[Expansion #3 and beyond] What's the next expansion seller for you? - Page 3 — Guild Wars 2 Forums

[Expansion #3 and beyond] What's the next expansion seller for you?

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  • Other (See above for ideas)

    New area (like Cantha, or a totally new area never explored before).
    Player housing, meh. Maybe.
    But a new area, especially a cool one with a good amount of new lore, would pretty much force my hand.

  • Cyrin.1035Cyrin.1035 Member ✭✭✭
    edited October 14, 2017
    Player Housing (Like personal miniature Guild Halls)

    "Player Housing: Replacement for home instances, includes activities like growing your own farm, feeding livestock, and more."
    This. Definitely this.
    I could have so much fun with this. I love housing in Wildstar. It would add a lot to endgame.

  • Other (See above for ideas)

    @Cyrin.1035 said:
    "Player Housing: Replacement for home instances, includes activities like growing your own farm, feeding livestock, and more."
    This. Definitely this.
    I could have so much fun with this. I love housing in Wildstar. It would add a lot to endgame.

    But what would you grow stuff for?
    They wouldn't let you grow anything of value, presumably they would just stick and nodes you have in them and let you maybe decorate and that would be it.

    Founder of Affinitus Nemus [AFNM]
    "Join Us, We're Lonely" - Our Guild At Some Point

    JUST LIKE THE LORAX, WE SPEAK FOR THE TREES!

  • Veprovina.4876Veprovina.4876 Member ✭✭✭
    Player Housing (Like personal miniature Guild Halls)

    I think i'd enjoy some guild wars farmville sims. Though, i'd like to see an underwater expansion with it's own masteries and a complete rework of how underwater traversal and combat works. Something like gliding and mounts did but for underwater. Maybe utilize currents to get places, swim faster (way faster, swim speed is so slow), or something. Maybe underwater meta events. Could be good.

  • I enjoy playing the game so I will buy the expansion when it comes out. The only way I may not is if something else comes along that I might try that I may like better. But since that hasn't happened since the original Guild Wars I doubt very seriously that I will "jump ship" to another game. I enjoy it all and I will continue to buy gems if I want to and will continue to buy any of the expansions when they come out.

  • Torolan.5816Torolan.5816 Member ✭✭✭
    Player Housing (Like personal miniature Guild Halls)

    I bought the initial gW2 because the game promised much I missed in other MMOs. And it was free and had wvw.

    I can only speak for myself of course, but neither gliding or mounts sold anything to me. To be honest, I have no idea why I bought either HoT or PoF beside the idea that I want to see how the story makes me sad, confused and angry at the same time. Especially toothkicking was for example ls3, with several plot twists just for the heck of it as it seemed and the seemingly handpicked solution which I find the most inacceptable. Maybe I am stupid or a masochist or something, or its like a traffic accident you just can´t stop watching.

    Stuff that always makes me curious are new races, defendable guild turf like in eve online, upgraded lore, new equipment, new maps.

    My money what the next expansion is all about is housing. Like in DAOC, it would be completely irrelevant and basically invisible for the largest part, but still people would buy it like sliced bread I guess. I proably too, see above why.^^

  • Zedek.8932Zedek.8932 Member ✭✭✭
    edited October 14, 2017
    Other (See above for ideas)

    Excelsior.

    After quitting FF14 I had many problems fiddling myself into another game, but just like a sober alcoholic, I feel so much better in this game.
    If I'd know this franchise before, I'd saved myself a lot of frustration (in badly designed games).

    GW2 in itself is already a super awesome title, both expansions panned to each side (Maguma Jungle vs Desert, Huge Meta Events vs Smaller Squads and Solo-playability, Heavily layer-based map design vs flat(ter) map design, Daredevil vs Deadeye), the German dubbing has increased in quality so much in PoF it's insane, my most favourite voice is still in charge (male German Asura), the story is fine enough to keep even me entertained (not so much a fan of MMO stories) and the tone for it is nice, our characters are actually someone and not just mute, dumb contract workers (FF14 anyone, just nodding and then not even getting credits for killing a super duper monster that threatened the whole continent), and so on. Deadeye becomes more and more beautiful the more I play around with it, my Asura is by far the most perfect alternative ego that I created in any video game so far and the community rocks with many mature and old people, and an overall lore and story behind the GW franchise it's amazing.

    So, the only thing I would want is proper optimization. Having cores idling (Ryzen 7 1700X here) and a GTX1080 that has a Direct3D usage of 60% while running around at 40fps is terrible. The engine can handle a lot (still lovely to camera pan around the Raptor when the sun shines on his shards) but as said, it's poorly optimized. RAM usage is very low, but everything else is odd. So gameplay-wise, nothing should change in my opinion, the game is beautiful and it's the first MMO from the U.S. that I enjoy so much.

    But whatever comes, I am most likely purchasing it anyways, to support this franchise. Except if you remove Asura, then not... ;-)

    Excelsior, my name is Zedexx; Asuran Deadeye and assassin.
    The Hunter / 2x Darksteel Pistols / 2x Whisper's Secret Daggers and my Springer. That's all I need and trust.
    "We [Asura] are the concentrated magnificence!"

  • Loboling.5293Loboling.5293 Member ✭✭✭
    Other (See above for ideas)

    Improved build management (Build Templates, Equipment Tabs, etc)

  • Evga.2471Evga.2471 Member ✭✭
    edited October 14, 2017
    Other (See above for ideas)

    To be honest with you and everyone else. The next seller for a new expansion is to support ArenaNet for making a great game that they poured their sweat and tears into (for some at least because there's always that one person that just doesn't care; that goes with every company you work for).

    Stay awhile and listen.
    The creator of Santa Charr that looks like a Reindeer.

  • Lonami.2987Lonami.2987 Member ✭✭✭
    New Player versus Environment instanced mode (Horde, Random Boss Gauntlet, Elite Mission, etc)

    @Zaltys.7649 said:

    @hellsqueen.3045 said:
    With the personal story, how would you begin to place a new race in the game without it getting all muddled an confusing?

    If it were race such as Tengu? Seems easy enough. They're already present in the story. The player character could be, for instance, a diplomat (or a trader) who's sent as an envoy to work with the other races. That'd give plenty of story opportunities. And if they've already been assisting the other races, it wouldn't seem so odd if they became the pact commander.

    Yeah, this would be the optimal solution. There's already tengu and largos in the Pact. Only a very exotic race could have any problems at all, and in that case, the Personal Story would be disabled for them, or replaced by a substitute including the important parts like joining an order and such.

    @hellsqueen.3045 said:

    @Oldirtbeard.9834 said:
    Other, Easymode Raids, buffed Power Reaper, Elite Spec Minion Master with a Melee Hammer that offers Protection.

    Why would you need a minion master elite spec, it is already possible now with Reaper.
    Rise shout is your best friend as a minionmancer, I have this weird mesh of stats necro that gives me both condi and power on a minion build and she is practically unstoppable. Minion Elite Spec is soooooo not required.

    A real minion master with pet-like controls for a swarm of minions would be pretty sick. I feel like that's what the necromancer should have been from the beginning.

    @Ohoni.6057 said:
    I honestly think that new races and new classes are extremely unlikely at this point, both because they would take a ton of work with fashion wars going on, and because while people definitely want them, I don't think they would really "sell" an expansion to the degree that gliding and mounts did. I think it would be better that they put their efforts into making the core elements great, and having some flashy, but affordable new elements, than to try and do something that would be such a massive undertaking, with minimal payoff.

    I did vote for player housing because I don't like voting "other," but definitely a feature that I think would be a massive success for them is unifying armor skins, so that you can mix and match any light, medium, or heavy pieces however you like. Not only is this inherently awesome, but it would make it easier to offer quality clothing items on the Gem Store that are NOT Outfits. It would take work though migrating all existing armors to work in the new system.

    Just let people design their own outfits, and then equip them in any character, no matter the armor weight of the original set. Outfits already broke this rule anyway, and transmutation charges are a dried up well.

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭

    Pof + hot.

    Mounts on hotlike multilvl maps with meta, and maybe zones where mounts must also use masteries or mechanics.

    Hope they won't waste time on things like housing.

  • Fantasy.5321Fantasy.5321 Member ✭✭✭
    Player Housing (Like personal miniature Guild Halls)

    I enjoy player housing in MMOs, I'd like to have something like Rift's Dimensions in GW2. But even if we don't get player housing, I will instabuy the next expansion because GW2 is my favorite MMO!

  • Mea.5491Mea.5491 Member ✭✭✭✭
    Player Housing (Like personal miniature Guild Halls)

    PLAYER HOUSING! Hope they won't waste time on things like a new race that has millions of clipping issues! Before adding a new race, fix the clipping issues on the races we already have, especially on Charr and Asura, kthxbai.

  • DearlyMe.5320DearlyMe.5320 Member ✭✭✭
    Other (See above for ideas)

    Pretty much...All of it. I'll buy either way, just to have new lands to explore, new skins to unlock, and a new story to see unfold.

    Mains :: Gwenyna (Sylvari Chronomancer) and Nyniendha (Sylvari Reaper)
    7 Sylvari | 7 Asura | 3 Norn | 3 Human | 3 Charr
    https://dearlyme.tumblr.com/

  • Phil.7369Phil.7369 Member ✭✭✭
    New Player versus Player instanced mode (Guild vs Guild, King of the Hill, Capture the Flag, Battle Royale, etc)

    Unfortunately the choices we can vote are limited and I will elaborate a bit on that. I obviously want a new profession, but I am also certain that a new PVP mode like GvG for example, will bring back a ton of people to GW2.
    GW1 had a lot of different PVP modes and had a huge PVP-only playerbase. HA, GVG, Codex, Hero Battles...

    I've been reading and hearing very often from people complaining that GvG didn't make it to GW2 and therefore they are not interested in coming back. Our PVP in this game needs some love, seriously what happened to the good old GW1 days with Team Speak groups and organized guilds doing HA, GvG and so on? Now it feels so solo queue and really "anonymous". I don't even know 1 of the top PVPers in GW2, and I don't care because there is no team connected to it. It's just like with our PVE theorycrafters, we had people like Nemesis, Brazil, Nike making builds, but now open world PVE is idiot-proof and raids without hard mode are only for that 5% of the community.
    Where I'm going with this is different modes for every game type. Hard/Easy modes for PVE and raids, different game modes for PVP and an obvious rework of many WvW aspects which apparently is already taking place.

    Now you mention Player Housing, which is also very important for role players and for the female population, which is huge in GW2 compared to other MMOs. I've been hearing so much about the "perfect" housing system in ESO and how it is the best system in any MMO with housing.
    I can guarantee you, if Anet decides to make housing, it can be 1000 times better than ESO's. Look at our Mounts and look at their mounts. ESO is a subpar MMO, it's basically a single-player game played online and worth it mostly for the story. So why shouldn't GW2 be the MMO with the "best Mounts", the "best housing", the "best Art" etc.
    We are basically out of the competition right now, losing players to other games because of decisions like that. Look at Neverwinter when it launched its PS4 and Xbox One version.
    1.6 MILLION players on the consoles after 4 weeks! Do you know why? Because the only other MMORPGs in consoles are ESO and FF14.
    Pick one: the grind till your eyes bleed game, the sub-based asian MMO with 3 sec global skill CD, or the 15$ per DLC online version of Skyrim game?
    Imagine if GW2 hit consoles. BOOM milions of players!

    Anet has commented on that tho and said that it's most likely out of the question, due to unrewarding cost-profit analogy and more action keys than a console controller can handle.
    They have also commented on Races and I agree completely with what they said:
    New Races are most likely not going to happen, because they add nothing "new" to the game. No new skills, no build diversity, no specializations. You just repeat the same content with a different race on the SAME proffesion.
    Imo we don't need new races. Instead of wasting resources on new races, spend them on content and classes and new game modes.

    New Weapon Types is a cool idea and will add great diversity for every class.
    Definitely voting for that, if I could..

    *Return of Dungeons: we have Fractals for that, we don't need 3 PVE end game modes now. Raids and Dungeons (Fractals for us) are the standard in every game. Older Dungeons along with Minigames and Hardcore World Bosses (see triple wurm) become obsolete and dead very quick, after a few weeks of grind from the community.
    That is a bad idea and I would never vote for that. Look at all those minigames that we have... Keg Brawl, Southsun Survival, Crab Toss.. empty all of them.
    Do you want to waste resources on something that will end up dead after a few weeks?

    *Vehicles would be an awesome idea, but would invalidate Mounts.

    *Build Templates is a MUST have and has been demanded for years by the community.
    In GW2 we have an insane amount of QOL features and I was incredibly surprised by how many Add-Ons games like WOW and ESO have. At first I thought this is just them being better and more popular than GW2, but it's not about that. ESO is anyway a less popular game. It's the fact that most of these Add-Ons in other games, are already implemented in GW2 by Anet themselves. They have things like Map Addons which show you were lore items and events are, which are basic things in GW2 that we have since years.

    *Return of GW1 locations: yes absolutely a must!
    Cantha, Underoworld, FoW, the Blood Legion maps from EotN, we want all of them and they are not only new content for the game and for future players, but they are also fan-service for the old players who are much more likely to come back with memories of say Cantha, than a new XYZ map.

    *Upgrades to underwater:
    This, right now is mostly a waste of development time. No one cares about UW combat atm and it's rarely used.
    Instead, they should wait until the Deep Sea Dragon expansion and THEN they should revamp and expand on it.

    I only replied to what I deemed important. Things like improved aesthetics options are really minor things and happen every month with each update anyway. I would remove them from the main post if I were you.

  • STIHL.2489STIHL.2489 Member ✭✭✭✭
    Other (See above for ideas)

    I this point.. I have got to be honest, I have no idea what would sell me. At this point, I'll let Anet Guess and the worst that happens is that I don't like it, but I hated HoT, so that would not be a new thing for me either. I'd like to see an Underwater Combat Revamp, or a WvW Overhaul.. but neither of those are listed, and even then, with the WvW they have just as much a chance of spinning out gold as they do of making a train wreck... but.. I'd buy that just to find out.

    There are two kinds of Gamers, Salty, and Extra Salty.
    Ego is the Anesthesia that dullens the pain of Stupidity.

  • Adenin.5973Adenin.5973 Member ✭✭✭
    Other (See above for ideas)

    instanced solo or very well scaling pve content
    far more ingame rewards (not gemshop)
    complete overhaul of the mastery system to make it useful again, beyond the 2 weeks after an expansion

  • Torolan.5816Torolan.5816 Member ✭✭✭
    edited December 15, 2017
    Player Housing (Like personal miniature Guild Halls)

    Water movement is more "3d" as it knows no boundaries regarding up and down if it is not made like in wow. So i see only one way for Anet to keep players from basically flying through the area, dark caves that are mazes and dimmly lit mazes that pose as caves. It was not fun in TD, it won´t be fun in a new addon.

    The resistance of players against new races in the light of technosmurfs, walking and talking vegetables and grassroot militia catpeople with badly fitting clothes saddens me.

    My interest in housing was always really slim, so it makes me only go meh instead of greedy for an opportunity to throw my money at Anet. Still I votedfor it because it is the option that makes me go mild the most and so it will surely be the important point of the add on.

    Concluding that, I have no idea what beside a very good story would sell another addon to me.

  • Gilgamesh VII.8690Gilgamesh VII.8690 Member ✭✭
    edited December 15, 2017
    Return of Dungeons (Like Ascalonian Catacombs, Citadel of Flame, etc)

    More dungeon content with puzzles and death traps and random boss encounters like the troll in AC. Also I would love to see more world bosses on the scale of teq, jomag with better mechanics or a epic meta event leading to it (not like dragon stand).

  • Guizao.4167Guizao.4167 Member ✭✭✭
    New Playable Race (Tengu, Largos, Stone Dwarf, etc)

    I expect new mounts, new legendaries, a new race and so much more!

  • Other (See above for ideas)

    A lot less Rytlock in the story.

    Asura fanatic.
    World's largest Zojja fan.
    Illconceived Was Na fanboy.

  • Rennie.6750Rennie.6750 Member ✭✭✭
    edited December 15, 2017
    Other (See above for ideas)

    I'd like an underwater expansion! That would probably keep me playing far longer than I usually play MMOs.

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited December 15, 2017
    New Player versus Player instanced mode (Guild vs Guild, King of the Hill, Capture the Flag, Battle Royale, etc)

    PvP needs massive improvements in regards to both casual and competitive environments. I'd love to play in highly customized PW locked rooms deathmatch vs. my friends with our PvE builds but as of right now that's simply not possible. :<

  • Solaris.2489Solaris.2489 Member ✭✭✭
    Player Housing (Like personal miniature Guild Halls)

    I voted housing since Im already a fan of crafting gh furniture.
    Naval combat would be awesome like someone mentioned, especially in WvW.
    A new race would be one of the worst possible additions imo. It would take an insane amount of work to make all existing armour skins fit + wouldnt add anything innovative gameplay wise.

  • MokahTGS.7850MokahTGS.7850 Member ✭✭✭
    Player Housing (Like personal miniature Guild Halls)

    While I see a playable race as something that would be interesting, I don't think it's impact would really mean that much, since most racial stuff has been minimized. Player housing on the other hand, if done well could be a huge deal, very fun, and be a giant gold/time/resource sink that the game needs.

    If they do add player housing, I would want part of it to be something akin to the GW1 Hall of Monuments that displayed trophies of content you finished or skins you've unlocked. Armor stands, weapon racks, trophy stands, etc.

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭
    Other (See above for ideas)

    I don't think expansions can sit on a single feature any more, without endip up to gimmicky and devoid of actual content.

    The major expansion sellers will be the new story and the new locations, most likely.
    Sure there will be a new mastery package, but honestly i can only think of one thing that would become a major selling point (looking at other traditional MMO tropes), and idk if the game has the tech to implement that. And that would be the next logical step after mounts... Ships...

    Yeah, new weapons would be nice, new revamped UW combat will be necessary any time in the future if the expansion lives to see us go vs the underwater dragon. But i don't think any of these alone should be the pillar for a new expansion. Just like i believe its unhealthy for Elite specs to be tied to expansions only. The game is already 5 years old. If they keep the same cadence it will be 7 years old by the time we get 3 choices for elites (something that's common as standard for games with similar class progression).

    So yeah, my choice is other, because i hope they sell the next expansion simply because its a proper expansion, with proper new content spread throughout the game, not just open world pve and story, 1 elite specialization per class and a new gimmick they can monetize.

  • Return of Dungeons (Like Ascalonian Catacombs, Citadel of Flame, etc)

    Caution: Text contains Spoiler for those not familiar with HoT Story!

    My least favorite options would be new race and player housing - which makes the current results of this poll extremely difficult for me to comprehend.
    Why would anyone want to have a new playable race? They change virtually nothing about the game for an enormous amount of effort while providing just another race to be neglected in the story. All races except Humans and to some extend Asura (since their technology is practically everywhere especially with the inquest invading many maps) are almost entirely absent from the happenings in Tyria - Sylvari have found their way into the story by accident since they are Mordremoth Minions but Norn and Charr are entirely irrelevant at the moment - which makes me sad as a huge norn fan. (Pun intended)

    As for player Housing... why? We have our Guild Halls, what could player housing add to that? Sure you have a place that you can decorate yourself however you see fit but unless you can display your house to everyone without having to invite them that seems very unattractive to me. And IF every single players house would be visible to everyone else... where the kitten would all those houses be? And even if we had a place for that - it'd just be a cluttered mess of thousands of houses. Maybe they could implement a way to rightclick->enter house other players but then we'd only have the interior - which is almost the same as having a personal place reserved for you in your guilds GH..

    Oh well, to each their own, personally I'd prefer something that gives me an incentive to play the game rather than to display something to others, if I want to display my creativity I'll do that my own way, not within the boundarys of a game.

    As the old worlds fall behind
    Our spirit reaches wide
    With no fear breathing new life
    Awaken from the dark dark slumber

    Wintersun - Awaken from the dark slumber (Spring) - Part II The Awakening

  • Lonami.2987Lonami.2987 Member ✭✭✭
    New Player versus Environment instanced mode (Horde, Random Boss Gauntlet, Elite Mission, etc)

    @Solaris.2489 said:
    I voted housing since Im already a fan of crafting gh furniture.
    Naval combat would be awesome like someone mentioned, especially in WvW.
    A new race would be one of the worst possible additions imo. It would take an insane amount of work to make all existing armour skins fit + wouldnt add anything innovative gameplay wise.

    They don't need to adapt previous armor sets for the new races. They would adapt some of them, of course, but they don't need to bother adapting all the previous stuff. No one really does that in any MMO. Yeah, it kinda sucks, but you have to be realistic here. The physique of the new races matters too, largos would get all previous armor adapted easily, since they would use the same skeleton as humans/sylvari/norn, but tengu could have more limitations, even if they would use the same skeleton as the charr, the heads and tails are different.

    Same for new weapon types, some people assume we need 100 new scythe skins if we ever get scythe as a new weapon, but we would be fine with 10-20 at release. There's already many sets with the underwater weapons missing, so it's not like it should come as a surprise.

    @MokahTGS.7850 said:
    While I see a playable race as something that would be interesting, I don't think it's impact would really mean that much, since most racial stuff has been minimized. Player housing on the other hand, if done well could be a huge deal, very fun, and be a giant gold/time/resource sink that the game needs.

    If they do add player housing, I would want part of it to be something akin to the GW1 Hall of Monuments that displayed trophies of content you finished or skins you've unlocked. Armor stands, weapon racks, trophy stands, etc.

    Yeah, that's a problem of sorts. Mosts games don't have it, even if they have racial skills that really impact the game, because the professions/classes are not easy to customize, and sometimes it's worth having multiple characters for the same class. GW2 doesn't really require for you to have multiple characters of the same profession, it's a waste of time, so I could see the lack of appeal regarding leveling up another character for nothing but aesthethics.

    It could be a good opportunity to remove racial skills altogether, and replace them with racial/faction masteries. Then give each race some sort of gimmick, for out of combat activities, so that you feel like having duplicate professions is still worth your time. I don't know, dumb stuff for the open world, that makes it worth to party with characters of other races for various bonuses. Think of what they wanted to do with bundles changing skills depending on profession, except this time we would change it depending on race. So, when a norn takes a barrel of some liquid, he drinks it and burps some toxic cloud, but when a tengu does, he spills it on the ground to make his enemies slip. A blocked door? The asura can hack the terminal, charr place explosives, and norn smash it open. Alcohol? Every race could get drunk, and have different hallucinations. Need to light a cave? Asura summon a lamp golem, humans ask Dwayna for a light blessing, charr uses a flare, and norn ask snow leopard for a blessing to see in the dark. Stuff like that, just for fun.

  • New maps and a title is all I need.

  • MokahTGS.7850MokahTGS.7850 Member ✭✭✭
    Player Housing (Like personal miniature Guild Halls)

    @Lonami.2987 said:
    Yeah, that's a problem of sorts. Mosts games don't have it, even if they have racial skills that really impact the game, because the professions/classes are not easy to customize, and sometimes it's worth having multiple characters for the same class. GW2 doesn't really require for you to have multiple characters of the same profession, it's a waste of time, so I could see the lack of appeal regarding leveling up another character for nothing but aesthethics.

    It could be a good opportunity to remove racial skills altogether, and replace them with racial/faction masteries. Then give each race some sort of gimmick, for out of combat activities, so that you feel like having duplicate professions is still worth your time. I don't know, dumb stuff for the open world, that makes it worth to party with characters of other races for various bonuses. Think of what they wanted to do with bundles changing skills depending on profession, except this time we would change it depending on race. So, when a norn takes a barrel of some liquid, he drinks it and burps some toxic cloud, but when a tengu does, he spills it on the ground to make his enemies slip. A blocked door? The asura can hack the terminal, charr place explosives, and norn smash it open. Alcohol? Every race could get drunk, and have different hallucinations. Need to light a cave? Asura summon a lamp golem, humans ask Dwayna for a light blessing, charr uses a flare, and norn ask snow leopard for a blessing to see in the dark. Stuff like that, just for fun.

    The truth is that in the recent (PoF, LW3&4 and Current Events) have been using more RPGish aspects utilizing classes, and races in gameplay. I'd like them to do more of that, but I know it takes time and doesn't always fit. I feel it was a good idea that was never really implemented correctly. There is also a design issue that you can never get rid of in the fact that any content that is designed to be experienced by a subsection of gamers will not be experienced by other subsections. It's a tricky balance and more often than not difficult to justify in the game design budget.

  • Other (See above for ideas)

    All of the above?

    Although I would throw down the money super hard if they brought in stone dwarves as a playable race. (I love playing dwarves in fantasy games)

    Prince of Angels - Disney Prince with a Horrifying Power

  • Lonami.2987Lonami.2987 Member ✭✭✭
    New Player versus Environment instanced mode (Horde, Random Boss Gauntlet, Elite Mission, etc)

    @MarcellinoAlighieri.7194 said:
    All of the above?

    Although I would throw down the money super hard if they brought in stone dwarves as a playable race. (I love playing dwarves in fantasy games)

    Stone Dwarves could be really awesome. Imagine customizing your face with crystal beards, moss, mushrooms, and stuff like that.

    Just like sylvari are elves gone dryad, there's a lot of potential in stone dwarves, or whatever they could end up calling them if they're ever made officially playable. If they don't want to use the original dwarves, they can use their descendants, or some sort of construct. It's said they're mostly extinct, assuming it's true, we could find some way to "resurrect" the race by putting their souls back into newly forged bodies or something like that.

  • Ardid.7203Ardid.7203 Member ✭✭✭✭
    Other (See above for ideas)

    I would have voted for new weapons, but the options listed are extremely boring and redundant, IMO. Greataxe is not a seller to me, is a waste that should be solved with more axe skins for hammer.

  • Shiyo.3578Shiyo.3578 Member ✭✭✭
    Other (See above for ideas)

    Raids changed to 5 man.

  • Galaa.8475Galaa.8475 Member ✭✭✭
    Other (See above for ideas)

    expansion maps like the original GW2 maps, new race would be good, i think we have enough classes. lower some cooldowns. i like ranger with a bow, but its so slow. thats about it. out of it all. i would perfer the maps and new race.

  • juhani.5361juhani.5361 Member ✭✭✭
    edited December 15, 2017
    Other (See above for ideas)

    Actively casual and solo-friendly, or at least a setting to make it that way :p PoF difficulty is at the edge of my skill level, and without good pacing and downtime, it's been a drag.

  • TheWolf.1602TheWolf.1602 Member ✭✭✭
    Return of Hardcore World Bosses (Like Tequatl the Sunless and Triple Trouble)

    Why do people want player housing? we can harvest resources in our home instance and if you want to decorate stuff, get your own guild hall, player housing seems redundant...

  • Other (See above for ideas)

    I'll buy it without even checking out the features. So far, ANET has been pretty good at releasing the kind of PvE content I can enjoy. I usually get bored of their expansions after a couple of months, but it's enough to get my money's worth. Would play more if they focused on WvW though.

  • New Playable Race (Tengu, Largos, Stone Dwarf, etc)

    Underwater, Largos, Tengu.

    **# It is the customer who pays the wages -Henry Ford. **

  • Grampybone.3716Grampybone.3716 Member ✭✭
    edited December 16, 2017
    Player Housing (Like personal miniature Guild Halls)

    No matter what outcome, I'll buy the expansion!

  • Kitty.6219Kitty.6219 Member ✭✭✭
    Other (See above for ideas)

    Upgrades to underwater gameplay (Reworked underwater combat, terrestrial skills adaptation, etc).

  • Xillllix.3485Xillllix.3485 Member ✭✭✭
    New Player versus Player instanced mode (Guild vs Guild, King of the Hill, Capture the Flag, Battle Royale, etc)

    Elementalist buffs and GvG...

  • Curunen.8729Curunen.8729 Member ✭✭✭✭
    New terrestrial Weapon types (Greataxe, Scythe, Crossbow, Spear, etc)

    Customisable skills through upgrade/evolution trees, including alternative auto attacks.

    Thinking usual rpg game mechanics for active abilities.

    Eg using Chaos Storm as an example - you could choose between larger radius, more damage per tick, etc.

    IH hybrid | My ears, how are you! | Kourna Jackrabbit for default Springer

  • Goettel.4389Goettel.4389 Member ✭✭✭
    Other (See above for ideas)

    Greatly expanded open-world PvE with more incentives for random group play.

  • Hyper Cutter.9376Hyper Cutter.9376 Member ✭✭✭✭
    New Playable Race (Tengu, Largos, Stone Dwarf, etc)

    I love creating alts, and I'm running out of options without doubling up on the same race/profession.

  • Arzurag.7506Arzurag.7506 Member ✭✭✭
    Other (See above for ideas)

    balance between classes across all gamemodes, plain and simple

    "I´m not big on sermons, Broken bones teach better lessons."

  • Other (See above for ideas)

    I expect I will buy the next ex-pac in any case, as long as the game still runs on my computer. My main hope for the next expansion is that it is less human-centric than PoF was.
    Pretty much none of the options you suggested said, 'wow that would be awesome' to me. I started less than a year ago and have not had time to get bored by what''s here now.

    New races - Would be nice, but will probably not happen.
    New professions - Well, the Astralarium library book, A Brief History of Cantha, mentions assassins and ritualists, I've been wondering if that's foreshadowing, but not a big deal for me.
    Player housing: have you considered the possibility that having your own house is not something all races do? As far as I can tell, Asura make their home in their labs/businesses and Charr in their barracks. There is nothing in the Black Citadel or Rata Sum that looks like individual housing. And while Charr farmers have farmhouses, I don't remember anything in Metrica Province that looked like a private home. There is evidence that some sylvari have homes (Caithe's house) but a lot more of it feels like a big, shared commune. I think that having your own home is an overwhelmingly human/norn concept. Anyway, on the practical side, I don't see what could be accomplished in a home better than in your current home instance except decorating, and I have usually found that a farce. There are always extremely limited options for diversity of style and 'real' decorating, and player homes end up just as warehouses crammed with game trophies.

  • Umut.5471Umut.5471 Member ✭✭✭
    Player Housing (Like personal miniature Guild Halls)

    Player housing, Tengu/Largos playable race and player-controlled vehicles. Most likely ships for large sea maps.
    And ofc metas that require us to sink corsair ships with our crew and cannons etc.

  • Nemmar.8491Nemmar.8491 Member ✭✭✭
    edited December 16, 2017

    I want Cantha and more dungeons.

    Dungeons are content designed for Exotic gear. Fractals require Ascended gear. So, if you want to vary your gameplay, Dungeons are the best content choice.

    Either that or they make all Agony account wide. Still, i find a more relaxed Dungeon run something that is very enjoyable and you can use to learn how to play your class in a low pressure group envyronment. I do wish they were more popular. Getting groups can be challenging.

    I would like to see all classic professions added as either professions or elite specs (monk, ritualist, assassin, paragon, dervish).

    I guess i'm not very original, but i love the original GW. So, i'd love to see all of it return so we actually get a GW2 continuation. It's great to think about revisiting Kaineng, the monastery, the jade see and the petrified forest.

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