Got hit by an over 25k single shot from a rifle warrior. — Guild Wars 2 Forums

Got hit by an over 25k single shot from a rifle warrior.

shion.2084shion.2084 Member ✭✭

Does anyone have a single hit that instantly does more damage than this? Of course it was unblockable apparently as my reflective shield did nothing.

I mean it was kinda funny, one moment I was standing with full health and my shield up, the next I was downed. Was told the feat could be replicated every 30 seconds. I assume glass as heck... but warrior has some reasonable active defence. I figured you'd see this troll build more often.

<1

Comments

  • Shaogin.2679Shaogin.2679 Member ✭✭✭

    It is actually kind of an annoying build. It just runs up to +1 a fight and one shots the unsuspecting victim, turning the tide in a team fight, and then if you focus it, it uses its defense and superior mobility to make a clean escape while their allies are free to focus you down.

    Sure, it is glassy in the sense that once you get past the active defenses and if you have the mobility to catch it, you can down it pretty easily. However, I feel that if something is going to be able burst you from range like that, it shouldn't have the defenses and mobility that warriors have to go with it.

    Doc Von Doom

  • Azure The Heartless.3261Azure The Heartless.3261 Member ✭✭✭✭
    edited November 18, 2019

    So its deadeye but stronger and unblockable, until tactics gets adjusted?

    [Charr Noises]
    [Plays every class]
    [JUST GIT EVEN GUDDER ITS FINE]

  • It is probably the most balanced of all the one shot build nonsense. For big D damage, they really dont have much defences. And as much as I hate to say this, just dodge; see a warrior kneel down, dodge the incredibly telegraphed projectile, 100% burst shutdown (LoS works too when possible). They truly are a 1 trick pony.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited November 18, 2019

    Until Anet remove Toxic design with Toxic mechanics resulting in +1 shotting, expect nothing to change

    -Just yesterday, i was curious enough to check out wvw improvement status until i was instantly +1 shot by Thief Profession lasers

    the best part of my toxic experience, i quickly spent money in a competitive game company with a big smile on my face; knowing that they will do whatever it take to implement healthy competitive gaming experience for their players

    guild wars 2 toxic +1 shot...... X Cheers :)

  • only 40k? Kinda low.

    i did 43k!

  • Vagrant.7206Vagrant.7206 Member ✭✭✭✭

    @Falan.1839 said:
    25k is a pretty standard/low hit with that build, Ajaxx managed 40k with it.

    https://www.twitch.tv/irajaxx/clip/DelightfulPeacefulTitanAMPEnergy?filter=clips&range=all&sort=time

    Unfortunately this is how Arenanet does trait reworks, I mean, 50% extra dmg vs barrier, why not...

    Wow, that's pretty obscene. Doesn't even have the tell that DJ does.

    The great god Lagki demands sacrifice!

  • rowdy.5107rowdy.5107 Member ✭✭✭

    This is ridiculous! I got hit with one of these yesterday in a match.

  • ArthurDent.9538ArthurDent.9538 Member ✭✭✭✭

    @Azure The Heartless.3261 said:
    So its deadeye but stronger and unblockable, until tactics gets adjusted?

    It's a lot easier to focus down than deadeye since it doesn't have high stealth access and numerous ports also kill shot is over double the cast time of death's judgement so much easier to dodge.

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭

    @Doviculus.9623 said:
    only 40k? Kinda low.

    i did 43k!

    There was once a screenshot of The Harsh Master dealing a 63k Worldly Impact on some kid in Eternal Coliseum. "Sword buff I'm sure."

    It was the most legendary single strike that we've ever seen posted in the pvp subforum.

  • lare.5129lare.5129 Member ✭✭✭

    25, or 43, or 65 - no matter. This is ok. Why not ? Don't think that is is op.
    Anyway we not see 5 vs 5 warriors whit rifles, so let it be.

  • bravan.3876bravan.3876 Member ✭✭✭✭
    edited November 19, 2019

    Just be happy it was not a Berserker rifle Warrior, they still do around 20k what is a onehsot for most builds but they do it with barely any casttime and animation. Also i think this power creeped dmg is not rly healthy (like 15k would be rewarding enough, why 20+k) but the skill itself on Corewarrior is balanced in terms of long cast and good animation at least and it is easy to focus.

    "playing revenant is borderline exploiting" - up condimirage 2k18

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    This is fine! I mean I jump thru a bunch of smoke fields using up my global attack resource then have to position myself hugging someone from behind before stealth runs out, pop assassin signet and backstab(with a cd) a moving target for 7000-8000 using hidden thief in cs line lol seems about right that a warrior can kneel at range and do a easy 20k unblockable lmao that's player driven balance right there and why this game has zero hope.

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭✭

    Lol i play rifle warrior in unranked.

    Playing that proves how little people pay attention in team fights and their surroundings, so I don't feel bad in the slightest. Rifle was garbo for the longest of times. It's a meme build people try to compare to deadeye even though the warrior takes a whole cast time to rev up kill shot. The other skills are there to literally set up the usual warrior combo on their melee set.

    Heck, I even played it in gold and people STILL don't pay attention. Says more about the overall player skill than the build itself tbh.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited November 19, 2019
  • ArthurDent.9538ArthurDent.9538 Member ✭✭✭✭

    Only 10 might stacks btw.

  • SeikeNz.3526SeikeNz.3526 Member ✭✭✭

    is kill shot bugged? it's like it's doing the sum of all the adrenaline levels at same time, how 3k base damage can turn into 40k?

  • Ajaxx.3157Ajaxx.3157 Member ✭✭✭

    @SeikeNz.3526 said:
    is kill shot bugged? it's like it's doing the sum of all the adrenaline levels at same time, how 3k base damage can turn into 40k?

    Kill shot is fine :)

  • Daishi.6027Daishi.6027 Member ✭✭✭✭
    edited November 19, 2019

    It’s not that bad compared to a lot of other builds. Their survivability isn’t anything problematic either; It’s just annoying.

    Although on a whole unblockables are running a bit to rampant, and imo main burst should NEVER be unblockable. The only things that should be unblockable are:
    Setup tools you need to land to make the core burst hurt.
    Soft cc and boon strips as an option to pressure the block or set up on a block
    and other mixup bait tools to directly punish blocks (in ways that aren’t pure damage, unless it specifically does more damage to blocking targets.)

    Also GS whirl never needed the evade and it’s just survivability power creep and should be removed along with the rest of the games power culling.

  • @Daishi.6027 said:
    Also GS whirl never needed the evade and it’s just survivability power creep and should be removed along with the rest of the games power culling.

    No

    @Lilyanna.9361 said:
    It's a meme build

    So was zerker spin2win and it got adjusted. Gonna need to see a template for it since I havent touched rifle in years, but it can easily go the way of DJ and Arc Divider if it needs to.

    [Charr Noises]
    [Plays every class]
    [JUST GIT EVEN GUDDER ITS FINE]

  • Khalisto.5780Khalisto.5780 Member ✭✭✭

    Got hit by it today, but, requires zerk apparently, marauder will hit it by 17k I think, yes, you can't block reflect, but there's a whole kneeling animations just dodge

  • @shion.2084 said:
    Does anyone have a single hit that instantly does more damage than this? Of course it was unblockable apparently as my reflective shield did nothing.

    I mean it was kinda funny, one moment I was standing with full health and my shield up, the next I was downed. Was told the feat could be replicated every 30 seconds. I assume glass as heck... but warrior has some reasonable active defence. I figured you'd see this troll build more often.

    I heard Short mention that he had a screenshot of someone landing 80k+ crit on rifle zerker, but from what I have seen of people playing it on stream and seen it myself in game its total meme.

  • Its a meme build that farms players and teams that don't immediately prioritize the rifle war as the highest value target upon respawn.

    Anyone that does know to immediately target the war should have no problems killing it unless they're facing a player 3 skill level tiers above them.

  • Lottie.5370Lottie.5370 Member ✭✭✭

    I mean if you have awareness you're not going to get hit by this - unless it's in a messy team fight. Warriors don't stealth and the skill has quite a long tell. They also do kitten-all once it's down and are ridiculously easy to kill.

    It's really no different to rifle deadeye, only they don't stealth.

  • this picture sums up entire build. <3
    50k dmg, loses 500 to 150 xd

  • wazaaman.1407wazaaman.1407 Member
    edited November 27, 2019

    Yeah, that was entirely for the responsability of the build, and neither because of the 4v5 config, nor the wonderful engineer playing with treb that we had ;).
    I play with this build for 2 weeks, it is incredibly fun, just try it. And if i lost most of my games with it I would have stop. That's not the case.

  • It was mentioned in another thread that deadliness of a skill should be equal to cast time. I agree with that and tack on lack of mobility and stealth, which makes this 100% fine.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited November 27, 2019

    Remove the root cause...take rifle away from Warrior and Thief Profession.

    Problem solved

  • Serenity.6304Serenity.6304 Member ✭✭✭

    Yes, rifle warrior is dangerous in the first encounter but then you know what you deal with - if focused, it dies fast. Ofc if your team decides to ignore it it‘s gg. Fun to play indeed! Budget deadeye :D

    ~ Miyu Chan / Tanky Miyu / Fyora ♥

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited November 27, 2019

    @Eurantien.4632 said:
    It was mentioned in another thread that deadliness of a skill should be equal to cast time. I agree with that and tack on lack of mobility and stealth, which makes this 100% fine.

    Lol so it's fine that it does that burst damage because it can't go invisibile and lacks mobility?
    Slap a gs as weapon swap and warriors mobility is pretty good not to mention its sustain options but a class that can go invisibile but is very glassy the dps burst on rifle isnt ok? Lol one shots especially at range are not ok regardless of class.

  • Zexanima.7851Zexanima.7851 Member ✭✭✭✭

    The only thing that annoys me about this is there is no indication you're being targeted. Its frustrating if you'e in a large fight and then get 100-0 off screen by a rifle warrior. At least with DE you get marked before they can lay out the big DPS. With rifle warrior it's just "Bang" -ded. Any skill that has the potential to 100-0 you, no matter the cast time, needs at the least a short indication you're about to get dunked on so you have a chance to counter. This is the same issue I have with mesmer one shots. I would say give them the option to move while casting but then let the person know who's being targeted they are about to get smacked. It will make the skill still useable, they will just have to make sure their target is locked down to use it like GS 2.

    Depression and anxiety are the worst...

  • Eurantien.4632Eurantien.4632 Member ✭✭✭
    edited November 27, 2019

    Rifle war is in this game to teach people how to prioritize targets and to have awareness, even when a fresh one comes in mid fight.

    10000000% a learn to play issue.

    Reflect wall, LoS, target it, dodge, block, blind.

  • @Zexanima.7851 said:
    With rifle warrior it's just "Bang" -ded. Any skill that has the potential to 100-0 you, no matter the cast time, needs at the least a short indication you're about to get dunked on so you have a chance to counter.

    But the status quo says you need some advanced form of ESP as well as an extra eye glued to your kitten just for safety.

  • @Zexanima.7851 said:

    @XenoSpyro.1780 said:

    @Zexanima.7851 said:
    With rifle warrior it's just "Bang" -ded. Any skill that has the potential to 100-0 you, no matter the cast time, needs at the least a short indication you're about to get dunked on so you have a chance to counter.

    But the status quo says you need some advanced form of ESP as well as an extra eye glued to your kitten just for safety.

    @Eurantien.4632 said:
    Rifle war is in this game to teach people how to prioritize targets and to have awareness, even when a fresh one comes in mid fight.

    10000000% a learn to play issue.

    Reflect wall, LoS, target it, dodge, block, blind.

    Apparently that's what people thin but most people can't be 100% aware of all things going in a 1,200 range radius around you at once and still play effectively. Especially with all the visual/audio clutter this game presents. It either needs a damage reduction or target indication.

    You deserve to die if a rifle war walks up to a fight, builds adrenaline, crouches down for 1.25 seconds (that's super long) aims at you and fires.

  • reikken.4961reikken.4961 Member ✭✭✭

    Anyway, the suggestion is mostly to give an indicator. Warrior can walk up from behind or the side and still be way offscreen and oneshot someone. Sure, if everyone has absolutely perfect 360 degree awareness, it wouldn't be a problem. So adding an indicator wouldn't do anything to nerf the skill at high level play. Thus, I see absolutely no problem with adding an indicator.

  • Zexanima.7851Zexanima.7851 Member ✭✭✭✭

    @Eurantien.4632 said:

    @Zexanima.7851 said:

    @XenoSpyro.1780 said:

    @Zexanima.7851 said:
    With rifle warrior it's just "Bang" -ded. Any skill that has the potential to 100-0 you, no matter the cast time, needs at the least a short indication you're about to get dunked on so you have a chance to counter.

    But the status quo says you need some advanced form of ESP as well as an extra eye glued to your kitten just for safety.

    @Eurantien.4632 said:
    Rifle war is in this game to teach people how to prioritize targets and to have awareness, even when a fresh one comes in mid fight.

    10000000% a learn to play issue.

    Reflect wall, LoS, target it, dodge, block, blind.

    Apparently that's what people thin but most people can't be 100% aware of all things going in a 1,200 range radius around you at once and still play effectively. Especially with all the visual/audio clutter this game presents. It either needs a damage reduction or target indication.

    You deserve to die if a rifle war walks up to a fight, builds adrenaline, crouches down for 1.25 seconds (that's super long) aims at you and fires.

    You say that like people stand in the center of a point by themselves and stare off into the distance while a rifle warrior walks up two feet in front of your face you and you stare blankly at them while they blast you. What happens to get me is when I'm stuck in something like an XvX fight, focusing on trying to not lose a point, watch my team mates, watch the enemy players, ration my cooldowns, and watch for anyone else jumping in. My focus on 1,200 units behind me isn't really top priority where the warrior is kneeling to one shot me. If a ranger buffs up and engages from 1,500 range I'll at least have a 1/2 second to respond with a stun break/evade/invuln before I'm dead. Not with warrior. It's just "Bang" -ded. This also happens in WvW zergs where a random warrior will just pop you even if you're positioned well in your team. You have no way of monitoring what all is going on in the enemy pixel pile. I'm looking at this realistically from the the average players view. Most people do not have a 360 degree, 5k range awareness with 0.01 second reaction time. "But it has a 1.24 second cast time!" Yeah, that's gives you 1.25 second to notice them kneeling and notice that it's you they are targeting. kitten, if you gave me an indicator that I was being targeted you could lower the cast time to 1/4 second.

    Depression and anxiety are the worst...

  • @Eurantien.4632 said:
    Reflect wall, LoS, target it, dodge, block, blind.

    My sheild reflect does nothing to stop this. On top of one shot kill, its unblock able in some manner.

  • Kicast.1459Kicast.1459 Member ✭✭✭

    working as intended...good design

  • shion.2084shion.2084 Member ✭✭
    edited November 27, 2019

    So yeah, I get that if I'm in a 1v1 on point with a warrior and they go down on one knee I should recall exactly how long the cast time is for this common build and doge at the right time I guess is the suggestion (or figure out, if I recall how long the shot is, if I can LOS in time).

    Out of interest can they cancel out of the animation to waste my dodge?

    I think the issue here is that there should be something really obvious explaining you're going to be instantly dead in a second and this is who is doing it.

    But aside from all that, in a team fight it is not realistic to have the expectation that your going to say... who's that on the grassy knoll over just beyond that hill, when you've got 3 other folks in your face. You also have no idea if your the target.

    I think its just sort of silly to have something like this in the game. I mean at least if I get massive burn stacks I have a couple of ticks before I immolate to try to cleanse it or something.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited November 27, 2019

    Adapt to what can carry you, that’s how gw2 pvp is ment to be played.

    Lmao for sone reason gw2 pvp is known to be awfull, number of players actually show that.

    @shion.2084 said:

    @Eurantien.4632 said:
    Reflect wall, LoS, target it, dodge, block, blind.

    My sheild reflect does nothing to stop this. On top of one shot kill, its unblock able in some manner.

    The counters to unbloalckabke are blind, dodge and invulnerability.

    Absorption, reflect, block, are all treated as blocks.

  • I actually enjoy it quirks and all. I always find some fun off meta engi build to play. There are certain things that generally shouldn't happen though.... and an unblockable, ranged, 1 shot kill is one. Even if there's the possibility that circumstances make it reasonable for you to notice it.

  • UNOwen.7132UNOwen.7132 Member ✭✭✭

    @ArthurDent.9538 said:

    @Azure The Heartless.3261 said:
    So its deadeye but stronger and unblockable, until tactics gets adjusted?

    It's a lot easier to focus down than deadeye since it doesn't have high stealth access and numerous ports also kill shot is over double the cast time of death's judgement so much easier to dodge.

    Difference is DJ has the most obnoxious tell in the game. Its pretty much impossible to miss that youre being targetted by a DJ, and since you get more than enough time t dodge, also really hard to be hit by it. Kill Shot currently doesnt have a tell at all, so if the Warrior is out of your sightline, you have no way to tell that youre about to be oneshot. Plus I would say its harder to focus down. Deadeye dies if it so much as gets sneezed at, and plenty of classes can keep up with it. Warrior at least has various ways to go invulnerable, or as close to it as possible.

    Though ultimately theyre both terrible meme builds. Effectively unplayable, but good for a laugh against unprepared players. That being said, I would give Kill Shot a tell like DJ has.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.