Dragonfall Meta on a Schedule? — Guild Wars 2 Forums

Dragonfall Meta on a Schedule?

Title says it. I haven't found any schedule or timer info for the DF meta. It would help me to plan on participating if I knew when the camp establishment events started.

Comments

  • I don't believe there is a set schedule? As it progresses as slow or fast as people get the starter stuff done. And then can be open longer or shorter after the meta depending on if the meta is a success or not. Best bet is to look in LFG thats how i find ones that are actively going on or starting.

  • Sarpan.9074Sarpan.9074 Member ✭✭✭

    @Raina.7694 said:
    I don't believe there is a set schedule? As it progresses as slow or fast as people get the starter stuff done. And then can be open longer or shorter after the meta depending on if the meta is a success or not. Best bet is to look in LFG thats how i find ones that are actively going on or starting.

    That's pretty much what I thought but wanted to check if anyone had different information.

    Thanks.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    Yeah I think it's like Silverwastes. The preliminary phases take as long as it takes for players to get them done (because the NPCs on their own won't achieve much) and then the phases of the main attack on Kralk are timed, and depending on whether that succeeds or fails there might be a bonus phase after that, then there's a short cool-down period before the map resets.

    So different copies of the map can be at different stages at the same time, and it's a matter of finding an organised map (or recruiting people to come to yours) rather than waiting for the reset time.

    Danielle Aurorel - Desolation EU. Mini Collector.

    "In this town, we call home, everyone hail to the pumpkin song! In this town, don't we love it now? Everyone's waiting for the next surprise!"

  • Stalkingwolf.6035Stalkingwolf.6035 Member ✭✭✭

    @Astralporing.1957 said:
    This is actuallly a far better approach than strict timers of Dragon's Stand. And, since the meta is liked, it's pretty much assured that you will always find a map in a good state of the meta in LFG (and if no LFG exists, just put up yours, and the map will fill).

    exactly. So i dont understand when some says that Dragon Stand ist better, because it has a schedule

    He who fights with monsters might take care lest he thereby become a monster

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @Stalkingwolf.6035 said:

    @Astralporing.1957 said:
    This is actuallly a far better approach than strict timers of Dragon's Stand. And, since the meta is liked, it's pretty much assured that you will always find a map in a good state of the meta in LFG (and if no LFG exists, just put up yours, and the map will fill).

    exactly. So i dont understand when some says that Dragon Stand ist better, because it has a schedule

    I suspect its a matter of different things suiting different people. If you always play at roughly the same time every day, or you can play at almost any time it's probably better to have meta-events on a schedule, so you can always know when to log in to catch the start of the event. But if your time is more erratic and it's hard to plan ahead to make sure you're online at exactly the right time then metas which can start (and end) whenever are preferable because you can almost always find one in progress, or find a new map and get one started.

    Danielle Aurorel - Desolation EU. Mini Collector.

    "In this town, we call home, everyone hail to the pumpkin song! In this town, don't we love it now? Everyone's waiting for the next surprise!"

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    Only argument in favor of it imo is that you can drop in and KNOW something will be up there, though even that is rather weak. 8 out of 10 times I enter DS it's empty and I have to use LFG anyway. On the new map every time I enter it, it appears to be completely empty, when in fact it's full of people simply running between camps without a commander tag around. It's quite deceiving.

    Bite me.

  • SexyMofo.8923SexyMofo.8923 Member ✭✭✭

    No schedule. Do the events to progress the meta.

  • AlexxxDelta.1806AlexxxDelta.1806 Member ✭✭✭✭

    @Blocki.4931 said:
    Only argument in favor of it imo is that you can drop in and KNOW something will be up there, though even that is rather weak. 8 out of 10 times I enter DS it's empty and I have to use LFG anyway. On the new map every time I enter it, it appears to be completely empty, when in fact it's full of people simply running between camps without a commander tag around. It's quite deceiving.

    Yes, it works just like SW with people running around progressing the meta, instead of playing the waiting game for the timer to start.

    I much prefer playing a game whenever I want to as opposed to playing a game whenever it wants me to. I'm glad Anet finally decided to replicate the model of the most successful LW map they 've ever released.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Astralporing.1957 said:
    This is actuallly a far better approach than strict timers of Dragon's Stand. And, since the meta is liked, it's pretty much assured that you will always find a map in a good state of the meta in LFG (and if no LFG exists, just put up yours, and the map will fill).

    Agreed. I prefer this more organic approach

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Tails.9372Tails.9372 Member ✭✭✭✭
    edited May 20, 2019

    @Astralporing.1957 said:
    the meta is liked

    I wonder how much of it comes from the fact that this meta is overly rewarding. Gameplay wise it's really nothing special and at times it's just a collection of everything wrong with PoF metadesign.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Tails.9372 said:

    @Astralporing.1957 said:
    the meta is liked

    I wonder how much of it comes from the fact that this meta is overly rewarding. Gameplay wise it's really nothing special and at times it's just a collection of everything wrong with PoF metadesign.

    Partly. The rewards are excellent no doubt and the gameplay isn't over taxing, but I would say it it improves on some of the PoF metas by (optionally) splitting the players up rather than requiring them to group up. That means less people in one place to reduce lag and visual noise. More metas should encourage splitting players up in my opinion. It also is just a cool theme - fighting on the back of an Elder Dragon. It might not do anything extraordinary, but it doesn't always have to if players can immerse themselves in the World around them.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Stalkingwolf.6035Stalkingwolf.6035 Member ✭✭✭

    and you can decide in what part of the map you want to play.
    Forest, Mountains or Hell :-)

    He who fights with monsters might take care lest he thereby become a monster

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @Stalkingwolf.6035 said:

    @Astralporing.1957 said:
    This is actuallly a far better approach than strict timers of Dragon's Stand. And, since the meta is liked, it's pretty much assured that you will always find a map in a good state of the meta in LFG (and if no LFG exists, just put up yours, and the map will fill).

    exactly. So i dont understand when some says that Dragon Stand ist better, because it has a schedule

    There is one advantage to the scheduled approach for a very crappy reason. The middle lane way point escort mission is currently stalled on the instance of Dragonfall I am in right now. This will still broken until/if the instances empties out but could stay around indefinitely. With the scheduled approach things reset when the timer runs out.

    This is only an advantage because ANet's bugfixing leaves much to be desired ...

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    Not saying may not need to be changed later but right now enjoying the 'as its ranked up' timer. People are active and map moves right along. Liking the pace so far.

    Envy the Madman his musing when Death comes to make fools of us all.
    De Mortuis Nil Nisi Bonum.
    TheGrimm PoTBS/GW1/WAR/Rift/GW2/MWO/ESO/WoT/WoW/D2/HoTS/Civ6/CU/AoC

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    you can pretty much singlehandedly push many of the events along (or with 2-3 people if you really want to feel safe) so even if the activity levels go down, it will be still possible to push map towards the final meta phase. Cannot say how that one scales down, however.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Sarpan.9074Sarpan.9074 Member ✭✭✭

    You know, after reading these comments, I see the benefit to it not being on a timer.

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    @Astralporing.1957 said:
    This is actuallly a far better approach than strict timers of Dragon's Stand. And, since the meta is liked, it's pretty much assured that you will always find a map in a good state of the meta in LFG (and if no LFG exists, just put up yours, and the map will fill).

    If anything, Dragon Stand needs a revamp to make it similar to Dragonfall. DS is a great map, but with it being on a timer, randomly falling into it means players see a dead map almost every time.

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    @Tails.9372 said:

    @Astralporing.1957 said:
    the meta is liked

    I wonder how much of it comes from the fact that this meta is overly rewarding. Gameplay wise it's really nothing special and at times it's just a collection of everything wrong with PoF metadesign.

    Actually this meta is a combination of Auric Basin, Tangled Depths and Dragon Stand all in one...with maybe some PoF elements thrown in as well.

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • Orion Templar.4589Orion Templar.4589 Member ✭✭✭

    I like how Dragonfall is primarily player-driven rather than on a clock timer. Also even though I don't like requiring Mistborn Keys to open the Mistborn Coffers because it seems like I'm always short on keys, I think I understand why they did it that way. If coffers could be freely opened I think it would drive people to map-hop looking for the final meta event, or else encourage leechers to wait around until the final event. By requiring keys, it encourages participation in the build-up events where keys are earned.

  • Tails.9372Tails.9372 Member ✭✭✭✭

    @Zaklex.6308 said:

    @Tails.9372 said:

    @Astralporing.1957 said:
    the meta is liked

    I wonder how much of it comes from the fact that this meta is overly rewarding. Gameplay wise it's really nothing special and at times it's just a collection of everything wrong with PoF metadesign.

    Actually this meta is a combination of Auric Basin, Tangled Depths and Dragon Stand all in one...with maybe some PoF elements thrown in as well.

    Roughly but but not really, "having elements" doesn't make them comparable. It lacks the "atmosphere" the fight vs. the Mouth of Mordremoth has (even tho the fight itself was more or less just a collection of minigames). The PoF enemy design leads to some cheap deaths which isn't nearly as much of a problem in the HoT metas which I take any day of the week over this mess (except for DS, the "all or nothing" meta design really kills it for me).

    Also this meta really makes me question some of their previous "balance changes" / design choices in regards to meta rewards. How come Great Hall can only be looted once a day while being just as time consuming as AB (which can be looted once every 2 hours) while being significantly less rewarding on top of it (12 small chests + one big one for GH vs. 8 small chests + 14 medium sized ones and 5 big ones for AB)? And then look at how rewarding the made the new map for no reason, not that I'm saying that it should be nerfed or anything but can we make the metas on maps like the Sandswept Isles or Draconis Mons just as rewarding or is this depending on how much the current head of development likes the map in question? I'd love to see some consistency here.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited May 21, 2019

    @Tails.9372 said:
    Also this meta really makes me question some of their previous "balance changes" / design choices in regards to meta rewards. How come Great Hall can only be looted once a day while being just as time consuming as AB (which can be looted once every 2 hours) while being significantly less rewarding on top of it (12 small chests + one big one for GH vs. 8 small chests + 14 medium sized ones and 5 big ones for AB)? And then look at how rewarding the made the new map for no reason, not that I'm saying that it should be nerfed or anything but can we make the metas on maps like the Sandswept Isles or Draconis Mons just as rewarding or is this depending on how much the current head of development likes the map in question? I'd love to see some consistency here.

    That's due to the keys. In Istan you could pretty much ignore all the events in the map, and only be there for the main events (GH, Palawadan), and still reap full benefits. Here, if you don't do the preevents, you won't have enough keys for all the chests. That, in itself, is a form of limitation.

    Although i do agree that Istan got overnerfed.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

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