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MedievalThings.5417

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Everything posted by MedievalThings.5417

  1. It should be much, much higher. Maybe then people will stop bandwagoning to servers to overstack them for easier fights and wins.
  2. I would gladly trade this skill for cloak and dagger, which hits just as hard AND grants stealth.
  3. See a LOT of this lately, also with mesmers. They just kill people inside towers and keeps from under the maps. Quality anti-cheat software running. /s
  4. You do know my comment is regarding mag right? Who are all in the same guild to be in the same alliance.
  5. From what I was told by a few of their guild members, collectively, they have an average ping of 500, most players closer to 1000...all the time. I think that explains a lot.
  6. Boons can be stripped though (even though the keep nerfing every strip). Auras literally have no counter but to stop attacking.
  7. 1. Nevermore 2. LIght wvw armor 3. Medium wvw armor 4. Heavy wvw armor 5. Warbringer 6. Juggarnaut 7. Conflux 8. Prismatic Champion Regalia 9. Vision 10. Aurora 11. 2nd Conflux 12. The Binding of Ipos 13. Sunrise 14. Incinerator 15. 1 Rune (for water breather) 16. Xiuquatl 17. The Flameseeker Prophecies 18. 4 sigils (for land) 19. Kamohoali'i Kotaki 20. Howler 21. The Shining Blade 22. Astralaria As far as importance, I would say trinkets first. As they can be used by every class and armor weight. I played wvw endlessly so it made sense to make those for armors. As far as grinding them or future ones out, just keep at it. I was amazed at how quickly the list expanded. I managed to make everything from Sunrise down this year. I funded a bunch of them by selling a couple first. Was broke. Had stored up enough materials to make one outright. Sold antique summoning stones and memories of battle to pay the listing fee. Once the first one sold, used that profit to make another to sell. Every third one I made I could keep. Honestly, the hard part was the Gift of Exploration. I had done a bunch of map completion years ago, but making things you can burn through them pretty quick. Ended up rerolling a bunch so I had toons to do map completion on.
  8. To be fair, that player thinks everyone is trash but his guild, while fighting pug groups of 25 with 30 in squad, another 30 on tag and his alt at spawn tag watching.
  9. Here's an example. I'm always solo, never grouped with anyone. My guild is my wife and kids, and like 5 random other people that never rep or play in wvw, honestly not sure I have ever spoken to them. I am on TC, not known for big, comp'd guilds. There are a few people that I have fought next to occasionally over the last 10 years. If 4 of those people and I end up in a 5v5 vs some random others, that really isn't 5 pugs vs 5 pugs. Sure, we may not be grouped or comp'd, we aren't in voice chat, but I know their character, have fought with them before, and know what they are going to do. This basically describes Mag. When you play with the same people over and over, year after year, even if you never speak to them in chat or over voice. Even is you never group/party with them. Playing with people you know, know how they play and what they are going to do, pretty much means you aren't pugs.
  10. You do know that being in 1 guild, and playing together every day means you are not pugs right?
  11. Anet does not need to intervene. Players chose to make a single guild (500 person max) so they could be in the same guild for alliances, nothing more. Mag is not the boogie man. Individually they aren't even very good. They have a handful of skilled players, like every other server, and then numbers, like some other servers. What mag has is coverage in time zones their opponents don't. Mag isn't taking everything because they are just that much better than everyone else. Mag is taking everything because it is how they like to play, and when the other servers have no population, they take everything and tier it up. A lot of other servers could do the same thing, but choose not to, because it isn't their playstyle. Mag will push and fail, push and fail, push and fail until that time of day where you have half their numbers. Then they will push, take it, and then PPT like no tomorrow, tiering everything up. There is a reason you don't see mag outside SMC when they don't have a lot on. Cause they don't fight with less, ever. Nothing in the rules makes that a bad thing. It's just how they choose to play. Other servers could be more aggressive and take everything while everyone else is asleep, and tier it up, put ewp's on everything and only fight smaller groups. But it's a pretty boring playstyle, so most people don't like to do it. They DO like to do it. They live for the forum posts, the toxic chat/dm's. They love fighting 5 guys with 20+. They have trouble getting 20 to fight 20, especially if it is a comp. Because that is "boring" to them. So no, Anet doesn't really need to do anything. Alliances are not going to fix wvw. Alliances are exactly what we have now, with everything the same, EXCEPT that the server name you log in as will be different. The off hours taking everything will be the same. And, if you are in a match with moogaloo, the off hours taking everything, will be them taking everything and tiering it up, just like now.
  12. TC routinely has people running into walls and trolling everything in sight. Only one guild parks tag watching alts at spawn EVERY single match, even when we're qued. That character never logs in for anything, never does any playing, but if we're fighting OP guild, they are on nearly 24/7 at spawn somewhere trying to hide off to one side. Personally, I don't care that they need a crutch to fight 25 people with their map que. What I don't get is why it is allowed for them to take up a playing space when we're qued. Imagine if everyone just did this with free to play accounts. Want to take smc? Just start logging alts in to the enemy server until you take up like half of them. Now your group doesn't have to fight a map que because you know your side has 40-50 people afk at their spawn. I really hope this isn't what anet wants wvw to turn into.
  13. What I don't get it is if I hit autorun near a wall I still disconnect the same as I would standing still. Other than botting, I don't get how they are avoiding the AFK timer, because on TC, we have people who autorun into walls for days at a time.
  14. This is why they nerfed walls, nerfed defensive siege, added shield gens (which benefit blobs more than defenders), and they continue to nerf strips.
  15. Some countries use different formats. The one OP is listing would be Dec 2 - Dec 9, 2022.
  16. People keep making this joke, but Mag uses more siege than almost every server in the top 3 tiers. So, ALL that siege isn't "cause Yak's Bend".
  17. You do realize they are literally all in the same guild. The "mag" that is actually mag, wear different tags and pretend to be pugs, but they are all in 1 guild, and are going to be in the same alliance. Alliances is nothing more than what we have now. It will look exactly the same. Boon blobs will only fight pugs. Large guilds will ktrain rather than fight. Mag will push and lose every even fight until they outnumber you, at which point, they will turn all of EB and tier it up.
  18. Since the change, there's been a slight reduction in willingness to defend. The big thing has been who or when. Large groups will come back to kill a small attacking group or equal group if it's pugs. Large groups won't even change maps to defend against another large boon blob. The ktrain blobs expect pugs and roamers to hold everything then complain when they don't have a waypoint. Repairing, almost no one bothers anymore. Most of the defending and repairing has been the dedicated players/scouts. Scouts get no credit for anything and get blamed when things get taken. Yet people expect them to build all the siege, refresh it, make all the callouts perfectly, never go to the bathroom AND do all of that while not even getting participation. It's gotten to where scouts are expected to defend and keep both camps too. Anet is succeeding in making it so that the only way to play is for 50+ groups to only ever fight smaller groups, comps to only ever fight pugs, and defending is complained about. Every nerf has been a way to make ktrain blobs more efficient.
  19. I didn't blame them, I said it showcased how boon sharing is broken. It's Anet's fault that it is the way it is. You mention bubble, the thing that doesn't even dent boons anymore cause it was nerfed into uselessness. Boon application is 10x boon strips at the moment. The video is fun to watch, they did great. Doesn't change my statement though.
  20. They should just make it so siege damage is what contests the structure. This benefits the attacker too, as you have time to get siege built despite guards being aggro'd, unless they have a scout.
  21. Your last sentence says you are absolutely asking for it to be nerfed because of your playstyle.
  22. 2200+ actually. More if the height difference is greater.
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