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Upcoming Balance Notes - 10/1/2019

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  • Virdo.1540Virdo.1540 Member ✭✭✭✭
    edited October 1, 2019

    @Psycoprophet.8107 said:

    @Virdo.1540 said:
    tbh i hoped it actually would be a buff for the herald.... with the screwed up Hammer 2 in pve too (Its damage remains split between game modes.*) and the fcked up Gaze of darkness its a complete disaster. Please undo everything and give us our old bad stuff back...

    Anet revert changes hahahahahaha phew that was a good one right there.

    no need play the moron here ^^

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Virdo.1540 said:

    @Psycoprophet.8107 said:

    @Virdo.1540 said:
    tbh i hoped it actually would be a buff for the herald.... with the screwed up Hammer 2 in pve too (Its damage remains split between game modes.*) and the fcked up Gaze of darkness its a complete disaster. Please undo everything and give us our old bad stuff back...

    Anet revert changes hahahahahaha phew that was a good one right there.

    no need play the moron here ^^

    Oh yes how dare I poke fun regarding a video game. My apologies if I offended u :) although I feel there is an need to speak the truth even if it is in a humorous way.
    Unfortunately with regards to your prior post requesting a revert of the most recent harold changes I regrettably inform you that that is a practice that anet seems to avoid at all cost if past behavior were to be considered.
    Is that better for ya :)

  • Virdo.1540Virdo.1540 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @Virdo.1540 said:

    @Psycoprophet.8107 said:

    @Virdo.1540 said:
    tbh i hoped it actually would be a buff for the herald.... with the screwed up Hammer 2 in pve too (Its damage remains split between game modes.*) and the fcked up Gaze of darkness its a complete disaster. Please undo everything and give us our old bad stuff back...

    Anet revert changes hahahahahaha phew that was a good one right there.

    no need play the moron here ^^

    Oh yes how dare I poke fun regarding a video game. My apologies if I offended u :) although I feel there is an need to speak the truth even if it is in a humorous way.
    Unfortunately with regards to your prior post requesting a revert of the most recent harold changes I regrettably inform you that that is a practice that anet seems to avoid at all cost if past behavior were to be considered.
    Is that better for ya :)

    well it wouldnt be the first time anet actually would take a look into the forum^^

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Virdo.1540 said:

    @Psycoprophet.8107 said:

    @Virdo.1540 said:

    @Psycoprophet.8107 said:

    @Virdo.1540 said:
    tbh i hoped it actually would be a buff for the herald.... with the screwed up Hammer 2 in pve too (Its damage remains split between game modes.*) and the fcked up Gaze of darkness its a complete disaster. Please undo everything and give us our old bad stuff back...

    Anet revert changes hahahahahaha phew that was a good one right there.

    no need play the moron here ^^

    Oh yes how dare I poke fun regarding a video game. My apologies if I offended u :) although I feel there is an need to speak the truth even if it is in a humorous way.
    Unfortunately with regards to your prior post requesting a revert of the most recent harold changes I regrettably inform you that that is a practice that anet seems to avoid at all cost if past behavior were to be considered.
    Is that better for ya :)

    well it wouldnt be the first time anet actually would take a look into the forum^^

    True although if I were a betting man I'd say the cards arnt in ur favor

  • Virdo.1540Virdo.1540 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @Virdo.1540 said:

    @Psycoprophet.8107 said:

    @Virdo.1540 said:

    @Psycoprophet.8107 said:

    @Virdo.1540 said:
    tbh i hoped it actually would be a buff for the herald.... with the screwed up Hammer 2 in pve too (Its damage remains split between game modes.*) and the fcked up Gaze of darkness its a complete disaster. Please undo everything and give us our old bad stuff back...

    Anet revert changes hahahahahaha phew that was a good one right there.

    no need play the moron here ^^

    Oh yes how dare I poke fun regarding a video game. My apologies if I offended u :) although I feel there is an need to speak the truth even if it is in a humorous way.
    Unfortunately with regards to your prior post requesting a revert of the most recent harold changes I regrettably inform you that that is a practice that anet seems to avoid at all cost if past behavior were to be considered.
    Is that better for ya :)

    well it wouldnt be the first time anet actually would take a look into the forum^^

    True although if I were a betting man I'd say the cards arnt in ur favor

    well my herald and i have nothing to lose anymore^^

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited October 1, 2019

    Soooo.... how is it????

    Late work ... :(

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited October 1, 2019

    @noiwk.2760 said:
    rip Scourge and Necro.. time to make another class. really awful design and change to gameplay

    for what ic decent groups are still decent with those, they just had to play and cordinate better.

    Alacrity is almost unnoticeable.. with that white to invisible effect... >_> since i was used to the purple effect.

    Hammer 2 rev animation is bugged.

    Gaze of darkness not aplying conditions from the feedback of some players.

    Ventari rev tablet heal needs to get bigger to 400 from 280. xD

  • noiwk.2760noiwk.2760 Member ✭✭

    dont know.. talking as Scourge .. it feels unplayable.. as Scourge.

  • thehipone.6812thehipone.6812 Member ✭✭✭
    edited October 2, 2019

    @Rokynn.8671 said:
    Why are you again for the third time in the past five months nerfing the ranger class? it's not even in the top ten meta builds. it's not accepted in high level fractals, primary attack skill minus 11% damage? are you people nuts? or do you just HATE a longbow or not understand what a longbow is built for or how it works or what it's used for in siege warfare? your hitting glass builds and all setup like it for -400 damage to peak primary attack. you need to +400 damage to it. glass builds don't even have 16k hp all you have to do is start hitting them and they melt.

    You or player's complaining about ranger with longbow are facing matched parties with food and boons to match is my guess. and that's not common. Bottom line is i'm not standing for more nerf's to ranger longbow class. look up my account and the money i have spent into this game. That's stopping as of now. your choice to weaken this setup for no factual reason is just dumb.

    I also have an issue with the fact that 25% of mobs 2 hit a Berserker's built ranger and three hit others. you need to give all classes a 5k hp increase or a 50% decrease to npc mobs damage out put, or you can change the name of the game to DIE 20 TIMES A DAY. if a glass canon is built it should out damage all and be weak to all. not gimping the damage and still kitten hp below 16k.

    I think the issue might be more that you seem to be trying to bring a longbow ranger into high level fractals. And I hate to be that guy, but the last paragraph is a learn to play issue.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Nexxus.5347 said:
    You ruined Scourge. The last time a game reworked a class this poorly I left the game. That was when LOTRO reworked the Captain class, I left 1 month after and never went back. I've played GW1 and GW2 since launce. I have 5 character slots filled with different versions of scourges(prebuild templates) each geared with Legendary or Ascended gear. What a waste of my money what a waste of my time. Its one thing to tweak an elite, its another when you change it so it doesn't even work the way it was first released. I use to buy 4000 gems a month(my way of supporting what I thought was a great studio) No more gems. You need to give the scourge more survivability from range attacks… if I don't have the ability to pressure a range class then it doesn't matter if I can pop scourge skills on me. Rangers can lock you down forever and melt you in seconds with no way to pressure them. Mesmer's have their clone armies that are impossible to survive if you cant pressure them and survive. Thief's melt you with DPS and then disappear with not way to range pressure them. You drastically change how scourges work and nerf range damage as well. I'm so annoyed I'm not sure I will be her in a month. If you are so bored that you need to rework a elite like this, please just spend your time working on new elites.

    Cries crocodile tears in scrapper

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited October 3, 2019

    Sudently scourge can’t carry with mindless spam .... becomes trash.

    Maybe players need to adapt to new gameplay and try to use other weapons??
    And play more in team work rather than want to ball up straith to players or mobs spamming everything.....

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Aeolus.3615 said:
    Sudently scourge can’t carry with mindless spam .... becomes trash.

    Maybe players need to adapt to new gameplay and try to use other weapons??
    And play more in team work rather than want to ball up straith to players or mobs spamming everything.....

    ^
    U da man!

  • Ghos.1326Ghos.1326 Member ✭✭✭✭

    I've recently fought a few scourges after this change, and let me tell you, they're so bad they still gave me quite a run for my money, and caused me to really think before rushing in on them and they actually.....oh wait, they're not bad at all? they're still good? they still deal a healthy amount of damage despite the trade off with shades and how they function? ....what's that? ...smart gameplay and careful planning based on your positioning and the enemy's will always triumph over PERCEIVED nerfs....? well who would have thought.... 4Head

    The greatest enemy to improvement, is ignorance. But the desire to learn will cast ignorance into the fire.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Ghos.1326 said:
    I've recently fought a few scourges after this change, and let me tell you, they're so bad they still gave me quite a run for my money, and caused me to really think before rushing in on them and they actually.....oh wait, they're not bad at all? they're still good? they still deal a healthy amount of damage despite the trade off with shades and how they function? ....what's that? ...smart gameplay and careful planning based on your positioning and the enemy's will always triumph over PERCEIVED nerfs....? well who would have thought.... 4Head

    Yeah I still see a scourge in pretty much every match and sometimes 2 and they still very strong.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @Ghos.1326 said:
    I've recently fought a few scourges after this change, and let me tell you, they're so bad they still gave me quite a run for my money, and caused me to really think before rushing in on them and they actually.....oh wait, they're not bad at all? they're still good? they still deal a healthy amount of damage despite the trade off with shades and how they function? ....what's that? ...smart gameplay and careful planning based on your positioning and the enemy's will always triumph over PERCEIVED nerfs....? well who would have thought.... 4Head

    Yeah I still see a scourge in pretty much every match and sometimes 2 and they still very strong.

    They now have to focus like all aoe classes do, cast aoe at range or close...
    That’s the issue scourge players want local and range at same time, they now can even bomb 10 targets...

    Good scourge players will adapt faster.

  • Ghos.1326Ghos.1326 Member ✭✭✭✭

    @Fenella.2634 said:

    @Aeolus.3615 said:

    @Psycoprophet.8107 said:

    @Ghos.1326 said:
    I've recently fought a few scourges after this change, and let me tell you, they're so bad they still gave me quite a run for my money, and caused me to really think before rushing in on them and they actually.....oh wait, they're not bad at all? they're still good? they still deal a healthy amount of damage despite the trade off with shades and how they function? ....what's that? ...smart gameplay and careful planning based on your positioning and the enemy's will always triumph over PERCEIVED nerfs....? well who would have thought.... 4Head

    Yeah I still see a scourge in pretty much every match and sometimes 2 and they still very strong.

    They now have to focus like all aoe classes do, cast aoe at range or close...

    Most AoE classes don't have to wait for 15 sec to change from range to close.
    Most AoE classes are not completely defenseless in melee range once they've cast their AoE skills.

    Sure, as long as the opponents don't catch on and don't focus the necro, it's not harder to survive than before.

    scourge doesn't have to wait that long to protect themselves either. They can just WSAD into their shades and gain their defensive things. Anyone who is stupid will follow them into their shade and try to full on assault them. Trust me, not much has changed in terms of gameplay, it's just now they actually have a chance to be counterpressured for using their shades poorly now.

    The greatest enemy to improvement, is ignorance. But the desire to learn will cast ignorance into the fire.

  • Fenella.2634Fenella.2634 Member ✭✭✭

    I see, so players haven't really caught on yet.
    Give it some time. This small prison is not going to be valid for long. It's easy to get a scourge out of that "safe zone".

  • Ghos.1326Ghos.1326 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @Fenella.2634 said:

    @Aeolus.3615 said:

    @Psycoprophet.8107 said:

    @Ghos.1326 said:
    I've recently fought a few scourges after this change, and let me tell you, they're so bad they still gave me quite a run for my money, and caused me to really think before rushing in on them and they actually.....oh wait, they're not bad at all? they're still good? they still deal a healthy amount of damage despite the trade off with shades and how they function? ....what's that? ...smart gameplay and careful planning based on your positioning and the enemy's will always triumph over PERCEIVED nerfs....? well who would have thought.... 4Head

    Yeah I still see a scourge in pretty much every match and sometimes 2 and they still very strong.

    They now have to focus like all aoe classes do, cast aoe at range or close...

    Most AoE classes don't have to wait for 15 sec to change from range to close.
    Most AoE classes are not completely defenseless in melee range once they've cast their AoE skills.

    Sure, as long as the opponents don't catch on and don't focus the necro, it's not harder to survive than before.

    I had no idea all scourges weapon skills and utilities were unusable when shade is deployed. If thsts the case pls fix lol

    Oh there is a bug with things being unusable while shades are up? That sucks, I seriously hope it gets fixed soon. It took like 2 months for Elite Supply Crate to finally be fixed, as the healing turret deployed wasn't overcharging to do its condi clear/small heal. Seems all kinds wacky things came with this patch lol.

    The greatest enemy to improvement, is ignorance. But the desire to learn will cast ignorance into the fire.

  • Ghos.1326Ghos.1326 Member ✭✭✭✭

    @Psycoprophet.8107 said:

    @Ghos.1326 said:

    @Psycoprophet.8107 said:

    @Fenella.2634 said:

    @Aeolus.3615 said:

    @Psycoprophet.8107 said:

    @Ghos.1326 said:
    I've recently fought a few scourges after this change, and let me tell you, they're so bad they still gave me quite a run for my money, and caused me to really think before rushing in on them and they actually.....oh wait, they're not bad at all? they're still good? they still deal a healthy amount of damage despite the trade off with shades and how they function? ....what's that? ...smart gameplay and careful planning based on your positioning and the enemy's will always triumph over PERCEIVED nerfs....? well who would have thought.... 4Head

    Yeah I still see a scourge in pretty much every match and sometimes 2 and they still very strong.

    They now have to focus like all aoe classes do, cast aoe at range or close...

    Most AoE classes don't have to wait for 15 sec to change from range to close.
    Most AoE classes are not completely defenseless in melee range once they've cast their AoE skills.

    Sure, as long as the opponents don't catch on and don't focus the necro, it's not harder to survive than before.

    I had no idea all scourges weapon skills and utilities were unusable when shade is deployed. If thsts the case pls fix lol

    Oh there is a bug with things being unusable while shades are up? That sucks, I seriously hope it gets fixed soon. It took like 2 months for Elite Supply Crate to finally be fixed, as the healing turret deployed wasn't overcharging to do its condi clear/small heal. Seems all kinds wacky things came with this patch lol.

    Lol no bug was makin a joke cuz they said without the shade on themselves in melee their completely useless lol

    Ah, I gotcha, yes totally useless, unplayable. Kappa.

    The greatest enemy to improvement, is ignorance. But the desire to learn will cast ignorance into the fire.

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭

    You guys really killed ranger this patch.

    What do you have against us?

    Core ranger is literally trash tier now. Druid has been beaten past the point of death for the past few years. Now Soulbeast struggles even harder against the current meta builds.

    REVERT THE NERFS TO GS!

  • @Lhiash.4910 said:
    I can't believe you are going with the sand savant changes, scourge is already way too powerful in WvW and this is direct buff in pretty much all situations. Sigh I guess it means we need to get back to running 2-3 scourges per party. All this with core necro and reaper still being almost useless in any larger fights.

    Dude, you realize this is a nerf right? They didn't increase the radius of the shades at all and with the fact that shade skills don't activate around the necro now if they have a shade out. They've basically made it where you're more likely to affect fewer targets with your abilities. With a shade out you also won't innately affect yourself with them. Seeing this will probably push quite a few people to revaluate scourge over reaper or base necro. I'm probably going back to reaper myself. Let's not even get into the disappointment of some of the other so-called "balance" changes for other classes.

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @shadowpass.4236 said:
    You guys really killed ranger this patch.

    What do you have against us?

    Core ranger is literally trash tier now. Druid has been beaten past the point of death for the past few years. Now Soulbeast struggles even harder against the current meta builds.

    REVERT THE NERFS TO GS!

    Oh nooooo. Druid is trash, noone plays it.

    • oh wait, it's still meta in raids

    Noo we can't play core.

    • oh wait, there's several other classes with bad core specs as well

    Noo. Soulbeast struggles.

    • oh wait. They actually changed nothing for pve endgame, condi soulbeast wasn't changed at all. They just brought down ranger longbow auto. From 8k from over 1500 range to 7k from 1500 range.
      Mimimi ranger is so bad. It's the only class that can hit people behind walls inside keeps and towers in wvw now. Does up to 30k dmg with one longbow 5.

    Let me tell you this. Ranger didn't see any nerfs at all. Maybe the sword changes, but then just go and play axe

  • MethaneGas.8357MethaneGas.8357 Member ✭✭✭

    @Aeolus.3615 said:

    @Psycoprophet.8107 said:

    @Ghos.1326 said:
    I've recently fought a few scourges after this change, and let me tell you, they're so bad they still gave me quite a run for my money, and caused me to really think before rushing in on them and they actually.....oh wait, they're not bad at all? they're still good? they still deal a healthy amount of damage despite the trade off with shades and how they function? ....what's that? ...smart gameplay and careful planning based on your positioning and the enemy's will always triumph over PERCEIVED nerfs....? well who would have thought.... 4Head

    Yeah I still see a scourge in pretty much every match and sometimes 2 and they still very strong.

    They now have to focus like all aoe classes do, cast aoe at range or close...
    That’s the issue scourge players want local and range at same time, they now can even bomb 10 targets...

    Good scourge players will adapt faster.

    There's nothing to adapt to, really, when every option is kitten. Sure, you can barnacle on top of a Firebrand and go ham in melee, but as soon as you're alone, the spec becomes clunky, annoying, restrictive and kinda weak...

  • Ghos.1326Ghos.1326 Member ✭✭✭✭

    @MethaneGas.8357 said:

    @Aeolus.3615 said:

    @Psycoprophet.8107 said:

    @Ghos.1326 said:
    I've recently fought a few scourges after this change, and let me tell you, they're so bad they still gave me quite a run for my money, and caused me to really think before rushing in on them and they actually.....oh wait, they're not bad at all? they're still good? they still deal a healthy amount of damage despite the trade off with shades and how they function? ....what's that? ...smart gameplay and careful planning based on your positioning and the enemy's will always triumph over PERCEIVED nerfs....? well who would have thought.... 4Head

    Yeah I still see a scourge in pretty much every match and sometimes 2 and they still very strong.

    They now have to focus like all aoe classes do, cast aoe at range or close...
    That’s the issue scourge players want local and range at same time, they now can even bomb 10 targets...

    Good scourge players will adapt faster.

    There's nothing to adapt to, really, when every option is kitten. Sure, you can barnacle on top of a Firebrand and go ham in melee, but as soon as you're alone, the spec becomes clunky, annoying, restrictive and kinda weak...

    Not the spec necessarily, the build. That build is supposed to be that way. The specific Scourge build in question is meant to be a damage carry. If you give it high defenses as well, then it becomes a damage carry duelist. I don't think it should be that way, if it's focusing on doing damage, then it shouldn't get to also survive focus fire and have great mobility. That's the current issue with the game: too many builds have this. It's part of the big powercreep issue. If we can work to get rid of this, then trust me, things will start to see better direction and the game will be much more enjoyable.

    The greatest enemy to improvement, is ignorance. But the desire to learn will cast ignorance into the fire.

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭

    @Nimon.7840 said:

    @shadowpass.4236 said:
    You guys really killed ranger this patch.

    What do you have against us?

    Core ranger is literally trash tier now. Druid has been beaten past the point of death for the past few years. Now Soulbeast struggles even harder against the current meta builds.

    REVERT THE NERFS TO GS!

    Oh nooooo. Druid is trash, noone plays it.

    • oh wait, it's still meta in raids

    Noo we can't play core.

    • oh wait, there's several other classes with bad core specs as well

    Noo. Soulbeast struggles.

    • oh wait. They actually changed nothing for pve endgame, condi soulbeast wasn't changed at all. They just brought down ranger longbow auto. From 8k from over 1500 range to 7k from 1500 range.
      Mimimi ranger is so bad. It's the only class that can hit people behind walls inside keeps and towers in wvw now. Does up to 30k dmg with one longbow 5.

    Let me tell you this. Ranger didn't see any nerfs at all. Maybe the sword changes, but then just go and play axe

    I'm talking about sPvP LOL

    Take your attitude somewhere else :joy:

  • The 5 of Oppressive Collapse torch may be right to modify it but do the same with other classes if they do not return it as it was, such as the guadian, revenant or thief who being behind a pillar or wall in the ruins teleports to the necro without range of vision and other skills of those and other classes.

    Regarding that the F2,3,4,5 no longer work on the pj they gave him in the mother, now the necro is a sack of potatoes, I am able to hit and cannot defend / attack once F1 is used.

    The rest seems a bit more functional.

  • Klypto.1703Klypto.1703 Member ✭✭✭

    Surprised theres not a flood of minstrel deadeye builds floating around with the changes where life stealing got buffed. I do remember before the patch it was like 1k aoe heal to 5 players when using d/p #3 and shortbow #5. Will have to see how much its improved to make the most annoying thief build ever created.

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭

    @Irenio CalmonHuang.2048

    I'm going to keep saying this until something gets fixed.

    You guys KILLED ranger greatsword this patch and nerfed sword as well for no reason.

    REVERT THE NERFS

  • XECOR.2814XECOR.2814 Member ✭✭✭

    Idk if all these people justifying scg changes in pvp dont play the game or are utter trash at it. Even before this patch it was so easy to kill a scg on literally any class. All the salt from launch is combining with the noob-ness and forming these opinions. Nice.

  • MethaneGas.8357MethaneGas.8357 Member ✭✭✭

    @Ghos.1326 said:

    @MethaneGas.8357 said:

    @Aeolus.3615 said:

    @Psycoprophet.8107 said:

    @Ghos.1326 said:
    I've recently fought a few scourges after this change, and let me tell you, they're so bad they still gave me quite a run for my money, and caused me to really think before rushing in on them and they actually.....oh wait, they're not bad at all? they're still good? they still deal a healthy amount of damage despite the trade off with shades and how they function? ....what's that? ...smart gameplay and careful planning based on your positioning and the enemy's will always triumph over PERCEIVED nerfs....? well who would have thought.... 4Head

    Yeah I still see a scourge in pretty much every match and sometimes 2 and they still very strong.

    They now have to focus like all aoe classes do, cast aoe at range or close...
    That’s the issue scourge players want local and range at same time, they now can even bomb 10 targets...

    Good scourge players will adapt faster.

    There's nothing to adapt to, really, when every option is kitten. Sure, you can barnacle on top of a Firebrand and go ham in melee, but as soon as you're alone, the spec becomes clunky, annoying, restrictive and kinda weak...

    Not the spec necessarily, the build. That build is supposed to be that way. The specific Scourge build in question is meant to be a damage carry. If you give it high defenses as well, then it becomes a damage carry duelist. I don't think it should be that way, if it's focusing on doing damage, then it shouldn't get to also survive focus fire and have great mobility. That's the current issue with the game: too many builds have this. It's part of the big powercreep issue. If we can work to get rid of this, then trust me, things will start to see better direction and the game will be much more enjoyable.

    The reason why I said 'specialization' and not 'build' is because the nerf affects ALL Scourge builds, not just Curses Scourge. The survivalbility of every Scourge build is lower now, not matter what you run.

  • We have worked out if scourge is not standing in his sand shade then it has no defence, but what seems to be getting lost in this is the shade that was on him/her is gone so no damage coming from him/her so take all the other builds and halve there main attack and you would have what they have done to the scourge. they call this balancing lets call it for what it is it's a bloody NERF...

  • Ghos.1326Ghos.1326 Member ✭✭✭✭

    @brokencrystal.7084 said:
    We have worked out if scourge is not standing in his sand shade then it has no defence, but what seems to be getting lost in this is the shade that was on him/her is gone so no damage coming from him/her so take all the other builds and halve there main attack and you would have what they have done to the scourge. they call this balancing lets call it for what it is it's a bloody NERF...

    When the scourge shades are up, you are then able to proc your shade skills on yourself. So you still have a means of attack/defense if you get close enough to do so.

    The greatest enemy to improvement, is ignorance. But the desire to learn will cast ignorance into the fire.

  • Savach.7219Savach.7219 Member ✭✭
    edited October 7, 2019

    laugh and cry looking at his ele
    I don’t think that we will wait for any adequate rebalance while the children of the employees play this game.
    I literally hear asking "dad, I want 2 times more life and the same damage as the elementalist" =P as a result, we have a e.g. necro party
    or "I couldn’t shoot that ele because of its reflections" and we get useless porridge in tempest traits.. shoot with impunity at a distance of 1500 it is very balanced =3
    etc.
    e68d474ad60bc5643e4a4414bfda7f55.png excellent balance
    as I remember now, "the elementalist is too strong because we decided that .." but why then raid cm modes easy to do necro party and this has not been fixed ;)

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭

    Revert the removal of ranger's gs auto evade and Crippling Throw.

  • its almost as if people don't realize how crucial it is to kite as a necro... ah that's cuz they don't play necro. not being able to recall shades is kitten.

    Te lazla otstara.

  • @Stand The Wall.6987 said:
    its almost as if people don't realize how crucial it is to kite as a necro... ah that's cuz they don't play necro. not being able to recall shades is kitten.

    make the Necromancer have as much life and shields as the elementalist and the balance will be successful

  • @Savach.7219 said:

    @Stand The Wall.6987 said:
    its almost as if people don't realize how crucial it is to kite as a necro... ah that's cuz they don't play necro. not being able to recall shades is kitten.

    make the Necromancer have as much life and shields as the elementalist and the balance will be successful

    *confused Necro noises *

  • Lily.1935Lily.1935 Member ✭✭✭✭

    I hate Sand Savant. My entire elite spec was nerfed because of one unbalanced trait... Remove it from the game anet! Before it does more damage to my class!

  • trying to find a developer :anguished:
    and now seriously. equilibrium should be based on the specific capabilities of the class. one can rely on him not on the speculations of schoolchildren, but on concrete equations. for example, by drawing a hexagon and marking the characteristics on the corners. to the corner from the center of the scale, and the specific points on them are indicators of the fat damage of life buffs, the healing of defense protection. the area of ​​the figures obtained in the end should be equal to all.
    the co-factors of the number of faces expected above should also qualify on the basis of the same principle, relying on other peaks, mobility, ease of rotation, the ability to avoid damage or attack undetected or not being within reach.
    I sincerely hope that the right employee will read it ..****
    p.s. sorry for my english :)

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭

    You killed ranger greatsword.