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Nerf ranger pet rezz


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@voltaicbore.8012 said:

@"Eugchriss.2046" said:especially if the pet is dead because of that bug which occurs when the pet is revived by downstate #3. Then the pet gets invuln frames for like 2 secs.

Not a bug, it's part of the
. The ability was always meant to revive your pet first if it's dead, then have it come rez you.

  • Lick Wounds: Revive your pet at your location to revive you.
  • Revival: Revival is the process of bringing a player or NPC back from downed or defeated state.
    • Reviving a defeated target gives 1% of total health every 0.2 seconds, for a total of 5% per second. It takes 20 seconds to revive a defeated target.
  • Defeated: A defeated character is one that is unable to move, use skills, or interact with their surroundings.

It's definitively a bug. Dead pet should mean dead ranger, but for some reasons, that's not the case.

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@Filip.7463 said:Its impossible to cleave ranger with any sup class or in 1v2.Casting a hard CC on the pet like knockback interrupts the revive briefly, since its a channeled skill. Note that it will resume reviving afterwards so you have to use skills that cause it to move away, or prevent it from coming back at all (like Wards).

Sometimes just removing the pet then immobilising it is enough.

Also a support player should have access to Stability and thus able to easily stomp the Ranger using their finisher. Warrior and Daredevil have it easiest here as they can instantly finish a downed opponent using their Elite skills.

(Warbanner is a Ranger's worst enemy, especially if precast while they're going down.)

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I find like other classes that have strong DS compared to the rest of the roster they really arnt a problem when stomping in 1v1 but is a problem when a enemy teammate can not only combine thier hard cc's with the downed enemy or thier interrupts but the can also revive the enemies hp faster than ur cleave damage. This is of course if someone doesn't just pop a insta rez lol, in conclusion the revivability of all classes when considering teammates needs to be nerfed.

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@Eugchriss.2046 said:

@Eugchriss.2046 said:especially if the pet is dead because of that bug which occurs when the pet is revived by downstate #3. Then the pet gets invuln frames for like 2 secs.

Not a bug, it's part of the
. The ability was always meant to revive your pet first if it's dead, then have it come rez you.

  • Lick Wounds:
    Revive
    your pet at your location to revive you.
  • Revival
    : Revival is the process of bringing a player or NPC back from downed or
    defeated
    state.
    • Reviving a
      defeated
      target gives 1% of total health every 0.2 seconds, for a total of 5% per second.
      It takes 20 seconds to revive a defeated target.
  • Defeated
    : A defeated character is one that is unable to move, use skills, or interact with their surroundings.

It's definitively a bug. Dead pet should mean dead ranger, but for some reasons, that's not the case.

The term they use in their description may not be clear, but its not a bug. It has been the same way since beta. There is a difference in Revive and Revival though. Revival being the process ending in a revive. From the description its straight to Revive.

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@Hannelore.8153 said:

@Filip.7463 said:Its impossible to cleave ranger with any sup class or in 1v2.Casting a hard CC on the pet like knockback interrupts the revive briefly, since its a channeled skill. Note that it will resume reviving afterwards so you have to use skills that cause it to move away, or prevent it from coming back at all (like Wards).

Sometimes just removing the pet then immobilising it is enough.

Also a support player should have access to Stability and thus able to easily stomp the Ranger using their finisher. Warrior and Daredevil have it easiest here as they can instantly finish a downed opponent using their Elite skills.

(Warbanner is a Ranger's worst enemy, especially if precast while they're going down.)

Im saying when im 1v2 and get ranger down, its hard to cc pet and kill it while another player is attacking you

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Agree that that rangers are obnoxious while downed and that lick wounds needs to be nerfed. Is bugged and needs to be fixed.

Only slightly though.

Interrupts to the pet should interrupt the heal until the rez skill comes off cooldown. As of right now they are the only class that can actively pick themselves back up to full HP while still being a threat to you.

@Hannelore.8153 said(Warbanner is a Ranger's worst enemy, especially if precast while they're going down.)

Precast Warbanner is any downed classes worst enemy.

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IMO what they could do is keep it as it is more or less, but instead off skill 3 going on CD the moment you press it, it goes on CD the moment pet stops reviving.AKA if you kill pet that is reviving ranger, they cant insta get the pet to start reviving them again.They should also probably get the ranger to stop using F skills when downed, against ranger with smokescale + gazelle, they can CC spam you to rupt the stomps.1 daze from ranger1 from smoke scale1 launch from gaz1 daze from charge ( rng when the pepega pet does the charge )thats too muchAnother thing, soulbeast should be unable to switch pets while downed, unless out of combat, smells like a bug to me TBH.And they should nerf ALL revive speed ( from EVERYTHING ) but thats another topic.In return they should buff downed 1 so its not a wet noodle lul

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Downstate tier list:

S Tier:Ranger - Immobile (but pet can move). Has f1 skills and pet swap (Soulbeast can swap in downstate. bug?). Strongest 3 skill basically prevents bleed-outs. Can power through stab stomps. Arguably highest damage and cc potential thanks to pet (can proc ancient seeds). Broken in downstate 1v1s. Stomp asap.Ele - But only when camping gates :^)Mesmer - But only against players who don't know the symbol points to the real one.

A Tier:Thief - Mobile. Does good damage. Can prevent safestomps. Two methods of preventing stomps. Can port onto node if left to bleed out . Needs to be cleaved out.

B Tier:Necro - Immobile, but hardest hitting downstate 1 skill. Still a threat if it goes down on node. Cant prevent safestomps. Wins most downstate wars.Mesmer - Mobile. Does a LOT of damage with a flanking rogue or with 3 downed clones. Can prevent safestomps. Port is less reliable than thiefs.Warrior - Threat of vengeance necessitates a quick stomp, however it's very easy to safestomp them. Arguably C Tier

C Tier: Ele - Does good damage, but only on power Ele. Mobile and can prevent safestomps. Can mistform onto node to prevent enemies from bleeding them out or to stall for rally.
Guard - Immobile. It's just a worse ranger tbh, but can at least heal themselves up quickly if left to bleed out. Can prevent port stomps with good timing. Arguable for D tier.

D Tier: Engi - Immobile. Low damage. Cannot prevent safestomps (why does the pull miss stealthed targets even when it flies directly at them?) Does have two methods to prevent stomps however.

F Tier: Rev - Immobile. Lul what even is their 3 skill? . Can't prevent safestomps. This downstate makes engis look good.

Virdict: Ranger downstate OP. Rev downstate LUL.

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As if ranger downstate skill is the worst skill. Maybe they have the strongest downstate skill, but they are not in a very good spot in PVP in general, I have no problems with rangers. Look at instant res/stomp abilities like warrior banner is busted, core guardian signet, ele, necro blood/pull why not talk about that ?

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@Armen.1483 said:As if ranger downstate skill is the worst skill. Maybe they have the strongest downstate skill, but they are not in a very good spot in PVP in general, I have no problems with rangers. Look at instant res/stomp abilities like warrior banner is busted, core guardian signet, ele, necro blood/pull why not talk about that ?

?

Battle Standard has a two second cast time during which it can be interrupted... it can also be blinded, or poison can be applied to the downed to deny the rez. And precast is never an entirely sure thing anyway.

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