothing but camps, dolyaks and guards doesnt count as PVE in a PVP area, then what does? Im just glad that i only ran into the -same- 6 players over and over, instead of the gank squads i ran into yesterday. But even then, out of those, i think i managed to kill one? on my ele. Between the mesmers who run off as soon as they get low on health who you cant catch, the thiefs who vanish and then run away, and the invincible dragonhunters i will never ever enjoy(i dont enjoy WvW its a necessity for legendary weapons.) Any kind of PVP content in a PVE map.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Lucentfir.7430Lucentfir.7430 Member ✭✭✭
    edited August 13, 2019

    I actually have gotten around to playing WoW for the past month or so, and these expected horror stories about if open world PvP-PVE is implemented in Gw2 is just starting to make me think a lot of other players are paranoid about actually any sort of PvP regardless if it affects them or not aka PVP=NO STOP PVP BAD. In WoW by default War mode is set to off(The thing that lets PvP happen in PVE spaces), and you have to jump through a hoop or two to turn it on(You can only turn it on in a main city, and the only incentive to do so is just increased quest rewards etc. Not only that but people who have War mode turned on get sharded into a a PVE/PVP shard only, away from those who have it off.

    Though it's not like Anet will ever implement open world PVP though, so i don't know why everyone is so scared of anyone purposing this idea/so quick to shoot it down. Hell they can't/won't even make a queue for 2v2/3v3s. for a supposed PVP mode, let alone make a system for open world PVP with the limited resources they have. Just expect the usual.

  • neoteo.3975neoteo.3975 Member ✭✭
    edited August 13, 2019

    Just make it so that those players with the Pvp in PVE areas option ON will shine. You will see everyone with that thing aways on 😁

  • Ralkuth.1456Ralkuth.1456 Member ✭✭✭
    edited August 13, 2019

    Well that would sound fun to me, since I PvP for the win daily and like to watch streams. It would just be like another Heart of the Mists (the one at present with the FFA Arena).
    Won't be opposed to new and exciting environments in which my friends and I can bash each other's skulls in. Maybe it could get an interface like the Crown Pavilion arenas.
    Plus, we would be able to fight while enjoying thematic scenery like The Grove, Ebonhawke, Lion's Arch and whatnot. That's top tier roleplay right there, fulfilling our RPPvP needs.

    That's just me personally.

    Another idea is to make these small scale thematic arenas and put them in portals in the cities/hubs, so people can walk-in for duels and stuff. Having 1 or few in each city means that there needn't be overlap and queue-ups for usage while allowing interaction if new people do arrive in these spots.

    Player of distinguishing mediocrity (S5: G3, S6: P1, S17: P1).
    Carrying enemy team since 2012.
    "Multiclass implies you can actually play the class" - A Certain Royalty, on Twitch

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

    This game needs more towns.

    Soon™ ( ͡° ͜ʖ ͡°)

  • @Ralkuth.1456 said:
    Well that would sound fun to me, since I PvP for the win daily and like to watch streams. It would just be like another Heart of the Mists (the one at present with the FFA Arena).
    Won't be opposed to new and exciting environments in which my friends and I can bash each other's skulls in. Maybe it could get an interface like the Crown Pavilion arenas.
    Plus, we would be able to fight while enjoying thematic scenery like The Grove, Ebonhawke, Lion's Arch and whatnot. That's top tier roleplay right there, fulfilling our RPPvP needs.

    That's just me personally.

    Another idea is to make these small scale thematic arenas and put them in portals in the cities/hubs, so people can walk-in for duels and stuff. Having 1 or few in each city means that there needn't be overlap and queue-ups for usage while allowing interaction if new people do arrive in these spots.

    Yeah, I just visualize an arena similar to the crown pavilion where people can watch from outside, this idea comes exactly from there.

    Could also increase pvp interest from pve players, who knows

  • I would be fine with a specific area that is observable from a PVE space being used for PVP, like a version of the arena in heart of the mists being available to and part of the open world.

    But, it must be completely walled off to prevent people from wandering in without talking to an NPC, and no points of interest or vistas must require entering that space. It should be completely isolated for anything but watching, unless you opt in.
    .... And yknow seeing as how the PVP arena literally does all of that AND upgrades your gear for you so you dont get curb stomped due to being lvl1...

    [Charr Noises]
    [Plays every class]
    [JUST GIT EVEN GUDDER ITS FINE]

  • TamX.1870TamX.1870 Member ✭✭✭
    edited August 14, 2019

    @neoteo.3975 said:
    Yeah, I just visualize an arena similar to the crown pavilion where people can watch from outside, this idea comes exactly from there.

    Yeah, that could be one way. You send spar invi to someone, and when accepted, you are taken to such arena. Other way is just have an open area, where you can spar with people.

    Could also increase pvp interest from pve players, who knows

    I got pulled to PvP side because of duels in my previous game. I was not even yet on level cap. At first I had not even slightest idea what to do, I was only used to "stationary" PvE side. I think that in my first duels I was not able to land even single hit to my opponent.

    @Azure The Heartless.3261 said:
    I would be fine with a specific area that is observable from a PVE space being used for PVP, like a version of the arena in heart of the mists being available to and part of the open world.

    You know, it would not be bad idea to have observable arena in some major town to queue up as teams for deadmatch fight. Like gladiator arena. It could increase the interest to PvP by random people.

    But, it must be completely walled off to prevent people from wandering in without talking to an NPC, and no points of interest or vistas must require entering that space. It should be completely isolated for anything but watching, unless you opt in.

    Why? The whole idea would be "marketing" PvP side to people, with all its both good and bad sides. Except if you mean some sort of all vs all thingie, which we already have in PvP lobby, and that is completely different story. It is chaotic and you really can't use it to purposes that 1vs1 or team vs team fights would be good.

    .... And yknow seeing as how the PVP arena literally does all of that AND upgrades your gear for you so you dont get curb stomped due to being lvl1...

    You mean PvP lobby all vs all arena? It really serves not many purposes. You enter there only if you are in absolute boredom.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @TamX.1870 said:

    Why? The whole idea would be "marketing" PvP side to people, with all its both good and bad sides. Except if you mean some sort of all vs all thingie, which we already have in PvP lobby, and that is completely different story. It is chaotic and you really can't use it to purposes that 1vs1 or team vs team fights would be good.

    Some(probably alot of us against it) of us know we dont like PVP already thank you, id hate to have to walk into a pvp arena just to finish mapping a city.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • TamX.1870TamX.1870 Member ✭✭✭
    edited August 16, 2019

    @Dante.1763 said:
    Some(probably alot of us against it) of us know we dont like PVP already thank you, id hate to have to walk into a pvp arena just to finish mapping a city.

    I bet you're talking about some sort of free to all PvP area in PvE zones. But this thread has not been about that for a while, as you can see, even OP edited her/his post. What we - or at least I - have been talking, have been some sort of observable 1vs1 arena, either one pair at any given moment like Queen's Gauntlet, or area where you can send duel request to people. I already said why those duels need audience.

    Let's think that a bit. Easy and relatively good way is to implement one at sPvP lobby. Give some largish area where you can challenge people to duels. Exiting the area while duelling would lead to automatic loose. The size of the area depends of course how many people there are fighting, but basically more would be better (if not going to extremes). I would suggest some central area, where people spend their time while not in matches. It would be good to have necessary services near (bank, trading post).

    Fights would be done with PvP builds and skills. As you know, there is already training area with NPCs and observable all vs all arena. I don't really get the idea of all vs all arena, but at some point in the future there could be observable 2vs2 deathmatch arenas?

    WvW could have similar thing, basically somewhere near spawn points. But it would be nicer to have WvW duelling area, where you would be with people from all the servers. It is probably bit harder to make it work than at PvP side, where all the players anyways share the same lobby. WvW population is divided to servers, and thus they may never really find common duel regions.

    It would be nice to have similar area at PvE side. For example, there is large and usually empty area at Lion's Arch, Grand Plazza, where there is only that vista, and it would be close perfect for duelling area (location, size, having PoI and vista so people would find it anyways). I am pretty sure these duels would go with PvE skills, which are "broken" in terms of balanced PvP. But the reason for this is that this sort of place would "advertise" PvP for people, I mean, real marketing showing both the good and bad sides of PvPers. Based on my experience, you would find there both very helpful people introducing you to PvP fights and willing to teach you, as well as very bitter people, and people and groups with deep hatred between them :D

    Duel request should be accepted before duel starts. There should be checkbox to disable duel requests. If someone mocks you, pressures you or so because you don't accept duel requests, there is already block list for those people.

  • I’ve said this many times but I’ll say it again.

    Having duel areas, with the limitations imposed by what others have said (with an invite and an option to enable being invited, and limited to dueling in only specific areas, like an arena in the town) are tantamount to revitalizing COMMUNITY interaction.

    Just look at over 90% of the open world PVE maps and you’ll see that NOBODY talks to each other. There’s people in the map but everyone is dead silent...why? It’s because this game is so self sufficient that there’s no need to talk to anyone.

    1) quests are so easy there’s no need to party with anyone...world bosses are so easy you can stand there and auto attack to get the chest. Why even bother discussing mechanics of a fight?

    2) crafting has no need for interaction because all the materials you need MUST be farmed or bought...and you buy from the TP...there’s no need to approach another player for a material that you might need, even if the material you need is specialized t a single profession. So let’s say you are a tailor and you need some kind of leather working exclusive Rune....guess what...you have to become a leatherworker...how he kitten does that even make any sense?

    3) lack of fighting interaction in PVE means that PVE’ers don’t learn how to fight other players until they get to PVP. People usto ask in the forums that we need a tutorial for PvP...which is dumb because that’s still not how to learn how to fight people, learn mechanics and learning PvP edicates. Having arenas in PVE introduces newer pvp players into pvp scenarios and gives them a chance to learn. Meanwhile in SPVP we have level 10 upleveled newbies queuing up ranked because that’s the only way they can pvp, landing in gold tier, and then everyone wonders why they get melted in seconds because veteran players are mixed in with players completely new to the game.

    There’s so many more reasons...but all together they compound into a singular issue...that there no community interaction and not only does pvp suffer...but PVE and everyone else suffers. The game is to self sufficient and there needs to be mechanisms in place to provide players the opportunity to speak, listen and learn.

    Not only that but it’s also a good way to meet new friends...I’m sure everyone who frequents duel arenas knows how friendly a place it is and that everyone basically knows each other.

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